Jump to content

Dialogue Template on SacredWiki - A new toy to play with!


Recommended Posts

I've been noticing all the work going into this over the last several weeks. This was a good idea, and well executed. Very impressive. I especially love the way that this allows for links within the dialogue text.

 

My notes:

About resemblance to the original dialogue windows, there are two things that don't match up: the portraits and the character name font.

 

Did you ever have any leads on how to make the portraits look proper 3D rather than just the flat texture? The portraits look very murky and splotchy as they are.

 

Can the character names be made to have the original font from the game? The one that's currently used for page titles on the Wiki.

  • Like! 1
Link to comment

Excellent feedback! Thanx. :)

 

Cheers SX255. For the portrait background colour I really had a hard time choosing. I didn't like the original colour so I've been experimenting with it a bit. I agree that bright blue didn't work very well. Nothing seems to work, ugh. I put it back to the original until I come up with something better.

 

Portraits and font. Both are tough ones! I haven't figured out how to render the portraits properly yet. I could see it was going to take a while so I decided to go ahead with the flat looking portraits until I could figure out how to render them. Then I'll replace the existing flat ones in use. As for fonts it's a strange problem. It seems as though the character names use a combination of two fonts. From what I can tell the character names use one font for the first letter of each word and the rest is another font. So I went with the most legible of the two... Actually... I'm not sure why but I'm testing it now and it seems I didn't explore a third possible font. I thought I had but, well... I've changed the font to the third choice. Looks pretty close to me now. Good call Flix!

 

I'm glad you see the value Ysne. I think it's fair to say that most people don't have a knowledge of graphics editing. Yet when it comes to a wiki based on a game, it's pretty hard not to use tons of graphics since the game itself is pretty much 99% graphics. Which we love of course! Hopefully this template will provide a convenient bridge for those who want to present their wiki work in a graphical manner without needing to open a graphics editing program on their computer. :)

 

Now... If I could just figure out how to render those portraits! Oh and there's one other problem I need to figure out. For whatever reason, the dialogue template doesn't display line breaks as expected. I think this is something that the Mediawiki software itself has a problem with. Another tough one to figure out. All in all I'm pretty happy with the outcome. :D

 

Suggestions are of course always welcome and appreciated!

Link to comment
This looks great Schot, nice and sharp.


a couple remarks:

- leave some space between the portait and the actual dialog

- make the dialog have same indentation even below the portrait (as in the actual game dialog)


(Now I understand what you wanted those portraits for, its great)



regards




Press Alt+F4 for secret weapon.

  • Like! 1
Link to comment

Hey Schot I was looking at the template page and I saw another portrait category that needs to be added: the player characters' portraits. For when the character has dialogue.

  • Like! 1
Link to comment

This is definitely one of the most amibitious undertakings for the Wiki

Schot was working on writing the code for ever with making the tweaks work, and he's still constantly improving it.

Yes, my hands feel like crap with all the typing :4rofl: but ultimately, getting all the dialogue alive out of the pix and into real data makes the Wiki deliciously searchable and just that much more reference.

Diid I say how sore my hands are from all the typing?

*hint at anyone who wants to add diablogue boxes :whip:*

Thank you SChot for my daily pain

*weak yay* :explosion:

 

:D

gogo

Link to comment

Wow, I always wanted us to have something like this on the wiki :) It adds a very uniform look and organization.

 

Some notes:

  • Need a field for the filename of the original image file that is being replaced by the template (for archival purposes)
  • I disagree about the font discussion above, I would recommend any basic readable font like Arial, fancy fonts just don't usually suit wikis
  • Add temporary categories to the dialogue and quest templates - that way the wiki software will automatically sort them so we can quickly see which pages are done and which still need work. The categories can be removed once all images are converted.
  • Add OK/Accept/Decline parameter (defaulting to Ok?)
Edited by Antitrust
  • Like! 1
Link to comment

 

Wow, I always wanted us to have something like this on the wiki :) It adds a very uniform look and organization.

 

Some notes:

  • Need a field for the filename of the original image file that is being replaced by the template (for archival purposes)
  • I disagree about the font discussion above, I would recommend any basic readable font like Arial, fancy fonts just don't usually suit wikis
  • Add temporary categories to the dialogue and quest templates - that way the wiki software will automatically sort them so we can quickly see which pages are done and which still need work. The categories can be removed once all images are converted.
  • Add OK/Accept/Decline parameter (defaulting to Ok?)

Great feedback trust!

And always great seeing you here on these boards :thumbsup:

Re the accept ok, probably Schot can work that into the template, he's on Vac though now, but will back in a week :gogo:

And the font... well, that font gives me headaches. Yes, I agree that regarding a Wiki, it's all about info and it's efficient dispersal. However, I think that right now we're the only wiki in the world that has something like this set up, and because of Schot's (breakthrough? :D) coding, even that of Wikia :bounce:

It's a cool nod of respect to the game I guess to use the font, and as a skills thing, it's great...but I see also the side of having information be in as plain and clear a read as possible, so this is going to be a tough toss up.

As a way to "copy" "verbatim" so to speak, us using the game font is incredible.

Does a Wiki have to go this far, and does it take us away from the path of quickest content to the readers?

:)

 

gogo

Link to comment

heh, here's a custom darkmatters smiley that one of our own members made for himself on this site... this would fit our needs perfectly, we'll need someone to pull off it's head though:

 

:ike:

 

gogo

  • Like! 1
Link to comment
  • 1 month later...

This looks very good SX255. I'm very happy to see some Sacred Underworld stuff going up on the Wiki. It's almost enough to make want to switch over and start helping you. Almost lol. Great job.

  • Like! 1
Link to comment
  • 4 weeks later...

Greetings to all SacredWiki members, old familiar faces and newcomers alike!

 

After a long time of absence I dropped by to look up a few facts on the wiki. I should have known better! I noticed all amazing new things that were added since my last visit - a lot of hard work done exceptionally well by Knuckles, new original ideas by Flix and valuable contributions by all the others - and of course I felt a certain editing itch. Now I don't think I would be able to stop myself from helping you again, maybe not on a daily basis, but who knows...

 

Now, to the point of why I am posting here of all places. Your hard work with dialogs is noticeable and the results are impressive, but now I wonder if you are really going to retype all this tremendous lot of text by hand. The first thing that came to my mind is that there is a way to reduce the recreation of quest dialogs to a matter of copy and paste. With all modders around, it's a bit strange that noone suggested extracting the dialog texts from main global.res file which contains all in-game texts (if somebody had actually suggested it before and this idea was declined, I apologize for bringing it again). Granted, extracting exactly all texts for a specific quest requires some knowledge of how quests are scripted, but it can be done (you can try asking marcuswob about this). Or you can simply decompile the global.res into one big text file and then use find option to locate the dialog you need and copy it (it would require you to type the first couple of words into a search box, but it's better then typing the whole dialog). I know that CM-patch devs did not want such resource files to be entirely public, but there is nothing bad in allowing few wiki members have access to them. I used to have such big file with all in-game texts in it. I'd share it if you think it can speed your work up. At the very least, I think I should handle the dialogs for CM-patch quests as I already have them all extracted or typed.

 

Also, there is one qiuestion I have about using the template - what should be used as a caption for phrases said by a playable character? In actual game you see character's name there, so of course screenshots on the wiki show a variety of names chosen by contributors for their chars. But as a template is a more universal thing, it should be impersonal. So do we link a class name to these dialogs (using 'Seraphim' or 'High Elf' instead of character's actual name), or is there other idea?

 

The last point to mention is that the template really does need some ability to add buttons. Maybe optional, as most of the dialogs are of standart Accept/Decline/OK variety, but it is needed, for I recall a few quests with customized button captions (Wolfie's 'Ancient Secrets' is the first to come to my mind) and a few more that can not be declined (they use OK template instead of Accept/Decline).

 

P.S. It seems that with all changes the wiki went through, my login had expired. Can you please restore it (if you don't mind me hanging around, of course).

Edited by Silver_fox
  • Like! 1
Link to comment

Greetings to all SacredWiki members, old familiar faces and newcomers alike!

 

Hello! Good to see a past Wiki contributor appear again. I am comparatively new but I've been putting in massive hours on the Wiki since last July. My goal is to basically just do everything I can.

 

 

==Amazing idea that would save hours of typing==

 

This should have been obvious to me. Even as I'm wading through quest text in global.res to add in new set names, and seeing Gogo's posts all through November-December that said "managed to type up a few more quests, ow my hands hurt"...it never even occurred to me that there could be a time/wrist-saving method, even though it was staring me in the face.

Link to comment

Good seeing you back Silver!! :hugs:

And, course, two of the biggest contributors have met up! Silver, I think Schot knew some about the files, but we weren't sure who in the community had those kinds of resources. Yeah my hands were hurting, and I think a fair number of them got done, we'll see a return to it one day.

I'm also not sure if you know, but SacredWiki and DarkMatters were hacked a while back, and all the sites were down, with the dbases out of order. A few months went by, and finally Schot was able to repair sites, and we were able to get them in somewhat working order again. DarkMatters and SacredWiki are not connected anymore, and we spent a bit of time going through the dbase for a reason to the corruption of the logins, and this will require more investigation :(

We'll try to find a way to see about this, we're still not sure sometimes how much damage was done done by the hackers

If you're getting that itch to work on the Wiki again, perhaps a new registration on the Wiki for now with a password I can set up can help in the meantime?

:)

 

gogo

  • Like! 1
Link to comment

Good seeing you back Silver! :hugs:

 

If you're getting that itch to work on the Wiki again, perhaps a new registration on the Wiki for now with a password I can set up can help in the meantime?

:)

 

gogo

Yeee haw, it worked!

This is the last time I take this topic off course (Sorry Schot! :D) Silver , holy molee welcome back to the boards, and the Wiki..

You are home!

:dance:

 

gogo

Link to comment

Thank you, gogo (both for restoration of my editing superpowers and for the warm welcome)!

 

Now I'll bring the topic back... well, to the topic. I decided to go through the quest pages I did before to apply this new template (and rid the wiki of some heavy PNG dialogues), and already ran into a small issue. The template leaves no opportunity to change the NPC name (it automatically assumes that the name in game matches the title of respective wiki page) which is a bit troublesome in case of side quest NPCs with generic names like Kobold or Soldier (and there are a whole lot of such guys). They all have their own NPC pages titled with location suffix (for example, right now I'm working with this one: Kobold Chieftain - Happy Cow Farm). So what should be put as the dialog caption? Writing it the way it is in game would result in either red or misleading link (with the example above it would link you to the random enemy). Writing it the way it is in the database is even worse... So can you please add the opportunity to use aliases for these NPC links, or suggest some workaround.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...
Please Sign In or Sign Up