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As of September 20 I started working on this.You can track my progress here Shadow Warrior Quotes ~90% complete - Last updated 10/31/2014 High Elf Quotes ~17% complete - Last updated 10/26/2014 Seraphim Quotes ~45% complete - Last updated 10/28/2014 Inquisitor Quotes Not started Dryad Quotes Not started Dragon Mage Quotes Not started ======Changelog====== Added Fleeing Enemies This rarely occurs on proper difficulty with base to high survival bonus.Enemies mostly run away from you when their level is lesser than you but some range attackers' hit&run also triggers these lines. Added Stronger Enemies Getting closer to certain enemies,including champions trigger this.It happens quote often with high survival bonus. Added Stepping on T-Energy Bog This section has very limited number of lines and might be removed. Added Inventory Overload Triggers while trying to pick up an item with full inventory Added Near Death This happens when the character is below 10% health Added Attacking ranged unit If I am not wrong,this only happens when melee character gets attacked by physical ranged attacker.Only Seraphim's lines are available this time. November 31 2014 Update Shadow path contains extra lines vs certain enemy types.Added new lines for Humans and Goblins. Replaced Light&Shadow Campaign with ☺☻ unicode symbols to match in-game alignment symbols. Added Boss Encounters Approaching Main Quest Bosses will trigger this. Gar'Colosssus and Octagolamus are confirmed.
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A complete and detailed guide about my greedy ranger Dryad Greetings everyone! I am finally back on this wonderful Sacred world and, since there are a lot of common builds for Dryad such as archer, voodoo focused or pure caster, I wanted to develop a little different build. Recently I finally managed to try out a personal project which I was thinking since I have returned to the Sacred games (about a year ago). The build is focused on a Dryad that can basically do everything – kill fast, deal tons of damage, have a lot of defense and resistance, find lots of valuables and good items and also be fun to play. It has been tested on all difficulties, starting from Silver and climbing up to Niobium without problems (even on Niobium difficulty). The game mode used was the Standard mode since I didn’t wanted to lose the character if I die, but 0 deaths at level 150+ proves that this build is viable for Hardcore too. Expert touch option was enabled since I mainly used Capricious Hunter aspect and the deity chosen was Testa (here you can choose basically any deity you’d like). So, to sum up this long description for you: Difficulties played on: Silver - Niobium (100% finished them all) Game mod used: Standard (Hardcore works very well as well if you want a little more challenge) Expert Touch option: ON Level: 150 (at the moment) Number of deaths at the end of Niobium: 0 Survival bonus: 94,3% (at the moment) Map explored: 67-70% (at the moment) Legendary items found without farming the Guardians: 2 (so far) Table of contents: 1. Game version and patches 2. Overview – pros and cons 3. Combat arts and modifications 4. Skill build, and skill points distribution 4.1. Skill build 4.2. Skill points distribution 5. Attributes 6. Play style 7. Weapons, equipment, jewelry and relics 7.1. Weapons 7.1.1. Bows 7.1.2. Blowpipes 7.1.3. Shurikens, throwing daggers, throwing stones and throwing potions 7.1.4. Shields 7.2. Equipment 7.3. Jewelry 7.4. Relics 8. Socketing 1. Game version and patches The build was successfully tested on Sacred 2 Gold v2.65.2 with the Community Patch 1.60 installed. No other mods or patches has been applied to the game, but I believe my build will work just fine with Flix’s Enhanced Edition mod (note that it hasn’t been tested on Enhanced Edition mod) or Elite Mounts mod. 2. Overview - pros and cons PROS: very good against both groups and single opponents tons of damage dealt in small periods of time amazing defense and resistance both offensive and defensive build lots of valuables and special items found fast level-up insane modifications for all combat arts used high weapon flexibility (can use bows, blowpipes, shuriken, throwing stones, throwing potions or throwing daggers with only one dedicated weapon skill) can use a shield for even more resistance when paired with shuriken or other one-handed ranged weapons can equip two sets at the same time CONS: susceptible to Fire damage due to the Ancient Bark buff you have to sacrifice some resistance in order to maximize the damage dealt (by using a bow or a blowpipe since one-handed ranged weapons usually deal less damage) can be a bit weak early on requires some combat art modifications in order to fully come on-line Dryads can't use energy ranged weapons, which some of them can be amazingly good needs a lot of attention if playing on Hardcore since we're vulnerable against Fire damage possible waste of two skills since it requires both Enhanced Perception and Bargaining (some players may prefer other skills such as Spell Resistance or Combat Discipline instead of these two) 3. Combat arts and modifications For the following build we will be mixing two aspects together – Capricious Hunter and Nature Weaver. Capricious Hunter aspect will represent our offensive side while Nature Weaver aspect will be the defensive side of our build. Capricious Hunter aspect (I personally modify the spells in the same order as listed below) Sinister Predator (buff) - main offensive buff that increases our attack value and attack speed. Read how many runes you want, up to the penalty level. (200 runes eventually). Eagle Eye – increases the chance for critical hits (9.9% + 0.1% per Sinister Predator level) Marked Shot – adds a chance that opponents cannot evade or parry incoming shots (20% + 0.1% per Sinister Predator level) Hunting Focus – decreases the regeneration time of the Capricious Hunter aspect (30% + 1.5% per Sinister Predator level) Why Eagle Eye? – for more damage (we don’t need the attack speed from the other modification since we already have a lot and we’ll eventually increase it to maximum via leveling up Sinister Predator and items) Why Marked Shot? – for a better hit chance (better hit chance = faster killing = faster level up) Why Hunting Focus? – to reduce the regeneration of all Capricious Hunter combat arts (note that it’s a scaling regeneration reduction, decreasing it more and more with each level of this buff – another note is that after level 35-40 of this buff you’ll have negative regeneration penalty, which means your Capricious Hunter combat arts will have lower regeneration time while the buff is active rather than while the buff is inactive) Darting Assault - main combat art we’ll use the most, very good against groups of opponents. Keep its regeneration around 2 seconds if you’re using some regen/hit modifiers (1.5 or 2 regen/hit will be enough) or around 1 second if you aren’t using regen/hit. Don’t read too many runes because the damage doesn’t scale that well; we’ll boost the damage via Tactics Lore and good weapons found. (I personally had up to 5 runes read at max at level 150). Reload – increases the number of projectiles (+1 projectile) Throwback – chance to knock back opponents slightly (30% + 0.3% per Darting Assault level) Rotate – the attack is directed at all opponents around Dryad (from 120 degrees + 1 degree to 300 degrees + 2 degrees per Darting Assault level) Why Reload? – to hit more opponents (more opponents hit = faster killing = faster level up) Why Throwback? – for a bit of control and safety in case we’re surrounded somehow (also opponents are stunned while knocked back) Why Rotate? – because it spreads the area of effect so much, making this modification a must-have one (much better than the other one – Pierce) Ravaged Impact - main boss killer combat art. Keep its regen around 1 second if you aren’t using regen/hit modifiers or around 2 seconds if you’re using. Don’t read too many runes because it will up your regeneration time a lot. Also we’ll boost the damage via Tactics Lore and by weapon used. (unlike Darting Assault, here you can read a little more runes, I personally had up to 10 or 15 runes read at level 150). Perforate – chance to cause an open wounds (24.7% + 0.3% per Ravaged Impact level) Breach – chance that enemy armor will be ignored and full damage will be inflicted (20% + 0.5% per Ravaged Impact level) Double Shot – two shots in quick succession (+1 projectile) Why Perforate? – far better than Envenom since Envenom modification is more situational Why Breach? – to be able to inflict a lot of damage against bosses (we don’t really need Trail since they are usually big and won’t evade most of our attacks) Why Double Shot? – to basically double the damage dealt by adding another hit Dust Devil - good spell to use before or during boss fights since it provides more evade chance. (200 runes here and don't mind the penalty level and the regen time since we won't really spam this). Concealment – increases evade chance inside the cloud (10% + 0.2% per Dust Devil level) Spell Shield – light protection against hostile spells (20% + 1% block chance per Dust Devil level) Spread – increases the circumference of the cloud (42.9% increase) Why Concealment? – for a better protection inside the cloud (we don’t need cooldown reduction since we’ll use this mainly against bosses) Why Spell Shield? – again for even more protection (we don’t need duration increase since the default duration is enough and bosses don’t even last that much in a fight) Why Spread? – for a wider cloud (we don’t need damage over time because we already deal a lot of damage with our attacks and other combat arts) Nature Weaver aspect (again, I personally modify the spells in the same order as listed below) Ancient Bark (buff) - secondary buff we’ll use, a defensive one, that increases our armor value but reduces the fire resistance. Also grants a light healing effect. Read how many runes you want, up to the penalty level. (200 runes here in the end). Rugged – increases all armor values (20% + 5% per Ancient Bark level) Repel – additional chance to evade weapon attacks (20% + 0.2% per Ancient Bark level) Effortless – Ancient Bark costs less energy (20% + 0.2% per Ancient Bark level) Why Rugged? – for more resistance (we already have enough evade chance and defense from other sources and we don’t need Slippery) Why Repel? – because it evades all weapon attacks and not just close combat damage, like the other modification (Divert – chance to deflect close combat damage back to the attacker) Why Effortless? – for less regeneration penalty caused by this buff (far better than the other modification, Invigorate, which adds some hitpoint regeneration) Goldenglade Touch - insane castable buff that heals us over time. (200 runes here and read how many you want; don't mind the penalty level nor the regen time). Flow – increases hitpoint regeneration rate (7 hp/s + 15hp/s per Goldenglade Touch level) Persevere – increases the Willpower attribute (20 + 30 per Goldenglade Touch level) Diligence – increases the duration of Goldenglade Touch (50% increase) Why Flow? – because it heals more over the duration of this spell than the other modification (Bandage, which rapid heals when casting Goldenglade Touch) Why Persevere? – for tons of spell resistance increase, which Dryad really need (more Willpower = more spell resistance = survivability) Why Diligence? – to be able to sustain the spell longer in battles (increasing the duration from 8 to 12 seconds) Acute Mind - another very good castable buff before boss fights, briefly decreasing the regeneration time of all combat arts and adding a bonus to Intelligence. (200 runes here and read how many you want; don't mind the penalty level nor the regen time, similar to Goldenglade Touch). Proficiency – decreases the cooldown of Acute Mind (49.5% + 0.5% per Acute Mind level) Defiant – decreases the impairments and wounds (20% + 0.5% per Acute Mind level) Celerity – increases attack and casting speed (20% increase) Why Proficiency? – just because we don’t need that much Intelligence, so this modification is far better in this build than Insight (Intelligence increase) Why Defiant? – for the same reason as stated above, we don’t need the Insight modification in this build (decreased detrimental magic effects actually helps us a lot) Why Celerity? – because we don’t really need more regeneration reduction (from the Easiness modification) since we’ll have a lot of regen/hit modifiers ***POTENTIAL COMBAT ARTS WE CAN USE AS WELL: Forest Flight - quick teleportation to the targeted area with a chance to root the opponents at the position where she teleports from. Very good mobility spell. (200 runes here, don't mind the penalties or the regen time). Recovery – heals the Dryad slightly during the teleportation (14.9% + 0.1% per Forest Flight level) Escape – increases the chance to break immobilizing spells (30% + 0.2% per Forest Flight level) Escape – increases the chance to break immobilizing spells (30% + 0.2% per Forest Flight level) Why Recovery? – we’ll modify this spell mainly for an escape one and healing will help a lot (root chance from the other modification, Roots, is good as well, but I prefer Recovery a lot more) Why Escape? (for both silver and gold modifications) – if we’re rooted, we can easily be targeted by spells, which we don’t want it (we’ll take Escape modification for both silver and gold points for a total of 80% chance to break root effects) Tangled Vine - good boss fighting combat art, creating roots from the ground that holds opponents in place while damaging them. Note that we’ll leave Nature Weaver Focus at 75 points, so we won’t have more modification points to mod this spell, we’re going to use it as default. (200 runes here and since we'll only use this against bosses, don’t mind the regeneration time or the penalty level). 4. Skills 4.1 Skill build Level 2: Tactics Lore [200 points] – for more weapon damage and critical hit chance Level 3: Capricious Hunter Focus [75 points only] – for better regeneration time and higher penalty level for the Capricious Hunter combat arts Level 5: Combat Reflexes [75 points only] – to be able to evade weapon attacks (prerequisite skill for Armor Lore; you can also swap this skill with Spell Resistance if you feel like you need it more) Level 8: Ranged Weapons [75 points only] – for more attack, attack speed and higher penalty level for all ranged weapons Level 12: Armor Lore [75 points only] – for better armor values, regeneration penalties and higher penalty level for armor Level 18: Nature Weaver Focus [75 points only] – for better regeneration time and higher penalty level for the Nature Weaver combat arts Level 25: Concentration [1 point only] – only for the two active buffs Level 35: Enhanced Perception [75 points only] – especially for the chance to find valuables (prerequisite skill for Bargaining) Level 50: Bargaining [200 points] – to get better items, prices and offers from merchants in order to constantly upgrade our gear Level 65: Constitution [75-100 points only] – for more hitpoints and health regeneration rate (which actually synergies with the regeneration granted by Ancient Bark) 4.2 Skill points distribution Level 2 – Learn Tactics Lore and keep it at character level until level 200 (yeah, you read it right) Level 3-4 – Learn Capricious Hunter Focus and keep it at around 2/3 character level until you learn Bargaining (level 50) Level 5-7 – Learn Combat Reflexes and skill 5 points in it until level 12; you can keep it around 1/4 character level afterwards and until mastery Level 8-11 – Learn Ranged Weapons and occasionally put points in it; you can keep it around 1/4 character level until mastery Level 12-17 – Learn Armor Lore and occasionally put points in it to reduce the penalties; you can keep it around 1/3 character level until mastery Level 18-24 – Learn Nature Weaver Focus and try to keep it around 1/2 character level until you learn Bargaining (level 50) Level 25-34 – Learn Concentration and don’t put any points in it, leave it at 1 (note that Concentration will be the only skill which won’t be mastered since we don’t need the third buff. We’ll leave it at 1 for the entire game) Level 35-49 – Learn Enhanced Perception and skill around 10-15 points in it until level 50; you can keep it around 1/2 character level or above until mastery Level 50-64 – Learn Bargaining and skill 3 points each level up in order to master it at level 75 and keep at character level afterwards (ignore any other skill until level 75, except Tactics Lore, Capricious Hunter Focus and Nature Weaver Focus, where you can add the remaining skill point; I personally skill one point in Capricious Hunter Focus and one point in Nature Weaver Focus the next level and so on until level 75) Level 65-74 – Learn Constitution and occasionally drop points in it if you feel like you need it; you can keep it around 1/3 character level until mastery (since I always use the unique mount which grants some health and defense bonuses I rarely drop points into Constitution before Platinum difficulty) Level 75 – We’ll master our first skills, Tactics Lore and Bargaining Level 76-100 – Keep Tactics Lore and Bargaining at character level even after mastery and drop the remaining 3 skill points in Capricious Hunter Focus and Nature Weaver Focus and try to master them both at level 100 (I suggest you to drop 2 points in Capricious Hunter Focus and 1 point in Nature Weaver Focus one level, then the next level drop 1 point in Capricious Hunter Focus and 2 points in Nature Weaver Focus and so on until you master them both) Level 100 – We’ll master another two skills, Capricious Hunter Focus and Nature Weaver Focus Level 101-125 – We’ll now focus entirely on Enhanced Perception, where you should put 3 points each level up, in order to master it before level 125 (if you feel like you need other skills such as Constitution, Armor Lore or even Ranged Weapons, you can ignore Enhanced Perception at some level ups and spend points in either skill, depending on your need) Level 125 – By now we’ll have another skill mastered, Enhanced Perception, this meaning we’ll ignore it and focus on mastering all the remaining skills (except Concentration) Level 126-150 – Focus on Constitution now and add 3 points per level in it until mastery Level 150 – By now you should have Constitution mastered as well Level 151-200 – These final levels we’ll focus on mastering the remaining of the skills (I prefer the following order to master the last skills: Armor Lore, then Ranged Weapons and finally, Combat Reflexes, or Spell Resistance if you took it instead of Reflexes; after you master all 9 skills except Concentration, drop the remaining skill points until level 200 in either skill, depending on your preference and/or your need) 5. Attributes Level 2-30: I prefer to go for both Dexterity and Stamina in a 50-50 ratio (if you prefer other attribute points distribution you can go for anything you’d like, based on your preference and need, but Dexterity and Stamina should not be ignored before level 30) *we’ll take Dexterity for the attack, defense and ranged damage boost *we’ll take Stamina early for some regeneration decrease Level 31-49: for now I prefer to pump up Dexterity and Vitality in a 70-30 ratio (like the previous situation, you can go any ratio you’d like or need and you can put some points even into Willpower, but once again, Dexterity is essential) *we’ll take Vitality for a bit of health boost *we’ll take Willpower for a bit of spell resistance bonus (if you prefer to increase it at some level ups) Level 50-149: now we have 2 attribute points to spend, you can maximize the damage and put both of them into Dexterity or focus on your defense a little bit and drop some points into either Vitality and Willpower at some level ups, along one point in Dexterity (after level 50 one point should always go into Dexterity) Level 150+: now we have 3 attribute points to spend and I prefer to put all three of them into Dexterity to maximize the damage dealt (however, if you’d like some Willpower or Vitality, then you are free to drop a point in either one of them at some level ups, but two points each level up should always go into Dexterity) 6. Play style Wipe entire groups of enemies using Darting Assault and slay champions and bosses using Ravaged Impact Always carry on different types of ranged weapons since we’ll need them based on the situation we’re facing (I always have like 2 bows slots for max damage, 2 shuriken slots with strong shields for boss fights and a blowpipe slot because of its instant projectile) Don’t forget to cast your defensive spells (Goldenglade Touch and Acute Mind) before engaging a boss fight (I prefer to put them both in a combo only for boss fights) Also don’t hesitate to cast your Dust Devil spell because it saves you a lot (I find this spell really underrated by most of the players) Since we’ll have tons of potions, always use Mentor potions before fighting groups of opponents or shortly before you kill bosses and/or champions For the same reason, always cast a Concentration potion before the boss fights Your relic slots should be like this (after starting on Niobium you can drop the Enhanced Perception relics and start to fill your slots with relic sets from the Community Patch) o one main slot with very high mixed resistances (I prefer one or two fire relics and one magic or ice relic) o one slot filled with Bargaining relics that you switch before you click on shops o one slot filled with Enhanced Perception relics that you use when farming or shortly before bosses die o one slot filled with Fire resistance relics that you switch when fighting fire-damage opponents like Carnach, young dragons from the Seraphim Island or even Temple Guardians from the Wastelands since their fireballs they shoot can be very very deadly (on Niobium it can even one shot you to death) Like another user (ThirstForBlood) mentioned in his Dryad guide to avoid Fen Fires since they can be very dangerous in groups, I advise you to do the same. Be very careful on the Dryad isles and always cast your combo (Acute Mind + Goldenglade Touch) or just Goldenglade Touch before engaging them I also advise you to use your unique mount all the time since it increases your health pool considerably. After you find the unique mounts vendor in the Jungle (east of Archeologist Camp, near a Temple of the Gods), buy the Chthonic Lizard and always ride it since it has a nice boost to health pool and Willpower Since we have mastered Bargaining at level 75, try to do all the optional quests in the game because Bargaining mastery increases the rewards you gain after completing them (I even got set items from one star quests) Always search in chests and barrels after Enhanced Perception mastery (or even before) since we may never know when the luck hits us (I personally got some uniques and sets from the chests I opened even before Perception mastery) Gameplay related, Expert touch option should be ON since we aren’t using too much aspects and we’ll also have some regen/hit items Some suggestions I have about the difficulties o I don’t recommend playing on Bronze, we can pretty easy play start from Silver at level 1 o I usually try to finish Silver at around level 60 to shape our build a bit for upcoming difficulty levels o I usually try to finish Gold at around level 100, but only after I master the following skills: Tactics Lore, Bargaining, Capricious Hunter Focus and Nature Weaver Focus o I usually focus on finishing Platinum at around level 140, but only after I have Enhanced Perception and Constitution mastered (since we’ll badly need survivability on Niob) along with either Detheya’s Agility or Remnants of Glaurung sets completed (since we’ll need the % Lifeleech on Niob as well) o after starting the Niob difficulty, we want to master all the remaining skills (Ranged Weapons, Armor Lore and Combat Reflexes), except Concentration, so I always do every side quest and kill all the bosses in the entire game for some good XP and possible valuable drops after completing these quests 7. Weapons, equipment, jewelry and relics 7.1 Weapons 7.1.1 Bows the best ranged weapons to use in terms of base damage and damage dealt overall I personally prefer to use the bow most of the time, being very good against most of the opponents we're facing in Ancaria that being said, if you want to maximize the damage (like I do), stick with a bow the best bows in the game you can use, which fits our build as well, are the unique ones that we can pretty easily find thanks to our insane chance to find valuables stats (especially from the Enhanced Perception skill) 7.1.2 Blowpipes lower base damage than bows but having instant projectile speed works very well against fast moving enemies that usually avoid slow projectiles (such as arrows or shurikens) blowpipes comes with a lot of secondary damage effects such as Burn, Freeze, Poison and/or Weaken (usually comes with bonuses to all 4 of them) so, if you want to maximize the secondary effects, then blowpipes are for you since the blowpipes are exclusively available only to the Dryad, there are some cool and strong unique blowpipes which you can find, but also some legendary ones (if you're really lucky) as well as a set one 7.1.3 Shurikens, throwing daggers, throwing stones and throwing potions very cool type of ranged weapons we can find all over the map, usually having less damage than bows but a little higher than blowpipes (except for throwing potions) powerful weapons to use against enemies that usually closes the gap on you and you have to fight them from close range (such as Octagolamus for example) they don't have a very high attack range and their projectile speed is very slow, thus leading you to easily miss the attacks if used against fast opponents, so be careful when you decide to use these throwing ranged weapons from this list of throwing weapons I find shurikens to be the strongest ones, both in terms of damage and modifiers they came with (some rare ones may even carry %Lifeleech bonuses) for the throwing potions, they are the weakest in terms of damage, but they usually come with at least 1 or 2 elemental damage types as well as a nice modifier to use, which is the chance to hit additional opponents, making this a very powerful area of effect ranged weapon to have throwing stones are available only with the Community Patch on and they usually have average damage and usually carries the chance to stun modifier, which can be pretty good in certain situations as for the last, the throwing daggers are usually pretty random (at least from my perspective), both in terms of base damage as well as modifiers that comes with, but you can be lucky and find some rare and unique ones that can carry the %Lifeleech effect on them 7.1.4 Shields shields can be paired with one of the throwing weapon type mentioned above, increasing your defensive capabilities when using such weapons there some great unique (or legendary, if you're lucky) shields to use, the best ones being those who grant high resistance values, damage mitigation bonuses, damage over time decrease, spell resistance, block change: spells/combat arts or at least some fire damage mitigation effects 7.2 Equipment for the armor pieces we're going to wear, the things are pretty simple: a full completed Detheya's Agility set you might be wondering why Detheya's and not the Mormorin's Garments of Mutation set (which most of the people use), so, I'll offer the details behind this choice firstly, Detheya's set is purely focused on the Capricious Hunter aspect, the main aspect we are using secondly, and the most important thing is that this set grants us a nice %Lifeleech bonus, +5% (on Niob) when wearing the full set, this being insanely powerful in addition to this, the pieces of this set each have pretty good bonuses which synergies very well with our build before the Detheya's Agility set is completed, you can basically use items by your preference, if you find them good enough 7.3 Jewelry similar to the armor pieces, the jewelry in this build is fixed as well since Dryad can wear 2 personal sets at the same time, the second completed set we're going to wear will be the Remnants of Glaurung set, a pure jewelry-based set the main reason we're doing this is because this set give us another +1.9% Lifeleech (on Niob), for a total of 6.9% (even more if you have some weapons with %Lifeleech as well), which is amazingly strong at all points in the game some other very good bonuses provided by this set are a +skills and +all combat arts as well as a -20% regeneration time also, the pieces of this set each have some powerful bonuses to take, those being a regen/hit effect, +Willpower, +Intelligence, +Stamina, as well as a very nice resistance and spell resistance bonuses coming from the shrunken head this set has 7.4 Relics for the relics, I personally use a mixed resistance set as a main one, filled with set sigils from the Community Patch (at least one should be a Fire resistance relic and one a Magic resistance one) one relic set should always contain a +Bargaining relics which you will switch before clicking on shops for better offers one relic set should always contain a +Enhanced Perception or a +Chance to find valuables relics which you will use while farming, if you are careful enough, or just switch to it before killing bosses (or when farming bosses such as the Nameless Guardians) since we're vulnerable to Fire due to the Ancient Bark buff, the other remaining relic set should be filled with Fire resistance relics, which you'll switch to it before fighting Fire damage opponents (such as Carnach for example) since we have enough Poison resistance from the Ancient Bark buff, we won't need any Poison relics 8. Socketing this is the most flexible part of the build, you can basically add a personal touch here by socketing any desired bonuses and effects into your armor for me, the best bonuses to socket into your items are the following: o for weapons: +Damage rings in all the sockets (my favorite approach) or some +Regen/hit, +Attack speed, +Chance for critical hits, +Chance for double hits o for armor pieces: +Resistance jewelry in most of the sockets, as well as some Fire damage mitigation effects, Damage mitigation (all channels), -Regen time, +Spell resistance or, for some greedy players (just like me), +Experience per kill or +Chance to find valuables can work too o for shield: the situation here is similar to the armor pieces, but I personally focus on pumping up some +Resistance jewelry or some Fire damage mitigation/Damage mitigation (all channels), as well as some +Damage rings, if the shield has more than 2 sockets for Guardians farming, I personally prefer to have another shield (a 4 sockets one if you can find one) that I use only for the farming, fully socketed with +Chance to find valuables bonuses on it before you find all these jewels to put into your equipment, you can use a lot of Whet runes from the Blacksmith as well as a few Enhance ones to reduce the regen time early on (Anneal runes won't be used since we have enough resistance and defense from the Ancient Bark buff) Thus being said, this was my personal approach to the Dryad, one of the most popular characters from the Sacred 2 world. I hope you liked it and it helped you in any way possible in developing a really powerful as well as fun to play type of the fierce huntress Dryad is. Any feedback you leave here in the comments is more than welcome and appreciated! Thank you in advance and I hope you all have a fun time while playing this beautiful game! -RavenLight
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Greeting fellow gamemates. Take a moment and listen to some in the background while reading this build. Ive been playing sacred 2 for a while ( a loooong while ) and I reached my first level 200 hardcore dryad character. I know its kinda late but I thought I'd put my build here if anyone is ever intrested. Description: This build is designed for a hardcore expensive character. Its mostly weapon based but you have some flexibility to tweak it to your taste. I will only cover the essentials First of all, why would you use this build? Pros and Cons: Pros: High damage against bosses ( usually it takes less than 30 secs per boss ) Good heal/sec ( >2000hp/s ). Flexible character High armor and decent hitpoints. Very high DPS ( ~500.000 DPS or higher ) Can use all skills. Big life leech. Many hits per second. Flexible, customizable equipement. Tons of modifications ( finished all for Capricious Hunter and Nature Weaver on my character ). Very very high evasion chance ( normal eneimes have around 2-3% chance to hit you ). More than 100% chance to hit. You have shrunken heads ( dryads rulez ). If you are lucky you can get 90% and more spell resistance. Niob / Hardcore viable ( tested myself ). Expert Touch is actually helping your build. Cons: Fire sensibility of Ancient Bark - getting 1 hitted by fire in Platinum or Niob is the only way you can die imo. Very ( really... very ) rare items. Gets boring if you are not playing on hardcore. You need to get a mod for it. You only have 7 pieces of armor ( dryad problem ). NOTE: Please read requirements before anything. I suggest you install the enchanted spells mod even if you dont use this build because its very well made. It brings balance in the game. Mods also revive your desire to play a game and so on. Table of content: Class. Build explanation. Requirements Character creation Stats. Skills. Modification points. How to put points in skills depending on your level. Combat arts and runes. Items. Tactics and Combos. Notes and tips based on my experience. Green = Finished Blue = In progress Red = Not started Yellow = Read before anything else UPDATE: Finished the whole build. NOTE ! : If you are already familiar with the dryad check requirements and skip to 4. - 2. Expert touch. 1. Class: Dryad The Dryads are descendants of renegade Elves who withdrew to the western islands in ancient times. Dryads live as one with nature and are masters of nature magic. They’re also well-skilled with ranged weapons such as bows or blowguns. The Dryad is an adept of ranged combat. She has also mastered the magic of nature, and even practices dark voodoo, which she can use to collect shrunken heads from her enemies! All dryads can make use of three aspects and we will use them all in this build. Those are: 1. Capricious Hunter : Ranged combat comes easily to the Dryad, and her prowess with these weapons is frightening. She is second to none when stealthily attacking from a distance, and can inflict great damage before being seen. 2. Cabalistic Voodoo : Displaying the darker side of the Dryad, this powerful magic slowly removes the life force from her enemies. She can also summon the ethereal ghosts of her defeated foes to fight by her side. 3. Nature Weaver : Nature is one of the strongest forces of battle, and a Dryad in tune with her surroundings is indeed formidable. Using the ancient forces of the world, she subdues her opponents and protects herself. All those aspects come with five combat arts. Essential combat arts used in this build are found in the 2. Build explanation below: 2. Build explanation: ( see section 4.REQUIREMENTS for information about the combat arts from Flix's mod , link in requirements tab ) . Your main damage dealer will be the aspect Capricious Hunter ( like you already guessed ) with : Ravaged Impact as main damage dealer; Sinister Predator ( buff ) for critical chance, attack speed, regeneration time decrease etc. Darting Assault for killing groups of enemies fast; Dust Devil can also save your life in certain situation if used right. The reason this is a hybrid build is because it uses Nature Weaver as buffs all the time : Goldenglade Touch for heal and resistance; Acute Mind to increase cast speed and reduce regeneration time; Ancient Bark ( buff ) for huge resistance. Tangled Vine will also help in boss fights. Cabalistic Voodoo will be your best bet against bosses especially in lower levels, with skills such as : Twisted Curse, an amazing curse and debuff; Viperish Disease for solid DPS. Malicious Totem can also be helpful on higher difficulty whenever you wish to get an idea about what's ahead, if its dangerous or not etc. You may also use one of the two Cabalistic Voodoo's buffs as a third buff choice, but that will be later on in the game. You can choose from: Priestess of Doom to boost your cast speed; Moribund Animus for raw damage. 3. REQUIREMENTS!: This guide is useless unless you have ( or get ) the following: Latest Ice & blood version ( for the CM Patch ) CM Patch 1.50 ( for the items - no need to explain this - http://darkmatters.org/forums/index.php?/files/file/91-community-patch/ ) Enchanted spells mod by Flix ( http://darkmatters.org/forums/index.php?/topic/21916-enhanced-spells-mod-sacred-2/ ) - PS: I will use the CA icons found in Flix's mod for this guide, and not the classic ones - I recommend you use the challenge mod inclided here for a more challenging game. Otherwise you will be too OP and you will get bored. -CA = Combat Art. Assuming you got all those... we can get to 4. Character creation There are a thing or two you should note before creating a character. 1. Hardcore? yes or not: I guess everyone knows what a hardcore character is but I will explain it to you anyway. If you create a hardcore character and you die it becomes unplayable. You will lose all your progress and items. My recommandation is that you make a hardcore character if you are a little familiar with the game or if you start on bronze. You will see the hardcore icon at the bottom of the character creation window ( red arrow ) with the expert touch icon just beside it ( blue arrow ): If the icon is not shining: It means your character is not to be set on hardcore. If the icon is brighter: It means your character is set to hardcore. To change between hardcore or non-hardcore just click on the hardcore icon in the character creation tab. Note that this can't be changed later in game. If you already have a character and you don't know if its hardcore or not hardcore try to die and you will find out ( NOTE: If you don't treat this as a joke its not my fault if you lose your character). 2. Expert touch? Yes or not: "If activated, combat arts regenerate faster but draw their energy from all aspects. This mod is especially useful for characters who focus on a single aspect." The explanation is rather vague - understanding of expert touch: "Expert Touch will decrease the amount of time it takes for you to be able to use a combat art again after you use it (that is, its regen time), but causes a global cooldown for all of your other combat arts. Normally, without Expert Touch, the cooldown only applies to other combat arts within the same aspect as the combat art used." - quoted ( link - https://steamcommunity.com/sharedfiles/filedetails/?id=176900274 ) One particular trait of this build is this: even if you will use all 3 aspect, expert touch makes it better. Although it may seem a paradox, the reason this is happening is because this is actually a semi-singular aspect build. It MOSTLY relies on Capricious Hunter but recieves help from the other two aspects. HOWEVER, there is a downside to it and because of this having expert touch enabled or not is your decision: 1. Expert Touch enabled ( my recomandation ): it will be harder in the beggining ( especially in boss fights ) but it will help you in high difficulty ( Why? Because at high level you have a so low regeneration time it doesn't even matter. The only skill you use single and not in a combo with others is Ravaged Impact. Having it at 0.6s regeneration time implies no problem for the other aspects. Because of this, expert touch will only lower fruther more your regeneration time, allowing you to put more runes in skills. Choose this for a harder beggining but a better character in the end. 2. Expert Touch disabled: Choose this for a more constant playthrough. As explained before, the expert touch icon is next to the hardcore icon. If the icon is not shining: It means expert touch is disabled. If the icon is glowing: It means expert touch is enabled. To toggle expert touch on or off click its icon in the character creation tab. Note that this can't be changed later in game. If you already have a character and you dont know whenever you have expert touch on/off, there is a simple way to find out: Enter your character and cast an active combat art. If you have expert touch disabled, it will draw power from a single aspect, like here: If you have expert touch enabled, it will draw power from all aspects, as such: 5. Stats: My recommandation is every 4 levels/points: 1 point in Dexterity 1 point in Stamina 1 point in Dexterity 1 point in Vitality. Why no Intelligence and Willpower? Because Acute Mind and GGT will give you tons of them ( for eg. on my char: Acute mind makes my Inteligence from 800 to 3300. GGT makes my Willpower from 600 to 4300 ). Before and after Acute Mind and Goldenglade Touch: - GGT = Goldenglade touch. 6. Skills Capricious Hunter Focus. Very important for your Ravaged Impact regeneration time and for Sinister Predator regeneration penality. Also allows for modification points ( next section ) Tactics Lore. For your Ravaged Impact damage as well as chance for critical hits. Combat Discipline. Especially for the -10%/-20% regeneration time. Concentration. For unlocking 2/3 buffs and also for decreasing regeneration time of all combat arts since you'll use all aspects. Nature Weaver Focus. Important first of all to reduce regeneration penality from Ancient Bark and after to reduce regeneration time for GGT and Acute Mind. Allows for important modification points. Combat Reflexes. Prerequisite for Armor Lore or/and Constitution ( depending if you play on hardcore character or not ). Cabalistic Voodoo Focus. You will only need the focus so you can level up the CAs as much as possible while also reducing their regeneration time. There's no need for Cabalistic Voodoo Lore since you will have enough casting speed and damage will only affect Twisted Curse,Malicious Totem ( which you probably wont use on this build ) and the buffs. Also allows for important modification points. Armor Lore. Works great with Ancient Bark. Also lowers regeneration time. Nature Weaver Lore. Buffs HP regeneration from Ancient Bark, GGT. Buffs Ancient Bark's armor. Buffs damage of Tangled Vine. Ranged Weapons OR Constitution. Ranged Weapons if you play on non-hardcore or without the challenge mod from Flix. Constitution if you play on hardcore and/or challenge mod. Ive seen a lot of dryad players or dryad builds which use Spell Resistance instead of some other defence skill, and for good reason. Dryads really need spell resistance but NOT from skills. You already have much willpower from GGT and items with spell resistance ( check 10. Items tab ) You also have a lot of Damage over time reduction from an item and from Acute Mind silver modification Defiant ( for eg. I have on my character 81% from Acute Mind and 54% from items, a total of 135% reduced damage over time ). 7. Modification points: Capricious Hunter combat arts: 1. Ravaged Impact: . - Perforate - strong DoT ( damage over time ) . Much better than Envenom. - Breach - Chance to ignore enemy armor. Useful. - Double Shot. Works nice with life leech and regeneration on hit at lower levels. 2. Sinister Predator ( buff ): - Eagle Eye - Big critical chance at high level. - Marked Shot - Especially useful against bosses and at low levels. - Hunting Focus - For synergy with Ravaged Impact and Darting Assault. 3. Darting Assault: - Reload - To kill more monsters faster. - Throwback - In case there are too many mosters you mustn't let them get near you. - Rotate - For comfort and speed killing reasons. 4. Dust Devil: - Free Choice. - Spell shield - because it already lasts long than it takes to regenerate at high level. - Spread - you have enough damage already. Nature Weaver combat arts: 1. Goldenglade Touch: - Flow - You have potions instead of Bandage. - Perserve - Big Willpower boost. Must have for Spell Resistance. - Diligence - Increased duration. 2. Acute Mind: - Easiness - No point in investing in Insight. - Defiant - Same reason. - Free choice ( must choose one - I recommend Celerity ). 3. Ancient Bark ( buff ): - Rugged - Synergy with Armor Lore. - Repel - ( especially if you use challenge mod or have a hardcore character ). - Effortless - Synergy with Ravaged Impact and Darting Assault ( for regeneration time ). 4. Tangled Vine: - Sprawl - You will only use this on bosses. - Impair - Same reason. - Intent - Same reason. You only need it for one opponent. Cabalistic Voodoo combat arts: 1. Twisted Curse: - Porous - For boss kill. No need to slow him down if you have him in vines. - Sadist - This is for debuff not for damage. - Dispel - Amazing "debuff". 2. Viperish Disease: - Gangrene - For better damage dealing against bosses. - Free Choice. - Gouge - Great against heavy armored bosses. 3. Priestess of Doom ( buff ) - if you prefer this instead of Moribund Animus : - Stimulate - Great for rapid casting of everything. - Optional and Free Choice. - Optional and Free Choice. 4. Moribund Animus ( buff ) - if you prefer this instead of Priestess of Torment - Free Choice. - Elevation - for maxing hierling power. - Fury - same reason. 5. Malicious Totem: - Anxiety - to make opponents run if the zone up ahead is too dangerous. - Venomous - tho' weaker in the beggining, better in the end than Pointed. - Rapid Fire - to maximize totem's damage. All other modifications are your free choice. Choose whatever better suits your playstyle. 8. How to put points in skills ( level dependency ): Level #12 Put as many points in Capricious Hunter Focus as you can ( till the level cap ) so you can unlock all modifications for Ravaged Impact and Sinister Predator. Put only one point in Combat Discipline and Concentration. You have reached the point where you can sustain 2 buffs active. Your next goal is to put all your points into Nature Weaver Focus as to get all modifications from Ancient Bark and decrease its regeneration penality ( you must have Ravaged Impact's regeneration time under 0.5/0.6s ). Between level 12 and 25 try to farm the griffin a little for a Glaurung's Head. I dont know if its just luck but I easily get it if I farm the griffin a couple of times. Also collect as many pieces of the set as you can so you get your life leech bonus. Level #25 Put only one point in Combat Reflexes for now. If you got your Ravaged Impact under 0.6, forget about Capricious Hunter Focus for now and put some points in Tactics Lore, enough to finish all modifications for Darting Assault. Also continue to level up Nature Weaver Focus in order to maximize your temporary buffs efficiency ( Acute Mind and Goldenglade Touch ). Find a break to spend 9 points in Cabalistic Voodoo Focus, enough to finish modifing Twisted Curse for better results at boss killing. Have at least 5 points in Combat Reflexes before level 35 so you can pick Armor Lore at level 35. Level #50 By this point I think you should have completed all the modifications stated above. As you get higher level, enemies become stronger too. From now on buff your Armor Lore and Nature Weaver Focus as much as you can so you won't die if you change difficulty to Gold. Also if Ravaged Impact has lower regeneration time than 0.6 sec, DON'T use Ravaged Impact runes. Use Ancient Bark runes instead. If you have spare Nature Weaver modification points use them on Tangled Vine so you make boss killing easier. Level #65 When reaching level 65, put one point either in Ranged Weapons if you want more chance to hit and cast speed of Capricious Hunter aspect, or in Constitution if you want more hitpoints. In the end, I mastered all skills to 75 and either used points to enable modifications or raise defences/lower regen. times. 9. Combat Arts and runes: In this section ill tell you how many runes you should invest in each combat art. Starting with 1. Capricious Hunter Combat Arts : A. Ravaged Impact: Around 100 runes ( if you have Expert Touch disabled ) and 150-170 if you have Expert Touch enabled. B. Darting Assault: Just keep it around 0.3-0.4s regeneration time. You want to shot many arrows per second with this one so you can knockback enemies a lot. C. Venomous Entrapment: I have 200 runes in it but I dont use it. Feel free to do whatever you want. D. Dust Devil: 200 runes. Buff it as much as possible. E. Sinister Predator ( buff ): 200 runes. Gives very high critical chance and lowers the regeneration time of the whole Capricious Hunter aspect. 2. Nature Weaver Combat Arts: A. Edaphic Lances: I have 200 runes. Same reason as Venomous Entrapment. B. Tangled Vines: 200 runes. We only use this for bosses so max this out. You usually dont need to cast it more than once. And even if you do, the regeneration per sec. of combat arts from the bow is more then enough to recharge it instantly. C. Goldenglade Touch: 200 runes. D. Acute Mind: 200 runes. E. Ancient Bark ( buff ): 200 runes. 3. Cabalistic Voodoo Combat Arts: A. Twisted Curse: 200 runes. You only use this skills on bosses so regeneration time isn't really a problem. Maxing out is potency is more important. Same with B. Viperish Disease: 200 runes. C. Malicious Totem: 200 runes. You will only use this for safety reasons so when you do ( you dont do too often ) you surely dont wanna spend 30 minutes waiting for it to kill something. So we'll max this out. D. Priestess of Doom ( buff ): Just keep it around 5% regeneration penality. E. Moribuns Animus ( buff ): I really have no idea with this one because I don't use it. 10. Items: 1. Weapon: Horns of the Forest God Even tho it has lower base damage than bull's eye, it has 2 Gold sockets. Adding a level 218 Jotun's Maw will give it + 92-92 damage and +56hp regen./sec. That will make it 409-540 ( at level 180 ). Better than any other bow in game. With a level 220 bow and 2 Jotun's Maw the resulted damage is insane: NOTE: This is a legendary item added by the CM patch. Therefore it will only drop on campaign bosses and only if you have CM Patch installed. Temporary replacements ( if you cant get the bow ) : 1. Silithar's Malice NOTE: This is a legendary item added by the CM patch. Therefore it will only drop on campaign bosses and only if you have CM Patch installed. 2. Bull's Eye 2. Armor : Mormorin's Garments of Mutation ( yes you need all the set ! ) The set is rare because its the best and its the best because it has tons of sockets. And you need that ton of sockets to survive. 1. Head: Mormorin's Battle Cry 2. Shoulders: Mormorin's Burden 3. Hands: Mormorin's Revenge 4. Chest: Mormorin's Cage 5. Skirt: Mormorin's Sash 6. Legs: Mormorin's Transition 7. Shoes: Mormorin's Stand Mormorin's Garments of Mutation full set bonus: NOTE: Mutation sets are added by the community patch. Therefore items will only drop if you have community patch installed. 3. Jewlery: Remnants of Galrung set ( special dryad set - "Glaurung was the first great evil dragon of Middle Earth, and although he lived before Dragons had wings and could fly, he sowed immense chaos and sorrow in the First Age. These pieces are his remnants." - quote ). Beside its own stats, the complete set gives you a big life leech. 1. First ring: Ring of Heartscales 2. Second ring: Ring of Tail Spikes 3. Third ring: Ring of Talons 4. First amulet: Left Eye of Glaurung 5. Second amulet: Right Eye of Glaurung 6. Shrunken head: Glaurung's Head Remnants of Glaurung full set bonus: NOTE: This set is added by the community patch. Therefore items will only drop if you have community patch installed. 4. Relics: Blessed/Sacred relics, KlaAtuVerAtaNikTuh set, KilthEmAl set. (Soon: relics explanation) Considering that Ancient Bark gives you much physical and poison armor: For eg: I have: +4500 physical armor. +3200 poison armor. In conjunction with Armor Lore, my base armor becomes from this: To this: Because of this you will only need Fire, Frost and Arcane relics, as such: 1. Relic of Fire: I dont encourage sacred relics because their secondary bonus is always Chance to find valuables. Blessed relics often have a bonus which will help you. Spell resistance or Max hitpoints are the best for this build in my oppinion. NOTE: Im not sure if you can find Max hitpoints on relics. I've seen Max hitpoints on sigils ( = relic sets ) but I dont remember if I ever saw any on normal relics. NOTE: Being a legendary item it will only drop upon killing campaign bosses. 2. Relic of Frost: 3. Relic of the Arcane: Another trait of Ancient Bark is that if you only need fire, frost and magic resistance, you have 9 free relic slots because you never have to switch your relics no mater what enemy you fight with. I suggest you fill those empty slots with relic sets. My recommandations are: 1. KlaAtuVerAtaNikTuh set ( 6 pieces ) : Kla: Atu: Ver: Ata: Nik: Tuh: KlaAtuVerAtaNikTuh full set bonus: 2. KilthEmAl set: Kilth: Em: Al: KilthEmAl full set bonus: In the end your full set items bonuses tab should look like this: 5. Socketed items: Jotun's Maw: Big damage, high regeneration. I have around 5-6 socketed. Dont place them on gold socket ( maybe only on the bow ). You need those for amulets. Dragon's Amulet: If you are playing Ancient Bark on a dryad you are literally like a tree. Well, actually more like an ent ( moving trees from the lord of the rings trilogy ). Ancient Bark gives a 20% fire sensivity. You dont fear ice because you have many winters on your back. You dont fear magic because magic runs through your roots. You dont fear psyhical damage ( if anyone tries to kick you they will break their legs ). You dont fear poison because you are healthy and lively. But you damn fear fire. If you dont have at least one/two ( I go with 2 ) Dragon Amulets socketed this is how you will end up: Kybele's Tear: Having around 4 Kybele's Tears socketed will give you >10.000 hp and around 150 stamina. Gruma's Talisman: I know this is hard to come by, but having 3 or more Gruma's Talisman on your gear can be a life saver. Also it gives a lot of chance to evade. NOTE: This is a legendary amulet added by the Community Patch. Therefore it will only drop on campaign bosses and only if you have Community Patch installed. Nyarlothptep's Creeping Madness: Helpful for chance to hit. Having 2 of those socketed will give you 60% opponent level for deathblow. Ring of Twines: Good damage over time reduction. You dont need more than one. Mormorin's Band Just because it has the same name as the armor set and I like matching equipment.. Still its a pretty good ring especially for synergy with Sinister Strike ( with attack value ) and Ancient Bark ( with defense value ). If you want a replacement you can try: Band of Dominion: Silala's Ring Big chance for critical hit. Big chance to disregard armor. Having this ring socketed and a Ravaged Impact around level 120 with silver modification Breach will give you ~100% chance to ignore enemy armor. NOTE: This is a legendary ring. Therefore it will only drop from slain campaign bosses. Silithar's Finger Hoop Big casting speed and fixed chance to hit. NOTE: Even tho this is a legendary item, it will not drop from campaign bosses. It is given as a quest reward for the quest Wild Twine ( click the quest name for link ). I suggest you only finish this quest on niobium only after you hit max. level. Having all those this is how my bonus overview looks like: NOTE: I have Ranged Weapons as my 10th skill, not Constitution because I rushed my gameplay. As long as nothing hits you , its ok like this. You just have to be really careful. 11. Combos, Combat Art slots and Tactics: If you dont know what combos are: Now for the combos themselves: - 1st Combat art slot: Combo #1: Ravaged Impact alone so it can benefit from reduced regeneration time. This will be the skill you will use on your casual walks around Ancaria. - 2nd Combat art slot: Combo #2: Acute Mind + Goldenglade Touch. Leave Acute Mind first in the combo so Golgenglade Touch benefits from reduced regeneration time ( fruther more if you have Easiness modification ) and reduced casting speed ( if you have Celerity modification on Acute Mind ). Big buff to intelligence, willpower, life regeneration, cast speed, regeneration time etc. Try to keep it active all the time. Can be a life saver. - 3rd Combat art slot: Combo #3: Dust Devil +Malicious Totem Malicious Totem can also be used alone just to lure enemies from ahead and get an idea about what's happening if you suspect there is something dangerous waiting for you. I recommand you use the whole combo tho' because Dust Devil gives many defense boosts. In combination with the Anxiety modification of Malicious Totem this combo can sometimes do wonders. - 4th Combat Art slot: Combo #4: Tangled Vine + Viperish Disease + Twisted Curse. Use this combo for bosses. Fast killing time. Usually gives you damage imunity since the boss is tangled in vines and can't reach you. You will want to leave it in this order. First you want to catch the boss you are fighting with in Tangled Vines so it can't move. Secondly you want to infect him with Viperish Disease BEFORE you curse him with Twisted Curse. The reason you want to do that is because Viperish Disease deals damage based on the opponents total and remaining hitpoints ( percent = % and NOT numerical value ). If you curse him before you infect him , Viperish Disease will deal less damage because Twisted Curse reduces opponents attributes ( including total life ). That is why you will want to leave Twisted Curse in the last place. - 5th Combat Art slot: Darting Assault. Use this especially when there are many enemies around. Change fast to it in case you are overwhelmed by a large number of enemies. Having Throwback modification can really save you. 12. Notes and tips based on my experience: Here I want to tell you about 3 things: 1. AVOID Fen Fires: Those tiny Barstewards! can give you a hard time if there are too many ( especially if you dont have constitution ). HOW TO DEAL WITH THEM: Cast Malicious Totem and be patient. Better safe than sorry. 2. Don't try to farm The White Griffin: Especially on Niob and Platinum. If he debuffs your Ancient Bark he can easily depelt your health. 3. Always, but ALWAYS move around and never stay in one place when around Temple Guardians in late game. Those fireballs they shoot can one shot you with no problem ( trust me, I lost a level 140 dryad to them ). THE BUILD IS FINISHED! Im currently testing out a necromancer Shadow Warrior so if everything goes well I'll post a build for that too when I reach around level 150. Remember, Dryads Rulez !
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Version 1.2.0
160 downloads
I am still working on the elf, in another file, soon, I will upload the bodypaint and the reduced heads with bright eyes that are seen in these images. Installation: Copy the mq folder to the path C:\Program Files (x86)\Deep Silver\Sacred 2 Gold Edition\pak\mq Requirements: -
Dryad Cheeta View File Installation: Copy the mq folder to the path C: \ Program Files (x86) \ Deep Silver \ Sacred 2 Gold Edition \ pak Required Standard Dryad Leafs Set: Brown & Gold Skin Builds. In the images you can see some builds, which do not correspond to a single set. They are armor that I like and sometimes a combination of several. But it's not a problem, if you download the Sacred 2 Item editor, you can transform the objects you want as unique. Refer to the support thread for details on how to use the Sacred 2 Item Editor to modify the items seen equipped to the Shadow Warrior in the images with this download. Submitter Lussbhel Submitted 02/28/2019 Category Fallen Angel Dryad Builds
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Version 1.0.0
53 downloads
Installation: Copy the mq folder to the path C: \ Program Files (x86) \ Deep Silver \ Sacred 2 Gold Edition \ pak Required Standard Dryad Leafs Set: Brown & Gold Skin Builds. In the images you can see some builds, which do not correspond to a single set. They are armor that I like and sometimes a combination of several. But it's not a problem, if you download the Sacred 2 Item editor, you can transform the objects you want as unique. Refer to the support thread for details on how to use the Sacred 2 Item Editor to modify the items seen equipped to the Shadow Warrior in the images with this download. -
Hello everyone, I have a couple of questions if that's ok. I recently started a hardcore melee dual wield hunter dryad. It's a rather unorthodox build (not staves/Int/Acute Mind) and if it works out I'll share it in a lengthy build post, as I'm not finding anything similar anywhere. However, I want to get it to niob first. The problem is that I haven't played many dryads beforehand, just a bit of totem dryad. So, I have a couple of questions for the hunter skills that I can't find conclusive answers for. 1) Ravaged impact mods. I picked Perforate, Breach and Double shot in order to maximize single-target damage. I’m fine with the Bronze and Silver mods, but I’m not sure about Double shot. I don’t really need Blast, but before picking Double shot I was noticing that sometimes RI happened to register 2 hits anyway even without Double shot. And since the DW RI animation shows the dryad hitting with both weapons anyway, I started wondering whether double shot is unnecessary for melee DW. I’m thinking of trying it out on a new dryad, but I thought I’d ask here first, as I'm not sure that it always registered 2 hits or just sometimes (with double shot it hits twice 100% of the time ofc). 2) Darting assault mods. I picked Reload, Wounding and Rotate to maximize Area of Effect damage. It works fine so far - a limited range, but alright damage. However, I started noticing that the Area of Effect hits and kills more than 4 enemies at once. At first, it used to hit just 3 enemies, after Reload it started hitting 4, as expected. However, it now kills 5 or 6 enemies with just one spin. And it’s not just that a couple of enemies die from the Wounding of previous DA – it’s always a fresh group of enemies. I’m not really sure why that’s so. The wiki doesn’t seem to indicate that Reload gives more hits the higher level DA gets, it just says “+1 projectile”. Does the Reload mod scale with level? Does the skill itself scale with level and I just wasted my bronze mod? The damage from the Edged bronze mod is just 22%, but it’s still something. My DA is at level 3 or 4 atm, due to item bonuses. So those are my two main concerns – whether melee DW dryads hit twice with RI even without Double shot (and I wasted that gold mod), and whether DA hits more than 3-4 enemies even without Reload (and I wasted that bronze mod). Other than that the build is going really nice and I have high hopes for hardcore niob – I’ll share it if it gets there. P.S. Another quick question while I’m here – do you prefer Spell resistance or Combat reflexes for a melee dryad? I’ll mod Dust Devil for Spell Shield and Goldenglade Touch for Persevere (I.e. a ton of Willpower), so I should be sturdy against spells. However, with Ancient bark, Armor lore, Constitution, and Goldenglade Touch I should be all right against regular attacks as well. Thanks! Edit: I don't know if it matters, but I'm using the Community patch on a Steam Sacred 2 Gold edition (should be the latest version, I guess).
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- dw
- ravaged impact
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299 downloads
Name: The Wild Cat Type: Armor Set Class: Dryad Requirements: Community Patch 1.50 This new set is a "Jaguar" armor for the Dryad. It is themed around the big cats and has bonuses that benefit the Ranged Combat-oriented character. Set Components: (Helmet) Jaguar's Bite (Armor) Lynx's Thick Fur (Shoulders) Lion's Mane (Arms) Leopard's Agility (Belt) Tiger's Tail (Legs) Cheetah's Sprint (Boots) Cougar's Paws Sockets: Bronze: 0 Silver: 7 Gold: 6 Complete Set Bonus: Regeneration Per Hit +X (2) Direct Damage X% (4) Chance for Double Hit +X% (6) Survival Bonus +X% (7) For more information on the individual pieces of this set visit the following links: Wiki Page Development Thread Item Levels: Silver: 15, 30, 45, 60 Gold: 60, 75, 90, 105 Platinum: 105, 120, 135, 150 Niobium: 150, 165, 180, 195, 210 Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 After you've backed up your chest.sacred2chest file from the above folder, copy the chest.sacred2chest file to your save game directory and restart your game. You can then find the armor in your shared belongings chest. Grab the armor pieces you want and then save your game and exit. You can then restore your normal chest.sacred2chest file to the Sacred 2 folder and restart and continue your game. -
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- Dryad
- Moribund Animus
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597 downloads
These chests contains all Dryad Unique Armor present in Sacred 2 with Ice and Blood Add-on. They also contain the Well-worn Hat that was added to drops in the Community Patch. However, this item was present in game before CM, so it should show up in the chest even if you do not have the Community Patch installed. The set items are NOT included. These chests contain: Brogues of Haste Feather Trappings Gruni's Stole Helmet of Insanity Scribe Bracers ot Atherton Vashta's Breeches Vashta's Vestment Well-worn Hat Witches' Sabbath Wood Gnome The information below applies to all items. Item levels: Silver difficulty: Levels 15, 35, 50 Gold difficulty: Levels 65, 80, 95, Platinum difficulty: Levels 110, 125, 140, Niob difficulty: Levels 155, 170, 185, 200 NOTE: Due to the fact that the chests contain mixed items that have different level jumps in game, some items can be of slightly higher levels than listed above. For example level 90 instead of 80. Instructions: The chest files should be extracted from this archive and copied from the respective folders to the savegame folder. Only one of the chests can be installed at the time. The location of the savegame folder is given below. For Windows XP: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Windows Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 Be sure to back up your existing chest.sacred2chest file before doing anything! Installing any of these files will overwrite your Shared tab in your player chest. -
File Name: Kilkeel's Poison Bringer File Submitter: Flix File Submitted: 09 Feb 2016 File Category: Ice & Blood Legendaries Name: Kilkeel's Poison Bringer Type: Blowpipe Class: Legendary Character: Dryad Requires: Ice and Blood Expansion Socket Types: Gold : 1 Silver : 0 Bronze : 0 Material: 1 Item Modifiers: Opponent level for death blow X% Chance to Slow Opponents by 25% +X% (Ranged Weapons Skill) Chance for critical hits +X% (Ranged Weapons Skill) Chance for Poison +X% Item Levels: Silver: 15, 37, 49, Gold: 61, 73, 97, Platinum: 109, 121, 133, Niobium: 157, 169, 181, 193, 205 For more information about this item visit: Wiki Page Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 Extract the Chest.sacred2chest file from this Zip file and place it in your Saved Games folder. Click here to download this file
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Hello all. I'm a rookie from Ancarnia and I just wanna show my respect for every player out there and talk about the game. This is my build for a shopper Dryad. I'm on my 3rd or 4th Dryad now and since I'm still sorta new to the game, I've decided to make a shopper. Too bad the SW can't be a shopper... =P Originally I was going to make a shopper High Elf but it seemed like too much point distributing as the progress would go; many people complain about her being fragile; plus I'm more familiar with Dryads. Here's the build: Skills Enhanced Perception Bargaining - 1st(?) Mastery Combat Reflexes Armor Lore - 2nd Mastery Tactics Lore - 4th Mastery Dual Wield Nature Weaver Lore Nature Weaver Focus Constitution - 3rd Mastery Concentration Combat ArtsDust Devil - Recondition, Spell Shield, Spread Forest Flight - Roots, Expert, Escape Sinister Predator - Eagle Eye, Marked Shot, Hunting Focus Goldenglade Touch - Flow, Persevere, Diligence Acute Mind - Proficiency, Insight, Celerity Ancient Bark - Rugged, Divert, Invigorate Tangled Vine - Tendrils, Impair, Encroach It's fairly simple. She'll be duel wielding staffs and just using Acute Mind to buff her damage. Can't use the Hunter damage CAs because they're bugged in relation with Acute Mind. The mastery order is still fluid to change, and not completed because I'm just not sure how it might go. I have the build for the High Elf available in case anyone's interested, because I'm open minded to making it less of a hassle. I should mention that I lurk a lot on Sacred 2 topics. Hehe... Also, do people still play? lol I was playing and had someone join and say hi, but I couldn't do anything cause I don't know how to reply or friend request. They left immediately. >_<
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File Name: Spear of the Dryads File Submitter: Flix File Submitted: 20 Feb 2016 File Category: Community Patch Uniques Name: Spear of the Dryads Type: 2h Pole (Dexterity-based Polearm) Class: Unique Requires: Community Patch 1.50 This item was originally created for the Community Items Mod, where it was a recreation of the spear of the same name from Titan Quest. The design was changed when this item was brought into CM Patch 1.50. The original design can be restored by installing the current Community Items Mod on top of the CM Patch. Socket Types: Gold : 1 Silver : 0 Bronze : 0 Element: 1 Item Modifiers: Max. Hitpoints +X Regeneration Time -X% Hitpoint Regeneration +X/s Attack Speed +X% Damage: Poison +X% Item Levels: Silver: 20, 40, Gold: 60, 80, Platinum: 100, 120, Niobium: 140, 160, 180, 210 Wiki Page: http://www.sacredwiki.org/index.php/Sacred_2:Spear_of_the_Dryads Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 Extract the Chest.sacred2chest file from this Zip file and place it in your Saved Games folder. Click here to download this file
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73 downloads
Name: Spear of the Dryads Type: 2h Pole (Dexterity-based Polearm) Class: Unique Requires: Community Patch 1.50 This item was originally created for the Community Items Mod, where it was a recreation of the spear of the same name from Titan Quest. The design was changed when this item was brought into CM Patch 1.50. The original design can be restored by installing the current Community Items Mod on top of the CM Patch. Socket Types: Gold : 1 Silver : 0 Bronze : 0 Element: 1 Item Modifiers: Max. Hitpoints +X Regeneration Time -X% Hitpoint Regeneration +X/s Attack Speed +X% Damage: Poison +X% Item Levels: Silver: 20, 40, Gold: 60, 80, Platinum: 100, 120, Niobium: 140, 160, 180, 210 Wiki Page: http://www.sacredwiki.org/index.php/Sacred_2:Spear_of_the_Dryads Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 Extract the Chest.sacred2chest file from this Zip file and place it in your Saved Games folder. -
File Name: Quetzalcoatl's Breath File Submitter: Flix File Submitted: 18 Feb 2016 File Category: Community Patch Dryad Items Name: Quetzalcoatl's Breath Type: BlowPipe Class: Unique Requires: Community Patch 1.50 Quetzalcoatl is a Mesoamerican god whose name means "feathered serpent". Quetzalcoatl was related to gods of the wind, of Venus, of the dawn, of merchants and of arts, crafts and knowledge. He was also the patron god of the Aztec priesthood, of learning and knowledge. Socket Types: Gold : 1 Silver : 0 Bronze : 0 Element: 1 Item Modifiers: Life leeched per hit +X Chance to stun opponents +X% Ranged Weapons +X Block chance: Combat Arts +X% Attack Speed +X% Item Levels: Silver: 15, 25, 35, 45, 55, Gold: 65, 75, 85, 95, Platinum: 105, 115, 125, 135, Niobium: 145, 155, 165, 175, 185, 195, 205 Wiki Page Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 Extract the Chest.sacred2chest file from this Zip file and place it in your Saved Games folder. Click here to download this file
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File Name: Dracunculus Pipe File Submitter: Flix File Submitted: 18 Feb 2016 File Category: Community Patch Dryad Items Name: Dracunculus Pipe Type: BlowPipe Class: Unique Requires: Community Patch 1.50 The Dracunculus worm is a tiny parasite that burrows into the victims skin, causing a sensation of extreme fire as it crawls around. Ancient healers extracted the worms by twirling them around a stick - this is one fanciful explanation of why symbols such as the Rod of Asclepius and the Caduceus, which this pipe resembles, became associated with healing and medicine. Socket Types: Gold : 1 Silver : 0 Bronze : 0 Element: 1 Item Modifiers: Chance to fear opponents away +X% Dexterity +X Chance for Critical Hits +X% Requires the Ranged Weapons skill to unlock this modifier Regeneration per hit +X Opponent's defense value -X% Item Levels: Silver: 15, 25, 35, 45, 55, Gold: 65, 75, 85, 95, Platinum: 105, 115, 125, 135, Niobium: 145, 155, 165, 175, 185, 195, 205 Wiki Page: http://www.sacredwiki.org/index.php/Sacred_2:Dracunculus_Pipe Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 Extract the Chest.sacred2chest file from this Zip file and place it in your Saved Games folder. Click here to download this file
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191 downloads
Name: Quetzalcoatl's Breath Type: BlowPipe Class: Unique Requires: Community Patch 1.50 Quetzalcoatl is a Mesoamerican god whose name means "feathered serpent". Quetzalcoatl was related to gods of the wind, of Venus, of the dawn, of merchants and of arts, crafts and knowledge. He was also the patron god of the Aztec priesthood, of learning and knowledge. Socket Types: Gold : 1 Silver : 0 Bronze : 0 Element: 1 Item Modifiers: Life leeched per hit +X Chance to stun opponents +X% Ranged Weapons +X Block chance: Combat Arts +X% Attack Speed +X% Item Levels: Silver: 15, 25, 35, 45, 55, Gold: 65, 75, 85, 95, Platinum: 105, 115, 125, 135, Niobium: 145, 155, 165, 175, 185, 195, 205 Wiki Page Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 Extract the Chest.sacred2chest file from this Zip file and place it in your Saved Games folder. -
133 downloads
Name: Dracunculus Pipe Type: BlowPipe Class: Unique Requires: Community Patch 1.50 The Dracunculus worm is a tiny parasite that burrows into the victims skin, causing a sensation of extreme fire as it crawls around. Ancient healers extracted the worms by twirling them around a stick - this is one fanciful explanation of why symbols such as the Rod of Asclepius and the Caduceus, which this pipe resembles, became associated with healing and medicine. Socket Types: Gold : 1 Silver : 0 Bronze : 0 Element: 1 Item Modifiers: Chance to fear opponents away +X% Dexterity +X Chance for Critical Hits +X% Requires the Ranged Weapons skill to unlock this modifier Regeneration per hit +X Opponent's defense value -X% Item Levels: Silver: 15, 25, 35, 45, 55, Gold: 65, 75, 85, 95, Platinum: 105, 115, 125, 135, Niobium: 145, 155, 165, 175, 185, 195, 205 Wiki Page: http://www.sacredwiki.org/index.php/Sacred_2:Dracunculus_Pipe Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 Extract the Chest.sacred2chest file from this Zip file and place it in your Saved Games folder. -
File Name: Aestus Obscura File Submitter: Flix File Submitted: 18 Feb 2016 File Category: Community Patch Dryad Items Name: Aestus Obscura Type: BlowPipe Class: Unique Requires: Community Patch 1.50 This item was found deactivated in the game files. It was reactivated with CM Patch 1.50. Socket Types: Gold : 1 Silver : 1 Bronze : 0 Element: 1 Item Modifiers: Chance for Weaken +X% Chance for Burn +X% Chance for Poison +X% Chance for Freeze +X% Chance to inflict Open Wounds +X% Chance to disregard armor +X% Item Levels: Silver: 15, 25, 35, 45, 55, Gold: 65, 75, 85, 95, Platinum: 105, 115, 125, 135, Niobium: 145, 155, 165, 175, 185, 195, 205 Wiki Page: http://www.sacredwiki.org/index.php/Sacred_2:Aestus_Obscura Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 Extract the Chest.sacred2chest file from this Zip file and place it in your Saved Games folder. Click here to download this file
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137 downloads
Name: Aestus Obscura Type: BlowPipe Class: Unique Requires: Community Patch 1.50 This item was found deactivated in the game files. It was reactivated with CM Patch 1.50. Socket Types: Gold : 1 Silver : 1 Bronze : 0 Element: 1 Item Modifiers: Chance for Weaken +X% Chance for Burn +X% Chance for Poison +X% Chance for Freeze +X% Chance to inflict Open Wounds +X% Chance to disregard armor +X% Item Levels: Silver: 15, 25, 35, 45, 55, Gold: 65, 75, 85, 95, Platinum: 105, 115, 125, 135, Niobium: 145, 155, 165, 175, 185, 195, 205 Wiki Page: http://www.sacredwiki.org/index.php/Sacred_2:Aestus_Obscura Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 Extract the Chest.sacred2chest file from this Zip file and place it in your Saved Games folder. -
File Name: Memories of the Trees File Submitter: Flix File Submitted: 12 Feb 2016 File Category: Community Patch Mixed Items Name: Memories of the Trees Type: Weapon and Jewelry Set Class: All-Class (only Dryad can complete) Requirements: Community Patch This set can be classified either as a Dryad set or as an All Class set. While the blowpipe can be used by the Dryad only, the ring and amulet have no class restrictions. Any character can wear these items and gain the 2 item partial set bonus. Set Components: Forest's Legacy (Blowpipe) Forest Guardian's Protector (Amulet) Tree spirit's secret (Ring) Sockets: Bronze: 0 Silver: 0 Gold: 1 Element: 1 Complete Set Bonus: Duration of potion effects +X% (2 Pieces) Dexterity +X% (3 Pieces) For more information on the individual pieces of this set visit the following links: Wiki Page Item Levels: 15-205, Increment 10, Silver-Niobium Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 After you've backed up your chest.sacred2chest file from the above folder, copy the chest.sacred2chest file to your save game directory and restart your game. You can then find the armor in your shared belongings chest. Grab the armor pieces you want and then save your game and exit. You can then restore your normal chest.sacred2chest file to the Sacred 2 folder and restart and continue your game. Click here to download this file
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221 downloads
Name: Memories of the Trees Type: Weapon and Jewelry Set Class: All-Class (only Dryad can complete) Requirements: Community Patch This set can be classified either as a Dryad set or as an All Class set. While the blowpipe can be used by the Dryad only, the ring and amulet have no class restrictions. Any character can wear these items and gain the 2 item partial set bonus. Set Components: Forest's Legacy (Blowpipe) Forest Guardian's Protector (Amulet) Tree spirit's secret (Ring) Sockets: Bronze: 0 Silver: 0 Gold: 1 Element: 1 Complete Set Bonus: Duration of potion effects +X% (2 Pieces) Dexterity +X% (3 Pieces) For more information on the individual pieces of this set visit the following links: Wiki Page Item Levels: 15-205, Increment 10, Silver-Niobium Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 After you've backed up your chest.sacred2chest file from the above folder, copy the chest.sacred2chest file to your save game directory and restart your game. You can then find the armor in your shared belongings chest. Grab the armor pieces you want and then save your game and exit. You can then restore your normal chest.sacred2chest file to the Sacred 2 folder and restart and continue your game. -
203 downloads
Name: Kilkeel's Poison Bringer Type: Blowpipe Class: Legendary Character: Dryad Requires: Ice and Blood Expansion Socket Types: Gold : 1 Silver : 0 Bronze : 0 Material: 1 Item Modifiers: Opponent level for death blow X% Chance to Slow Opponents by 25% +X% (Ranged Weapons Skill) Chance for critical hits +X% (Ranged Weapons Skill) Chance for Poison +X% Item Levels: Silver: 15, 37, 49, Gold: 61, 73, 97, Platinum: 109, 121, 133, Niobium: 157, 169, 181, 193, 205 For more information about this item visit: Wiki Page Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 Extract the Chest.sacred2chest file from this Zip file and place it in your Saved Games folder.