Etherian 76 Posted November 10, 2010 Our internet had been down for approx. 4-5 hours today. I needed a challenge while the internet was down, due to horrible winter storm. As I already know this will happen somewhat often during the winter months. *Wireless* Started a High Priest in single player. The idea was to test out a Divine Gift, Sakkara Demon build. This being my first High Priest. I am hopeful the experts would help out. I really have no direction for this SP High Priest, other then Divine Gift mastery & Ker as Deity. Priest is still very young. Have Armor Lore & Tactics Lore chosen in that order. No idea as to what optimal gear would look like on such a build. Much direction needed. Pointers are Welcome. Thanks! I remain,
Furian67 15 Posted November 10, 2010 Only thing I can think of is when that demon is used initially it may be great..... but then ya got to kill it yourself. So whatever/however you do it make sure your the bigger dog!
Dragon Brother 620 Posted November 10, 2010 (edited) There was a post on the SIF that mentioned it some time back, original post here. Aw, fine! I'll tell you, since you really do seem to want to know: And as I said before... this is kind of difficult to explain. I can't promise it will make you like the demon any better. But it certainly seems like an intended way for the Inquisitor to make use of his pet demon after the demon gets cranky. (You gotta love some of the tricks in game that Ascaron seems to want us to find on our own... ). Pre-Requisites * Inquisitor who uses the Purefying Chastisement buff * High HP (Preferably via the Constitution skill) * Mortifying Pillory * Optional, but recommended - Primary Aspect being Gruesome Inquisition * Optional, but recommended - Inexoriable Subjegation (see below) * Another optional dimension - Use either Nefarious Netherworld Focus or Lore in order to let yourself put extra mods on Inexoriable Subjegation. * Yet another optional - Paralyizing Dread, in order to slow down everyone's attacks and overall better manage the crowd. * One last optional, but recommended - Increased threat mod for Mortifying Pillory * I don't recommend trying this until your level is over 60 - you want to be able to take your Sakara demon out quickly in case something goes wrong. The Modus Operandi 1) Get into a fight in a place with either a lot of monsters or a big boss (otherwise using the demon is kind of pointless). 2) Summon the Sakara demon. 3) Start fighting as normal; make sure you're using Purefying Chastiesement - which hopefully you've gotten used to at this point in the game. 4) When the Sakara demon goes hostile, start using Mortifying Pillory on any nearby enemies to keep the Sakara demon focused on attacking monsters and not YOU. 5) If the Sakara demon hits you, the damage increase due to Purefying Chastisement will be very beneficial - especially if you're at the point where Constitution is mastered. 5 A) When constitution gets mastered, the Inquisitor may find his life regeneration too fast in certain situations. That's why the Sakara demon can be very helpful - getting hit for 1000+ damage in the midst of a fight can give the Inquisitor a very NICE damage boost. 5 B) Thankfully, your life regen will most likely restore you relatively fast - the Sakara demon is a pretty slow oaf, after all. 6) Once the Sakara demon outlives his usefulness as a grumpy summon, kill him. Thankfully once you're around level 60+, he's much easier than he looks. ----------------------- Notes/Fun Stuff- A) If you really want to cause some chaos, I HIGHLY recommend using a combo that starts with Inexoriable Subjegation and ending with Mortifying Pillory. Your Sakara demon will not only help you start building a ghost army, but he'll help you get rid of him since the ghosts can quickly overpower him. B) The Sakara demon works surprisingly well in areas such as the Swamp or the Desert, especially when he goes hostile. It actually does help make the daily grind go a little faster. C) And yes, you do still get experience and drops from the stuff he kills when he is hostile. D) Against bosses, you can effectively freeze the boss in place via use of the above mentioned combo of Inexoirable Subjegation/Mortifying Pillory. Along with the Sakara demon you have a pretty nifty team: + The Sakara demon will attack you and the boss, boosting your damage due to Purefying Chastisement. + The boss will be slowed down almost to the point of being a statue, allowing you to nail him with the fluctuating damage caused by your Sakara demon, and your combo. ------------------------- Of course, there are drawbacks. And this isn't something that you can use a whole lot becuase of the huge recharge time on the Ker Divine Gift. However, it's a pretty fun thing to pull off every now and then, and like I said, it can help make bosses a lot easier (or just, well, more interesting). And I have to quickly point out, it is definetly not for everyone. If you don't like "managing" the demon with Mortifying Pillory and/or trying to manage your anger/HP with Purefying Chasteisement... it's probably not going to feel very smooth. But then again, if you don't like Purefying Chastisement/+% Damage of Enraged Players, I have to ask you... why the heck are you playing an Inquisitor? Edit: One last thing - if something gets really screwed up, you can always just use F12 to warp away. The Sakara demon doesn't teleport with you after he goes hostile. In fact, he vanishes. I'm not sure if he imeedieatly vanishes or if it's after a period of you being absent from the area, but either way... F12 once again saves the day. Edited November 10, 2010 by Dragon Brother
Etherian 76 Author Posted November 10, 2010 Only thing I can think of is when that demon is used initially it may be great..... but then ya got to kill it yourself. So whatever/however you do it make sure your the bigger dog! There was a post on the SIF that mentioned it some time back, original post here. Aw, fine! I'll tell you, since you really do seem to want to know: And as I said before... this is kind of difficult to explain. I can't promise it will make you like the demon any better. But it certainly seems like an intended way for the Inquisitor to make use of his pet demon after the demon gets cranky. (You gotta love some of the tricks in game that Ascaron seems to want us to find on our own... ). Pre-Requisites * Inquisitor who uses the Purefying Chastisement buff * High HP (Preferably via the Constitution skill) * Mortifying Pillory * Optional, but recommended - Primary Aspect being Gruesome Inquisition * Optional, but recommended - Inexoriable Subjegation (see below) * Another optional dimension - Use either Nefarious Netherworld Focus or Lore in order to let yourself put extra mods on Inexoriable Subjegation. * Yet another optional - Paralyizing Dread, in order to slow down everyone's attacks and overall better manage the crowd. * One last optional, but recommended - Increased threat mod for Mortifying Pillory * I don't recommend trying this until your level is over 60 - you want to be able to take your Sakara demon out quickly in case something goes wrong. The Modus Operandi 1) Get into a fight in a place with either a lot of monsters or a big boss (otherwise using the demon is kind of pointless). 2) Summon the Sakara demon. 3) Start fighting as normal; make sure you're using Purefying Chastiesement - which hopefully you've gotten used to at this point in the game. 4) When the Sakara demon goes hostile, start using Mortifying Pillory on any nearby enemies to keep the Sakara demon focused on attacking monsters and not YOU. 5) If the Sakara demon hits you, the damage increase due to Purefying Chastisement will be very beneficial - especially if you're at the point where Constitution is mastered. 5 A) When constitution gets mastered, the Inquisitor may find his life regeneration too fast in certain situations. That's why the Sakara demon can be very helpful - getting hit for 1000+ damage in the midst of a fight can give the Inquisitor a very NICE damage boost. 5 B) Thankfully, your life regen will most likely restore you relatively fast - the Sakara demon is a pretty slow oaf, after all. 6) Once the Sakara demon outlives his usefulness as a grumpy summon, kill him. Thankfully once you're around level 60+, he's much easier than he looks. ----------------------- Notes/Fun Stuff- A) If you really want to cause some chaos, I HIGHLY recommend using a combo that starts with Inexoriable Subjegation and ending with Mortifying Pillory. Your Sakara demon will not only help you start building a ghost army, but he'll help you get rid of him since the ghosts can quickly overpower him. B) The Sakara demon works surprisingly well in areas such as the Swamp or the Desert, especially when he goes hostile. It actually does help make the daily grind go a little faster. C) And yes, you do still get experience and drops from the stuff he kills when he is hostile. D) Against bosses, you can effectively freeze the boss in place via use of the above mentioned combo of Inexoirable Subjegation/Mortifying Pillory. Along with the Sakara demon you have a pretty nifty team: + The Sakara demon will attack you and the boss, boosting your damage due to Purefying Chastisement. + The boss will be slowed down almost to the point of being a statue, allowing you to nail him with the fluctuating damage caused by your Sakara demon, and your combo. ------------------------- Of course, there are drawbacks. And this isn't something that you can use a whole lot becuase of the huge recharge time on the Ker Divine Gift. However, it's a pretty fun thing to pull off every now and then, and like I said, it can help make bosses a lot easier (or just, well, more interesting). And I have to quickly point out, it is definetly not for everyone. If you don't like "managing" the demon with Mortifying Pillory and/or trying to manage your anger/HP with Purefying Chasteisement... it's probably not going to feel very smooth. But then again, if you don't like Purefying Chastisement/+% Damage of Enraged Players, I have to ask you... why the heck are you playing an Inquisitor? Edit: One last thing - if something gets really screwed up, you can always just use F12 to warp away. The Sakara demon doesn't teleport with you after he goes hostile. In fact, he vanishes. I'm not sure if he imeedieatly vanishes or if it's after a period of you being absent from the area, but either way... F12 once again saves the day. Thanks! This is the direction I needed. A strong foundation to build upon. I remain,
Dragon Brother 620 Posted November 11, 2010 No probs. Interesting to see if you can get any sort of effectiveness out of it.
gogoblender 3,406 Posted November 11, 2010 heh, great build for role playing. It's actually just fun to see/hear it stomping about. Course when it runs after you that's when the fun starts gogo
chattius 2,696 Posted November 12, 2010 Too bad that you can't have the god with the seraphim. You would probably be able to re-charm it after it goes aggressive.
gogoblender 3,406 Posted November 12, 2010 It really was a great idea. I wish they'd offered something like this for the side of goodness as well. And the sakara demon with the dude raising it up always reminds me of the opening trailer from Sacred... he got his dues huh ^^ gogo
Etherian 76 Author Posted November 12, 2010 I know Ive read it somewhere in the forum. Cannot recall where though? Anyone know the godspell cooldown after mastery? Meaning, at best, how fast could the Sakkara be resummoned? Also, at best, how long would the Demon last. I am looking to make this beast fight all [4] Guardians. Sit back and enjoy the show! Finally...something bigger on screen then the big uglies spilling Hydrolic Fluid everywhere while getting bashed on... Honestly, at true scale, that Demon must be at least 10-15ft. taller then the Guardians? At least it will be a fun challenge while the internet is down. I remain,
chattius 2,696 Posted November 12, 2010 http://www.sacredwiki.org/index.php5/Sacre...Divine_Devotion The Regeneration time bonus at a given skill level x is given fairly precisely by the following formulas: * 80.0*(x+1.50)/(x+21.25) Pre-Mastery * 85.6*(x-32.9)/(x-19.0) Mastery Without mastery you can not be lower than 80% reduction: so 900s would be 180s and 1200s would be 240s as lowest possible. With mastery it is 900s * 0.144 = 129.6s and 1200s * 0.144 = 172.8s as lowest possible.
essjayehm 58 Posted November 12, 2010 Also, at best, how long would the Demon last. I am looking to make this beast fight all [4] Guardians. Sit back and enjoy the show! I'm pretty sure he stays until killed, or you port away. I took this gift with a veiled SW. The best he ever did was kill the first, and get one of the next 2 half-dead before the Guardians killed him. Sometimes, though, they ignore each other and that was VERY boring. Unveiling brought them all together again, as happy as 2 (or 3) siamese fighting fish in the same bowl Maybe you can get 2 demons on-screen at one time? Might be hard with an Inquisitor. If you summoned one near a Temple... prayed a couple of times while it squishes some random mobs... it's feasable. Then they could battle each other! Maybe.
Dragon Brother 620 Posted November 12, 2010 Also, at best, how long would the Demon last. I am looking to make this beast fight all [4] Guardians. Sit back and enjoy the show! I'm pretty sure he stays until killed, or you port away. I took this gift with a veiled SW. The best he ever did was kill the first, and get one of the next 2 half-dead before the Guardians killed him. Sometimes, though, they ignore each other and that was VERY boring. Unveiling brought them all together again, as happy as 2 (or 3) siamese fighting fish in the same bowl Maybe you can get 2 demons on-screen at one time? Might be hard with an Inquisitor. If you summoned one near a Temple... prayed a couple of times while it squishes some random mobs... it's feasable. Then they could battle each other! Maybe. One of the loading screen hint things says there can only be one of them at a time so Id say you wont be able to get two of them.
Etherian 76 Author Posted November 13, 2010 http://www.sacredwiki.org/index.php5/Sacre...Divine_Devotion The Regeneration time bonus at a given skill level x is given fairly precisely by the following formulas: * 80.0*(x+1.50)/(x+21.25) Pre-Mastery * 85.6*(x-32.9)/(x-19.0) Mastery Without mastery you can not be lower than 80% reduction: so 900s would be 180s and 1200s would be 240s as lowest possible. With mastery it is 900s * 0.144 = 129.6s and 1200s * 0.144 = 172.8s as lowest possible. Im assuming to lower the 172.8s. We would need as many +Divine Devotion/+allskill? Also, what about the maximum level of relics. Say for example: 3x relics @ +10 Divine Devotion each. Would = another +30 ontop of all the extra +all skill. Would this combination reduce the cooldown further? Or is it capped at 172.8s regardless of how high the skill level? I remain,
chattius 2,696 Posted November 13, 2010 Capped. X in the formula is the skill level and for skill level close to to infinity it approaches but never reaches 172.8s. Praying at altars might help.
Etherian 76 Author Posted November 14, 2010 Capped. X in the formula is the skill level and for skill level close to to infinity it approaches but never reaches 172.8s. Praying at altars might help. Ok chattius. If it never truely reaches 172.8s. I can understand, as the godspell is supposed to be the most powerful spell ingame. About what I said ealier with +DD/+all skill. Would this perhaps raise the maximum level of the Sakkara Demons Health? There must be a reason for the Relics? Basically, even if DD caps at higher levels. Pumping the skill even higher could/would raise overall hitpoint pool? I remain,
essjayehm 58 Posted November 25, 2010 About what I said ealier with +DD/+all skill. Would this perhaps raise the maximum level of the Sakkara Demons Health? There must be a reason for the Relics? Basically, even if DD caps at higher levels. Pumping the skill even higher could/would raise overall hitpoint pool? I remain, You're on the right track, Etherian... Although I think maybe the level of the demon (not just HP) is affected by the DD level. For Testa and Lumen, it's the damage that gets bumped. Kyberle (?) the "immune" godspell, has HP regen as an effect, raised by DD. Forens I didnt' test, but maybe the duration... IIRC the reflect numbers were very high WITHOUT Divine Devotion. In the cases I tested, DD not only shortens the cooldown, but also enhances the effects of the godspell.
Etherian 76 Author Posted November 25, 2010 About what I said ealier with +DD/+all skill. Would this perhaps raise the maximum level of the Sakkara Demons Health? There must be a reason for the Relics? Basically, even if DD caps at higher levels. Pumping the skill even higher could/would raise overall hitpoint pool? I remain, You're on the right track, Etherian... Although I think maybe the level of the demon (not just HP) is affected by the DD level. For Testa and Lumen, it's the damage that gets bumped. Kyberle (?) the "immune" godspell, has HP regen as an effect, raised by DD. Forens I didnt' test, but maybe the duration... IIRC the reflect numbers were very high WITHOUT Divine Devotion. In the cases I tested, DD not only shortens the cooldown, but also enhances the effects of the godspell. Thanks essjayehm. Now all I have to do is wait for the internet to go down again. Then Ill start putting time into this build. I remain,
claudius 104 Posted November 30, 2010 I'm working on this Eth. I need to play a few inquisitors in ice and blood and experiment with Ker. I think You'd need mortifying Pillory (for Ker) and a %LL pole or two hand sword for boss too. Maybe later on we can run dueling Ker Inquisitors though only 1 Ker can be on server. I think Ker would count for Reverse Polarity gold mod. :: wheels turning....evil hehe ::