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  1. Hello Guys, This is my first Guide here, and since the first Sacred 2 Char I ever played was a Temple Guardian, I made a guide for that Class. Notice: This Guide is not Finished yet, it is under Construction, because some Concepts still need testing by me, cause I am not Familiar with the CM Patch yet Because of this, I would be glad if some guys would join me on my Journey, and go into Multiplayer with me. Ok So lets start with the Basics... The TG Can be confusing at the first glance cause he has so much synergy and supportive Stuff. But That makes him Ideal for Multiplayer. You can do almost everything with the TG, and we will use everything. With this Build your TG will get a: Bosstank that can hold bosses in Position Healer and Damage Reducer Debuffer(Removes Positive Effects from enemys, also weaken em) Party Damage Pimper With Battle Aura Hard Hitter with your Weapons as well, if you want to sacrifice tankyness. So How do we get there? Since I want to make the Guide beginner friendly, I have to delve deeper into the mechanics. I also will use many Links to the Wiki so you can inform yourself. We need These Sections Covered: Leveling Phase before Multiplayer Skills Combat Arts Equipment Preferences -------------------------------------------------------------------------------- Leveling Phase before Multiplayer To Level your Guardian a bit up, you can choose to go in the free mode or complete the Campaign. I Completed the Campaign on Level 50 with relative ease, silver Difficulty. So I made sure the build works. However as a beginner that does not know too much about the enemys, I would recommend you play with a friend with good damage from the start on. I will Cover this deeper later. Skills Skill are very Important to keep our offense and defense up. Also, there are some choices you NEED to do for them. You need at least one weapon lore, be it Hafted weapons or Sword weapons. Choose the one you prefer. What it Does: Weapon lores let us equip Weapons of higher level than ourselves easier, we get no Movement penalty for using them untill a certain level. To be able to wear all Weapons that can Potentially Drop we need 100 Points into this skill, so we can equip weapons of level 250. The same is True for Armor Lore, We need 100 Points in to get to a point where we can Equip every Armor that drops. Also it raises our General Armor level, that Protects us from any attacks. It lowers the regeneration Penalty we get from Heavy Armor so our Regeneration times stay low. The Weapon lore also effects our Weapon speed so we hit faster and safer with the weapon. The faster you hit the faster your Devout Guardian Combat Arts get Executed. I Chose All 3 Aspektfocusses and Lore for Lost Fusion and Source Warden. Toughness and Combat reflexes Concentration For more Buffs. That Covers all our Skills. I will explain them in a later Version. Combat Arts Because the TG is soo flexible and Versatile, espacially our Version, eat at least 1 Rune in every skill, we will need almost all of them except for Combat arm. Our Main Focus is to Buff ourselves with Protection and Hold Bosses in Place with Jolting Touch, so our Comrades can shoot the Boss without getting endangered. Jolting Touch gives us Protection while its Casting and keeps Bosses where they are standing so your beloved Highelf hits all her Meteos. Eqipment I Do not recommend any Legendarys yet, I am not that far. But you need a decent amount of Protection from your Armor. So Stack enough Armor. To Be Continued..... As I said, feel free to comment under this Post, if you want to try Multiplayer in CMPATCH with my guy. I will deepen the guide over time, I have to get more familiar with the difficulties in the CM Patch first.
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