Llama8 8 Posted April 12, 2011 Share Posted April 12, 2011 Does anyone know if it's possible to change a Combat Arts animation? For exmaple, Archimedes Beam has a duration of 3 seconds (per Spells.txt), but what determins the duration of the CA in this case is the animation, which is fixed at 3 seconds. So even if you reduce the duration in Spells.txt, your TG will stand around with his arm out for the full 3 seconds. Link to comment
dimitrius154 612 Posted April 13, 2011 Share Posted April 13, 2011 (edited) possible to change a Combat Arts animation? Yes, animations can be replaced. Each spell instance in spells.txt has a series of "AnimType" strings. Those are responsible for animation used to cast the spell (while on foot(AnimType), from atop a special mount(AnimTypeSpecial), from atop a mount(AnimTypeRide)). Appropriate animation timing parameters can be found in animation.txt. Edited April 13, 2011 by dimitrius154 Link to comment
Llama8 8 Posted April 15, 2011 Author Share Posted April 15, 2011 Appropriate animation timing parameters can be found in animation.txt. That's what I wanted to know, thanks. I don't suppose someone could upload a copy of that file so I can have a poke over lunch (I'm at work). Link to comment
Llama8 8 Posted April 16, 2011 Author Share Posted April 16, 2011 Perfect, thanks for that, it seems I was looking for the CA name when I should have been looking for it's animation type ("ANIM_TYPE_SM09" for Archimedes Beam). Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now