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And for the final results, here it is, the completed dungeon. Vanguard Go here for the full 3D view of the model: https://3dwarehouse.sketchup.com/model/d5aac552-ac4d-4620-b018-43b2f052930e/Vanguard-Dungeon-Level-Design-Concept
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Well, here it is at long last the start of what I hope will be epic. Please bare in mind before commenting, that the images shown here are purely the beginning stages and that the over all finished dungeon, I hope will amaze you all. Starting first from my original own made grid map, as you can see I have duplicated it and these two I will merge together to give me a much bigger grid map, I added onto it though slightly, as it felt like to me not to be big enough. 3D Grid Map/Vanguard Stage 1 The red squares of the second image indicate what is going to be paths/corridors, all of the squares in orange are going to be rooms. Again, may I please remind you, this is just merely the beginning stage, so right now Vanguard does not look impressive yet and I do plan for a change to fill each and every room, what with, I have not decided as yet. So this dungeon is going to be furnished possibly with tables, chairs, altars, etc. Or what ever my imagination can come up with. All credit goes to Steve/Hooyaah for suggesting that I try to do my very own grid map dungeon design and his encouragement to do one larger than the test dungeon that I did. Lastly all of the squares in blackish grey is going to be a chasm. Vanguard Stage 2
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Picking up where I last left off from, pulling up all of the walls etc. of the Vanguard Dungeon Project Vanguard. Stage 5 As you will noticed, I have partially textured the dungeon layout, the reason for this, is so that I can have the room sections etc. clear for when I start to put and place furniture into the model, such as a chair, a table etc. Vanguard. Stage 6 The first room has been filled so far with a set of chairs a table and on each side of the wall, top and bottom, as see in the above image, is a 2D Model of a swords and sheild image, that image is courtesy of pdsgraphics.com I just merely turned the image into a 2D model, for the sole use of my Dungeon Project, there are other items to put and place inside of this rom, as well as all of the other roms, but this is just to give you a general idea of what you will see in the over all finished dungeon design with I hope, a few surprises thrown in there.
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Vannguard Stage 3 Here I have removed all of the squares and the guide textures, as I no longer need them, I have added an offset, to the over all layout, wich gives me the walls and rooms that will be 3D, once I pull up each part, using the Push/Pull Tool, what that basically does is pull a flat object up down or side ways into a solid 3D object, if it is too big, I can push back in, for teh desired size and width of the model, that I need, hence the name of the tool. Also at this stage, to draw lines as seen in the second image as so to make sections that I can individually pull up. Vanguard. Stage 5 Talking about pulling up flat shapes etc. The next step after adding an offset to the over all layout, I begin to pull up every section, while this part is time consuming, it is worth the while doing. I hope you all like what I hae shared and showed you so far? And I hope you all lookin g forward to steps 5&6?
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