Munera 1 Posted January 29, 2011 Share Posted January 29, 2011 It seems that everybody is making propositions for the CM-patch... I'll do the same My idea is quite simple: A physical damage focused 2h sword for SW (legendary). As we all know, physical damage has been a bit scorned in Sacred 2. A wide majority of enemies have insane physical resistances and thanks to damage conversors everything has changed. Damnit in S1 all weapons were mainly physical! ^^ Furthermore, I've been curious from the very beginning about the famous sword a SW is wielding in some pics. http://www.sacred2.com/index.php?id=110&L=0&setStyle=boese It looks like a really heavy weapon, and suits the brutal physical damage, a raw piece of metal so at least we have an idea of its appearance and it won't be that difficult to create, since it doesn't have to be made up. In my opinion, this sword has to be "overpowered" so that it can compete against "normal" weapons, but picking out modifiers that would only benefit the physical damage type. I was thinking about a very high damage base, as it will be for SW only (like Executioner's Axe or Tervon's Might) 4 modifiers and 1 or 2 gold sockets: Chance for Double Hit +X% / Chance to hit additional opponents +X% (Sword Mastery)Damage: Physical +X% Opponent's armor: Physical -X%(Sword Mastery) Chance to inflict serious open wounds +X%(Sword Mastery) Any suggestions? Link to comment
Silver_fox 398 Posted January 29, 2011 Share Posted January 29, 2011 Did you ask czevak about the model for this sword? Is it really already in game? As for the bonuslist, it looks OK to me. Just a sword with no boni except for the damage itself, but a good one. It seems to match SW's tendence to just fight with the weapon in close combat, maybe even without using CAs. It doesn't seem overpowered, though in may become so if the values would be high. High damage base may let it compete with Dual Wielding, but it can't be extremely high. And maybe 2 gold sockets would be too much for it. Maybe it'd be better to use 1 gold or 1 gold + 1 silver. Link to comment
Munera 1 Posted January 29, 2011 Author Share Posted January 29, 2011 I didnt mean that it was already in the game. It's like Buffy's Scythe. U only have to create it, but not imagine it as there are pics of it. About the mods, the 3 last ones have to be a must, but I'm not sure about the first one. Perhaps Chance for critical hits +X% (Sword Mastery) may be better. I think it doesnt matter if the bonuses are a bit high (mods at least) because they are modified by sword lore (by the mastery actually), so they're not a static value and will fluctuate depending on your skill level. So having high-value mods is balanced with the loss in skill points Link to comment
czevak 57 Posted January 30, 2011 Share Posted January 30, 2011 I didnt mean that it was already in the game. It's like Buffy's Scythe. U only have to create it, but not imagine it as there are pics of it. About the mods, the 3 last ones have to be a must, but I'm not sure about the first one. Perhaps Chance for critical hits +X% (Sword Mastery) may be better. I think it doesnt matter if the bonuses are a bit high (mods at least) because they are modified by sword lore (by the mastery actually), so they're not a static value and will fluctuate depending on your skill level. So having high-value mods is balanced with the loss in skill points The sword is definitely doable. No problem there. Just get all the specs together and file a "Feature Request" over at the Bugtracker. Link to comment
Furian67 15 Posted January 30, 2011 Share Posted January 30, 2011 Great idea Munera, my Lt.Finn would love to wield this sword. Link to comment
Munera 1 Posted February 1, 2011 Author Share Posted February 1, 2011 Ok, now we only have to made up a name. I was thinking that the most suitable name for a legendary has to be short, shocking and direct. "Redeemer" really drew my attention. Do you have any other suggestions? Link to comment
Dragon Brother 619 Posted February 1, 2011 Share Posted February 1, 2011 lol...that is a badass weapon. Redeemer works for me Link to comment
wolfie2kX 528 Posted February 1, 2011 Share Posted February 1, 2011 Eh.. Redeemer works - maybe if you're playing the light campaign... but if you're not - it seems to be contrary to your ideals as a shadow character. You don't want redemption - you want POWER! - and lots of it. Ok.. You want a name - it's going to be kind of silly - but it fits. "Hack 'N' Slash". Link to comment
Silver_fox 398 Posted February 2, 2011 Share Posted February 2, 2011 Redeemer... a lot of gamers could remember this powerful...thing! One of the most powerful weapons in various versions of Unreal. Not a bad reference. So I could say that the name works. While its name may seem more suitable for the Light character, I see no problem with the Shadow one wielding it. After all, I had a Light chara running around with Ker's Scepter. Link to comment
Munera 1 Posted February 2, 2011 Author Share Posted February 2, 2011 Thank you for your comments! I was thinking about it too, and this is why I love this game. It may seem a sword for the good guys but you can also "redeem" people in a dreadful way killing them. If my theology is correct, the pay for sins is death, so basically you're helping people to redeem themselves... with their own destruction. Is that evil enough for you? Remember this weapon has 2 edges, and you can look at either the friendly one or the not so friendly another one. ^^ Link to comment
Silver_fox 398 Posted June 24, 2011 Share Posted June 24, 2011 It's great to see good suggestions being implemented in game. Though after almost two months after the patch release nobody published this sword's final stats and looks. Now this powerful weapon can be found on the wiki: The Redeemer. Behold... and beware of the one who wields it! @Munera: first I wanted to leave this wiki page to you, since this sword is your suggestion. But since you didn't report finding it I went ahead. Hope you don't mind. Link to comment
Spunky 16 Posted June 25, 2011 Share Posted June 25, 2011 Very nice sword indeed! Great suggestion, Munera! Link to comment
Munera 1 Posted June 25, 2011 Author Share Posted June 25, 2011 hahah don't worry silver_fox. Actually, I think I owe you an apologize. I had to uninstall Sacred 2 a few months ago (you have to do sacrifices if you have a 70 Gb hard drive lol), and sometimes I think I'm a quitter. Seeing that incredible picture of yours I've remind of the good times playing builds in Sacred 2 and know I want to come back. It will take quite a lot to install the game again though lol. So if you need help with some pages or items please tell me By the way, what can I do to have the cm-patch in 2 languages? Oh and thanks a lot for the compliments, but it's nothing compared to what developers have done to implement such a wonder^^ Link to comment
Stormwing 40 Posted June 25, 2011 Share Posted June 25, 2011 That really turned out to be one heckuva blade. So, is there a quiest involved or is it, as always, grinding time? Link to comment
ololcat 3 Posted August 22, 2011 Share Posted August 22, 2011 Not exactly a weapon proposition, but still. Is it possible to add "stun chance" and/or "dispel magic chance" (that would remove buffs from opponent - just like mod on Dryad's black curse) bonus to weapons? Link to comment
czevak 57 Posted August 22, 2011 Share Posted August 22, 2011 Not exactly a weapon proposition, but still. Is it possible to add "stun chance" and/or "dispel magic chance" (that would remove buffs from opponent - just like mod on Dryad's black curse) bonus to weapons? That might be possible. What kind of weapons should be able to do it? Link to comment
Dragon Brother 619 Posted August 22, 2011 Share Posted August 22, 2011 Not exactly a weapon proposition, but still. Is it possible to add "stun chance" and/or "dispel magic chance" (that would remove buffs from opponent - just like mod on Dryad's black curse) bonus to weapons? That might be possible. What kind of weapons should be able to do it? Energy weapons? Link to comment
ololcat 3 Posted August 22, 2011 Share Posted August 22, 2011 As for stun bonus, I think it should randomly spawn on heavy two-handed weapons: swords and hafted. But set bonus and/or bonus on unique/legendary gear also would be nice. And can "chance to hit multiple targets" (I don't remember exactly, this mod rarely spawns on polearms) be made more common (or added as some set bonus for example)? Link to comment
Legend Aadil 4 Posted August 22, 2011 Share Posted August 22, 2011 It's already in the game . I look forward to owning it if I get my hands on it! First I need to start the untouched Shadow Warrior though! Link to comment
czevak 57 Posted August 23, 2011 Share Posted August 23, 2011 (edited) Okay chance to stun is in the game as hafted lore and mastery dependant bonus on hafted weaponry. The ability to closedown buffs is not in as item modifier. I will have to try if it is possible to create one. EDIT: Sorry, this is not possible. Chance to hit multiple targets is only a distance lore and polearm lore dependant bonus. Will see about that, but such a powerful bonus should not be that common. Edited August 23, 2011 by czevak Link to comment
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