Jump to content

Niob possible without Constitution for a Temple Guardian?


Recommended Posts

Hey there!

 

Trying to figure out how I want to build my TG and had a few questions :)

 

 

I'm taking EP/Bargaining early on with this TG (Blacksmith still broke on 360 :( ) and was wondering if Niob would be survivable with a high T Shroud, Combat Alert, WEL, and Armor L only? I've never taken a character to Niob, and I really don't feel like plowing through with my TG how I want and then getting to Plat/Niob and realizing I NEEDED another skill choice.

 

My skill choices I had picked were something like this (in order):

 

1. EP

2. Tactics

3. Bargaining

4. Concentration

5. Devout Guardian Focus

6. Sword/Hafted Weapons (not sure which I want yet)

7. Armor Lore

8. WEL

9. Source Warden Focus

10. Source Warden Lore

 

Another option I had was grabbing BS first instead of EP and hoping it gets fixed soon.

 

What I have envisioned was beefing up my Devout G aspect/Melee damage in the start, then beefing Armor L/WEL for increased protection as I advance toward Gold/Plat/Niob, and finally beefing Source aspect for high Area of Effect damage.

 

 

Any tips? Something I should change? Something look wrong? Is the build completely broken?

 

Any help is greatly appreciated :)

Edited by gogoblender
Link to comment

How are you playing this build? More towards use of CAs or melee type?

 

I would suggest if you're not going to be hacking away at everything I wouldnt take sword/hafted whichever you decide. That would kill the need for tactics as well.

 

Most builds really on melee early on, but that isnt really a cause to waste 2/10 skills on it. Sounds like you are not going to be using melee much later on going protect Area of Effect.

 

I use my seraphim in the same way you are... sort of. Instead of Sword/Hafted and Tactics I took Constistution and Combat Discipline for added CA damage.

Link to comment
How are you playing this build? More towards use of CAs or melee type?

 

I would suggest if you're not going to be hacking away at everything I wouldnt take sword/hafted whichever you decide. That would kill the need for tactics as well.

 

Most builds really on melee early on, but that isnt really a cause to waste 2/10 skills on it. Sounds like you are not going to be using melee much later on going protect Area of Effect.

 

I use my seraphim in the same way you are... sort of. Instead of Sword/Hafted and Tactics I took Constistution and Combat Discipline for added CA damage.

 

Ditto...

 

I would chooce damage lore and combat discipline instead.

Weap and tactics are a waiste off 2 skills, if you go Area of Effect TG.

Edited by D-molisher
Link to comment

Well I changed my mind. Going all-out Devout Guardian now.

 

Started leveling and I absolutely LOVE Battle Extension! Also, I can already see why Bargaining is so nice! :P

 

Now I have to decide whether I want to go Swords or Hafted Weapons :)

 

I'll pick up Constitution and either Toughness/CR/Combat Disc as my last 2 skills I believe.

 

Thanks for the advice everyone! What's the Pros/Cons for Swords and Hafted weapons?

Link to comment

The pros:

 

You hit more often, harder and use higher level weapons.

 

The cons:

 

CAs do more damage then bashing away at higher lvls, less slots to add in 2h, less def makes you more vunerable.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...
Please Sign In or Sign Up