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As of September 20 I started working on this.You can track my progress here Shadow Warrior Quotes ~90% complete - Last updated 10/31/2014 High Elf Quotes ~17% complete - Last updated 10/26/2014 Seraphim Quotes ~45% complete - Last updated 10/28/2014 Inquisitor Quotes Not started Dryad Quotes Not started Dragon Mage Quotes Not started ======Changelog====== Added Fleeing Enemies This rarely occurs on proper difficulty with base to high survival bonus.Enemies mostly run away from you when their level is lesser than you but some range attackers' hit&run also triggers these lines. Added Stronger Enemies Getting closer to certain enemies,including champions trigger this.It happens quote often with high survival bonus. Added Stepping on T-Energy Bog This section has very limited number of lines and might be removed. Added Inventory Overload Triggers while trying to pick up an item with full inventory Added Near Death This happens when the character is below 10% health Added Attacking ranged unit If I am not wrong,this only happens when melee character gets attacked by physical ranged attacker.Only Seraphim's lines are available this time. November 31 2014 Update Shadow path contains extra lines vs certain enemy types.Added new lines for Humans and Goblins. Replaced Light&Shadow Campaign with ☺☻ unicode symbols to match in-game alignment symbols. Added Boss Encounters Approaching Main Quest Bosses will trigger this. Gar'Colosssus and Octagolamus are confirmed.
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With only 6 sets (7 with CM Patch), the Dragon Mage has far fewer sets than the other characters of Sacred 2. This mod aims to give him some much needed attention with 3 new unique full armor sets: Draco's Garments of Mutation Chaoskampf Auspicious Powers Bonus Mini-Sets: Eternal Return Tooth and Nail NOTE: This mod was included in and superseded by the Community Items Mod, which has itself been included as part of the Community Patch 1.50 ------------------------------------------------------------------------ Chaoskampf Throughout the most ancient myths and legends of the West and the Near East, the motif of a hero struggling against a chaos monster appears again and again. More often than not, this monster is depicted as a dragon, the mightest of creatures. The Germans have a word for this eternal battle: Chaoskampf. This set honors those worthy foes by harnessing their chaotic power. Chaoskampf boosts the Combat Arts of the Dragon Magic aspect, and also provides several offensive bonuses designed to enhance the attacks of a Dragon Mage fighting with melee or ranged weapons. Spellcaster Dragon Mages of all kinds will also likely find value in most set pieces. Full Set Bonuses: +% Chance to Burn (3 Pieces) +All Skills (5 Pieces) + All Armor Types (7 Pieces) +% All Damage (Full Set) Available sockets: 8 Silver slots 8 Gold slots Set Pieces: (Head) Lotan's Unbreakable Skull +Dragon Berserk +Strength +Toughness Lotan is the seven-headed draconic aspect of Yw, the primordial chaos god. He lives in an underwater palace in the dark abyss and his nemesis is the great god Baal. Baal kills Lotan by cracking his skull, yet the dragon lord heals and is resurrected and kills Baal in turn. This cycle is continued through all time. (Shoulders) Ladon's Vigilance +Dragon Strike +% Spell Resistance +% Chance to Evade Attack Ladon was the serpent-like dragon that twined and twisted around the tree in the Garden of the Hesperides. Ladon guarded the immortality-giving golden apples that grew there, and had a hundred heads that never slept. Hercules was able to steal the golden apples only by tricking Atlas, who was permitted in the garden, into gathering them for him. In some versions of the tale Hercules must battle and defeat Ladon himself and take the apples. (Chest) Leviathan's Hardened Scales +Dragon Form +Chance to reflect Close Combat +Hitpoints +Defense "Can you pull in the Leviathan with a fishhook or tie down his tongue with a rope? Can you fill his hide with harpoons or his head with fishing spears? If you lay a hand on him, you will remember the struggle and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering. Who can strip off his outer coat? Who would approach him with a bridle? Who dares open the doors of his mouth, ringed about with his fearsome teeth? His back has rows of shields tightly sealed together; They are joined fast to one another; they cling together and cannot be parted. His snorting throws out flashes of light; his eyes are like the rays of dawn. His breath sets coals ablaze, and flames dart from his mouth. His chest is hard as rock, hard as a lower millstone. When he rises up, the mighty are terrified; they retreat before his thrashing. The sword that reaches him has no effect, nor does the spear or the dart or the javelin. Iron he treats like straw and bronze like rotten wood. Arrows do not make him flee, sling stones are like chaff to him. A club seems to him but a piece of straw, he laughs at the rattling of the lance. Nothing on earth is his equala creature without fear." - Job 41:1-34 (Waist) Illuyanka's Guile +Dragon Familiar +% Spell Intensity +Ancient Magic Illuyanka was an ancient Hittite Dragon God. This serpentine monster was the nemesis of Teshub, the Sky God. When the two first fought, Illuyanka threw down Teshub and was victorious. Teshub was forced to scheme and enlist a goddess's help to entice Illuyanka and fill him with food and drink. Only then could the drunken Dragon be bound and defeated. Even in this state, it took the combined effort all the gods to overcome him. (Arms) Jörmungandr's Venom +Destroyer +% Chance Opponent Cannot Evade Attack Opponent Level for Deathblow Jörmungandr is the offspring of Loki, God of Trickery, and Angrboða, the Grief-Giant. When Jörmungandr was born, Odin took the small wriggling snake and cast it into the sea, where it grew in the boundless depths of the ocean until it was so large it completely encircled the world. For this reason it was known as the Midgard Snake or the World Serpent. He is the recurring enemy of Thor. The last meeting between the World Serpent and Thor is predicted to occur at Ragnarök, when Jörmungandr will come out of the ocean and poison the sky. Thor will battle and kill Jörmungandr and then walk nine paces before falling dead, having been poisoned by the serpent's venom. (Gloves) Vritra's Tenacity +Offensive Skills Damage of Enraged Players +% Chance for Critical Hit Vritra was the first-born of Dragons, a serpent beast who was the personification of drought. He blocked the rivers and kept all the water of the world captive in his 99 Fortresses. It took the might of the God Indra hurling lightning bolts and throwing down the great Dragon over and over again to defeat him. Every time Vritra was thrown down, he rose again, charging, unstoppable, even as lightning blasted his limbs from his body, he never ceased his onslaught, breaking both of Indra's jaws before he was finally rent apart by the God's lightning attacks. (Legs) Fafnir's Burning Blood +Eternal Fire +% Fire Damage +Attack Fafnir was a powerful and fearless Dwarf prince who was turned into a terrifying dragon by his own greed and lust for treasure. He poisoned the land around his cave with his toxic breath to guard his wealth. The hero Sigurd is able to face Fafnir only by using Odin's advice to dig deep trenches to divert the dragon's fiery blood when he is wounded. Sigurd eats part of Fafnir's heart to gain his power. (Boots) Hydra's Regeneration +% HP Regeneration -% Combat Arts Regeneration +% Run Speed The Lernaean Hydra was a great cthonic serpent with more heads than could ever be painted by artists. It had poisonous breath and blood so virulent even its tracks were deadly. So long as it retained just one head, it was invincible. And where one head was cut off, two more grew back in its place. Even when the demi-god Hercules cut off the Hydra's last immortal head, it remained alive and writhing until at last Hera placed it into the dark blue vault of the sky as a constellation. --------------------------------------------------------------------------------------- Auspicious Powers Dragons of the East are regarded as powerful guardians, and beings of luck and fate. These creatures exert considerable power over water, rainfall, hurricane, and floods. This set taps into their strength and mystical powers. Auspicious Powers is a heavily defensive set, and boosts select Combat Arts from both the Mentalism and Elemental Magic aspects. Weapon-using Dragon Mages may find some value in the set as well, in particular Magic Staff users. Full Set Bonuses: -% Regeneration Penalty From Buffs (3 Pieces) +All Skills (5 Pieces) -% Combat Arts Regeneration (7 Pieces) +% Damage Mitigation: All (Full Set) Available sockets: 8 Silver slots 8 Gold slots Set Pieces: (Head) Mei Long's Slumber Mei Long is known as the Sleeping Dragon. Fossils of this ancient dinosaur were found in China perfectly preserved in three-dimensional detail, with the snout nestled beneath one of the forelimbs and the legs neatly folded beneath the body. Mei Long was buried instantly in volcanic ash without even stirring from its sleep. +Combat Trance +Intelligence +Defensive Skills (Shoulders) Watatsumi's Protection Watatsumi is a great water god, a spirit dragon of the oceans and a divine protector. He has an underwater palace called RyÅ«gÅ«-jÅ at the bottom of the sea. He allowed his daughter's human husband to live with them in this sanctuary for 3 years. He is lord of all fish, sharks and crocodiles in the sea, and can command them to see humans to safety across long distances. Ancient Japanese emperors claimed lineage from Watatsumi. +Runes of Protection -% Detrimental Magic Effects +% Block Chance: Spell (Chest) Bashe's Voracity Bashe was an enormous giant reptile with a legendary insatiable appetite. His very name means 'inordinately greedy.' It is said that he could carry bears on his back and swallowed elephants whole. His skin was covered in scales that rattled and he had thick bristles like a boar's. The bones of his progeny or even the bones of the elephants who passed through him had mystical healing powers - people who made medicines from these bones lived long lives free of ailments. +% Combat Art Range +% Leech Life from Opponents +Chance to find Valuables +% Damage Over Time Reduction All (Waist) Qing Long's Everlasting Spring Qing Long, known as the Azure Dragon, is one of the Four Symbols of the Chinese constellations. It represents the East and the Spring season. It is also known as the Green Dragon and the Avalon Dragon. In China it is said that it is periodically reincarnated and possesses great heroes of the dynasties. In Japan it is one of the four guardian spirits of cities. Before the entrance of the Kiyomizu Temple there is a statue of the Azure Dragon which is said to drink from the waterfall within the temple complex at nighttime. +Stamina -% Opponent's Chance to Wound etc. +% HP Regeneration (Arms) Shesha's Paean Shesha is the king of all Nagas (serpent deities), one of the primal beings of creation, and an avatar of the Supreme God. Shesha holds all the planets of the Universe on his hoods and he constantly sings the glories of Vishnu from all his mouths. Shesha is depicted with a massive form that floats coiled in space, or on the ocean of milk, to form the bed on which Vishnu lies. It is said that when Shesa uncoils, time moves forward and creation takes place. When he coils back, the universe ceases to exist. His name means "that which remains", because when the world is destroyed at the end of the aeons, Shesha remains as he is. +Gust of Wind +Combat Art Skills +% Cast Speed (Gloves) Kaliya's Promise Kaliya was a great water naga that had retreated from his ancient home to find a place of safety in a river. However, his essence was of poison that threatened people wherever he went. No animals or plants could grow around where he lived. One day Krishna approached the pond, and when he saw how afraid the people were of Kaliya he fell upon the Dragon with all the weight of the universe. Kaliya's serpent wives then prayed with joined palms that Kaliya be spared, so Krishna allowed him to continue on, so long as he vowed to find a new home and to never to harass anyone again. +Mind Strike +Willpower +Concentration (Legs) Druk's Thunder Druk is the "Thunder Dragon" of Bhutanese mythology and a national symbol of Bhutan. A Druk appears on the Bhutanese flag, holding four jewels to represent wealth and the security and protection of its people. The ancient founder of the Drukpa lineage once witnessed the Namgyiphu valley glowing with rainbow and light. Considering this an auspicious sign, he entered the valley to choose a site for the construction of a monastery, whereupon he heard three peals of thunder the sound produced by the Druk. In their own language, Bhutan is called Druk Yul, or Land of Druk, and Bhutanese leaders are called Druk Gyalpo, the Dragon Kings. +Tornado +Magic Staffs +% Chance to Reflect Stun (Boots) Mizuchi's Deep Waters Mizuchi was a hornless yellow dragon, that dwelled in water and would breathe or spew out its venom, poisoning and killing many passersby. He had a large tribe of his kin that lived in deep vast underwater caves, where none dared to dive. He could also shapeshift into the form of a human or a swift deer. In ancient times human sacrifices were made to this ancient river-god. +Maelstrom +% Run Speed +% Chance to Evade Attack -------------------------------------------------------------------------------------- Draco's Garments of Mutation As of the last official release of Sacred 2 Ice and Blood, the original 6 characters had "Mutation" sets partially finished but they were not completed or implemented. The Community Patch team completed the sets and implemented them into the game. However, the new character added to Sacred 2 in the Ice and Blood expansion, the Dragon Mage, was left without such a set. This armor set is designed to be a "Mutation" armor set for the Dragon Mage. The pieces have few innate bonuses but a very high number of sockets by which to "mutate" the armor to adapt to whatever playstyle the player wishes. Full Set Bonuses: Visibility Range +% (3 Pieces) Armor +% (5 Pieces) Max Hitpoints +X (Full Set) Available sockets: 10 of Bronze 11 of Silver 11 of Gold Set Pieces: (Head) Draco's Crown Block Chance: Root +% (Shoulders) Draco's Conveyance Damage over time: Physical -% Damage over time: Magic -% Damage over time: Fire -% Damage over time: Poison -% Damage over time: Ice -% (Torso) Draco's Frame Damage mitigation: Physical +% Damage mitigation: Magic +% Damage mitigation: Fire +% Damage mitigation: Poison +% Damage mitigation: Ice +% (Waist) Draco's Cincture Chance to Find Valuables +% (Arms) Draco's Reach Damage +% (Gloves) Draco's Paw Chance for Critical Hits +% (Legs) Draco's Endurance Chance to Evade +% (Boots) Draco's Tread Run Speed +% -------------------------------------------------------------------------------------- Bonus Set: Eternal Return This is a mini-set composed of two rings. It is dragon-themed, and available to all classes. It is based on the concept of an eternally recurring universe, a neverending cycle of time, often symbolized by the image of a great serpent biting its own tail, forming a circle or ring. Two Egyptian creatures invoke the cyclical nature of time: Apep and Ouroboros. Full Set Bonus: +% Survival Bonus Set Pieces: Apep's Eclipse (Ring) Apep was the god of chaos and darkness, eternal enemy of light and truth. This dragon was known as "the serpent of the Nile" and "the world encircler". He was said to be miles long, and he lurked just below the horizon, waiting to swallow the sun every day. In his lust for darkness and hatred of light he also sometimes managed to swallow the sun during the day, causing the eclipse. He is quickly cut open and killed by Ra's followers, but returns when night falls. +% Chance to cause secondary effects + Life Leeched per Hit Ouroboros' Advent (Ring) Ouroboros is the dragon with its tail in its mouth, devouring while being devoured. It both destroys and regenerates itself at once. In the Egyptian book of the netherworld, it twines around the final union of Ra and Osiris, gods of life and the afterlife. Symbol of Gnostics and Alchemists, it represents self creation and perpetuation, existence without end. It is the cycle of months, seasons, years, of all time. It is the infinite dawn. Detrimental magic effects -X% Regeneration Per Hit -------------------------------------------------------------------------------------- Bonus Set: Tooth and Nail This two-piece set comprises a ring and an amulet. It features certain rare components ripped from foul creatures with unclean supernatural powers. Full Set Bonus: +% Leech Life Set Pieces: Lycanthrope Claw (Ring) +% Chance to cause Deep Wounds +% Chance to fear opponents away "What is Lycanthropy? The change of man or woman into the form of a wolf, either through magical means, so as to enable him or her to gratify the taste for human flesh, or through judgment of the gods in punishment for some great offence." - Sabine Baring-Gould, The Book of Were-Wolfes "It is a certain thing, and within the knowledge of all, that many a christened man has suffered this change, and ran wild in woods, as a Were-Wolf. The Were-Wolf is a fearsome beast. He lurks within the thick forest, mad and horrible to see. All the evil that he may, he does. He goeth to and fro, about the solitary place, seeking man, in order to devour him." - Marie de France, Bisclavret (Lais of the Werewolf) "In vain he attempted to speak; from that very instant His jaws were bespluttered with foam, and only he thirsted For blood, as he raged amongst flocks and panted for slaughter. His vesture was changed into hair, his limbs became crooked; A wolf,--he retains yet large trace of his ancient expression, Hoary he is as afore, his countenance rabid, His eyes glitter savagely still, the picture of fury." - Ovid, Metamorphoses Nosferatu Fang (Amulet) +% Chance to cause Open Wounds +% Chance to Poison When all was ready, Van Helsing said, "Before we do anything, let me tell you this. There are such beings as vampires, some of us have evidence that they exist. Even had we not the proof of our own unhappy experience, the teachings and the records of the past give proof enough for sane peoples. It is out of the lore and experience of the ancients and of all those who have studied the powers of the Un-Dead. When they become such, there comes with the change the curse of immortality. They cannot die, but must go on age after age adding new victims and multiplying the evils of the world. And so the circle goes on ever widening, like as the ripples from a stone thrown in the water. The nosferatu do not die like the bee when he sting once. He is only stronger, and being stronger, have yet more power to work evil. This vampire which is amongst us is of himself so strong in person as twenty men, he is of cunning more than mortal, for his cunning be the growth of ages, he have still the aids of necromancy, which is, as his etymology imply, the divination by the dead, and all the dead that he can come nigh to are for him at command, he is brute, and more than brute, he is devil in callous, and the heart of him is not, he can, within his range, direct the elements, the storm, the fog, the thunder, he can command all the meaner things, the rat, and the owl, and the bat, the moth, and the fox, and the wolf, he can grow and become small, and he can at times vanish and come unknown." - Bram Stoker, Dracula
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Jubei, the Mentalist Dragon Mage 1. Character introduction Once a noble apprentice of the High Temple of the Mages' Guild seeking magical knowledge, Jubei quickly earned a name for himself in the Great Council. His fast learning abilities combined with the accurate magic and fighting skills acquired during the short stay at the Temple turned him into one of the most promising students in the land. The ranks and grades he obtained were bolstered day by day, slowly climbing on his way to the top. One day, following his hard work and commitment at the Temple, Jubei managed to came into the Grand Archmage's attention who wanted to personally greet and teach him all the knowledge he had. Finally, the young student, got the opportunity to fulfill his childhood dream, that to meet and directly learn from the Archmage himself. But he never got the chance to fully complete his wish. At a time, the men's long forgotten enemies had returned, the Demons. They shortly begun to slaughter everything in their path, man by man, kingdom by kingdom, quickly making their way to the Mages' land. Overcome and outnumbered by the demonic army, Jubei and his fellows retreated into the mountains to seek shelter, but only a few of them managed to fulfill the long and tedious journey to the peak of the mountain. Little did they know that they had taken refuge close to a dragon's lair so they were taken by surprise by the dragon's return, who surprisingly allied them against their common enemies, teaching Jubei vast mentalism and dragon magic knowledge. Since that day, the now fearsome and skilled Dragon Mage seek to avenge the loss of his former colleagues and masters, entirely driven by his own will in order to banish the evil once and for all. 2. Skill build and skill mastery 2.1 Skill build Level 2 - Mentalism Lore (at least 75 points here (I recommend 200); match its level by your character's level so you can master it at level 75) - What's a mentalist without his Mentalism Lore skill? Mentalism Lore is a crucial skill in our build, increasing both damage dealt and casting speed of the combat arts from the Mentalism aspect as well as granting Runes of Protection buff further resistance increase. Also allows modifications for our most important spells. Level 3 - Tactics Lore (at least 75 points here (you can go even 200 if you want a more melee oriented character); keep it 3/4 of your character's level so you can master it by level 100) - A good mentalist has to be a skilled fighter as well. Tactics Lore provides us increased weapon damage as well as better chance for critical hits. Level 5 - Armor Lore (75 points here; keep its level around 2/3 of your character's level in order to diminish the penalty caused by high level gear; usually, the penalty level has to be at least 20 levels higher than your character's level, meaning that a level 75 Dragon Mage (for example) should use level 95 or even 100 gear without any penalty) - A balanced mentalist should not only focus on his offense but on his defense as well. Armor Lore provides us a decent amount or resistance and regeneration decrease as well as a penalty level decrease for our equipment. Level 8 - Mentalism Focus (75 points here; match its level by your character's level so you can master it as level 75) - In order to be a complete mentalist, we should have the focus skill of this aspect as well. Like Mentalism Lore, Mentalism Focus is another crucial skill in our build that greatly reduces regeneration time for Mentalism aspect combat arts and diminish the penalty levels too. Also allows further and faster modifications for our Mentalism spells. Level 12 - Concentration (75 points only; keep its level 1/4 of your character's level until mastery; don't put too many points into this skill since we're using it mostly for the second buff) - Learnt by Jubei in the loneliness of the mountains, Concentration is a must have skill that comes in handy even with a single point into it. It reduces the regeneration time of all combat arts but most important, it enables the use of 2 buffs at the same time. Level 18 - Dragon Magic Focus (75 points here; keep it 3/4 of your character's level so you can master it by level 100) - The mighty dragon's knowledge finally comes in handy. Dragon Magic Focus greatly reduces regeneration time for Dragon Magic aspect combat arts and diminish the penalty levels as well. Also allows modifications for our Dragon Magic spells. Level 25 - Pole Arms (75 points here; keep its level around 2/3 of your character's level in order to diminish the penalty caused by high level weapons; like Armor Lore, the penalty for Pole Arms weapons has to be at least 20 levels higher than your character's level, meaning that a level 75 Dragon Mage (for example) should use level 95 or even 100 weapons without any penalty) - Like a skilled Shaolin fighter that uses long-handled weapons, our mentalist will focus on learning the power of the pole arms weapons. Pole Arms increases attack speed and chance to hit as well as a penalty level decrease for our weapons. Level 35 - Constitution (75 points; keep its level around 1/2 of your character's level; try to master it by level 150 'cause we'll badly need it for Platinum and Niobium difficulties) - Constitution provides increased health and health regeneration, empowering our Mage's survivability. Level 50 - Combat Discipline (75 points; keep its level around 1/2 of your character's level until mastery; we won't really need 4 combat arts in a combo so don't hurry up mastering this skill) - A Concentration-like skill that comes in handy without many points in it. Combat Discipline improves the damage of all combat arts as well as the number of combat arts that can be put in a combo. Level 65 - Toughness (75 points; keep its level around 1/3 of your character's level until mastery) - One final defensive skill for the mentalist, Toughness provides a little bit more resistance as well as a minimal damage mitigation percent. I picked Toughness as a final level 65 skill simply because I find resistance and survivability in general a higher priority for the late game (Platinum or higher) rather than damage increase skills (we already have Mentalism Lore as well as Combat Discipline skills to do it). If you intend to give the build a personal 'touch' or you want to define it in a particular way, some other possible level 65 skill choices can be (instead of Toughness): Dragon Magic Lore (75 points; keep it around 1/2 of your character's level until mastery) - Only if you really want to further improve the Dragon Magic aspect combat arts in terms of more Eternal Fire and Dragon Strike damage and a little bit of Familiar health bonus as well; I personally prefer Ancient Magic skill to increase the spell damage and the health bonus granted isn't that much of a thing since we already have Constitution) Ancient Magic (at least 75 points here (you can even go for 200); keep it around 1/2 of your character's level; try to master it either on Silver or Gold difficulties since we'll badly need the opponents' spell resistance reduction on Platinum and Niobium) - If you want to maximize the damage dealt, choose this skill. It boosts our spell damage by a decent amount and it decreases opponents' spell resistance when mastered (my personal favorite skill as a Toughness replacement because it can be a good choice for Platinum and Niobium too if you master it before entering those difficulties since it reduces the enemies' already high resistance, dealing with them a bit faster) Spell Resistance (75 points only; keep it around 1/3 of your character's level until mastery) - Good skill to choose if you feel your Runes of Protection buff can sustain you in battles against weapon attacks. As the name says, Spell Resistance increases our Mage's resistance against magic spells and adds a protection against spell-based critical hits as well. Enhanced Perception (75 points; keep it at least 2/3 of your character's level for better effectiveness) - Learn Enhanced Perception if you like a greedier approach to the build since it increases our chance to find valuables. Good skill to take if you like to play with a lot of set and special items. Bargaining (200 points here; if you want to fully benefit from it match its level by your character's level) - Learn Bargaining if you intend to do a lot of shopping to constantly upgrade our gear. 2.2 Skill mastery order 1st - Mentalism Focus: for further decrease of the regeneration time and even more penalty level diminish for the Mentalism aspect combat arts. Master it at level 75. 2nd - Mentalism Lore: for further damage increase for the Mentalism aspect combat arts. Master it at level 75. 3rd - Tactics Lore: for even more damage and chance for critical hits increase. Master it by level 100. 4th - Dragon Magic Focus: for further decrease of the regeneration time and even more penalty level diminish for the Dragon Magic aspect combat arts. Master it by level 100. 5th - depending on your skill chosen at level 65: Pole Arms (only if you didn't pick Ancient Magic at level 65): to have the chance for double hits. Doesn't have a certain level to be mastered with. Ancient Magic (only if you picked it at level 65): to be able to reduce the enemies' resistances against magic. (if you picked Ancient Magic at level 65 then master it 5th, right after Dragon Magic Focus and delay the order of the rest of the masteries afterwards by 1; try to master it either on Silver or Gold difficulties since the spell resistance reduction to the enemies will be much needed in Platinum and Niobium). 6th - Armor Lore: for further reduce to the regeneration penalty. Doesn't have a certain level to be mastered with. 7th - Constitution: to increase the health regeneration rate during combat. Try to master it by level 150. 8th - Combat Discipline: for further combat arts' regeneration time decrease and to allow up to 4 combat arts in a single combo. Doesn't have a certain level to be mastered with. 9th - depending on your skill chosen at level 65: Toughness: for even more resistance increase and damage mitigation. Dragon Magic Lore: for further damage increase for the Dragon Magic aspect combat arts. Spell Resistance: to be able to reduce the duration of detrimental effects (the five secondary damage effects like open wounds, burn, freeze, poison and weaken) and damage over time effects. Enhanced Perception: to grant a chance to find secret compartments in chests and hiding places (not really sure what this means to be honest since I never mastered Enhanced Perception). Bargaining: for better quest rewards. All of these skills mentioned in this section doesn't have a certain level to be mastered with. 10th - Concentration: for further combat arts and buffs' regeneration time decrease and to allow up to 3 buffs to be used at the same time. Doesn't have a certain level to be mastered with. I choose to master Concentration last because we don't really have a useful buff as our 3rd one since we didn't focused on the Elemental Magic aspect to modify the Protector buff. 3. Combat arts and modifications 3.1 Combat arts Mentalism aspect 1. Energy Blaze: Our main offensive combat arts we'll be using. It creates a magic energy that damages and burns (damage over time) enemies in the area of effect. Very good for dealing with groups of enemies. (I don't really have a certain number of runes to be read here, just pay attention to not go above the penalty level; the damage dealt will be primarily increased via +% Magic Damage modifiers and not via reading runes but we'll eventually end up with 200 runes at character level 200; on a personal note, I try to keep this spell's regen at around 1.5-1.8 seconds) 2, Combat Trace: Powerful castable buff that reduces our combat arts' cooldown and protects us against root and stun effects as well. Very good ability when used before boss fights. (200 runes here since we won't really spam this; can even go above the penalty level a lot without any major issues) 3. Maelstrom: Good crowd control combat art that slows the enemies inside the area of effect. Also slows the missiles inside the field. Probably better when used in a combo paired with other combat arts than used as a standalone spell. (200 runes here; can go up the penalty levels by your wish) 4. Runes of Protection (buff): Our main buff we'll be using. It basically provides the Dragon Mage a magical armor that protects him against melee attacks and spells. Extremely powerful defensive buff. (200 runes here eventually but keep an eye out on your Energy Blaze's regen and also to the penalty level to not go above it; don't increase your spells' regen too much with this, so, my advice is to start occasionally reading runes after you reach level 25-ish) Dragon Magic aspect 5. Eternal Fire: Another area of effect damage ability that ignites an enemy and spreads the fire over to nearby targets. Might be better used in a combo paired with another area of effect or crowd control spell rather than a standalone ability. (occasionally read runes up to the penalty level and keep this around the penalty level as well; 200 runes will go there eventually, later in the game) 6. Dragon Strike: Heavy area of effect offensive spell that comes in handy in a possible combo. Calls down a dragon that casts a massive fireball at the targeted area, dealing fire damage over time to the enemies. (similar to Eternal Fire, occasionally read as many runes as the penalty level lets you; 200 runes here as well) 7. Familiar (buff): Our second buff after we'll learn Concentration. Summons a small dragon companion that increases our Intelligence, Health and Willpower. Very good second buff if modified according to the build. (as this is a very important defensive buff, I recommend to reduce its regen a lot via item modifiers and read a lot of runes here; can even go above the penalty level but not too much; 200 runes will go there) 3.2 Modifications (modify the combat arts in the exact same order as listed below) Mentalism aspect 1. Energy Blaze Confusion: targets attacks more slowly (30% + 0.02% per Energy Blaze level) - I find this modification to be more effective than Blind (opponents' hit value decrease) just because it synergies better with Maelstrom's slow (Energy Blaze and Maelstrom combined provide movement slow, attack speed slow, missile slow as well as a weaken effect) Zone: increases the area of effect (+5 meters) - I personally prefer this one over Impact (damage increase) because we can increase the Energy Blaze's damage much easier than increasing its area of effect. Afterglow: magical burn gets stronger (2.5 damage/second + 1.25 damage/second increase per Energy Blaze level) - I personally find this better than the regeneration decrease modification (Experience) because we'll reduce the regeneration time of all spells via items, Combat Trace or Energy Flux Familiar modification, so a little damage increase over regeneration decrease won't hurt us that much. 2. Runes of Protection (buff) Protection: increases protection against physical damage (8 + 5 per Energy Blaze level) - Very good modification since most of the enemies in Ancaria's lands uses physical damage (or physical + other damage type). Stone Skin: increased chance to block missiles (25% + 0.3% per Runes of Protection level) - We already have one Protection modification as well as Armor Lore and eventually Toughness, so we have enough physical resistance. An increased chance to block incoming missiles would be better this way. Flux: reduces the costs to keep up the runes (-25% reduction to the regeneration penalty) - A huge modification to take since it reduces the regeneration penalty caused by Runes of Protection buff, thus meaning a shorter regeneration time of all our combat arts. 3, Combat Trace Awareness: increased stun resistance (16.7% + 0.1% per Combat Trace level) - I find this better than the Light Footed modification (increases root resistance) because we can still use combat arts and attack while rooted, while we're completely defenseless while stunned. Experienced: reduces the Trace's cooldown (down to 40 seconds) - Self explanatory. Shorter cooldown, more Combat Trace uses we have. Energy Flux: markedly increased regeneration (-15% + 0.3% per Combat Trace level) - Highly recommended modification to take for further regeneration decrease to all aspects. 4. Maelstrom Grind: further reduces the armor of enemies caught in the Maelstrom (-50% + 0.2% per Maelstrom level) - The less armor they have, the more damage we inflict. I choose this modification over the Burden one (further speed reduce) because Maelstrom has a -50% speed slow by default, which is more than enough for huge crowd control. Thicken: missiles are further slowed inside the field (200% slow) - A total of 400% missile slow after this modification. I'm not a big fan of the Extension modification (Maelstrom duration increase) since 8 seconds by default is more than enough and we usually finish opponents in less than 8 seconds. Demoralize: attributes are further decreased inside the field (5.5% + 0.1% per Maelstrom level) - Similar to the Grind modification, the less attributes they have, the more damage we inflict. I prefer this modification instead of another Thicken one since a total of 400% missile slow is usually more than enough. Dragon Magic aspect 1. Familiar (buff) Insight: increases experience per kill (+10%) - A free 10% increase experience per kill will help us level up a bit faster. I pick this over Firebug modification (chance to ignite targets) because we won't rely on the Familiar to kill our targets, we'll do it with Energy Blaze and Eternal Fire. Quick Mind: increases casting speed (15% + 0.2% per Familiar level) - From my perspective, Dragon Mage has a lot of slow casting spells so I always prefer this modification over the Protection from Fire one (self explanatory name). Energy Flux: reduces the regeneration time of all spells (-16.7%) - Another huge regeneration decrease modification and a must have one since it decreases the regeneration of all spells from all aspects, not just from the Dragon Magic aspect. Also, the Life Force modification (health increase) can be a bit overkill since we have Constitution anyway (and a lot of resistance from our items and Runes of Protection buff). 2. Eternal Fire Licking Flames: fire can jump to enemies that are further away (+0.8 +0.01 meters per Eternal Fire level) - As the description says, more spread range with more burning enemies. Can be deadly in certain combos. Hunger: increases the chance to jump over to nearby enemies (+10% +1% chance per Eternal Fire level) - Like the previous modification (Licking Flames), this one increases the fire spread further more. Fury: fire burns stronger (+37.5% damage increase from base damage) - The more damage dealt, the more deadly Eternal Fire will be. 3. Dragon Strike Heat: fire burns faster, reducing time between the pulses (+0.34 hits/second) - Faster damage over time to the enemies caught. Since this spell will only be used in a combo, we won't take the other modification, Terror (chance to stun the targets). Heat: fire burns faster, reducing time between the pulses (+0.34 hits/second) - Another Heat modification for even shorter damage intervals. Fury: fire burns stronger (+33% damage increase) - Very good modification to take to maximize the damage potential of this spell. 4. Combos Combo 1: Energy Blaze + Maelstrom - Both crowd control and damage focused combo. (Energy Blaze rips enemies apart and the survivors (if they exist) will be greatly slowed and will be finished only by weapon) Combo 2: Energy Blaze + Eternal Fire - Maximum damage focused combo. (Energy Blaze heavily damages the enemies in the area of effect while Eternal Fire sets them ablaze, finishing the rest of the survivors (if they exist)) Combo 3: Dragon Strike + Maelstrom - Another crowd control and damage focused combo. (We'll put Dragon Strike first into the combo since it has a short delay before the fireball falls.) if you want to use 3 combat arts in the same combo (after learning Combat Discipline, level 50), the third combat art that will be put into the combo is pure preferential (same thing applies after Combat Discipline mastery when we can combo up to 4 combat arts); I usually use combos with just 2 combat arts into them a suggestion for a maximum damage 3 combat arts combo: Dragon Strike + Energy Blaze + Eternal Fire (can be good against certain slow bosses) 5. Attributes level 1-30: add points into Strength (for increased attack value and pole arms weapon damage; note that we won't be using blunt pole arms which are only affected by Dexterity attribute since Strength-based pole arms are usually easier to find and comes with better damage values as well) and Stamina (for better combat arts' regeneration time early on) in a 60-40 ratio (at level 30 you should have around 18 points added into Strength and around 12 points added into Stamina; if you prefer you can even add 16 points into Dexterity and 14 into Stamina) level 31-50: put points into Strength and start to occasionally up Vitality as well (for some health bonus) in a 60-40 ratio as well (by level 50 you should have added around 12 points into Strength and 8 into Vitality) after level 50 when you will have 2 attribute points to spend: ONE point should always go into Strength while the other one should go into Vitality or Intelligence (for a bit of spell damage and spell intensity); my preference is to improve Vitality one level and then Intelligence next level and so on after level 150 when you will have 3 attribute points to spend, TWO points should always go into Intelligence (to be able to scale our spell damage better into the higher difficulties) and the other one into Strength 6. Weapons and equipment 6.1 Weapons since there are no set pole arms specific to the Dragon Mage, we're going to use some unique ones (if we're lucky enough to find some) otherwise, rares are good too (even some blues can be found with nice modifiers as well) best weapon modifiers to use: +X% Lifeleech is the best modifier so far (+X flat value Lifeleech is good too), +X/X% Damage, +X% chance for critical hits, +X% chance for double hits, -Combat arts regeneration time, +X% damage to the same damage type you use, +Regeneration/hit, +X all combat arts, +X all skills try to keep each one of the weapon slots for each damage type and focus on one main damage type (I personally use magic damage due to the weaken effect that synergies with the weaken from the Maelstrom spell) only use pole arms that are affected by Strength attribute (thus meaning that all blunt pole arms that doesn't have a sharp edge or a point won't be affected by Strength) best unique vanilla-version pole arms you can use (for lucky people): Cordell's Javelin of War (+All combat arts, +Strength, +Attack and Deathblow), Gronkor's Downfall (+Chance for double hits, +Chance for critical hits, +Regeneration/hit, +Attack and Defense), Optimus Minimus (+All combat arts, -Regeneration time, +Offensive Skills), Torik's Wrath Ice and Blood version (just for the sake of role-playing but fortunately it has some nice bonuses such as +Attack speed, -Opponent's chance to evade and a huge +Ice damage boost) if you have the Community Patch installed (thanks Flix for reminding me), then the best pole arms weapons you can use are: Danse Macabre (+% Lifeleech, +Chance to disregard armor, +Attack, +Spell Intensity), The Earth-Shaker (+% Strength, +All skills, -Opponent's armor: physical, -Opponent's attack value, +Chance to slow), Soulflay Fork (+Chance to reflect combat arts, +Damage, +All combat arts, +Intelligence, +Regeneration/hit) and Waton's Dreamblade (+Chance to halve regeneration time, -Opponent's chance to evade, +Duration of potion effects, +Chance to hit additional opponents) best modifiers to socket into your weapons (from jewelry): +X/X% Lifeleech, +X% Chance for critical hits, +X/X% Damage, +X/X% Magic damage, +Regeneration/hit or even +X Attack 6.2 Equipment best type of armor to use are the set ones (we're going to use Torik's Oath set for the bonuses to the Mentalism aspect) until you find all pieces of the Torik's Oath set, mixed gear containing rares, uniques or other set items are also good best modifiers to use on your armor pieces: +X/X% Lifeleech, +X/X% Defense, +X/X% Armor, -Combat arts regeneration time, -Regeneration penalty from buffs, -Regeneration aspect: Mentalism, +Mentalism aspect, +X all combat arts, +X all skills, +X% Damage mitigation,+X% Magic damage or +Spell Intensity best modifiers to socket on your armor pieces (from jewelry): +X/X% Lifeleech, +X/X% Armor, -Combat arts regeneration time, -Regeneration penalty from buffs, +X to all skills, +Regeneration/hit, +X% Damage mitigation, +X Defense, +X% Magic damage or +X Max hitpoints modifiers 6.3 Jewelry the best jewelry you can equip are the ones that provides the bonuses mentioned above (like +Resistance, +Defense, +Regeneration/hit, -Regeneration time, -Regeneration penalty from buffs, +X to all skills, +X Defense/Attack or +X Max hitpoints) pieces with individual skill bonuses such as +Mentalism aspect, +Mentalism Lore, +Mentalism Focus, +Constitution or pieces with individual attribute bonuses such as +Strength, +Vitality, +Stamina (or even +Willpower) etc. are good too don't socket more than one jewel into a single item (if it has more socket slots) because you'll lose the other ones when you will take one of them out (fill the rest of the slots with Blacksmith arts; Anneal and Enhance are the best ones for armor pieces while Whet for the weapon slots) 6.4 Relics have a main relic slot with mixed resistance relics (I personally use one Magic relic, one Fire relic and one Poison/Ice relic for every character and build I follow) the rest of relic slots should focus on the following resistance types: one entire slot filled with Fire relics, one with only Ice relics and the remaining one filled with Poison relics if you have the Community Patch installed, the new set relics added with the patch are one of the best ones to use (following the rules mentioned above as well) 7. Play style Expert Touch option should be ON since we're mainly focused on the Mentalism aspect you can use both standalone spells or put them into different combos, it's your choice Combat Trace should not be put in any combo, just use it as a standalone spell because I heard people saying it can crash the game when used in a combo; didn't experienced it on my play nor even tried to verify the eventual bug yet (I'm not sure if the Community Patch fixed this bug either) control groups of enemies with Maelstrom, slowing them down, then follow with an Energy Blaze to wipe them out use the "hit'n'run" kiting style a lot early on since we're not a casual 'hack'n'slash-kill-everything-in-our-path-overpowered-toon' and we need some time and a lot of modifications to fully outline our build (later levels you can stand and fight in almost all battles because we'll eventually grow stronger and resistant) don't forget to always use a Concentration potion followed by Combat Trace before tough battles or boss fights try to use the maximum damage combos (Energy Blaze + Eternal Fire or Dragon Strike + Energy Blaze + Eternal Fire) against bosses since most of them are slow-ish and in majority of the cases we won't need Maelstrom to slow them down (however, slowing projectiles and missiles with Maelstrom is always a good thing) don't hesitate to often use Mentor potions since we're mainly fighting against hordes of enemies (also, we find potions quite easily and Mentor potions stacks with the Familiar Insight modification if you have the Community Patch installed) try to complete as many side quests as possible and collect all items found (even the common ones) because we need some levels and enough gold to outline the build and constantly upgrade our items (I always do all of them in all my playthroughs, from the 1 star ones to the 5 star ones) although boss killing can be a bit slow, try to complete all 4 and 5 star side quests since they give a lot of experience and good item drops after completing them if you find the character's casting speed a bit slow then you can slaughter single enemies only by your weapon 8. Pros and cons As a part of all my guides so far, in the end of each one I show the players both pros and cons in order to help people understand advantages as well as disadvantages of each particular build I create. So, without further ado, I came to the following conclusions: 8.1 Pros very good crowd control and damage against huge groups of enemies high amounts of damage dealt with the offensive spells amazing resistances (one of the highest physical resistance in the game from all characters) due to the Runes of Protection buff (Familiar buff also provides some health bonus) combat arts that synergies very well between them as well as their modifications interesting and extremely powerful combos to use can be an interesting build for the players who are into role-playing awesome looking Mentalism focused set (Torik's Oath) 8.2 Cons can be a bit weak early on requires a lot of combat arts modifications to fully come on-line boss killing can be a bit slow since it requires a lot of 'hit and run' strategy not that flexible build in terms of combat arts, modifications and items since it requires certain choices to work well Dragon Mage is the only character in the game who doesn't have access to weapon-based combat arts the use of two-handed pole arms turn the player unable to use shields, thus decreasing his resistance a little bit
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Version v1.2b
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Community Items Mod v1.2b The Community Items Mod 1.2 is now integrated into the Community Patch 1.50. This download is a small mod that is designed to be installed on top of Sacred 2 Gold + CM Patch 1.50. ================================ Features: 1) The mod restores some item designs that were present in the CM Items Mod 1.2 but were removed for copyright reasons (which are now resolved) when the mod was integrated into the CM Patch. This mod restores their unique designs. Without this mod the items will use generic item models from Sacred 2 (but will still function). The items with changed appearances are: a) Torch of Light b) Axe-Bot 2525 c) Forgotten Technology d) Spear of the Dryads e) The Catalyst f) The Iron Knight g) Earthshaker h) Soulflay Fork 2) The mod also contains a hotfix for an issue with the leg armor of the new Frozen Gems set, which flash and glow due to a script error. The error is corrected with this mod. 3) 1.2b introduces a couple fixes for the Children of Asha Set (left boot mesh spike fix, double cape mesh fix) and a fix for the Doom Guard Set (better cape weights). Updated 2/6/2017. ================================ Installation: 1) It's always best to install Sacred 2 mods with the Generic Mod Enabler (GME). It can save a lot of headaches and frustration. Get it free at http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml 2) Install the GME into your Sacred 2 root folder and run it once. 3) Place the "Item Mod 1.2b" folder into the MODS folder created by the GME. 4) Use the GME to activate this mod. If updating from v1.2a: Simply disable the old version with the mod enabler, delete the old folder, then enable the new 1.2b version. Install order is the same. Compatibility with other mods is the same. This mod REQUIRES Sacred 2 Ice and Blood with the latest official patch (2.65.1.0 or 2.65.2.0) plus the latest Community Patch (1.50). ================================ Development threads and more info: New Dragon Mage Sets in Development New Uniques and Legendaries Brainstorming ================================ Thanks to my CM Items Mod team: Silver Fox for overseeing and handling the development of v1.2. Also for his scripting, mastery of the game files, insight into item balancing and planning, attention to detail, encouragement, and his work on textures and reviewing bonuses. His modding expertise and dedication helped to make every little piece of this mod as good as it could possibly be. Pesmontis for his crucial knowledge and tireless efforts in helping to get this project off the ground and completed, and for all his hard work editing textures and models, his kindness and endless patience, and wonderful item contributions. It would not have been possible without him. Special thanks to: Dimitrius154 and LazyTomcat for contributing their amazing work to the mod. Other volunteer testers (Gilberticus, Dragon Brother, SX255). People who offered up suggestions and requests, and contributed ideas and work to the mod: (Dragon Brother, Thorin Oakenshield, Chattius, Giberticus, SX255, Dave-O, Moonpaw). Czevak and Dragon Brother for getting me going with starter tips on what files to edit. LazyTomcat, Wardust, and others who made mods before me so I could follow their example. Gogoblender and Schot for hosting this mod on Darkmatters.org Everyone at Darkmatters who has followed the development of this mod and offered support and encouragement (especially Yoshio). Marcus and Czevak for adding the mod to the Community Patch.- 7 comments
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Friends ... I'm apprehending little by little. Today I ventured to change the magic "Eternal Fire". I made a mix of "Ancestral Fireball" (High Elf) with the original "Eternal Fire" ... I liked the result even though I'm still unbalanced ... Any suggestion P.S: I did this on EE2.1 "Eternal Fire" MODIFIED mgr.defineSpell( "dm_dm_ewigesfeuer", { eiStateName = "cSpellCastProjectile", fxTypeCast = "FX_HE_FEUERBALL_C", fxTypeSpell = "FX_HE_FEUERBALL", fxTypeCastSpecial = "FX_HE_CAST_K", duration = 1.000000, animType = "ANIM_TYPE_ATTACKA", animTypeApproach = "ANIM_TYPE_INVALID", animTypeRide = "ANIM_TYPE_INVALID", animTypeSpecial = "ANIM_TYPE_RIDESM01-SPECIAL", causesSpellDamage = 1, tokens = { entry0 = {"et_maxangle_cone", 30, 0, 0, 8 }, entry1 = {"et_damage_any_rel", 0, 20, 0, 5 }, entry2 = {"et_spelldamage_fire", 700, 350, 0, 133 }, entry3 = {"et_spelldamage_physical", 350, 175, 0, 133 }, entry4 = {"et_missile_adapt", 300, 10, 0, 9 }, entry5 = {"et_chance_burning", 297, 3, 1, 133 }, entry6 = {"et_chance_areasplash", 595, 5, 2, 5 }, entry7 = {"et_missile_adapt", 300, 10, 3, 9 }, entry8 = {"et_spelldamage_fire", 400, 200, 4, 133 }, entry9 = {"et_missile_adapt", 300, 10, 5, 9 }, entry10 = {"et_target_seeker", 1000, 0, 6, 133 }, entry11 = {"et_hurl_enemy", 1, 0, 0, 9 }, entry12 = {"et_duration_sec", 300, 5, 0, 8 }, entry13 = {"et_plague_const_fire", 2000, 1000, 0, 42 }, entry14 = {"et_range_area", 200, 0, 0, 4 }, entry15 = {"et_plague_infect", 200, 2, 0, 42 }, entry16 = {"et_regThisCool", 0, 20, 0, 8 }, entry17 = {"et_range_area", 75, 0, 1, 4 }, entry18 = {"et_duration_sec", 150, 3, 2, 8 }, entry19 = {"et_plague_infect", 100, 1, 3, 42 }, entry20 = {"et_chance_fear", 300, 5, 4, 5 }, entry21 = {"et_plague_const_fire", 1000, 800, 5, 42 }, entry22 = {"et_deathblow", 700, 0, 6, 5 }, entry23 = {"et_hits_persec", 1000, 4, 0, 4 }, entry24 = {"et_spelldamage_fire", 200, 100, 0, 133 }, entry25 = {"et_chance_areasplash", 200, 2, 0, 5 }, entry26 = {"et_chance_areasplash", 75, 1, 3, 5 }, }, fightDistance = 525.000000, aspect = "EA_DM_DRAGONMAGIC", cooldown = 2.100000, soundProfile = 0, cost_level = 250, cost_base = 550, focus_skill_name = "skill_DM_dragonmagic_focus", lore_skill_name = "skill_DM_dragonmagic_lore", spellClass = "cSpellHeFeuerball", spellcontroltype = "eCAtype_a_missile_attack", sorting_rank = 0, }) NOTE: (V1.3) Spells.txt in addition to changing "Eternal Fire", also changes "Protector" to Sublim and Guardian (Buff / Seraphim) and "Runes of Protection" to Warding Energy (Buff / Seraphim). (v1.3)spells.txt SACRED 2 ENHANCED EDITION is required (v1.3)spells.txt
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Hello everyone, I am a new player of this wonderful game and sure you have noticed that I do not speak English and I am using google translator. I joined this forum because a week ago I bought sacred 2 and started playing it but I found many game mechanics that I did not understand because I am new to this. The reason why I open this topic and as you have already seen in the title is which character to choose. I love classes that are based on magic and I was attracted to two in particular. I do not know whether to choose Dragon Mage or High Elf, and I was hoping that someone who knows or has had the opportunity to play both classes told me which one is better and why. I apologize for the inconvenience and in case you do not understand the translation. Thank you very much and greetings.
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A Guide to Keeping Your Potion Bar When Shapeshifted or, "How to regain your concentration through great effort of will" The Dragon Mage loses his potion bar when using Dragon Form or Dragon Berserk. This is especially irritating because the Dragon Berserk can use Alchemy Trophies if the Community Patch is installed. Yet, who has the patience or reflexes to go into the inventory constantly and sift around for those tiny Trophies during combat? This amazing in-depth guide will teach your Dragon Mage that, through incredible focus and will, he can remember how to handle his potion belt. Step One: Spam the space bar (or any potion hotkey) during the transformation. If you time it right (at the lightning strike), you may only have to hit the key once. End of guide. It's that simple. By hitting the space bar you can trigger what is basically a glitch. The potion bar will remain after transforming. Your Alchemy Trophies may be transparent, but they are perfectly usable. Enjoy your newfound ease of shredding enemies. This strategy will work for the Werewolf and Werebear forms of the Druid in Diablo 2 Fallen as well. Thanks to Dmitriy for figuring out this one. After making an effort to hard-code this into the game he discovered any player could simply do this trick to keep the potion bar.
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File Name: Community Items Mod File Submitter: Flix File Submitted: 23 Mar 2014 File Category: Community Patch Community Items Mod v1.2b The Community Items Mod 1.2 is now integrated into the Community Patch 1.50. This download is a small mod that is designed to be installed on top of Sacred 2 Gold + CM Patch 1.50. ================================ Features: 1) The mod restores some item designs that were present in the CM Items Mod 1.2 but were removed for copyright reasons (which are now resolved) when the mod was integrated into the CM Patch. This mod restores their unique designs. Without this mod the items will use generic item models from Sacred 2 (but will still function). The items with changed appearances are: a) Torch of Light b) Axe-Bot 2525 c) Forgotten Technology d) Spear of the Dryads e) The Catalyst f) The Iron Knight g) Earthshaker h) Soulflay Fork 2) The mod also contains a hotfix for an issue with the leg armor of the new Frozen Gems set, which flash and glow due to a script error. The error is corrected with this mod. 3) 1.2b introduces a couple fixes for the Children of Asha Set (left boot mesh spike fix, double cape mesh fix) and a fix for the Doom Guard Set (better cape weights). Updated 2/6/2017. ================================ Installation: 1) It's always best to install Sacred 2 mods with the Generic Mod Enabler (GME). It can save a lot of headaches and frustration. Get it free at http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml 2) Install the GME into your Sacred 2 root folder and run it once. 3) Place the "Item Mod 1.2b" folder into the MODS folder created by the GME. 4) Use the GME to activate this mod. If updating from v1.2a: Simply disable the old version with the mod enabler, delete the old folder, then enable the new 1.2b version. Install order is the same. Compatibility with other mods is the same. This mod REQUIRES Sacred 2 Ice and Blood with the latest official patch (2.65.1.0 or 2.65.2.0) plus the latest Community Patch (1.50). ================================ Development threads and more info: New Dragon Mage Sets in Development New Uniques and Legendaries Brainstorming ================================ Thanks to my CM Items Mod team: Silver Fox for overseeing and handling the development of v1.2. Also for his scripting, mastery of the game files, insight into item balancing and planning, attention to detail, encouragement, and his work on textures and reviewing bonuses. His modding expertise and dedication helped to make every little piece of this mod as good as it could possibly be. Pesmontis for his crucial knowledge and tireless efforts in helping to get this project off the ground and completed, and for all his hard work editing textures and models, his kindness and endless patience, and wonderful item contributions. It would not have been possible without him. Special thanks to: Dimitrius154 and LazyTomcat for contributing their amazing work to the mod. Other volunteer testers (Gilberticus, Dragon Brother, SX255). People who offered up suggestions and requests, and contributed ideas and work to the mod: (Dragon Brother, Thorin Oakenshield, Chattius, Giberticus, SX255, Dave-O, Moonpaw). Czevak and Dragon Brother for getting me going with starter tips on what files to edit. LazyTomcat, Wardust, and others who made mods before me so I could follow their example. Gogoblender and Schot for hosting this mod on Darkmatters.org Everyone at Darkmatters who has followed the development of this mod and offered support and encouragement (especially Yoshio). Marcus and Czevak for adding the mod to the Community Patch. Click here to download this file
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216 downloads
Name: Draco's Garments of Mutation Type: Armor Set Class: Dragon Mage Requirements: Community Patch 1.50 As of the last official release of Sacred 2 Ice and Blood, the original 6 characters had "Mutation" sets partially finished but they were not completed or implemented. The Community Patch team completed the sets and implemented them into the game. However, the new character added to Sacred 2 in the Ice and Blood expansion, the Dragon Mage, was left without such a set. This armor set is designed to be a "Mutation" armor set for the Dragon Mage. Set Components: (Head) Draco's Crown (Chest) Draco's Frame (Shoulders) Draco's Conveyance (Arms) Draco's Reach (Gloves) Draco's Paw (Waist) Draco's Cincture (Legs) Draco's Endurance (Boots) Draco's Tread Sockets: Bronze: 10 Silver: 11 Gold: 11 Complete Set Bonus: Visibility Range +X% (3 Pieces) Armor +X% (5 Pieces) Max Hitpoints +X (8 Pieces) For more information on the individual pieces of this set visit the following links: Wiki Page Development Thread Item Levels: Silver: 20, 40, 60, Gold: 60, 80, 100, Platinum: 100, 120, 140, Niobium: 140, 160, 180, 200 Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 After you've backed up your chest.sacred2chest file from the above folder, copy the chest.sacred2chest file to your save game directory and restart your game. You can then find the armor in your shared belongings chest. Grab the armor pieces you want and then save your game and exit. You can then restore your normal chest.sacred2chest file to the Sacred 2 folder and restart and continue your game.- 1 review
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259 downloads
Name: Kha-Beleth's Sovereignty Type: Armor Set Class: Dragon Mage Requirements: Community Patch 1.50 Kha-Beleth is the Demon Sovereign of the realm of Sheogh, from the Might and Magic series of games. Somehow a copy of his infernal armor has mysteriously found its way into Ancaria. Only the Dragon Mage, able to master the magicks from other dimensions, has the magical skill to wear this massive armor and survive its powerful enchantments. In return, he receives an unnatural boost to all his magical and combat abilities regardless of aspect. Set Components: (Head) Bloodmoon Visor (Chest) Scarred Soul (Shoulders) Hellcaller's Inferno (Arms) Rage of Urgash (Gloves) Traitor's Brand (Waist) Dark Heir (Legs) Gates of Sheogh (Boots) Irresistible Calling Sockets: Bronze: 1 Silver: 6 Gold: 5 Complete Set Bonus: Max Hitpoints +X (3 Pieces) All Skills +X (5 Pieces) Detrimental Magic Effects -X% (7 Pieces) Combat Art Range +X% (8 Pieces) For more information on the individual pieces of this set visit the following links: Wiki Page Development Thread Item Levels: Silver: 15, 30, 45, 60 Gold: 60, 75, 90, 105 Platinum: 105, 120, 135, 150 Niobium: 150, 165, 180, 195, 210 Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 After you've backed up your chest.sacred2chest file from the above folder, copy the chest.sacred2chest file to your save game directory and restart your game. You can then find the armor in your shared belongings chest. Grab the armor pieces you want and then save your game and exit. You can then restore your normal chest.sacred2chest file to the Sacred 2 folder and restart and continue your game.- 1 review
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107 downloads
This chest contains Dragon Mage's Unique Scribe Bracers of Atherton introduced into Sacred 2 with the Community Patch v130. The chest contains several instances of the item in question found on various difficulties and levels. Item levels: Silver difficulty: Levels 20, 35, 50 Gold difficulty: Levels 65, 80, 95, Platinum difficulty: Levels 110, 125, 140, Niob difficulty: Levels 155, 170, 185, 200 Instructions: The chest file should be extracted from this archive and copied to the savegame folder. The location of the savegame folder is given below. For Windows XP: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Windows Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite the Shared tab in your player chest.- 3 reviews
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480 downloads
These chests contains all Dragon Mage Unique Armor present in Sacred 2 with Ice and Blood Add-on. The set items and new items added with the Community Patch are NOT included. These chests contain: Baker Belt Dragonleather Shoes Draligan's Eyes Draligan's Tunic Habakuk's Legacy Hardened Dragonplate Helmet of Insanity King of Swallows Kulgrim's Protection Lucky Strike Markus' Cap Urdum's Tooth The information below applies to all items. Item levels: Silver difficulty: Levels 20, 35, 50 Gold difficulty: Levels 65, 80, 95, Platinum difficulty: Levels 110, 125, 140, Niob difficulty: Levels 155, 170, 185, 200 NOTE: Due to the fact that the chests contain mixed items that have different level jumps in game, some items can be of slightly higher levels than listed above. For example level 90 instead of 80. Instructions: The chest files should be extracted from this archive and copied from the respective folders to the savegame folder. Only one of the chests can be installed at the time. The location of the savegame folder is given below. For Windows XP: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Windows Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 Be sure to back up your existing chest.sacred2chest file before doing anything! Installing any of these files will overwrite your Shared tab in your player chest.- 3 reviews
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File Name: Draco's Garments of Mutation File Submitter: Flix File Submitted: 11 Feb 2016 File Category: Community Patch Dragon Mage Items Name: Draco's Garments of Mutation Type: Armor Set Class: Dragon Mage Requirements: Community Patch 1.50 As of the last official release of Sacred 2 Ice and Blood, the original 6 characters had "Mutation" sets partially finished but they were not completed or implemented. The Community Patch team completed the sets and implemented them into the game. However, the new character added to Sacred 2 in the Ice and Blood expansion, the Dragon Mage, was left without such a set. This armor set is designed to be a "Mutation" armor set for the Dragon Mage. Set Components: (Head) Draco's Crown (Chest) Draco's Frame (Shoulders) Draco's Conveyance (Arms) Draco's Reach (Gloves) Draco's Paw (Waist) Draco's Cincture (Legs) Draco's Endurance (Boots) Draco's Tread Sockets: Bronze: 10 Silver: 11 Gold: 11 Complete Set Bonus: Visibility Range +X% (3 Pieces) Armor +X% (5 Pieces) Max Hitpoints +X (8 Pieces) For more information on the individual pieces of this set visit the following links: Wiki Page Development Thread Item Levels: Silver: 20, 40, 60, Gold: 60, 80, 100, Platinum: 100, 120, 140, Niobium: 140, 160, 180, 200 Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 After you've backed up your chest.sacred2chest file from the above folder, copy the chest.sacred2chest file to your save game directory and restart your game. You can then find the armor in your shared belongings chest. Grab the armor pieces you want and then save your game and exit. You can then restore your normal chest.sacred2chest file to the Sacred 2 folder and restart and continue your game. Click here to download this file
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- dragon mage
- mutation set
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File Name: Dragon Mage's Merry Christmas File Submitter: Flix File Submitted: 11 Feb 2016 File Category: Community Patch Dragon Mage Items Name: Merry Christmas Type: Armor Set Class: Dragon Mage Requirements: Community Patch This is a special set that can be found by completing the quest, Can Christmas Still be Saved. In addition to receiving a full Christmas set you will also receive a few more gifts from the Christmas Ogre when you open your present. Careful where you aim your snowballs! Set Components: (Helmet) Merry Christmas' Hat (Shoulders) Merry Christmas' Shoulder Strap (Arms) Merry Christmas' Arm Protector (Gloves) Merry Christmas' Gloves (Armor) Merry Christmas' Garment (Belt) Merry Christmas' Belt (Legs) Merry Christmas' Trousers (Boots) Merry Christmas' Boots Sockets: Bronze: 0 Silver: 8 Gold: 8 Complete Set Bonus: Experience per kill +X% (8 Pieces) For more information on the individual pieces of this set visit the following links: Wiki Page Item Levels: Silver: 15, 30, 45, 60 Gold: 60, 75, 90, 105 Platinum: 105, 120, 135, 150 Niobium: 150, 165, 180, 195, 210 Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 After you've backed up your chest.sacred2chest file from the above folder, copy the chest.sacred2chest file to your save game directory and restart your game. You can then find the armor in your shared belongings chest. Grab the armor pieces you want and then save your game and exit. You can then restore your normal chest.sacred2chest file to the Sacred 2 folder and restart and continue your game. Click here to download this file
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- dragon mage
- christmas
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64 downloads
Name: Merry Christmas Type: Armor Set Class: Dragon Mage Requirements: Community Patch This is a special set that can be found by completing the quest, Can Christmas Still be Saved. In addition to receiving a full Christmas set you will also receive a few more gifts from the Christmas Ogre when you open your present. Careful where you aim your snowballs! Set Components: (Helmet) Merry Christmas' Hat (Shoulders) Merry Christmas' Shoulder Strap (Arms) Merry Christmas' Arm Protector (Gloves) Merry Christmas' Gloves (Armor) Merry Christmas' Garment (Belt) Merry Christmas' Belt (Legs) Merry Christmas' Trousers (Boots) Merry Christmas' Boots Sockets: Bronze: 0 Silver: 8 Gold: 8 Complete Set Bonus: Experience per kill +X% (8 Pieces) For more information on the individual pieces of this set visit the following links: Wiki Page Item Levels: Silver: 15, 30, 45, 60 Gold: 60, 75, 90, 105 Platinum: 105, 120, 135, 150 Niobium: 150, 165, 180, 195, 210 Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 After you've backed up your chest.sacred2chest file from the above folder, copy the chest.sacred2chest file to your save game directory and restart your game. You can then find the armor in your shared belongings chest. Grab the armor pieces you want and then save your game and exit. You can then restore your normal chest.sacred2chest file to the Sacred 2 folder and restart and continue your game.-
- dragon mage
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File Name: Kha-Beleth's Sovereignty File Submitter: Flix File Submitted: 11 Feb 2016 File Category: Community Patch Dragon Mage Items Name: Kha-Beleth's Sovereignty Type: Armor Set Class: Dragon Mage Requirements: Community Patch 1.50 Kha-Beleth is the Demon Sovereign of the realm of Sheogh, from the Might and Magic series of games. Somehow a copy of his infernal armor has mysteriously found its way into Ancaria. Only the Dragon Mage, able to master the magicks from other dimensions, has the magical skill to wear this massive armor and survive its powerful enchantments. In return, he receives an unnatural boost to all his magical and combat abilities regardless of aspect. Set Components: (Head) Bloodmoon Visor (Chest) Scarred Soul (Shoulders) Hellcaller's Inferno (Arms) Rage of Urgash (Gloves) Traitor's Brand (Waist) Dark Heir (Legs) Gates of Sheogh (Boots) Irresistible Calling Sockets: Bronze: 1 Silver: 6 Gold: 5 Complete Set Bonus: Max Hitpoints +X (3 Pieces) All Skills +X (5 Pieces) Detrimental Magic Effects -X% (7 Pieces) Combat Art Range +X% (8 Pieces) For more information on the individual pieces of this set visit the following links: Wiki Page Development Thread Item Levels: Silver: 15, 30, 45, 60 Gold: 60, 75, 90, 105 Platinum: 105, 120, 135, 150 Niobium: 150, 165, 180, 195, 210 Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 After you've backed up your chest.sacred2chest file from the above folder, copy the chest.sacred2chest file to your save game directory and restart your game. You can then find the armor in your shared belongings chest. Grab the armor pieces you want and then save your game and exit. You can then restore your normal chest.sacred2chest file to the Sacred 2 folder and restart and continue your game. Click here to download this file
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File Name: Auspicious Powers File Submitter: Flix File Submitted: 10 Feb 2016 File Category: Community Patch Dragon Mage Items Name: Auspicious Powers Type: Armor Set Class: Dragon Mage Requirements: Community Patch 1.50 Dragons of the East are regarded as powerful guardians, and beings of luck and fate. These creatures exert considerable power over water, rainfall, hurricane, and floods. This set taps into their strength and mystical powers. Set Components: (Head) Mei Long's Slumber (Chest) Bashe's Voracity (Shoulders) Watatsumi's Protection (Arms) Shesha's Paean (Gloves) Kaliya's Promise (Waist) Qing Long's Everlasting Spring (Legs) Druk's Thunder (Boots) Mizuchi's Deep Waters Sockets: Bronze: 0 Silver: 8 Gold: 8 Complete Set Bonus: Regeneration Penalty From Buffs -X% (3 Pieces) All Skills +X (5 Pieces) Regeneration Time -X% (7 Pieces) Damage Mitigation: All +X% (8 Pieces) For more information on the individual pieces of this set visit the following links: Wiki Page Development Thread Item Levels: Silver: 15, 30, 45, 60 Gold: 60, 75, 90, 105 Platinum: 105, 120, 135, 150 Niobium: 150, 165, 180, 195, 210 Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 After you've backed up your chest.sacred2chest file from the above folder, copy the chest.sacred2chest file to your save game directory and restart your game. You can then find the armor in your shared belongings chest. Grab the armor pieces you want and then save your game and exit. You can then restore your normal chest.sacred2chest file to the Sacred 2 folder and restart and continue your game. Click here to download this file
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Name: Auspicious Powers Type: Armor Set Class: Dragon Mage Requirements: Community Patch 1.50 Dragons of the East are regarded as powerful guardians, and beings of luck and fate. These creatures exert considerable power over water, rainfall, hurricane, and floods. This set taps into their strength and mystical powers. Set Components: (Head) Mei Long's Slumber (Chest) Bashe's Voracity (Shoulders) Watatsumi's Protection (Arms) Shesha's Paean (Gloves) Kaliya's Promise (Waist) Qing Long's Everlasting Spring (Legs) Druk's Thunder (Boots) Mizuchi's Deep Waters Sockets: Bronze: 0 Silver: 8 Gold: 8 Complete Set Bonus: Regeneration Penalty From Buffs -X% (3 Pieces) All Skills +X (5 Pieces) Regeneration Time -X% (7 Pieces) Damage Mitigation: All +X% (8 Pieces) For more information on the individual pieces of this set visit the following links: Wiki Page Development Thread Item Levels: Silver: 15, 30, 45, 60 Gold: 60, 75, 90, 105 Platinum: 105, 120, 135, 150 Niobium: 150, 165, 180, 195, 210 Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 After you've backed up your chest.sacred2chest file from the above folder, copy the chest.sacred2chest file to your save game directory and restart your game. You can then find the armor in your shared belongings chest. Grab the armor pieces you want and then save your game and exit. You can then restore your normal chest.sacred2chest file to the Sacred 2 folder and restart and continue your game.-
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File Name: Chaoskampf File Submitter: Flix File Submitted: 10 Feb 2016 File Category: Community Patch Dragon Mage Items Name: Chaoskampf Type: Armor Set Class: Dragon Mage Requirements: Community Patch 1.50 Throughout the most ancient myths and legends of the West and the Near East, the motif of a hero struggling against a chaos monster appears again and again. More often than not, this monster is depicted as a dragon, the mightest of creatures. This set honors those worthy foes by harnessing their chaotic power. Set Components: (Head) Lotan's Unbreakable Skull (Chest) Leviathan's Hardened Scales (Shoulders) Ladon's Vigilance (Arms) Jörmungandr's Venom (Gloves) Vritra's Tenacity (Waist) Illuyanka's Guile (Legs) Fafnir's Burning Blood (Boots) Hydra's Regeneration Sockets: Bronze: 0 Silver: 8 Gold: 8 Complete Set Bonus: Chance to Burn +X% (3 Pieces) All Skills +X (5 Pieces) All Armor +X (7 Pieces) Damage +X% (8 Pieces) For more information on the individual pieces of this set visit the following links: Wiki Page Development Thread Item Levels: Silver: 15, 30, 45, 60 Gold: 60, 75, 90, 105 Platinum: 105, 120, 135, 150 Niobium: 150, 165, 180, 195, 210 Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 After you've backed up your chest.sacred2chest file from the above folder, copy the chest.sacred2chest file to your save game directory and restart your game. You can then find the armor in your shared belongings chest. Grab the armor pieces you want and then save your game and exit. You can then restore your normal chest.sacred2chest file to the Sacred 2 folder and restart and continue your game. Click here to download this file
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158 downloads
Name: Chaoskampf Type: Armor Set Class: Dragon Mage Requirements: Community Patch 1.50 Throughout the most ancient myths and legends of the West and the Near East, the motif of a hero struggling against a chaos monster appears again and again. More often than not, this monster is depicted as a dragon, the mightest of creatures. This set honors those worthy foes by harnessing their chaotic power. Set Components: (Head) Lotan's Unbreakable Skull (Chest) Leviathan's Hardened Scales (Shoulders) Ladon's Vigilance (Arms) Jörmungandr's Venom (Gloves) Vritra's Tenacity (Waist) Illuyanka's Guile (Legs) Fafnir's Burning Blood (Boots) Hydra's Regeneration Sockets: Bronze: 0 Silver: 8 Gold: 8 Complete Set Bonus: Chance to Burn +X% (3 Pieces) All Skills +X (5 Pieces) All Armor +X (7 Pieces) Damage +X% (8 Pieces) For more information on the individual pieces of this set visit the following links: Wiki Page Development Thread Item Levels: Silver: 15, 30, 45, 60 Gold: 60, 75, 90, 105 Platinum: 105, 120, 135, 150 Niobium: 150, 165, 180, 195, 210 Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 After you've backed up your chest.sacred2chest file from the above folder, copy the chest.sacred2chest file to your save game directory and restart your game. You can then find the armor in your shared belongings chest. Grab the armor pieces you want and then save your game and exit. You can then restore your normal chest.sacred2chest file to the Sacred 2 folder and restart and continue your game.-
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File Name: Dragon Mage's Scribe Bracers of Atherton File Submitter: Silver_fox File Submitted: 29 Mar 2014 File Category: Community Patch Dragon Mage Items This chest contains Dragon Mage's Unique Scribe Bracers of Atherton introduced into Sacred 2 with the Community Patch v130. The chest contains several instances of the item in question found on various difficulties and levels. Item levels: Silver difficulty: Levels 20, 35, 50 Gold difficulty: Levels 65, 80, 95, Platinum difficulty: Levels 110, 125, 140, Niob difficulty: Levels 155, 170, 185, 200 Instructions: The chest file should be extracted from this archive and copied to the savegame folder. The location of the savegame folder is given below. For Windows XP: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Windows Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite the Shared tab in your player chest. Click here to download this file
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File Name: All Dragon Mage Unique Armor File Submitter: Silver_fox File Submitted: 29 Mar 2014 File Category: Ice & Blood Dragon Mage Items These chests contains all Dragon Mage Unique Armor present in Sacred 2 with Ice and Blood Add-on. The set items and new items added with the Community Patch are NOT included. These chests contain: Baker Belt Dragonleather Shoes Draligan's Eyes Draligan's Tunic Habakuk's Legacy Hardened Dragonplate Helmet of Insanity King of Swallows Kulgrim's Protection Lucky Strike Markus' Cap Urdum's Tooth The information below applies to all items. Item levels: Silver difficulty: Levels 20, 35, 50 Gold difficulty: Levels 65, 80, 95, Platinum difficulty: Levels 110, 125, 140, Niob difficulty: Levels 155, 170, 185, 200 NOTE: Due to the fact that the chests contain mixed items that have different level jumps in game, some items can be of slightly higher levels than listed above. For example level 90 instead of 80. Instructions: The chest files should be extracted from this archive and copied from the respective folders to the savegame folder. Only one of the chests can be installed at the time. The location of the savegame folder is given below. For Windows XP: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Windows Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 Be sure to back up your existing chest.sacred2chest file before doing anything! Installing any of these files will overwrite your Shared tab in your player chest. Click here to download this file
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I'm making separate threads for some of the bigger, more impressive upcoming sets to give the New Uniques and Legendaries thread some room to breathe. Overall progress on the Community Items Mod will still be reported there. Kha-Beleth is the Demon Sovereign of the realm of Sheogh, from the Might and Magic series of games. Somehow a copy of his infernal armor has mysteriously found its way into Ancaria. Only the Dragon Mage, able to master the magicks from other dimensions, has the magical skill to wear this massive armor and survive its powerful enchantments. In return, he receives an unnatural boost to all his magical and combat abilities regardless of aspect. Concept, models and textures by Dmitrius154. Tweaked slightly by Flix. Item names, bonuses and set design by Flix. Lore, item names and properties and more specifics are complete and will be posted soon, pending approval by Dmitriy. Progress Report: Complete and fully implemented except for icon design.
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