Gumby 3 Share Posted February 24, 2011 There used to be a step by step desciption on how to do this for each of the characters but for some reason that post has been lost in time, so I am asking if anyone has a copy of the method that was posted or knows how it's done to please post it for me (and others). Thanks Link to comment
Malachor 11 Share Posted February 25, 2011 Open scripts\shared\creatureinfo.txt search for: (don't include the names of the classes) type = 1, (seraphim) type = 2, (dryad) type = 3, (shadowwarrior) type = 4, (inquisitor) type = 5, (highelf) type = 6, (templeguardian) type = 7, (dragonmage) And change their runSpeed. I'm currently using 400 for all of them. You could also change their walkSpeed if you wanted, but I didn't, since they don't walk that much. I hope this helps. Link to comment
Gumby 3 Author Share Posted February 25, 2011 (edited) Open scripts\shared\creatureinfo.txt search for: (don't include the names of the classes) type = 1, (seraphim) type = 2, (dryad) type = 3, (shadowwarrior) type = 4, (inquisitor) type = 5, (highelf) type = 6, (templeguardian) type = 7, (dragonmage) And change their runSpeed. I'm currently using 400 for all of them. You could also change their walkSpeed if you wanted, but I didn't, since they don't walk that much. I hope this helps. Thanks for the help. I couldn't find any of them if I didn't include all the space between the type and the = #, had to be exactally as it shows the first one in the text file (type {9 empty spaces here} = 1,) after that it was easy to do. I'll see how it goes in the game when I get into it in a minute. The last time I say a posting on how to get this done you have to find the Hero creature number then open a different text file match that number and get another number from that then finaly go to the creature file (I think) it was a 4 or 5 step process. Where as yours seems much easier. Edited February 25, 2011 by Gumby 1 Link to comment
Malachor 11 Share Posted February 26, 2011 You're welcome. I hadn't noticed that the forum removed most of the spaces between type and =, because I had copied it straight from the file, so it should have included them. The earlier one was done in a longer way, mainly so people could work out how to get the type value in case something changed/was added, like the dragonmage. Obviously, that's not going to happen again now, so I did it the quicker way. 1 Link to comment
lujate 578 Share Posted February 26, 2011 You're welcome. I hadn't noticed that the forum removed most of the spaces between type and =, because I had copied it straight from the file, so it should have included them. The earlier one was done in a longer way, mainly so people could work out how to get the type value in case something changed/was added, like the dragonmage. Obviously, that's not going to happen again now, so I did it the quicker way. You might try using code tags. That should preserve your spacing. Link to comment
Gumby 3 Author Share Posted February 28, 2011 This method was simple and worked fantastic! Only problem now is that it seems to outrun the game in that it sometimes studders or freezes for a split second in order to display the land, buildings, people...etc. But that I can live with Link to comment
SLD 523 Share Posted October 27 If anyone wants to try this, be aware that there is a movement speed cap of 300 Source Necroed this thread because it is linked on the wiki Sacred 2:Modding page and contained wrong/incomplete information. Link to comment