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Found 4 results

  1. Hello everyone, long time Forum Stalker here - finally making my first post, which hopefully is in the right section. There are Three and a half questions and a bit of a guide/experience in this post: - (the half question) Does going over the 1:1 Character level to Trade level benefit us (it's only half a question because there was definitely a difference between going from 1:5 to 1:20 and further, but there's the possibility that I might just we looking to confirm my beliefs?) - (Question 1) Is the Ratio of Character Level to Trading Level important (I.e. Relative difference) -or- is it the just the Absolute number of levels that the skill goes to after reaching a 1:1 ratio with the Character's lvl. - (Question 2) I wonder if there's something that I might've missed in order to bring the ratio even higher? I'm also assuming the skills have a cap at 255, however, reading Wolfe's Lair section on Max Levels - there's an asterisk that states: *Even if you exceed the value shown in skill point screen you will still see the effects of additional points awarded through items in the actual stats that the skill effects - (Question 3) Does Trading actually benefit from going over 255 and how much so? For people that are not interested in the Context a Guide of Replication and my Experience, but rather want to compare notes and answer the question posed by the thread - here's the final ratio: A bit of context As it happens every summer, I get an urge to install and dive into Ancaria once more, but time and time again as I start getting to the end of Gold I find myself with less and less time, so I have to delete the game (don't worry I keep my characters in a big, well-named folder structure) until the next Summer comes. As much as I love the characters that I've built, every time I install the game I always get the urge to start fresh - this time was no different. Of course every start requires a proper setup. The Setup and how to Replicate it (I group the characters I play in two categories - one is Solo Self Found-like, where I don't pick up Trading and I don't mule equipment to them - and the other either pick up Trading or I just build a dedicated Traded to equip them whenever the need arises - this discussion is centered around starting one such trader from scratch and realizing that I this might be the best ratio of Character level to Trading Level (I seem to remember that the higher it goes, the better). Of course, we're talking about a level 1 Dwarf that has had some money (around 2,000,000 to be safe) muled to them and another character has completed the Bravemart Delivery quest in a Local Multiplayer / Cooperative Game, and has saved it (otherwise the poor dwarf would be level 4/5 just from the completion of this quest). Now, considering that boots and belts can only be worn from level 2 onwards, our end goal is to somehow get every other piece of equipment with the maximum amount of sockets and enough +x Trading or +x To All Skills Rings or Amulets to put in them. Now, there's a catch if you just do that You will end up with: Armor Type(max Sockets) Helmet(3) Armor(4) Cannon(3) Shoulder Pads(2) Gloves (1) One-handed Weapon(3)* Shield(3) + 4 Rings + 2 Amulets ------------------ +25 To All Skills @ level 1 (this totals to) +26 Trading Which seems amazing, however, after reaching a certain Trade level you will start finding (even at level 1, which is crazy) items with full sockets and +1 To All Skills. Now, unfortunately I cannot tell you where the 'breakpoint' is so I suggest splitting the acquisition of your super crazy lvl 1 Trading Suit into two stages. Stage 1 a. You buy all max socket pieces of equipment b. You buy enough Rings and Amulets to fill the sockets c. Put 'em in. Stage 2 a. You find all max socket pieces of equipment with a +1 To All Skills a* Here's a little something I didn't know - there is a single handed sword with 4 sockets. Alternatively, you could always search for a 3 socket weapon with +1 To All Skills b. Buy enough Rings and Amulets (Don't forget you could get one Socketable per item back from your previous suit) c. You can now go to the top and Check the Spoiler Section and Provided Image Aftermath | What changes I've noticed with this suit - A substantial increase in Gear pieces with max Sockets, +5 Chance to Land a Critical Hit and 20% Regeneration Special Move on rings and amulets, +%x WIDD and a lot more other funky things that one might not expect to find at such a low level. (I, myself gathered 20x +5 Chance to Land a Critical Hit in Amulets and Rings and two Single handed Swords with 4 sockets each for a future DW build) Conclusion and Use Case - A good shop for a build that you've pre-planned can absolutely be enough (due to the amount of protection and general stats that you're getting from the Socketables) to take you through Silver entirely, with another Shop at 20-25 just for Weapons. - If definitely feels a lot faster to shop for the rarer Item Properties and Bonuses saving a ton of time when starting as new build.
  2. Hey people I just stumbled on this this forum http://sacreddarkbloods.0fees.net/forum/ It looks like an unofficial sacred 1 underworld patch / expansion is being developed I'm so excited about this. best regards Relax, it's only ones and zeros!
  3. Hello, I'm looking to confirm the contents of the Sacred Plus Big Box (and potentially other big boxes). I ordered one off of Amazon as 'New'. It only came with The box and a single Disc. I would of expected a pamphlet or something rather than just a disc. Is this the correct contents of the Big Box? I couldn't find other verifications online. Thank You!
  4. Here's a video tutorial that will show you how to change your starting companion to any character in the game, as well as how to get a starting companion for characters that do not normally have one (Seraphim, Dwarf, Daemon). Let me know if you have any questions and if you want to see more Sacred Underworld modding tutorials here Here's the Sacred modding spreadsheet that's used in the video.
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