BigGrip 0 Posted July 3, 2009 Share Posted July 3, 2009 (edited) Hey there! Trying to figure out how I want to build my TG and had a few questions I'm taking EP/Bargaining early on with this TG (Blacksmith still broke on 360 ) and was wondering if Niob would be survivable with a high T Shroud, Combat Alert, WEL, and Armor L only? I've never taken a character to Niob, and I really don't feel like plowing through with my TG how I want and then getting to Plat/Niob and realizing I NEEDED another skill choice. My skill choices I had picked were something like this (in order): 1. EP 2. Tactics 3. Bargaining 4. Concentration 5. Devout Guardian Focus 6. Sword/Hafted Weapons (not sure which I want yet) 7. Armor Lore 8. WEL 9. Source Warden Focus 10. Source Warden Lore Another option I had was grabbing BS first instead of EP and hoping it gets fixed soon. What I have envisioned was beefing up my Devout G aspect/Melee damage in the start, then beefing Armor L/WEL for increased protection as I advance toward Gold/Plat/Niob, and finally beefing Source aspect for high Area of Effect damage. Any tips? Something I should change? Something look wrong? Is the build completely broken? Any help is greatly appreciated Edited July 3, 2009 by gogoblender Link to comment
BoF12 0 Posted July 3, 2009 Share Posted July 3, 2009 How are you playing this build? More towards use of CAs or melee type? I would suggest if you're not going to be hacking away at everything I wouldnt take sword/hafted whichever you decide. That would kill the need for tactics as well. Most builds really on melee early on, but that isnt really a cause to waste 2/10 skills on it. Sounds like you are not going to be using melee much later on going protect Area of Effect. I use my seraphim in the same way you are... sort of. Instead of Sword/Hafted and Tactics I took Constistution and Combat Discipline for added CA damage. Link to comment
D-molisher 9 Posted July 3, 2009 Share Posted July 3, 2009 (edited) How are you playing this build? More towards use of CAs or melee type? I would suggest if you're not going to be hacking away at everything I wouldnt take sword/hafted whichever you decide. That would kill the need for tactics as well. Most builds really on melee early on, but that isnt really a cause to waste 2/10 skills on it. Sounds like you are not going to be using melee much later on going protect Area of Effect. I use my seraphim in the same way you are... sort of. Instead of Sword/Hafted and Tactics I took Constistution and Combat Discipline for added CA damage. Ditto... I would chooce damage lore and combat discipline instead. Weap and tactics are a waiste off 2 skills, if you go Area of Effect TG. Edited July 3, 2009 by D-molisher Link to comment
BoF12 0 Posted July 3, 2009 Share Posted July 3, 2009 I havent played on the TG does his Combat Arts do a lot for burning or any other type of secondary damage? Link to comment
BigGrip 0 Posted July 3, 2009 Author Share Posted July 3, 2009 Well I changed my mind. Going all-out Devout Guardian now. Started leveling and I absolutely LOVE Battle Extension! Also, I can already see why Bargaining is so nice! Now I have to decide whether I want to go Swords or Hafted Weapons I'll pick up Constitution and either Toughness/CR/Combat Disc as my last 2 skills I believe. Thanks for the advice everyone! What's the Pros/Cons for Swords and Hafted weapons? Link to comment
Katran 0 Posted July 3, 2009 Share Posted July 3, 2009 Moved to build discussion area. Link to comment
BoF12 0 Posted July 3, 2009 Share Posted July 3, 2009 The pros: You hit more often, harder and use higher level weapons. The cons: CAs do more damage then bashing away at higher lvls, less slots to add in 2h, less def makes you more vunerable. Link to comment
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