Jump to content

LightSaber hum - driving you nuts?! My solution :)


Recommended Posts

The hum was the most annoying thing about the Lightsaber!

And since I have an audio editing background, I did something about it :)

I edited the sound file to be 24db lower in volume, so it is pretty much unnoticeable now above the ambient sounds.

But the good Lightsaber swing and hit sounds are still active

 

Download here, and unpack into your Sacred 2 Pak folder in the install directory

http://www.mediafire.com/download/bbtaonjg7u7avy1/CCJ_Sacred2_QuietLightSaber.zip

or from the download sections here

http://darkmatters.org/forums/index.php?/files/file/327-lightsaber-made-quiet/

 

I'm also not that happy with the energy weapon sound, so I think I will find a replacement sound from Star Wars maybe :starwars:

 

KqtndBM.jpg8ZMXgzD.jpg

Edited by CoolColJ
Link to comment

Thanks

 

I experimented with changing the sounds on the energy weapons/TG arm gun and certainly gives a different feel. I've never been really happy with the originals - too cheesey and annoying

A sound I created by accident in my audio editor, mixes a WW2 cannon sound from a mod I did for Combat Mission years back and a short burst of another gun sound, seems to work well for the 2 handed energy weapons and TG gun - gives the impression of more power :)

 

Just for laughs I snipped one of the light saber swing sounds and tried it on the energy staff and it seems to fit!

 

Just a note, to make the sounds play in Sacred 2, you have to save them in OGG format, and using the VBR option.

16 bit mono, 44 or 48khz

Edited by CoolColJ
  • Like! 1
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...
Please Sign In or Sign Up