Barristan 14 Share Posted March 12, 2010 (edited) Heya all, Decided to post some examples of level 200 shopping. People ask what I generally shop, and what a level 200 can buy. Here are some nice examples of level 200 shopping. Hope you like 'em! Greetz PC Ice and Blood version Console players can read up about PC's Skill Nerf Here As proven here, Chrona's remark on 55% DB holds untrue. AFAIK, the rest is pretty much true. More pics to come soon! All Skills with random/Defensive Modifiers P.S. The shield energy value on this particular amulet is a bit lower than usual. (45%) All skills, with random modifier. This spawns with a.o. - Constitution - Defensive Skills - Offensive Skills - Hitpoints - Bargaining - General Skills - DoT - Shield Regeneration - Max Shield Energy All Skills + Offensive coming. All Skills/DB, All Skills/RpH, All Skills COCE etc. Jewelry with Double Stats Basically, double stats jewelry has two layers of the same stat. Whereas a level 211 DB ring has ~37/38%, double stats results in this. Double-Skill amulets can be found ranging from +15 to +18 All Skills. In theory, +19 should be possible, as 2 x+9 + numeric overflow could create a +19 Double Skill amulet. Needless to say, I do not find those too often. Hard damage jewelry Will update the XX-All skills soon with a pic of 63-63/+9 All Skills. DB and Crit version of Dmg XX-XX also coming. Hard damage jewelry ranges from ~58 to low 60. Can be found with a.o. - All Skills - Critical Hits - Damage % - Deathblow - XP per Kill - COCE and OCE - Most Combat Art's Edited March 12, 2010 by Barristan Link to comment
locolagarto 15 Share Posted March 12, 2010 Heya all, Decided to post some examples of level 200 shopping. People ask what I generally shop, and what a level 200 can buy. Here are some nice examples of level 200 shopping. Hope you like 'em! Greetz All Skills with random/Defensive Modifiers All skills, with random modifier. This spawns with a.o. - Constitution - Defensive Skills - Offensive Skills - Hitpoints - Bargaining - General Skills - DoT - Shield Regeneration - Max Shield Energy Jewelry with Double Stats Hard damage jewelry Sweet. Can't wait till I get high enough level for those. I got another 30 or so to go. Link to comment
Skylar Cb 0 Share Posted March 12, 2010 (edited) Not to judge here but I've found better stuff on the console...Like A Lord Wayne's Wild Rage amulet in the shop except slightly better! Just to let you know with a 130 Dryad on niob I'm finding the same stuff your finding at 200! I will say those aren't terrible though...all I'm saying is keep tryin' your luck and you'll find better! Edited April 30, 2010 by Skylar Cb Link to comment
gogoblender 3,206 Share Posted March 12, 2010 Great reference information. Great organization and pics here Barristan. You have given us glimpses into the treasure of the Gods. Stickied gogo Link to comment
Barristan 14 Author Share Posted March 12, 2010 (edited) Not to judge here but I've found better stuff on the console...Like A Lord Wayne's Wild Rage amulet in the shop except slightly better! Just to let you know with a 130 Dryad on niob I'm finding the same stufff your finding at 200! I will say those aren't terrible though...all I'm saying is keep tryin' your luck and you'll find better! I had expected an answer like this.....On console yes... where there were no skill nerfs. Please read where posts belong before posting this. Just read your reply to someone asking a question in another topic.... you said he/she had to read better...... You will not find much better than this on PC. Not terrible.... The skills used to be double this value... we were hit hard, unlike you lucky folk And those Ammy's, better than Lord Wayne's have totally lost all value for us. RpH makes runes better than that item. I have added some notes for you, where you can read up on the skill nerf on PC. Greetz Edited March 12, 2010 by Barristan Link to comment
locolagarto 15 Share Posted March 12, 2010 Not to judge here but I've found better stuff on the console...Like A Lord Wayne's Wild Rage amulet in the shop except slightly better! Just to let you know with a 130 Dryad on niob I'm finding the same stufff your finding at 200! I will say those aren't terrible though...all I'm saying is keep tryin' your luck and you'll find better! Oh skylar...... you are blessed and cursed at the same time. while is sux that console is doomed to never see any updates or patches. you can still find full strength jewels. and socket them into any level item without changing the level of the item. We are on Ice and Blood which has drastically changed the way we build. more emphasis on RPH. we also have a 200 rune cap now which Console does not. The stuff Barris is finding at level 200 on Ice and Blood is as good as it gets, about half of what you will be able to find on Console. Cheers and happy building! Link to comment
Spunky 16 Share Posted March 12, 2010 (edited) Great stuff Barris, I'm always on the lookout for skills + defensive/offensive/vitality on my Shadow Warrior, and skills + RPH or damage + deathblow. So if you have some spares I gladly take them off your hands Edited March 12, 2010 by Spunky Link to comment
Barristan 14 Author Share Posted March 12, 2010 Heya m8! Think I have spares for most stuff you are looking for Yours! Greetz Link to comment
Spunky 16 Share Posted March 12, 2010 Ah nice, highest level I can use of gear now is 214, but soon it will be 216-217 when I level up. Link to comment
Dragon Brother 619 Share Posted March 13, 2010 Any chance you'd be able to use some of those double DB rings to work out the percentage needed to get to ~100% in total? If you dont wanna waste them you could export and test it quickly. Link to comment
locolagarto 15 Share Posted March 13, 2010 Any chance you'd be able to use some of those double DB rings to work out the percentage needed to get to ~100% in total? If you dont wanna waste them you could export and test it quickly. I think the diminishing return would make that almost impossible. even if you socketed 20 of them you would be a ways off. Link to comment
Phredius 0 Share Posted March 13, 2010 All these changes are part of what really bugs me about the Sacred team. So rushed and poorly thought out. From the original, where all skills items made any other skill items pretty worthless by being the same value we are now at where general/defensive/offensive skills have been nerfed exactly as much as all skills were, making them pretty well useless too. Why couldn't they have spent 5 minutes and put in a variable scale for the values, where if armor lore was a 15, all skills a 9, then defensive skills would be about 11 or 12. Makes way more sense. I love Sacred 2, mostly for the detail of the world, but the detail in other places really leaves me with kind of annoyed. Link to comment
locolagarto 15 Share Posted March 13, 2010 All these changes are part of what really bugs me about the Sacred team. So rushed and poorly thought out. From the original, where all skills items made any other skill items pretty worthless by being the same value we are now at where general/defensive/offensive skills have been nerfed exactly as much as all skills were, making them pretty well useless too. Why couldn't they have spent 5 minutes and put in a variable scale for the values, where if armor lore was a 15, all skills a 9, then defensive skills would be about 11 or 12. Makes way more sense. I love Sacred 2, mostly for the detail of the world, but the detail in other places really leaves me with kind of annoyed. The re-balancing made the game brand new for us that had played it a lot before ice and blood. We are re-inventing how we build and believe it or not, making better, more powerful toons along the way. sorry, we took your cool thread away from your original idea Barris. your showcase of jewels available at 200 in Ice and Blood is really incredible. Link to comment
Dragon Brother 619 Share Posted March 13, 2010 Any chance you'd be able to use some of those double DB rings to work out the percentage needed to get to ~100% in total? If you dont wanna waste them you could export and test it quickly. I think the diminishing return would make that almost impossible. even if you socketed 20 of them you would be a ways off. 100% yes, most likely, but I just wonder what you would reach if you socketed/wore 22 or so of those 55% Db rings...youd have to be pretty close. Link to comment
Barristan 14 Author Share Posted March 13, 2010 Any chance you'd be able to use some of those double DB rings to work out the percentage needed to get to ~100% in total? If you dont wanna waste them you could export and test it quickly. I think the diminishing return would make that almost impossible. even if you socketed 20 of them you would be a ways off. 100% yes, most likely, but I just wonder what you would reach if you socketed/wore 22 or so of those 55% Db rings...youd have to be pretty close. It goes up fast with these.... 80% is doable, and more than enough Greetz Link to comment
Phredius 0 Share Posted March 14, 2010 (edited) The re-balancing made the game brand new for us that had played it a lot before ice and blood. We are re-inventing how we build and believe it or not, making better, more powerful toons along the way. I'm not disagreeing with this but it just makes no sense that an item the boosts 3 skills gets penalized exactly the same as an item that boosts all your skills. It just seems rushed and poorly thought out. Much like the original game where +all items had the same boost as a single +skill item. You'd think if they decided to rethink the balance they would have thought a little harder about it. Edited March 14, 2010 by Phredius Link to comment
Llama8 8 Share Posted August 23, 2010 The re-balancing made the game brand new for us that had played it a lot before ice and blood. We are re-inventing how we build and believe it or not, making better, more powerful toons along the way. I'm not disagreeing with this but it just makes no sense that an item the boosts 3 skills gets penalized exactly the same as an item that boosts all your skills. It just seems rushed and poorly thought out. Much like the original game where +all items had the same boost as a single +skill item. You'd think if they decided to rethink the balance they would have thought a little harder about it. You're correct, it doesn't make much sense, I can only assume that that's what you get for working under-the-gun so to speak... Link to comment
Woody 24 Share Posted October 23, 2010 (edited) I got today two of the best gems : Legendary Talisman - Double experience% stat Amulet - Double Skills stat Edited October 23, 2010 by Woody Link to comment
Barristan 14 Author Share Posted October 23, 2010 (edited) Heya, nice finds Woody Good for the 200 project. IIRC the double skills are a bit tricky, they have some sort of range. From 14/15 to 16-18. I would have to check my shopper to see what the highest double skills were. It should be 2x9 .... As 15 is pobably 2x 7.5+ (8 flat single value) Greetz Want me to check if I have similar jewelry available for the project? Edited October 23, 2010 by Barristan Link to comment
Woody 24 Share Posted October 23, 2010 (edited) Thanks. ^^ Yup, double skills are a bit strange sometimes. I got a +6 all skills at level 57 too if I well remember. Want me to check if I have similar jewelry available for the project? Sure, please ! (and if you have some +xx%experience/damage : fire btw) Edited October 23, 2010 by Woody Link to comment
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