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Yes, Sacred 2 Multiplayer is a thing again in almost all of it's glory and this is how to play in the OpenNet without using any additional software: Joining Launch Sacred 2 (Gold or any version patched to Ice&Blood 2.65, Steam also supported) and go to Multiplayer > OpenNet If there is no OpenNet Button, download this file linked here, copy it into your game directory with the same folder structure and restart Sacred 2 before proceeding. Create a new account: You need to fill out all fields, but may enter whatever you like - however: please do not enter your actual cd-key or real email address, just use fake data instead as it does not matter and I dont want to know those anyway, I just can't prevent the game on your end asking for it and sending it to me ;) Enter the lobby with your credentials and select an existing character or create a new one. Join any server which matches your game version (see server title and description). Joing a non-matching server will crash your game without further notice, so go to a "vanilla" server with an unmodded game and to a "cm160hf" one with the CM Patch installed for example. Loot Ancaria Currently, there are pre-configured servers available for following configurations which are hosted together with the lobby (I.e. should be always online): "Vanilla" default game without any mods (all difficulties, free & campagin) "CM Patch 1.60hf" modded game (all difficulties, free & campagin) "Sacred2 Enhanced Edition 3.1" (all difficulties, free & campagin) Still missing on the list is Dimitrius's Addendum, but it will be added eventually. Hosting a Server First, ensure the port your game shall run at is accessible. By default, you want to make sure port 7011 is free in your firewall at least for UDP traffic. If you host it at home, you will have to make sure your internet router does allow & redirect that traffic, too. How exactly to do this depends very much on the network equippment you use, so it is not possible to go into more detail here for me in general - just ask please if you have issues with a specific setup and with sufficient information provided we might be able to help you with that. Host your server, there are multiple ways to do so: Straight-forward approach, ingame in the Lobby After hosting, you will join your new server automatically and it will keep running aslong as your own game does. Others will see it in the lobby now and will be able to join aslong as everything with the port is fine. Remember however, that most internet service providers change their customers IPv4 address every 24hours which may result in sheduled disconnects of your server. If you or your players dont like this, running the gameserver on a server in some datacenter with a static address might be preferable. Depending on the available operating system, dedicated solutions like the following two might serve that purpose for you. Dedicated on Windows: Open a commandline (Windows+R Shortcut, input "cmd" and hit enter), navigate to your sacred2 installation folder where the s2gs.exe is located. Start it in the commandline with parameters. Example: s2gs.exe -connmode=opennet -diff=silver -name="Example Server" -description="It would be kind to put a list of mods here if required" -numplayers=5 -type=free -lobby=us.sacred2.net -lobby_port=6900 -externalip=YOUR_IPV4_ADDRESS_HERE -port=7011 -lobby_name=YOUR_ACCOUNT_USERNAME -lobby_pwd=YOUR_ACCOUNT_PASSWORD For a full list of parameters, see this post which is still up-to-date and valid. Dedicated on Linux (for example a server you own with a static ip address) The parameters are the same, but since we are on Linux we will need to use wine to launch that windows binary. For that purpose, I have added a example server which is deployed via docker-compose. Just edit the .env to your liking (at least set your servers ip address) and you should be good to go. See this post for more about that. Hosting a Lobby You may also setup a complete lobby on a server yourself with it's own game server registry which you or other players could use then to play together by altering the client side "network.lobby_ip" in the "OptionsCustom.txt" to an address you host it on. This is technically a bit more involved and I suggest reading the whole discussion in this thread if you want to do that as it describes how this all currently works (my lobby server runs that way, too). A copy of the lobby files is hosted at github (yes, needs update, I know ;)) and it is based on this user's post. I know many information in my post are a bit too general and would also be easier to understand if not only in textform - they will be fleshed out a bit more, soon enough, but for now, this loose collection will have to do. Oh and btw., even while only testing this in a very small scale I still already had the pleasure to meet a few nice people on the servers and for me thats basically what this is all about, bringing the players together, so in terms of purpose this little project already succeeds Thanks to all of you who made it possible to get it this far (and maybe even further)! Old original entry post as of 10/13/2019, for reference: