Search the Community
Showing results for tags 'droprate'.
-
There is a need for certain information about the creation of new items. As far as I know there are several steps when adding a new item to Sacred 2. Starting with meshes and textures, if one feels the need to be utterly awesome and create new stuff on the highest level. There are several files which should contain all the necessary data for the item, that need to be adjusted properly. How that is done in detail? I don't know. There have been several questions about already existing sets with an improbable droprate and their adjustment for a more realistic dropchance has not been achieved yet. The purpose of this thread should be to gather all the necessary information for the creation of new items (which I wasn't able to find here). The first possible sources for that information would be czevak and marcuswob, who are part of the CM-patch team. And I will contact them via PM asap, but their recent activity suggests, that it may take some time to get a reply. In the meantime I'd like to see if anyone else knows how its done. Feel free to enlighten us. Having the knowledge might accelerate the process of including new content by having more interested people working on it. (should have probably been done several years ago, but whatever) by the way... This is not about modifications of the Balance.txt. Threads on that topic are in existence already. Some of the following points may not make much sense yet. I'm collecting the Information from e-mails and need to keep everything sort of together^^ 1. All activities are restricted to the "..\scripts" folder, the "global.res" in "..\locale\*your_language_code*\" and the various textures and meshes contained in "..\pak". 2. To any modder: If you add new items, try to keep your own ID-range in the blueprint.txt, so that there is no overlapping with other mods...