Simplified BeeFeeGee Seraphim Guide v2.0
(with enhanced perception and late game Area of Effect)
Designed to maximise BFG dps,
(Backpacker Seraphim, Made with adventure in mind http://darkmatters.org/forums/index.php?/topic/21208-traveling-backpacker-seraphim-build/?p=6958227)
(Mystic Pyromancer, built with flavor in mind http://darkmatters.org/forums/index.php?/topic/21207-stormy-pyromancer-guide/)
(statistics from sacred 2 wiki (backup?) http://web.archive.org/web/20120823004318/http://www.sacredwiki.org/index.php5/Sacred_2:Fallen_Angel
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Contents
How this build works 000
Damage 001
Hit 002
Armour 003
Late Game Area of Effect 004
Build 005
Skills 006
Combat Arts 007
Combos 008
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How this build works 000
This build concentrats on maximizing the BFG by buffing the BFG with battle stance, taking warrior focus for battle stance, and fast exalted warrior combat arts so auto shooting will be eliminated, to maximixe combat discipline. Then it is pulled together by combat discipline combos and stamina to increase damage of all combat arts.
Archangels will do fire damge while pelting and soul hammer will do frost damage from the BFG's damage element
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Damage 001
Ranged Weapons
Rever Tech Focus
Exalted Warrior Focus
Combo Discipline (283.3% at level 200) //untested 1 spell casts playing on pc
Concentration
Stamina
Battle Stance
Battle stance is a very strong buff my ex-warrior seraphim would die, miss, do less damage without it and have trouble hitting bosses and shiny enemies.
Warrior Focus Over Tactics Lore
Tactics lore is a waste +damage only for pelting strikes and soul hammer and dosn’t add for arch angels (tested in game) or archangels will hit for something insane
Warrior focus works for pelting, soul hammer and battle stance for more defence and hit archangels requires hit too
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Hit 002
Battle Stance
BFG
Gear // Opponents chance to evade jewellery (1 ring per armour or u can't get it back..!)
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Armour 003
Armour Lore
Constitution
Toughness
Spell Resistance
Battle Stance Buff
Gear // Chance to evade jewellery (1 ring per armour or u can't get it back....!)
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Late Game Area of Effect 004
Rever Tech Focus
Combat Discipline (283.3% at level 200) //untested 1 spell casts playing on pc
Concentration
Stamina
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Build 005
(Experts touch was taken.)
It should look something like this
Pelting Strikes 1 point
Soul Hammer 1 point
Battle Stance 20 points
BeeEffGee 20 points
Archangel’s Wrath 1 point
Flaring Nova (late game) 5 points
Radiant Pillar (late game) 5 points
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Skills 006
Character at level 75
Stats At level 200 ---- 100 Vit, 200 Stam
Level 1-74 Stam
Level 75-124 Vit
Level 124+ Stam
2/3 points to Stamina (auto shooting will be eliminated, to maximixe combat discipline)
Levels
02-----Ranged Weapons 1 (1 point, BFG will get it above 75)
03-----Armour Lore 40
05-----Rever Tech Focus 42 (7 mod points)
08-----Enhanced Perception 16
12-----Constitution 40
18-----Concentration 40 (40% at 50 points, 46+1%+buff at 75)
25-----Toughness 40
35-----Exalted Warrior Focus 42 (7 mod points)
50-----Combo Discipline 40 (Max 283.3% at 200) //untested for single cast playing on pc
65-----Spell Resistances 36
Concentration will hit 50 at character level 146 (and left at 50)
All skills other skills will hit 75 at character level 146 (besides Ranged Weapons that should have hit 75 way ahead of the rest)
Combat Reflexes or spell resistances - bosses have a high spell intensity it will go though low leveled spell resistance, if u keep it in good shape u will block 30% + crits, roughly 40% reduction
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Combat Arts 007
Pelting Strikes 1 point
Battle Stance even with BFG
BeeEffGee even with Battle Stance
Archangel’s Wrath 1 point
Flaring Nova (late game)
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Combat art mods Exalted Warrior
Pelting Strikes
Thrust- more damage per hit
Focus- less energy
Precision- boss kill late game
Battle Stance
Premonition- more hit
Drill- reduce cost
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Combat art mods Rever Tech
BeeEffGee
Battery- 50% regen reduction
Enhancement- more damage or 25% reduction from diminishing returns
Accuracy- more hit
Archangel’s Wrath
Red Hot- Bigger shot for bosses
Lock- For that last guy who likes to dodge/run
Vulnerable- Crits
Flaring Nova (late game)
Impulse- more damage
Stun- Perplex is broken
Flux- More damage
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Combos 008
Soul Hammer
Archangel’s at 0.8s cast speed
Soul Hammer
Pelting Strikes 0.4s or around there
Flaring Nova
Radiant Pillar roughly 1.1s cast time
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//'Im fine'
//Kanzaki Urumi quote: "It's not his fault. He is a teacher.... technically."