Flix 5,164 Popular Post Share Posted January 16, 2014 (edited) Mod is complete and released! Community Items Mod v1.2 Download Thread.After releasing my Dragon Mage Sets Mod, I started thinkng about what direction I would take the mod next. At first this thread was only about modding in new uniques and legendary items (weapons or armor). However, now after receiving so many great suggestions, ideas, and contributions from talented modders, the mod has now become the "Community Items Mod". Suggestions and new ideas are always welcome.Because this thread has become very long and the number of items very large, this post will serve as an overview and a Table of Contents for all the new content added in the CM Items Mod. The links below will take you the spots in this thread and other threads where I posted pics and described in detail the stats and lore of the items.New Weapons in Version 1.2Update#1: 2 new axes from Torchlight 2! Update #2: New Fire Weapons, including an unlocked Carnach staff, an NPC torch, and an imported torch design from Torchlight 2! Update #3: New sword weapons, including a T-Energy sword, a Conan the Barbarian sword, and a mini-set with a demon sword, amulet and unique smoke shield! Swordstaff lightsabers also updated with new colors and Maul's Swordstaff gets a unique model! Update #4: 4 new polearms, including spears and tridents inspired by Titan Quest and Dark Souls! Updates 5 & 6: 2 new magic staves, 3 new fist weapons, Dryad boots, and unlocked NPC weapons and shields! -----------------------------------------------------------New Weapons in Version 1.1Update#1: 6 brand new Swords, 4 of which are inspired by Sacred 1 designs. Two new shields and a new Luger pistol! Update#2: Two new weapon/shield sets, plus unlocked Undead and Orc weapons! Update #3: A trio of items designed from the Devil May Cry games! ---------------------------------------------------------Weapons in v. 1.0Sacred 1 ItemsWeapons and shields imported or recreated from Sacred 1 to Sacred 2! Shields 9 new unique and legendary shields, and also 11 new random shields, almost all unlocked and brand-new designs, and many including a new feature - damage bonuses! Swords14 new unique swords, including fist weapons, unlocked Ogre swords, new lightsabers, and a whole new weapon class: the Lightsaber Swordstaff! More info about new 1h lightsabers More info about new 2h lightsabers Hafted Weapons9 new axes, clubs, and hammers, including 2 new dual wield sets, 2 unlocked Orc weapons, and more! Polearms6 new unique Polearms of all types, including a unique scythe! Magic Staves9 new 1h and 2h magic staves, including a brand new staff model that appears as both rare and Legendary variants, plus the game's first dual wielding magic staff set! New Dual Wielding Staff Set info Ranged Weapons + New Dryad SetUnique Ranged Weapons of all varieties, shapes and sizes: 3 Bows, 3 Blowpipes, 2 Throwing Stars, a Throwing Dagger and new Throw Potion, not to mention two new big Energy Weapons and an Energy Pistol. Also look for a new jewelry set featuring the game's first unique Shrunken Head! New Armor SetsBy Dimitrius154:Doom Guard Armor - Shadow Warrior Set + Golden variant that appears as random armor. Kha-Beleth's Sovereignty - Dragon Mage Set Children of Asha - High Elf Set + 3 Variants that Appear as Random Armor The Judicator - Inquisitor Set By Pesmontis:Range Array - High Elf Set Lara's Glad Rags - High Elf Set Genesis Siderea - Seraphim Set By tom.morrow:Impressions of Sophia - Seraphim Set By Flix:Disgraced Gods - Inquisitor Set Also appearing in the mod are of course my 3 previously released Dragon Mage Sets:Chaoskampf Auspicious Powers Draco's Garments of Mutation Armor Designs By LazyTomcat:The Wildcat - Dryad Set Frozen Gems - High Elf Set Mage of the Spectrum - High Elf Set + White variant that appears as random armor Misc Armor PiecesNew High Elf armor pieces (by Pesmontis): New Inquisitor Bone Helm and Shoulder Variants (Green, Orange, & Red) (By Dimitrius154)New helmets for the other 5 characters! (By Silver Fox & Pesmontis) New Feathered Seraphim Wings (by Pesmontis) Misc Features of the Mod Grunwald's Protection shield is now tier 13 (proper unique item) and has been added to the appropriate drop lists. Kroll's Law (2h Unlock Sword) added to the appropriate drop lists. Tinwora's Curse no longer requires Armor Lore skill to unlock Casting Speed bonus. All Mutation sets have been added to the appropriate drop lists, so should be found more frequently (chance reduced slightly from 1.0->1.1). Seraphim-specific random shields now have a chance to have sockets. The Fallen Angel mini-set "Ashes of Perdition" for the High Elf will now drop more often (it was previously missing from some of the proper drop lists). Random 1H Lightsabers and 2H Lightsabers can now be found as drops from enemies, in addition to being bought. The High Elf's ponytail hairstyle is now animated. Her hair bounces when she walks and runs (courtesy Pesmontis). Fixes for armor appearance issues with custom skin colors (courtesy Silver Fox). Fix for missing quiver texture for human archers (courtesy Silver Fox). Fixed some minor clipping issues with Dragon Mage and Seraphim gloves. Corrected various minor typos and irregularities with item names. Future Plans and WishlistElite Mounts ProjectTitan Quest Weapons and ShieldsForce Field ShieldsXrystal's Gossamer Wings Set (by Silver Fox)Transparent/Ethereal/Stealth ArmorUnused and NPC Items - This is another thread that may be of interest. It details my exploration through the game files to find new items to unlock for the player. Most of them have been added to the mod in some fashion. Edited July 25, 2014 by Flix 5 Link to comment
chattius 2,622 Popular Post Share Posted January 16, 2014 What I wanted when playing Unarmed: why there is no shield with damage? Would allow to have fun with kungfu characters earlier in game and not needing to reach gold levels for good x-x damage rings. Perhaps having the damage unlocked with shield lore. 2 Link to comment
Yoshio 91 Popular Post Share Posted January 16, 2014 As a great Star Wars fan, what I do miss, but maybe this is just my lack of knowledge, are unique and legendary Lightsabres. I think, I have read that one legendary was implemented with the CM-Patch, but I'm not too sure about that!? But anyway, I would be very happy if there could be more in the game! 2 Link to comment
Dragon Brother 619 Popular Post Share Posted January 16, 2014 As a great Star Wars fan, what I do miss, but maybe this is just my lack of knowledge, are unique and legendary Lightsabres. I think, I have read that one legendary was implemented with the CM-Patch, but I'm not too sure about that!? But anyway, I would be very happy if there could be more in the game! Uniques implemented by the Cm patch and legendaries, including the lightsabers you have mentioned. 2 Link to comment
Flix 5,164 Author Share Posted January 16, 2014 Oh yeah, Lightsabers! There is only one unique (Bringer of Light) and one legendary (Power of NIF). I also forgot energy weapons and pistols, there could be more of these for sure. I wonder if I could make a double lightsaber like Darth Maul had? (total wishful thinking, I'm not a 3D modeler....yet). @Chattius: That's very intriguing about shields....I just realized most games like this have a "shield bash" or "shield charge" attack, but Sacred games do not! I bet I could add damage properties onto a shield, but making a character able to attack with it, would probably take some research on my part...I'll see what I can figure out. Link to comment
chattius 2,622 Popular Post Share Posted January 16, 2014 The hard hit of the shadow warrior already executes something like a shield bash. If you have your right hand free and a shield in the left the game counts it has a fist attack with 2 hits. It is a punch with the right, followed by a bash with the shield in the left. Actually a weaponless SW with a shield is playable much like a Kungfu Dryad. I call these builds Captain America builds. Captain America Build: 2 hits as if having double-wield, but the protection of a shield added. Late game using a mirror shield with 3 sockets and damage 45-45 rings in it is same as wielding 2 weapons with 135 damage, but without wasting a skill for doublewield. The experience I made with it: not having a weapon skill allows using a x% lifeleech weapon at bosses and play with just a shield at mobs. Because of the exploding double hits having 50% death blow makes one hits (actually two hits, but just ONE hard hit ca used). Since the second swing with the shield auto targets when the enemy is dead at first punch the kill speed is quite high. 2 Link to comment
Thorin Oakshield 260 Popular Post Share Posted January 16, 2014 What I would like to see are two more weaponsets aiming at Dual Wielding. Right now we got the "remnant's of Drizt" set, which are swords, but having something similar for both the single handed hammers and the single handed axes would be nice. The axes might be "equipped" with poison damage - think of a rusty, damaged cutting edge of the axe - while the hammers might be "equipped" with either fire or magic damage. Or even both. Add a (damage) ring and a (protective) amulet to both sets and the player got enough choice with the three sets to use whatever he / she needs. An completely unique armour / weapon set for all classes would be nice as well; but I have to think about that a bit more. As soon as I got that worked out, I'll reply here. Thorin 2 Link to comment
SX255 630 Popular Post Share Posted January 16, 2014 A TG Robocop armor set. Both classic silver and new black . Maybe redo one of the plasma pistols into Auto 9 pistol. 3 Link to comment
Pesmontis 168 Share Posted January 16, 2014 (edited) MOAR LOOT! The yell of the year for Ancaria :-) .. a double lightsaber.. That should be possible: as a pole arm. ehm.. I don't want to torpedo anyone's fantasy about new loot, but I think that new stuff is just easier to create if it's an object, not something that might be done with objects. In addition, it would be good to consider the bonusses of an object. Of course it's no problem to have, say, two weapons with the same capabilities, but there wouldn't be much need to create it (unless of course it looks absolutely stunning + everyone agrees on that ;-) Anyway, I'd like to suggest that if you know of a combination of bonusses that would be a niche, then it might be a lot easier to get a weapon or anything else created for it. Also, any drawing or look-alike picture would help. Edited January 25, 2014 by Pesmontis 1 Link to comment
Flix 5,164 Author Share Posted January 17, 2014 Yes, suggestions for item bonuses are welcome too. So far, I know Chattius feels that +Combat Art Range and Chance to Halve Regeneration Time are underused and have the possibility to be very powerful. Link to comment
chattius 2,622 Share Posted January 17, 2014 I would limit the +ca-range items to classes which are weak in it. Overdoing ca-range modifiers may rob fun. The seraphim (CM-patch) for example is already near double ca-range late game. Link to comment
Gilberticus 374 Popular Post Share Posted January 17, 2014 Is it easier to entirely create a new set of armor, or re-texture an existing one? I really like the black leather bodysuit/trench coat combo that movies have given female vampires and vampire hunters, I bet re texturing the Virtues of the Seraphim/Niokaste sets would fit the bill nicely. But my biggest vote, even if it's just a pipe dream, is Sx's suggestion about the RoboCop sets. 2 Link to comment
Gilberticus 374 Share Posted January 17, 2014 I gotta get to work, but I had a few more ideas. 1) Judge armor from the Dredd movie, 2) for shadow warrior=Necromonger armor from the Chronicles of Riddick, and 3) Scorpius's leather suit for the Inquisitor. Here's a decent picture: http://2.bp.blogspot.com/-0kZPjuAp3zk/TravWVnEJkI/AAAAAAAAAfc/Qzl722DB9mg/s1600/scorpius.jpg 1 Link to comment
Pesmontis 168 Share Posted January 17, 2014 Is it easier to entirely create a new set of armor, or re-texture an existing one? Re-texturing is easier. Then comes altering existing meshes (like applying new UV texture coordinates, or adding small meshdetails). Taking even more effort is creating a new mesh from scratch (or from a drawing). Most effort would take to create an entirely new character w. animations & the like. Here's an extremely original one: http://haikai13.deviantart.com/art/GW-2-Medium-quot-Orrian-quot-armor-set-261482678 I found it searching for "armor set" with Google Images (using double quotes). To me it seems that a lot of this stuff is being done with GW2. Nevertheless when considering the general armor set, they're all quite the same to me: a helmet, schoulder guards (almost bound to have spikes), chest plate, leg plates, extremely dull boots.. I would almost suggest Star Wars armor, but that doesn't really fit to the game. .. the black leather bodysuit/trench coat combo.. I like that too, but I don't think that scorpius falls under this category. I think these are more like it: It's very well possible to have this kind of clothing in Sacred 2, even with 'waving-in-da-wind' animations, but that would take a professional animator to create. Much easier would be skin-tight or close-to-da-skin clothing and rigid armor. 1 Link to comment
Gilberticus 374 Share Posted January 18, 2014 You said you would almost suggest Star Wars armor, but it wouldn't fit in the game. How so? We already have light sabers and the Vader mask. There are so many references and Easter eggs from so many books, movies, and games that I think there's a whole cornucopia of designs we could play with. At the same time, I kind of know what you mean. I modded so many different armors and weapons into Skyrim (from Star Wars, Predator, Tera, Spawn, to Terminator, Fallout, Witcher, and a million other games) that it didn't really feel like Skyrim anymore. Maybe that's a danger we'd face; using too many ideas outside of Sacred might destroy the atmosphere of Ancaria. 1 Link to comment
Pesmontis 168 Share Posted January 18, 2014 Yeah, that's how I feel about it, but mine's only one opinion. I think in the original game, the Endijian's Artifacts set is already a depart from Ancaria's atmosphere: if magic & tech. get mixed, then a backing story better be good.. Although this of course makes it possible for everyone to use their favorite weapon type / armor type. Except for burning cattle whips of course. I guess we need to import them from Heroes of Might & Magic ;-) Link to comment
Flix 5,164 Author Share Posted January 18, 2014 Personally I probably won't be making any modern/futuristic items, unless they're already part of the game (Lightstaber, Energy Weapon, Temple Guardian). I don't really like sci-fi and the tech stuff is something I "tolerate" in Sacred 2 as part of it's general silliness and love of Star Wars. Link to comment
SX255 630 Share Posted January 18, 2014 What about hats? NPCs have lots of cool hats. Link to comment
Flix 5,164 Author Share Posted January 18, 2014 (edited) I like that idea. It looks a little steampunk. I like older looking things, I mean it's not like a Tron cap. I'm about to make a leap and try learn how handle the 3D models and meshes of the game. I may be able to steal all kind of stuff from NPC's. Ok, ok, so maybe I am trying to make a Darth Maul mask for the Dragon Mage. Edited January 18, 2014 by Flix 1 Link to comment
Gilberticus 374 Share Posted January 18, 2014 (edited) See, this right here is why I love this forum: I learn so much about other games while discussing Sacred 2. I already had PoE and Grim Dawn before I came here, but I've never heard of Heroes of Might and Magic. I learned about Silverfall the other day by reading an old post of Flix. I think I'm done talking about armor, for the fact that if I were Flix, getting so many requests for new types of armor and weapons would overwhelm me, I'd eventually lose patience, and scrap the idea. So, Flix, rather than give you ideas and wishes for things I'd love to see ingame, I'm kind of more interested in seeing ideas you're kicking around Edited January 18, 2014 by Gilberticus Link to comment
Flix 5,164 Author Share Posted January 18, 2014 (edited) Nothing concrete right now, aside from what I put in the first post. It could be anything. My thinking goes along these lines: there are a ton of models that cry out to be made into a unique or legendary or set piece. They look too great to only show up as some random loot. So I tweak the looks, think about some good lore to give it personality, and add in properties and bonuses that seem appropriate. That was my approach with the Dragon Mage sets. I've also got a two-ring mini-set that's almost finished. The next big thing planned, is an Inquisitor set. I haven't announced it officially yet, but if I can get some of the armor models working right, it's gonna be sick. The theme is fallen gods, those who had some fatal flaw that caused them to be cast down, trod under Ker's pitiless foot. Otherwise, in terms of this thread, I'm thinking individual items not neccessarily tied to a set (though I like the idea of more Dual Wield sets). So aside from designing cool looks, I'm thinking things like, "what kind of shield can I make that would stand out, that would have something of worth to gameplay that other shields don't offer?" Edited January 18, 2014 by Flix 1 Link to comment
Gilberticus 374 Share Posted January 19, 2014 Awesome, I was just playing with some of my one-handed builds today, thinking "Man, it's the same 7 or 8 shields over and over again." I'll tell you what, every time I think "You know, I've squeezed every drop of fun out of Sacred, maybe it's time to move to a different pasture", somebody does something like this to pull me right back in again I'm really excited!! Link to comment
Pesmontis 168 Share Posted January 19, 2014 > ".. What about hats?.." Yeah, that's one of the things on my list: "\models\npc\highelves\equip\t_adventurer-hat.GR2" I'm thinking about an 'Adventurer' outfit for the HE (don't tell anyone). > ".. I learn so much about other games.." You might want to take a look at Spellforce 2 as well. > ".. requests for new types of armor and weapons would overwhelm.." That sure happens. Sometimes I have too many ideas / things to do, and I can't decide where to start. Plus I get side-tracked by new stuff and things that seem impossible.. > ".. somebody does something like this.." Flix is focussed & determined, that's the way to get things done :-) 1 Link to comment
Dragon Brother 619 Popular Post Share Posted January 20, 2014 So I'm sure I mentioned somewhere your efforts were making my fingers itch...and while it's nothing so impressive as to create a whole new set, I did have a go at spruiking up (in my opinion anyway) a pole. Below are the old and new versions: Old: New: The hardest part, which you can't even see in the picture is the new look gem which I gave the swirly beneath the surface effect that is present in the high elf set Celdrahil's Pandemonium and Armaments of the nine hells. That took forever to work out what shaders and so on would work and how to set it up properly in surface.txt and itemtype.txt. Anyway, I just wanted to show off what your work has inspired 3 Link to comment
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