Moonpaw 12 Posted July 18, 2011 Posted July 18, 2011 File Name: Moony's challenge Mod File Submitter: Moonpaw File Submitted: 18 Jul 2011 File Updated: 24 Dec 2011 File Category: Ice & Blood Patches and Mods This is a mod that should add a lot more difficulty to the game by letting the player face hordes of super aggressive monsters. It'll be like fighting stoned pro-athlets on dope in a 100 meter dash with only 1 leg. ((Pretty tough)) It also adds many random boss encounters to all over ancaria (once this mod is complete) and they do respawn. Newest update is CM patch 130 compatible/dependant Click here to download this file
gogoblender 3,578 Posted July 18, 2011 Posted July 18, 2011 And finally, it's here, in color and from Moony! gogo
Stormwing 40 Posted July 19, 2011 Posted July 19, 2011 Will deffo take a look, once I get my comp back up. Just made some hardware updates. --> Windows and games reinstalled. But it's really worth it.
Dragon Brother 620 Posted July 27, 2011 Posted July 27, 2011 A query...I think you said in another post that this should work with the cm patch. Does that mean that you installed the cm patch and then edited the files you've uploaded. If so, this mod should probably be marked cm-patch only since it would edit files that are also edited by the cm-patch giving users an install that has some cm details and some that isn't.
Ginnosaji 3 Posted August 1, 2011 Posted August 1, 2011 bug? the minimum mob level in every zone has been raised! I tought it was only for the beginning (ennemies level 11) like you said but in Gold with a 0.00% SB and a level 41 char, undead legionnaires near clearview are level 61...
Legend Aadil 4 Posted August 22, 2011 Posted August 22, 2011 Does this work lol It's not even there strangely
Dragon Brother 620 Posted August 22, 2011 Posted August 22, 2011 Here you go Aadil, I moved you post into the correct thread for moony's mod.
Moonpaw 12 Posted December 7, 2011 Author Posted December 7, 2011 After a very long break from modding (had to finish my exams and now I work as software developer apprentice) I started modding again and right now im working on a tool to edit the spawn.txt file with a GUI programm so itll speed up my work and ill soon release new versions with changes and more boss spawns. Stay tuned and up to date :3
gogoblender 3,578 Posted December 8, 2011 Posted December 8, 2011 Moonpaw! After releasing one of the most talked about mods for this game, it's great to see you're still coming up with new ideas. Great having you back here on the boards on Sacred 2~! gpgp
Moonpaw 12 Posted December 8, 2011 Author Posted December 8, 2011 Thanks! its good to be back^^ Could you ask Schot if he got my PM? im waiting impatiently for a response^^ I asked if I could use their ancaria map with the google api for my editor. Since region coordinates are saved in the spawn.txt it should be possible, with some modifications, to view the different spawn regions on the world map with just a mouse click
Wardust 20 Posted December 9, 2012 Posted December 9, 2012 I have a problem with the werewolfs boss, I can't hurt they, when I do some damage, they regenerates it in one second... is this normal?
Legosp 14 Posted December 1, 2014 Posted December 1, 2014 (edited) Moony are you crazy? I still dying. I never leave orc region, full of Ogre champions they give mel 14-18k dmgdespite the fact that I have 8000 hp per hit Instant kil from this sh...t https://www.youtube.com/watch?v=66UYZIkMIS4&feature=youtu.be Edited December 3, 2014 by Legosp
deusmurr 35 Posted February 2, 2019 Posted February 2, 2019 Four years is a hell of a necro, but did I miss some basic instructions somewhere? It seems obvious to me the .Pak folder overwrites stuff in the .pak folder, the scripts go in the scripts folder, and then... nothing really changed except balance.txt. I got a huge boost to attack speed cap which just makes the game easier (seraphim can get almost 150% extra speed no problem, Swords and Alacrity), the exact opposite of what I was hoping for. Others here seem to have gotten it working, so I figured I missed something. I'm still in Clearview with almost 200 quests done in Niobium at level 109 and I'm tired of two shotting the whole game with autoattacks (with the Nexus' Survival Mod installed too)... I desperately need a difficulty mod that works that is more involved than just turning up a few numbers to extremes, was hoping this would be it.
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