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Dobster

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lets see ...

There are 4 - 5 actives in HC

3-5 actives in SC.

Rest semi active.

Global chat goes US & EU in HC OR SC.

When you join a party ( Max size 6 ), you should go same area ... US / EU.

So far joined Brazzmonkey 2 times on different HC server, but got transfered to party bosses area.

 

P.S. Latency for me soling are best in EU, when partying I dont care.

So mostly after work the first couple off hours ( While posting in forums / semi gaming) are EU HC.

 

I am usually online from 6 pm to 11 pm workdays. GMT +1

Clearing last chapter on merciless difficulty with my minion witch.

DA_Necrotic. HC

Edited by D-molisher
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YW ... Still 2 keys left:   SHPJH-ZR269-P77E2-5DMJW SH99H-ZRH49-A9CSA-M2JW9

Quote Chris @ GGG

 

0.9.5 Patch Notes

This will be deployed tomorrow (Friday, NZ time), hopefully early in our workday.

 

 

Version 0.9.5:

 

Notes:

 

We've wiped all the passive skills again. Please take care reallocating your passives so that you can use your equipment and gems.

We've moved all old characters and items to Legacy leagues and have created new Default and Hardcore leagues with clean ladders. These leagues cannot interact with each other. We're interested in getting balance and economy feedback from the new leagues, but feel free to continue to play your old characters if you want to.

As discussed below, we've changed how flasks work so that they recover life/mana slower than before. Be careful to test your characters before plunging into combat in Hardcore.

 

 

 

Features/Content:

 

Added the ability to refund individual skill points on the passive tree by spending "Passive Skill Respec Points". These can be gained from quest rewards or by using a rare currency item.

Enabled the "Golden Hand" quest in the Church Dungeon. This currently gives two skill respec points per difficulty as its reward, but this will change in the future.

Added two new world areas, currently called the "Ancient Pyramid" and the "Old Fields Cave".

More than doubled the number of Unique Items in the game.

Added some new monster types which can be found towards the end of Act Two.

Added new currency items, improved vendors and the ability to sell items to vendors. See the section below for more information.

Added a new unique monster to the Rocky Climb - "Ironpoint the Forsaken".

Revamped how stats on items and skills are displayed so that many of the confusing cases are explained more consistently now.

Improved the character selection cargohold scene and added the Quartermaster to its background.

Added new level topologies to the Submerged Passage, Tidal Island and other areas.

Improved the environment of the Twilight Strand.

Removed the Submerged Passage Level 2 waypoint. Added a Rocky Climb waypoint. Moved some other waypoints around to random locations within their maps

Continued to incrementally improve the art, effects, environments and sound.

Added dividers between the NPC talk items such as shops and quest information.

Added a new Raised Zombie run animation.

The new Strength skill, "Lightning Strike", has been moved to a (hopefully soon) future patch because of issues that occured during testing.

Disabled the Punishment skill gem from being found until we have it working properly.

 

 

 

Currency/Vendor Changes:

 

Added new currency item - "Orb of Regret": Grants one passive skill refund point when used.

Added new currency item - "Blessed Orb": Rerolls the value of the implicit (built-in) mod on an item.

Fixed up the vendors that sell you items so that they offer a more reasonable selection of items at more appropriate prices. They now have some permanent currency items in their offered goods.

Added the ability to sell items to vendors. The vendors have many complex recipes for combinations of items that they accept, so we encourage experimentation.

Added "Scroll of Wisdom Fragment", "Transmutation Shard", "Alteration Shard" and "Alchemy Shard" currency items which can only be obtained from vendors. These cannot be used in their shard form, but when they reach their maximum stack size, they automatically transform into the appropriate type of normal currency item.

Implemented mod-pricing for selling identified blue/rare items at the vendors. Different types of mods on your items can yield different numbers of shards (many are worth nothing). Some mods offer increased prices if they are at their maximum value.

Added new art for most currency items. In some cases, you'll only get the new art if you find new currency items.

Renamed some currency items. "Chaos Sphere" became "Chaos Orb". "Orb of Transformation" became "Orb of Alteration". "Gem Quality Upgrade" became "Gemcutter's Prism". "Flask Quality Upgrade" become "Glassblower's Bauble". "Armour Shard" became "Armourer's Scrap". "Whetstone" became "Blacksmith's Whetstone".

 

 

 

Item Drop Changes:

 

Reduced the drop rate of Orbs of Scouring, Scrolls of Wisdom and Portal Scrolls (scrolls can easily be obtained from vendors now.)

Increased the drop rate of Orb of Chance.

We're now biasing towards higher item base types extremely strongly for most item types. This means that it's much easier to stay up to date with the current highest item type for each slot. For example, if a bow drops in the Maelstrom of Chaos, there's a ~40% chance that it's the level 58 bow.

Magic/Rare/Unique monsters can drop currency items and skill gems again, at an adjusted fair rate. Their chance of dropping these items is higher than that of normal monsters.

Changed how Unique Items are generated so that low level Uniques can still drop in high level areas.

 

 

 

General Balance:

 

We've changed how flasks heal your life and mana so that they are slower than before but heal substantially more in total. They also take more monster kills to refill. This change should make your life and mana totals more relevant than just the speed your flasks recover at. There are more (drastic) flask changes scheduled for 0.9.6 but we're interested in feedback on these ones first.

Made higher difficulties harder.

Removed the 10% damage bonus that monsters get per additional party member.

Changed how Stun Threshold Reduction works so that it makes more sense now. A 50% decrease in Stun Threshold now means that you only need to deal 50% of the previous damage to cause a stun.

Applied the "currency drop penalty" to Skill Gems and Scrolls also. This penalty applies if you're playing in an area far lower level than you are.

Reduced the bonuses granted by Frenzy and Endurance charges.

Changed enemy critical strike damage multiplier reduction so it only reduces the part of the multiplier above 100.

Nerfed the Divinarius unique dagger. Old versions of this item are unmodified.

Most flasks in the vendors don't generate with quality now.

Reduced the number of Scrolls of Wisdom you start with to 3.

Rebalanced most of the mods on flasks around the new behavioural changes.

"Low Life" on Cautious flasks is now defined as 35% rather than 50%, to be consistent with other uses of the term.

 

 

 

Active Skill Balance:

 

Modified Firestorm's behaviour so that the explosions have a larger radius and are more likely to fall near the centre of the affected area. Doubled the number of fireballs that fall and rebalanced damage around these changes.

Reduced Frenzy damage per charge.

Increased damage progression of Freezing Pulse.

Raise Spectre now raises better Spectres at higher levels.

Made Explosive Arrow more powerful. The damage has been increased and the fuse time is now one second.

Split Arrow mana costing increased based on number of arrows.

Increased the chance that Warlord's Mark will grant an Endurance Charge.

Projectile weakness now increases damage taken from projectiles.

Increased the damage bonus granted by the Added Cold, Added Lightning and Added Chaos Damage Support Gems.

 

 

 

Passive Skill Balance:

 

Cold, Fire and Lightning damage passives have been increased from +4% to +6%.

Chaos Inoculation now grants +80% energy shield rather than +20%

Increased the sizes of mana regeneration passives.

Reduced area of effect passives.

Added additional life passives and increased the size of existing ones so that players are able to gain more life than before if they choose to specialise in it.

Removed connections to increase distance between the Witch and the unannounced class.

Reduced the size of some cast speed passives.

Minor other passive tweaks.

 

 

 

Bug Fixes:

 

Opening the passive skill screen no longer closes the overlay map.

Fixed a bug that allowed curses to be cast through walls.

Cast time/attack time on skill popups now updates when stats change.

Fixed a bug where chests opened with damage would not have the currency drop penalty.

Fixed a bug where the energy shield of a raised Spectre was not scaled properly.

Fixed Poison Arrow and Viper Strike so that damage from their degeneration is scaled properly for PvP.

Fixed a bug with bow attacks where they would miss at long ranges.

Fixed a bug where multiple conversions of one monster with Dominating Blow would not be applied correctly.

Fixed a bug where the stun duration increase stat for staves and two handed weapons were interpreted in a swapped way.

Fixed a bug where "Increased Evasion" did not apply to converted evasion for Iron Reflexes.

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Quote Chris GGG :

My tips for the new vendors in 0.9.5

 

 

 

 

 

Sorry for posting this in Beta Status, but it's a good way to get it read by people. I wanted to say some words about the new vendors and to spoil a few of the secret recipes ;)

 

In this post, I refer to the vendors that you buy items from as "buy-vendors". The vendors you sell items to are "sell-vendors".

 

There are two types of recipes at the sell-vendors. If you hand in identified items, you get a number of currency shards in return. Types of mods have specific prices in terms of numbers of shards. Identified items can be worth less than their unidentified versions! This system is designed to not force people to drag every item back to town to sell. It is a great way to accumulate a few orbs (or scrolls) of wealth if you're running low, though.

 

With this first category of recipe, players are encouraged to learn what mods are worth what prices and to optimise their behaviour around selling those ones. For example, some mods are worth Alchemy Shards. You can sometimes buy items with those mods from the buy-vendors for only a scroll or two. It's entirely possible for a clever player to be rewarded with a guaranteed alchemy orb or two if they keep an eye on the shops as they level up.

 

You get a Scroll of Wisdom for each five white items that you hand in (via Scroll Fragments that can be kept in partial stacks). Three Scrolls of Wisdom can be traded at the buy-vendor for a Portal Scroll. If you find yourself running low on scrolls, remember these recipes.

 

The second type of sell-vendor recipe is far more complex, but can be really lucrative! There are currently 33 different recipes in this category, and they're designed to reward players for experimenting, planning what items they pick up and completing sets of items. We want to keep most of these recipes secret, but are willing to give some examples here to give an idea of what would work.

 

Handing in items of a certain class (armour, weapon, flask or gem) whose combined quality is 40% or more will yield a quality upgrade currency item of that type (for example, a Blacksmith's Whetstone). I was playtesting with this recipe last night and found it to be really rewarding to get these decent currency items in return for keeping an eye out for high-quality items that I would otherwise ignore.

 

Another recipe is that you can get an Orb of Augmentation by handing in a rare, magic and normal item of the same base type. This means that whenever you find a rare item, you should look for magic and normal versions of that base type so that you can get better value than the default hand-in price for a rare item. There are other variations of this recipe that give better rewards.

 

When trying to think of what recipes might exist, consider things that sets, runs and other patterns. The two examples above rely on "quality" and "rarity" as different things we're testing. There are a lot of others. There is a recipe to generate almost every orb (including very high orbs).

 

I encourage you to share any recipes you find with the rest of the community (or profit from them privately?) Someone should make a thread with all known recipes that can be kept updated.

 

Also, bear in mind that we've only added the first 33 of potentially hundreds of recipes! There will be plenty of new ones added (I intend to add one that allows downgrading of low currency items to scrolls pretty soon). We will also adjust ratios and prices based on feedback.

 

P.S.

0.9.5 Ladder race to level 70 all classes HC & SC.

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Quote chris:

This patch is ready to go, but our deployment isn't working and all our employees are gone... We'll try again tomorrow morning!

 

Version 0.9.5b

Increased the drop rate of Scrolls of Wisdom by 50%.

Added some more vendor recipes that allow you to get Scrolls of Wisdom for low currency items.

Fixed the volume of the Water Elemental emerge sound.

Minor fixes to some stat descriptions on the passive tree.

Fixed a bug in a vendor recipe that caused items to be included that we didn't intend.

 

P.S: updated 24 december with version c

 

Version 0.9.5c

Slightly reduced monster life on higher difficulties.

Increased the amount of mana gain per level from 2 to 4.

Increased the natural mana regeneration rate of players by 24%.

Increased the value of the early mana regeneration passive skills from 25% to 40%.

Reduced the mana cost of Split Arrow so that it increases by 3 per arrow rather than by 6.

Edited by D-molisher
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0.9.5 Tradong recipes:

The Exiled book of sale First edition

 

 

 

 

 

For Christmas this year we get a total of 30+ sale-recipes. You go make your own christmas-present!

 

The first couple of recipes are at Chris' bill, but the rest will be for us cutthroat little pixies to figure out. Post in this thread with your recipe and the first one to post a certain recipe will be named in this OP along with the recipe!

 

Basic trading:

 

Recipe: Armor Scrap (1 in act 1, 3 in act 2)

Reward: Blacksmith's Whetstone (only from Tarkleigh in act 1 and Greust in act 2)

Finder: ardikus

 

 

Recipe: 20 random unidentified magic items (rares = 3 magic)

Reward: Orb of Transmutation

 

Recipe: 5 random white items

Reward: Scroll of Wisdom

Finder: Chris

 

Recipe: Weapon with 20% Quality

Reward: Blacksmith's Whetstone

Finder: Marymouche

 

Recipe: Gem with 20% Quality

Reward: Gemcutter's Prism

 

Recipe: Items of armour with 20% Quality

Reward: Armourer's Scrap

 

Recipe: Flasks with 20% Quality

Reward: Glassblower's Bauble

 

Advanced trading:

 

Recipe: Items of armour with 40%+ combined Quality

Reward: Armourer's Scrap

Finder: Chris

 

Recipe: Weapons with 40%+ combined Quality

Reward: Blacksmith's Whetstone

Finder: Chris

 

Recipe: Flasks with 40%+ combined Quality

Reward: Glassblower's Bauble

Finder: Chris

 

Recipe: Gems with 40%+ combined Quality

Reward: Gemcutter's Prism

Finder: Chris

 

Recipe: 1 rare, 1 magic and 1 normal of same base type

Reward: Orb of Augmentation

Finder: Chris

 

Recipe: 1 Orb of Fusing + 1 Chromatic Orb

Reward: 1 Jeweler's Orb

Finder: UristMcDwarfy

 

Recipe: Iron Ring + Skill Gem

Reward: Resistance Ring (red gem = fire, blue gem = frost and green gem = lightning)

Finder: LionGuild

 

Recipe: Amulet + Skill Gem

Reward: "Onyx of Resist" Amulet (red gem = fire, blue gem = frost and green gem = lightning)

Finder: Interesting

 

Recipe: Item with mods for either quantity or rarity

Reward: 1 Shard of Alchemy (2 if the mod is maxed)

Finder: JMStewy

 

Recipe: Normal item with 6 sockets

Reward: 10 Jeweler's Orb

Finder: UristMcDwarfy

 

Recipe: Skill Gem + Orb of Scouring

Reward: Skill Gem will loose a level

Finder: Lmaoboat

 

Recipe: Rare with 6 mods

Reward: Orb of Augmentation

Finder: taekvideo

 

 

(Made by alot off cool Hc alpha testers. )

Edited by D-molisher
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If ever you guys in beta see a toon with DA_ at the front of the name then they should be a member of our DA clan.

Please feel free to ask us for any help or items you might need with the game.

The majority of Clan DA members who play PoE play on the HC beta server, though a couple also have toons that we play on the default server.

Just mention that you come from Dark and we will know that you are friends. :)

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The Exiled Sale Recipe Book

 

For Christmas this year we get a total of 30+ sale-recipes. You go make your own christmas-present!

 

The first couple of recipes are at Chris' bill, but the rest will be for us cutthroat little pixies to figure out. Post in this thread with your recipe and the first one to post a certain recipe will be named in this OP along with the recipe!

 

Before you read the recipes be aware that:

- Implicit mods, meaning mods on white items of a type, do not count as mods.

- There is a number of mods with no value at all. No consensus has been reached on what those are yet.

- Moderation-names are made up of prefixes and suffixes. If 2 of an items names (excluded its basic name) are identical on 2 rares, they can be considered to have the same name.

- Unidentified magic items seem to count towards recipes for normal items. Identified sometimes do not.

 

Basic trading:

Recipe: Armor Scrap

Reward: Scrolls of Wisdom

 

Recipe: Whetstone

Reward: 2 Scrolls of Wisdom

 

Recipe: Orb of Alteration

Reward: 2 Scrolls of Wisdom

 

Recipe: Orb of Transmutation

Reward: 2 Scrolls of Wisdom

 

Recipe: Armor Scrap (1 in act 1, 3 in act 2)

Reward: Blacksmith's Whetstone (only from Tarkleigh in act 1 and Greust in act 2)

Finder: ardikus

 

Recipe: 20 random unidentified magic items (rares = 3 magic)

Reward: Orb of Transmutation

 

Recipe: 5 random white items

Reward: Scroll of Wisdom

 

Recipe: Weapon with 20% Quality (not magic or rare?)

Reward: Blacksmith's Whetstone

Finder: Marymouche

 

Recipe: Gem with 20% Quality

Reward: Gemcutter's Prism

 

Recipe: Items of armour with 20% Quality

Reward: Armourer's Scrap

 

Recipe: Flasks with 20% Quality

Reward: Glassblower's Bauble

 

Advanced trading:

 

Recipe: Items of armour with 40%+ combined Quality

Reward: Armourer's Scrap

 

Recipe: Weapons with 40%+ combined Quality

Reward: Blacksmith's Whetstone

 

Recipe: Flasks with 40%+ combined Quality

Reward: Glassblower's Bauble

 

Recipe: Gems with 40%+ combined Quality

Reward: Gemcutter's Prism

 

Recipe: 1 rare, 1 magic and 1 normal of same base type

Reward: 1 or 2 Orb of Augmentation (2 if unidentified?)

 

Recipe: 1 Orb of Fusing + 1 Chromatic Orb

Reward: 1 Jeweler's Orb

Finder: UristMcDwarfy

 

Recipe: Iron Ring + Skill Gem

Reward: Resistance Ring (red gem = fire, blue gem = frost and green gem = lightning)

Finder: LionGuild

 

Recipe: Amulet + red Gem + blue Gem + green Gem

Reward: "Onyx" Amulet +10-20 to all skills

Finder: Interesting

 

Recipe: Item with mods for either quantity or rarity (the mods cannot be inherent to the item-type)

Reward: 1 Shard of Alchemy (2 if the mod is maxed)

Finder: JMStewy

 

Recipe: Normal item with 6 sockets

Reward: 10 Jeweler's Orb

Finder: UristMcDwarfy

 

Recipe: blue item with 6 linked sockets of 3 colours

Reward: Divine Orb (wow, Congratulation! :))

Finder: Sorcii

 

Recipe: Skill Gem + Orb of Scouring

Reward: Skill Gem will loose a level

Finder: Lmaoboat

 

Recipe: Rare with 6 mods (also unidentified) (still pending specifications)

Reward: Orb of Augmentation

Finder: taekvideo

 

Recipe: Item with linked blue, green and red sockets

Reward: Chromatic Orb

Finder: wackedupwacko

 

Recipe: 5 Items of the same type and Rarity

Reward: 1 New Item of that type & Rarity w/ 1 slot

Finder: chickenNwaffles

 

Recipe: 3 rares with same rare-name

Reward: regal orb

Finder: unsane

 

Recipe: 2 rares with 2 same rare-name (not exclusive or more than 1 recipe, research needed!)

Reward: Orb of Alchemy

Finder: SoulReaper

 

Moderations with benifits:

 

Type 2:

reward: 3 Shard of Alchemy, 7 if at maximum value!

Increased rarity of items found

Increased quantity of items found

Recharches x charges when you deal a critical strike, Surgeon's flasks

 

Unsanes compendium: How to get certain items

 

(all methods are at the sell vendor unless otherwise indicated):

 

 

Armourer's Scrap = 1) 40%+ combined quality of armors; 2) 20% quality white armor; 3) [buy vendor] 1x Blacksmith's Whetstone

 

Blacksmith's Whetstone = 1) 40%+ combined quality of weapons; 2) 20% quality white weapon; 3) [buy vendor] 3x Armourer's Scrap

 

Blessed Orb = [none/unknown]

 

Chaos Orb = [none/unknown]

 

Chromatic Orb = 1) RGB tri-linked item; 2) [buy vendor] 3x Jeweler's Orb

 

Divine Orb = [none/unknown]

 

Exalted Orb = [none/unknown]

 

Gemcutter's Prism = 1) 40%+ combined quality of gems; 2) 20% quality gem

 

Glassblower's Bauble = 1) 40%+ combined quality of flasks; 2) 20% quality white flask

 

Jeweler's Orb = 1) 6 socket item* gives 10; 2) 1x Chromatic Orb + 1x Orb of Fusing

 

Mirror of Kalandra = [none/unknown]

 

Orb of Alchemy = 1) 2 yellows with the same name; 2) 20x Alchemy Shard (from selling +IQ/+IR items and Surgeon's Flasks)

 

Orb of Alteration = 1) 20x Alteration Shard (from selling average identified blues/yellows); 2) [buy vendor] 4x Orb of Augmentation

 

Orb of Augmentation = 1) 6 affix items; 2) white+blue+yellow of the same base type; 3) unidentified white+blue+yellow of the same base type = 2; 4) [buy vendor] 4x Orb of Transmutation

 

Orb of Chance = [none/unknown]

 

Orb of Fusing = [none/unknown]

 

Orb of Regret = 1) [buy vendor] 2x Orb of Scouring

 

Orb of Scouring = 1) [buy vendor] 4x Orb of Chance

 

Orb of Transmutation = 1) 20x Transmutation Shard (from selling unidentified blues for 1 shard per, and unid yellows for 3 shards per); 2) [buy vendor] 7x Portal Scroll

 

Portal Scroll = 1) 15x white items; 2) [buy vendor] 1 Scroll of Wisdom

 

Regal Orb = 1) 3 yellows with the same name

 

Scroll of Wisdom = 1) 1x Armourer's Scrap gives 2; 2) 1x Blacksmith's Whetstone gives 4; 3) 1x Orb of Alteration gives 4; 4) 1x Orb of Transmutation gives 4; 5) full stack of orbs gives 40; 6) 5x Scroll Fragment (1 at a time from whites, weak yellows/blues, and any item with no implemented recipe: gems, Transmutation Shard, almost all currency items, etc.)

 

*there is likely a minimum number of links

Link to post

Quote Chris GGG :

 

Version 0.9.5e

Added five new monster mods.

Added the new Waterfall Cave monsters to the Maelstrom of Chaos.

Fixed the Critical Strike damage multiplier granted by the "Dagger Poison on Critical Strike" passive skill so that it only affects daggers.

Changed the life regeneration passive rates. The Two Marauder points now total 2.5% per second (from 3.5%) and the outer group now totals 4% (mostly in the final passive).

The "Life Regeneration per Endurance Charge" passive skill has been increased to 0.5% of Life regenerated per second per charge.

 

0.9.5d Patch Notes

 

Version 0.9.5d

Notes:

We've reset your passive skills because of changes to the passive skill tree. Please take care when reallocating them.

 

 

Balance:

Improved the damage of all spells.

Improved the Multiple Projectiles Support Gem by decreasing the penalty to critical strikes for each additional projectile.

Improved the "Seething" flask prefix by reducing its penalty.

Reduced the drop rate of "Orb of Regret".

Reduced the price of flasks at vendors.

Improved the sell value of many mods on identified items

Doubled the yield of the vendor recipe that gives you Scrolls of Wisdom for low currency.

Added the ability to trade one Portal Scroll to receive one Scroll of Wisdom.

 

 

Passive Skill Balance:

Added occasional named notable passives which support core builds. Less popular passive tree areas have been reduced in number, consolidated and improved. Specific changes include:

Improved the Strength/Dexterity/Intelligence nodes in the centre of the tree to provide a much larger increase.

Added "Master of Wands" - provides a 50% physical damage increase for Wands.

The mana section of the Witch section has been modified to make progress quicker. Intelligence rewards above Flask and Energy Shield passives have been improved.

Elemental damage increases for the Witch have been reduced in number to allow quicker progress, but "Attunement" passives have been added with more damage and built in resistances to compensate.

Slight pathing changes have been made to the casting area of the Witch section and the Intelligence node north of it has been improved.

The Templar area has two new passives: "Esoteric Wisdom" with Cast Speed and Mana Regeneration, and "Holy Defence", which provides a significant boost to Intelligence and Strength armour.

Life regeneration has been changed to a percentage of life.

The All Elemental Resistances passive has been improved.

The Fire Damage passives in the Marauder section have been consolidated into a single node.

The Dual Wield group between the Duelist and Ranger has a "Dual Wield Mastery" passive added with significant bonuses.

Shield Mastery passives have been added to both the Duelist and Ranger sections.

The third Projectile Damage passive has been significantly improved to smooth the experience of early level bow rangers.

Several other minor changes have also been made to the tree.

 

 

Bug Fixes:

Fixed a bug that would allow people to have too much control over the quality and socket links of items generated by the vendors.

 

 

EDIT: The "100% critical strike damage multiplier" on the poison-on-crit dagger passive is going to be changed to only apply to dagger attacks. Currently it applies to spells. We may not do a tree reset when this change occurs, so be careful when planning whether to pick that one.

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R.I.P DA_Necrotic level 60

I didnt see that reflect elemental mini monkey charging me.

I got to merciless, cleared everything crossroad side - got whacked in river crossings mobs level 54 me 60.

I was spamming spark - had around 30 sparks all over & basicly did myself around 30 times 25 % off my hp as reflected dmg - spammign pots was effortless.

Its a champion and aura festival in Merciless & in chaos legue.

 

P.S.

Online again:

DA_Necrotic level 16 witch.

Edited by D-molisher
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Yep I was rank 14 on Hc ladder, now I need spend another 40 hours to get back there.

 

Going online soon, spamming forums.

DA_Necrotic level 26.

 

P.S: You might wanna check DA PoE subforum, alot off good posts there.

Edited by D-molisher
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yes in 091 & 092 and 093, I had same dual sworder build as ranger and as duelist - for feedback to Chris GGG for balancing meelee ranger and duelist.

My ranger reached level 35 ish, the duelist reached 50.

 

Just make shure to get hp regen, its straight south from starting position.

And also pick dual wielding, especially dual weap blocking.

I took with old passive tree:

hp, hp regen, less mana use a cast, life leech, crit dammage reduction ( from mobs), moving speed & frenzy charge mods.

Main attack double strike, dual strike, cleave, bloodrage / frency & temporal chains curse / warlords mark.

I build mine for frenzy charges, each charge adding to attack speed, etc.

The frenzy charge build, hits the attack cap around level 35. Yep finger cramp build, only 10 attacks a second.

A nice thing are use flicker strike - just watch it. Flicker strike teleports you 1 time pr frenzy charge.

Can be hectic & wilde teleporting all over merciless map, and wery funn - if you survive.

Edited by D-molisher
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Going online on:

DA_Necrotic level 35 or so Ruthless fellshrine EU HC.

 

P.S. I am mostly online from 5 pm ish to around midnight our time Chrona.

Unless weekend then online 12- 16 h dependant on RL etc.

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Running submerged passage & Ledge Ruthless, DA_Necrotic

Not that great quality, but atleast no bugged sound :D

I did some show off my passive skills at end and my planned paths.

So if you are patient or just skip the boring parts you will get to the items and passives, eventually. ( After around 20 mins )

28 mins video.

I will post all videos, in DA PoE subforum.

Edited by D-molisher
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Path of Exile - Patch Notes

 

Version 0.9.5g

Features:

Zoomed the view out. Later we'll probably add controls for this.

Improved the patcher so that it will use compression when downloading future updates. This should make it approximately 33% faster.

Added a new keystone passive - Necromantic Aegis: Applies all properties of your Shield (defences, block, implicit mods and explicit mods) to your minions instead of to you. Thanks to Skivverus for the suggestion that we based it on!

 

Balance:

Changed all Maelstrom of Chaos levels to be level 58.

Removed the Critical Strike penalty from the Multiple Projectiles support gem.

Hex Master now grants "+1 curse on targets" in addition to its existing effects.

Avatar of Fire now has "Cannot Resist Cold Damage". Rather than reducing its fire damage, we felt it more appropriate to accentuate the glass-cannon aspects of builds based around this keystone.

Rain of Arrows is now affected by increased arrow/projectile speed. This reduces the delay before the arrows land.

Made the Faster Projectiles support gem work with Rain of Arrows.

Moved the first Marauder life regeneration passive to the second position of their core life chain.

Changed the first life passive near the Duelist (on the path between the Marauder and the Duelist) to being life regeneration instead of life.

Added a new life regeneration passive to the Templar part of the tree

Increased the critical strike chance on Fireball and Shock Nova.

Reduced the critical strike chance on Detonate Dead, Discharge and Ice Spear.

 

Bug Fixes:

Fixed a bug where maximum distance of various skills (such as Cold Snap) could be bypassed with shift-casts.

Fixed a bug where chaos degeneration would prevent energy shield regeneration even if the chaos damage was completely resisted.

Fixed a bug with the calculation of how much life recovery from flasks to apply to minions.

Fixed Vulnerability not being affected by the Hex Master keystone passive.

Made changing the sound effects volume affect looping sounds from game world entities.

Fixed a bug where the Poison Arrow cloud would appear where you clicked even if the arrow was stopped before then by a wall.

Fixed Spark not being affected by increased duration.

Corrected the sell price for the "Increased Armour and Evasion" mod.

Fixed a bug where "+1 to Bow skills socketed into this item" would spawn on the wrong items.

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I cleaned the PoE subsection in DA.

It now includes user agreement.

 

If you see any missing links, it might be because we are doing some server updates on DA site.

If you see all DA here, well then we probably accidently hit Dags red button. :bomb:

 

So I hope you got enuff cookies, cake and hot chokolate for unexpected family guests ... just incase.

Edited by D-molisher
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Version 0.9.5h

Fixed a bug where Rain of Arrows would deal damage twice when used by a Templar.

Changed the party UI to appear behind other HUD elements such as the vendor screen.

Chaos Inoculation now grants a multiplicative increase to Energy Shield.

Spiders are now faster.

Changed the patcher so that it can't generate a corrupt pack file if it is closed while patching.

Fixed the damage prediction that Rain of Arrows uses.

Fixed some problems related to corrupt pack files.

Fixed a bug where Frenzy didn't get the bonus melee range for hitting fleeing enemies.

Fixed a bug where the game wouldn't start if the graphics card in the config file doesn't exist.

Fixed instant recovery flasks giving "while healing" effects permanently.

Made Eramir give Combined Amulets to anyone who has killed all the Bandit Leaders and delivered the amulets. Some characters were stuck in this invalid state.

Made it so that the auto-completion list will only show when the cursor is within the whisper name part of the message.

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Gonna participate in the HC ladder race in less than 1 hour.

10 PM CET ( central eurupean time - GMT minus 1)

We will be 3 persons for the 3 hour event, Chrona just got busy - so not 4.

 

P.S: Why did Jetcutters forum name change to sunfire ?

Edited by D-molisher
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DA_Loke created.

VanyllaJuwelina created.

AD_Flying_Sorceress created.

So now 3 ready, gonna miss Chrona - let the challenge start :

 

 

Quote Chris GGG:

(Jan 21) HC Ladder Race with Prizes

 

 

 

 

 

This weekend, we're going to run a temporary three hour league with awesome prizes.

 

It will run from 10am to 1pm New Zealand time on Sunday (Jan 22 2011). This is 9pm-midnight UTC on Saturday January 21.

Here is a link for more time zone conversions.

The league will be hardcore. Characters who die will be moved out of this league and into the Default league. NEW CHARACTERS MUST BE CREATED IN THIS LEAGUE TO BE ELIGIBLE. After the end of the league, they'll be moved back into the normal Hardcore or Default league depending on whether they died. The league will be open for character creation at least 30 minutes before the start of the competition.

 

Prizes:

At the end of the tournament, we will award the prizes in the Hardcore league on a character that we add to your account. If you want to transfer these prizes to the Default league, then just kill that character.

 

Top Prizes:

 

The top five players of each class by experience will receive prizes.

#1 player of each class: Demigod's Presence (Unique Amulet), Exalted Orb, 5x Orb of Alchemy

#2 player of each class: Exalted Orb, 4x Orb of Alchemy

#3 player of each class: Exalted Orb, 3x Orb of Alchemy

#4 player of each class: Exalted Orb, 2x Orb of Alchemy

#5 player of each class: Exalted Orb, 1x Orb of Alchemy

 

 

Spot Prizes:

We'll also distribute some spot prizes randomly after the event to people who reached certain level thresholds. You can be eligible for multiple tiers of spot prizes. Winners of other categories can still win spot prizes.

 

Level 25+: Regal Orb (5 people receive this)

Level 20+: Chaos Orb (5 people receive this)

Level 15+: Orb of Alchemy (5 people receive this)

 

Miscellaneous:

The game version will be whatever the current 0.9.5 version is. Please note that because this is a hardcore league, a single death can disqualify you. STASHED ITEMS IN THIS LEAGUE WILL BE LOST

 

Our decision on the winners is final. Bugs and mistakes will get in the way for many players and this is why we are running an event like this. If you lose your ability to participate due to a bug, please tell us about it and we'll do our best to fix it. We can't change the outcome of the event due to this.

Edited by D-molisher
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Qoute Chris GGG:

 

Hi guys,

Some community questions answered.

 

I did an interview last weekend and it answered a bunch of questions that I still see come up, so I figured it'd be good to spread the link a bit more in case you haven't heard it yet :)

 

http://www.youtube.com/watch?v=HPfUcXP7AhM

 

It discusses a fair amount of upcoming stuff. Apologies if you've already seen the link already.

Edited by D-molisher
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