Yoshio 91 Posted June 16, 2014 Share Posted June 16, 2014 As for scythes two names just got to my mind which would make nice names for uniques if you guys would decide on to make more of them. One could be called simply "DEATH" and another one might sound nices as "Reaper of Souls". What do you think about the names? Link to comment
Silver_fox 398 Posted June 16, 2014 Share Posted June 16, 2014 Any chance for unique scythes? I wish flail was an option, but it can't be implemented from what I've read. I currently have one more scythe on my list of the planned items - I thought of naming it "Soul Reaper", so it looks like my thoughts flow in the same direction that Yoshio suggested. However, I already have quite a few items in process and the updates became rare partially because I spread myself too thin between all the things I started. I want to wrap up some of the projects that are closer to completion before working on a new scythe model. That is exactly the trouble with scythes - there were only three models for them in game and their designs didn't leave a lot of room for customization via textures. It just does not sound like a good idea to use the same appearance for a lot of unique items, so making new scythes requires bringing in new models. I haven't found any interesting existing models that can be adapted for Sacred (there are scythe models available, of course, but they are either plain or expensive), and creating a new model takes time, so making a scythe is not a top-priority project, but I keep it in mind. 1 Link to comment
Popular Post Silver_fox 398 Posted July 9, 2014 Popular Post Share Posted July 9, 2014 (edited) The time flies fast, and an entire month managed to pass since the last item update to this thread. However, more items are being made, so now is the time to present some of them to you. This update is about new helmets for most of the characters - gotta have more hats! Stormcrow's Hat There once was a wandering mage whom most people of Ancaria called simply "the Grey Wanderer", though the Elves nicknamed him "Stormcrow". He was seen in many places of the world, and his image became well-recognized and associated with knowledge of runes and magic. His magical powers and wisdom were so famous that the Runemasters in many regions of Ancaria started wearing replicas of his distinctive hat as a symbol of their trade. It is said that the person who finds the actual hat that the wizard wore would be able to acquire a portion of his famous mental powers. For some people "Stormcrow" is a nickname of Gandalf the Grey (along with Mithrandir, Greyhame and Olorin). For others it's the name of their favourite card in Magic: the Gathering. But one thing is for sure - it's magical. Credit for finding this wizard's hat in game files and making it available to the player as a new unique goes to Pesmontis. Shaman's MaskLong time ago this mask belonged to a powerful shaman of a militant Blood Dryad tribe. Local stories have it that the shaman used her headgear as a totem for her Voodoo magic, storing the energy she stole from her victims inside the mask. Whether or not this is true, no one knows, but one thing is certain - this mask witnessed so many violent rituals that even after its owner's demise it radiates dark magical energy. Put it on to open your mind to the darker side of Dyr Lain's magic, but be careful. When I was looking through the Sacred NPC models, I remembered Saraphima's request for Blood Dryad armor. This mask looked easy enough to make, so here it is. The rest of the Shaman's armor does not look all that impressive, but I might look into making Blood Dryad Champion and/or Warrior armors for the player in the future. Valkyrie's ProfileValkyries. Supernatural warrior women who appear on the battlefields, sometimes to assist the warriors, other times to carry the souls of the fallen to the afterlife. Their image is, in a way, similar to that of Ancarian Seraphims, so maybe the people of the Northland designed their traditional winged helmets under inspiration from their encounters with the winged ones. Some time ago, Flix decided to see if Traconian helmets can fit on the playable characters' heads. They did not fit well, seeing as the Traconians are shorter than any of the chars and of smaller girth than most. But Flix's experiments inspired me to make new Viking-themed helmet models, which are based on the ones worn by Traconians. So I have to thank him for the idea behind this helmet and the next one. Helm of the EinherjarIn the Norse mythology, the souls of brave warriors who fell on the battlefield can be carried away by the Valkyries and enter the hall of Valhalla as the Einherjar. There, these once great warriors can rest and feast, and drill their combat moves, so that one day they could fight again in the battle of the Gods. Their myth sounds so close to the story of the Shadow Warrior - a mighty fighter who died in battle but was brought back by magic to fight again - that he looks like a fitting candidate to wear this helmet. The Nemes HeadgearAnd let's not forget about the Temple Guardian, who got a chance to wear a royal headdress of Egyptian Pharaohs. Even though there is no Egypt in Ancaria, TG is still Anubis enough to look good in everything that has Ancient-Egyptian flavour. For the change, this helmet is not aspect-related - its stats would be useful for every TG who uses the Energy Shield, even more so if he also wields lightsabers. I'm still trying to remedy the fact that the mod hadn't yet brought in as many items for TG as for the others. So it was only logical that when I was making helmets for Dry, seraphim and SW, I decided to make one for the cyborg. The visual design was based on the helmets worn by certain enemies in Titan Quest, which is why avid TQ players might find the look somewhat familiar. And there is one more announcement to make: Soon, there is going to be a new release of the item mod, with all new things that accumulated over time. In the next days, I'm going to reveal more items that would be included into v1.2. Edited July 9, 2014 by Silver_fox 2 Link to comment
Yoshio 91 Posted July 10, 2014 Share Posted July 10, 2014 They are just too great! I really love the design but how and when can we get our hands on them!? Link to comment
Silver_fox 398 Posted July 10, 2014 Share Posted July 10, 2014 Thank you, Yoshio, I'm glad you like them. As for release... It's not a sin To say with a grin It'll be released when it's done! Seriously, though, you can expect a new version of the mod to be released in the same fashion as the previous ones and available via Downloads section in about two weeks (give or take a few days depending on how the testing goes). Link to comment
SX255 630 Posted July 10, 2014 Share Posted July 10, 2014 Very nice. Love the Titan Quest Headgear. TG definitely needs more hats! 1 Link to comment
Popular Post Flix 5,162 Posted July 10, 2014 Author Popular Post Share Posted July 10, 2014 Thanks for the great update Silver Fox. Now all characters get a new unique helmet, along with the High Elf and Inquisitor, who got them in the first release. I updated the first post with the latest stuff. New Weapons are announced at the top, new armor sets and unique pieces are listed lower down along with the others. Some other misc changes got documented there as well, like the skin color fixes Silver Fox did. There's more stuff on the way. We'll try to get it all laid out and tested for a release within a couple weeks. We might as well give the Temple Guardian that dusty old leather hat. SX255 I can't remember, did it fit by good luck or did you have to alter anything? 2 Link to comment
Silver_fox 398 Posted July 10, 2014 Share Posted July 10, 2014 (edited) Thanks for the table of contents update, Flix. This hat hovers a bit above TG's head and is slightly off-center (unless 3DMax is playing tricks on me), so how well it looks without editing depends on camera angle. Side View: Though only a simple edit is required to make it fit well, so why not make it. Edited July 10, 2014 by Silver_fox 1 Link to comment
Silver_fox 398 Posted July 10, 2014 Share Posted July 10, 2014 (edited) Speaking of other misc changes and fixes - we can just as well mention a fix for Human Archer armor. Appearance of the NPC guards before and after: And I just caught and fixed another one of them - the Dark Archers of Unholy Crusade (they use a different model than the guards, but it has the same glitch): Edited July 10, 2014 by Silver_fox 1 Link to comment
SX255 630 Posted July 10, 2014 Share Posted July 10, 2014 We might as well give the Temple Guardian that dusty old leather hat. SX255 I can't remember, did it fit by good luck or did you have to alter anything? Luck - its exactly as SilverFox displayed it, but at some angles you can't see it Link to comment
Silver_fox 398 Posted July 11, 2014 Share Posted July 11, 2014 (edited) Here is a little update for all Star Wars fans out there. The double-bladed lightsabers aka saberstaves can now drop in all colors and have all dominant damage types. I haven't made new blueprints for them, so refer to the old description if you forgot what kind of stats this weapon type can have. In the next version of the Item Mod these two-handers would drop the following way: Random Rare Saberstaves (yellow tier 12) - can drop in all four colors. Maul's Swordstaff - of course remains red only. Jedi Mind Trick - can now drop in either red or blue. Light Source - can be found in red, green and purple variants. Edited July 11, 2014 by Silver_fox 1 Link to comment
Yoshio 91 Posted July 14, 2014 Share Posted July 14, 2014 Now that is actually too good! Finally I can try to play a Bastila Shan character in Sacred! Many thanks for that! Link to comment
Popular Post Silver_fox 398 Posted July 20, 2014 Popular Post Share Posted July 20, 2014 (edited) The next version of the mod is going to be released soon enough (its implementation is finished and we are testing it now), so over the course of the next few days I'm going to present you the rest of the items that made their way into this version. Note that these are not all items that were worked on - some projects just were not finished in time so they were not included into the upcoming release, but hopefully would be released later. Today's update is about the swords of all kinds.Guardian's WordThis sword is a relic of the Ancient Wars, the very events that figure in legends and old records. It was a weapon of the Guardians of the Great Machine, those who followed an order to Serve and Protect. Designed for wars in which many foes used technology-enhanced armor and energy shields, this sword has hydraulics-powered blade capable of cutting through the best armor and a special t-energy layer that allows to overload the enemies' shields and often disable them in one hit. The technology which was used to make such weapons was lost in time, but this particular sword remains as powerful as it was ages ago. But the foes in the present Ancaria are not what they used to be... This sword features two new item modifiers that were made specifically for its sake: One of them is "Opponent's armor -%" modifier. The game had a version of it that only applied to Physical armor, rendering the modifier less useful against enemies with elemental resistances, especially for weapons with damage converters forged (what's the point of reducing physical armor if you're not dealing physical damage?) This all channel version allows the weapon's owner to customize its damage to his heart's desire without compromising the modifiers. The other is a special modification of the "Absorption Warding Energy (opponent)" modifier. Such modifier was present in the original game, but due to being rarely needed, rather weak and bugged to boot, it was never considered seriously. This new version seeks to redeem this. Not many foes in Ancaria use energy shields, so this modifier won't come handy very often. However, it recompenses for the low number of uses with its great effectiveness in those situations. This new version is a static modifier: no matter the level, Guardian's Word would always have 99.9% in it. And such great number allows the characters who use this sword to completely remove opponents' energy shields in one (rarely two) successful hit with this weapon. Now not only High Elf's Expulse Magic, but melee fighters too have a chance to disable opponents' shields and cut immediately into the health bar. Also, the opponents' whose shield was destroyed with this sword do not recast it again, allowing the fighter to switch to other weapons if necessary. Father's SwordSome time ago, Gilberticus requested a weapon or weapons inspired by Conan the Barbarian movies. The first request was, of course, for the Atlantean Sword, which still is on my "to do" list, and hopefully would make it into the next version. The current version of the mod would bring in a formidable sword, which was forged by Conan's father at the beginning of the story and which was used to defeat his main enemy at the end. I made it into a two-handed weapon because it was often held with two hands in the movie and because Sacred still does not have many two-handed swords which are worth wielding. The stats were inspired by the scene when Conan uses this sword to avenge for his parents' murder, despite his enemy's attempt to mesmerise him. When the Atlantean Sword would be made, I'll try to make a short quest that would allow players to acquire either of the swords (I think of making a reward depend on player's choice). As of the current version, Father's Sword would drop normally, as all uniques do. I just did not see a point in holding a finished weapon away from the game.Smoke Without Fire SetAt all times people were scared of demons who are lurking in the shadows, but aware that the worst demons are those dwelling inside a soul. This sword-and-shield mini set allows you to excel in the tricky ways of demons - hiding, sneaking, and catching enemies unaware. Just use the excellent cover of your shield to approach the enemies while they are not watching, strike when they least expect it and disappear in smoke when they try to strike back!The idea for this set appeared when Pesmontis made the shield - an unusual item that was based on Demon shield model, but sported a previously unused silver-and-black texture and a unique smokescreen effect. Later I paired it with a sword, which has a modified Demon sword model and silver-and-black texture matching the shield. An amulet with rare model was used to complete a mini-set themed around Demons and stealthy action. So big thanks to Pesmontis for the great idea and inspiring design (and for the awesome shield, of course). Smoking Demon, or more formally, the Smokescreen Demonshield, makes the characters' exact location harder to figure out, greatly increasing their chance to evade the enemies' blows, arrows and spells. The smoke it emits moves a bit with the shield, but does not cover the character's head and feet. The smoke also leaves a trail behind a running character, but quickly returns to its original position when the character stops and stands still. Sneaking Demon is the more aggressive counterpart of the Smoking one. This sword allows you to catch the enemies when they are most vulnerable, dealing increased damage with a great chance. Inner Demon is a small but useful amulet that allows you to prey on the enemies and steal their energies for your own use, as well as to unlock the set bonuses.And at last, a small update for one of the previously released items: In the new version, Maul's Swordstaff, a unique two-handed lightsaber from Item Mod v1.0, is going to get a new unique model. Now this weapon would have not only the general structure and the blade color, but also the hilt design of the swordstaff wielded by Darth Maul in Star Wars movies and comics. This model would only be used for the copies of Maul's Swordstaff that drop in version 1.2 - the earlier copies of this weapon and other red swordstaves would continue to use the old model. Edited July 20, 2014 by Silver_fox 3 Link to comment
Dragon Brother 619 Posted July 20, 2014 Share Posted July 20, 2014 New goodies I like it! Link to comment
Popular Post Silver_fox 398 Posted July 23, 2014 Popular Post Share Posted July 23, 2014 Some time ago there was a mod update about torches. So it stands to reason there should be pitchforks somewhere too. This update would introduce new polearms, most of which are featuring trident-like designs. These poles and javelins were made at Flix's request, because he wanted to see some weapons imported from Titan Quest and expressed a wish to see tridents in Sacred 2. Making TQ designs fit in Sacred 2 quality-wise required some work, but these spears turned out well. Spear of the DryadsThe life of the Dryads is attuned to the Forest. They do their best to keep the natural beauty of their island. The Dryads do not cut trees to build their cities, do not mine resources, do not pollute and do not hunt animals for fun. At the same time, they are known as the most skilled hunters in Ancaria and their rangers and guards always managed to keep Dyr Lain safe. No wonder that the best of the Dryad weapons are made out of living plants, and combine rejuvenating abilities of ever-growing forest with great effectiveness against enemies. The Spear of the Dryads might look like a symbol of nature, with its polished spearhead made out of sweet-smelling wood that attracts fireflies. But this spearhead is as hard and sharp as the best elven steel, and a thorny vine which twines around the shaft possesses one of the strongest poisons. This weapon is a re-creation of the Titan Quest legendary of the same name, and as such refers to mythological Dryads, the Ancient Greek tree spirits. But its design and properties fit Sacred's own Dryads just as well. Despite the name, the Spear of the Dryads is Dexterity-based, because this is the attribute the Dryads excel with. The Earth-ShakerIn Greek mythology, "Earth-Shaker" was one of epithets of the Sea God Poseidon, which referred to his ability to cause earthquakes. As Poseidon's customary weapon is a trident, and his very name is commonly associated with all things marine, this spear appears trident-like, but is actually made in a form of a lobster-like creature. Though who knows, maybe it actually is some kind of a mythical sea monster which helps the wielder to hinder enemies and fight more effectively. This is another legendary TQ spear re-created as a new unique item. Soulflay ForkThis strange weapon was found in the grim depth of Hades, where unfortunate souls of the dead wander the bleak planes that were never lit by sunlight. Being connected to the mystical energies of afterlife, this spear greatly enhances its wielder's abilities in magics of all kinds. Yet another re-creation of TQ legendary of the same name. Danse MacabreThis beautiful but dangerous trident turns the wielder's movements into a battle dance, which greatly increases his fighting prowess. A fighter who finds this weapon would never miss his target and would be able to find a breach even in fine armor. But the most valuable ability the fighter can gain by performing the dance of Death, is of course to channel opponents' life energies and to use them to strengthen himself. And finally, not a Titan Quest related weapon, but a trident nevertheless. It was loosely based on Channeler's Trident from Dark Souls, or rather on a special property of this weapon - it granted its wielder a unique "dance" battle move which greatly increased the power of attacks. Chattius' Sohei guide to polearm Dragon Mage served as another inspiration for a polearm that can be useful for specialized and hybrid characters alike. 4 Link to comment
Flix 5,162 Posted July 23, 2014 Author Share Posted July 23, 2014 I love these new polearms. Thanks so much especially for adding in these Titan Quest weapons which look even better than I had imagined. Danse Macabre is a really beautiful item and with a great name to boot. Because I didn't directly work much on this latest batch of things, most of these new items are a real treat for me to see as well. I also really like the Guardian's Word (Guardian Sword - intentional?). I like the more subtle T-Energy effect, the mechanical design, and most of all the rare and powerful modifiers that really make it seem like something unique and specially crafted for the Temple Guardians in another age when technology ruled. 1 Link to comment
chattius 2,610 Posted July 23, 2014 Share Posted July 23, 2014 Anyone knowing if it is possible to add negative life regeneration values? Any chance to use an integer overflow or something like this to get it? Would be really nice to have something like nettle gloves which rob life each second. Would perhaps make a wounds increase damage build more playable. Link to comment
Popular Post Silver_fox 398 Posted July 24, 2014 Popular Post Share Posted July 24, 2014 (edited) Anyone knowing if it is possible to add negative life regeneration values? Any chance to use an integer overflow or something like this to get it?I investigated a possibility to make negative item modifiers, and some are possible, but I haven't seen a way to make negative health regeneration or "each hit draws own health" modifiers yet. Sacred 2 allows for negative armor, slowdown of CA regen, decrease of attack and casting speed as item modifiers. But these are all done via special negative bonus types, not by any modification of the positive versions. Overflow would not help here, because the bonus amounts seem to use Unsigned Integer types. I saw an overflow happen when I was making a maxed out Absorbtion WE (opponent) modifier, but it did not result in negative values - just went through 0 and started counting up again. There is, however, a spell token "et_sacrifice_health_rel" which draws caster's health, sort of allowing to "cast from life force". It's used on some enemy spells. I haven't tried, but it may be possible to make a Combat Art modification that would allow for what you try to do. And now to the last unique items that would appear in the upcoming release. This time it's magic staves and fistweapons. Charge Integrator "Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke "Any sufficiently advanced magic is indistinguishable from technology." - Anonymous saying, probably by Larry Niven For the ancient Ancarian races, magic and technology did not look like opposing concepts. After all, both ventures could be powered by the same T-Energy, which some scientists called "the essence of magic" and others used as a fuel to build machines. With enough T-Energy accumulated in one place, everything is possible, as heroes find out by investigating the fate of the Great Machine, which defined the fates of Ancarian people and probably the current shape of the world. This staff is of course not the Great Machine, but a portable device powered by charged T-Energy. But that is enough to greatly enhance its owner's combat prowess in a simple but effective way. One does not have to be a warrior or mage of great skill to be able to use this device to great effect - when the charge stored in the staff is added to the owner's abilities, the resulting damage is devastating. At the same time, supercharged atmosphere around the staff stuns opponents with lightning strikes while protecting the owner from magic and energy. This staff has original design that was made by Pesmontis and was inspired by T-Energetic machinery scattered across Ancaria, especially by round T-Energy distributors. He wanted to make this weapon interesting for characters who do not have a skill for it, and I tried to make the modifiers that are generally useful and not connected to any specific skill or CA. So all credit for the item's appearance and concept goes to him. As a result, Charge Integrator has additionally increased base magic damage, a percent modifier for damage increase and a corresponding secondary effect chance. All of it together results in weapon damage outcome that is noticeably bigger than what can be found on other 2-handers of the same level, and makes this staff an effective weapons even for characters who don't have Tactics Lore. Magic Coup-using Elves would probably benefit from it most. Wisdom of the Dragons "Dragons often do more damage then their foes expect" - from Llama8's Mod The big Dragons living in Ancaria are intelligent and wise, but are more known for possession of great amounts of raw power, which is feared by their enemies and allies alike. They do not share their knowledge readily, but a person who managed to win a Dragon's favor can learn to use incredibly powerful magic. This staff, shaped as four Dragon heads facing all directions of the compass, symbolizes the Dragons' power. Use it as you please, just take care not to harm yourself in process and don't be surprised when other beings would try to run away after noticing that you approach. A strong two-handed staff which is all about increasing spell damage. It might not be as powerful as Tinwora's Curse + Glacial Defender, twin Officer's Sabers or other popular caster's equipment, it does not offer any defence, and fear is not always a welcome effect, but it's still a good choice of magical weapon. Sudden Fury It is unknown who forged this blade. The likes of it appeared in Tyr Lysia, but never became popular enough to become a military issue weaponry. Nevertheless, one renegade elven battlemaster decided to employ the special features of bladed fistweapons and created a martial art that would hundreds of years later evolve into traditional blade combat of the Dark Elves. Being smaller and lighter than traditional swords, this blade have smaller reach and can not deal as much damage, but allow for faster attacks and greater chance to hit the enemy. Because they make close combat even more close up and personal, bladed fistweapons became popular among aggressive fighters who seek to vent out their fury rather than to keep the safe distance. This fistweapon was found in game files by Pesmontis - its likes serve as a huge decorative elements for Tyr Lysia dungeons and battlegrounds. Pesmontis remodelled the item he found into a weapon of a proper size and proportions, so thanks to him this fistweapon can now be wielded by the characters and became a welcome addition to the relatively new weapon class. As Pesmontis suggested no name for it, I named this weapon after a Combat Move that the Dark Elf had in Sacred 1, and tried to give it bonuses similar to this stunning (literally) Milti-Hit CA. The Catalyst A thin metal frame with electrolysed crystals gathered by Seraphim scientists from remains of Ice Elementals might not look like a weapon. But it makes for a good one. This tool was originally created to be used as a catalyst in alchemical experiments, but turned into a weapon when rampant stone creatures burst into the laboratory and the scientist had nothing more handy. At this moment, it was discovered that the catalystic properties of the crystals affect not only the chemicals in test tubes, but also those inside the body of a person who holds the tool. The Catalyst is capable of speeding up all processes inside its wielder's body, allowing for much greater speed of movement and combat action - up to the point when the wielder manages to strike twice in nearly the same time. Needless to say, it was never used as a lab tool again. This is another item which was made to bring more variety to fistweapon designs. Its basic shape was inspired by fistweapon design from Torchlight 2, but it has different model quality, different proportions, and crystals based on those from the Crystal Planes. So I hope it would be a good fit to the world of Ancaria. The Iron Knight What would an armored knight choose if he seeks to incorporate an off-hand weapon into his combat style? This is the answer that some creative weaponsmith gave to this question - a heavy armored gauntlet with short but very sharp retractable blade. The weight of the gauntlet is enough to accelerate the impact of the blade and let it pierce through opponent's armor (a useful property for knightly battles, as you are usually not the only one smart enough to come well-armored). At the same time, the armor that protects the grip is good enough to block opponent's strikes with it, so it can recompense for preferring the second weapon over the shield. The story of this weapon's making is the same as of the Catalyst. And to think of it, even with those new items, the fistweapon class still can use more unique and legendary items. Edited July 24, 2014 by Silver_fox 4 Link to comment
Popular Post Silver_fox 398 Posted July 24, 2014 Popular Post Share Posted July 24, 2014 (edited) So it looks like I was wrong and the last post did not conclude the list of new unique items. There is one more, which I believed to be announced already, but it turned out that the actual stats were never shown before. So here are theMountain Man's Slippers When Flix and me were making downloadable chests with all unique items, we found an incomplete blueprint for the Dryad boots. They had a look assigned and the name encoded by Ascaron developers, but lacked any bonuses. Flix decided to complete them and came up with the bonus list you see above. He also showcased them before in the NPC and Unused items thread - you can read his announcement here - but that time the stats were not actually shown. Now you know what properties these boot have, so good like finding them, and don't forget to take care while walking a slippery surface.And to conclude the presentation of new items for the version 1.2 of the Item Mod, here comes a list of new designs that were added to the random item pool.Lizard Shortsword and Crested Shield - Normal ItemsLizard B.astardsword - Magic ItemBrigand Shortsword - Magic and Rare Item These were all shown in the NPC and Unlocked item thread before, though technically only the Brigand sword is unlocked. The lizard weapons have new models contributed by Pesmontis - he took apart the weapon display stand that Lizard merchants have and put their merchandise to actual use. Edited July 24, 2014 by Silver_fox 3 Link to comment
Flix 5,162 Posted July 24, 2014 Author Share Posted July 24, 2014 Those two new staves are some of my favorite weapon designs in the whole mod. You really have to see them in-game to get how cool those visual effects on the staves are. And the dragon staff...I feel like it's the weapon my Dragon Mage has been waiting for since he started the game, and now he finally has it. More fist weapons are a sorely needed addition. They're all impressive in their own unique way. I asked Pesmontis to keep an eye out for any NPC gear we could "loot" and he certainly delivered the goods with these lizard weapons. Now that everything's announced and testing has gone on for a little while, I hope to upload the 1.2 version of the mod within the next day. 1 Link to comment
SX255 630 Posted July 26, 2014 Share Posted July 26, 2014 We might as well give the Temple Guardian that dusty old leather hat. Still no hat Link to comment
DaveO 88 Posted July 26, 2014 Share Posted July 26, 2014 A LONG time ago, there was an old SSI game I used to play called Eternal Dagger. My mention of the spear was a reference to a spear you could purchase in the game that had ice damage along with the chance to paralyze. Such an item, even if given "Chance to stun" would probably be too powerful for Sacred 2. The game also had a +7 greatsword, which was the best possible weapon you get if you knew where to look. In the game, +6 items were the best that could be had thru enchantment. And in the previous game, you had the Wizard's Crown. It was an item that let you cast lightning, improved the spell casting, and had high defensive bonuses. 1 Link to comment
Popular Post Flix 5,162 Posted July 26, 2014 Author Popular Post Share Posted July 26, 2014 (edited) Still no hat I guess it wasn't finsihed in time. A LONG time ago, there was an old SSI game I used to play called Eternal Dagger. My mention of the spear was a reference to a spear you could purchase in the game that had ice damage along with the chance to paralyze. Such an item, even if given "Chance to stun" would probably be too powerful for Sacred 2. Oh, I dunno, I think it turned out pretty good, don't you? It was actually a little weak compared to vanilla Polearms, so I added a silver socket and increased the chance to stun in v1.1 Thanks for the ideas, I never knew what "old game" you were referring to. Edited July 26, 2014 by Flix 2 Link to comment
Silver_fox 398 Posted July 27, 2014 Share Posted July 27, 2014 (edited) Still no hat I'm sorry, SX. It's just that when you mentioned the hat, the development of v1.2 was pretty much finished. All items with unfinished models and textures were set aside and sheduled for the next release. I had a lot of such things that I would have liked to finish, but Flix persuded me to draw a line somewhere and call for a release. I promised you to make the hat, and it would be made for sure. But in the next version. I think you won't have to wait for several months till the next release though. As soon as I wrap up more of half-finished items, I might just as well call for v1.3. A LONG time ago, there was an old SSI game I used to play called Eternal Dagger. My mention of the spear was a reference to a spear you could purchase in the game that had ice damage along with the chance to paralyze. Such an item, even if given "Chance to stun" would probably be too powerful for Sacred 2. The game also had a +7 greatsword, which was the best possible weapon you get if you knew where to look. In the game, +6 items were the best that could be had thru enchantment. And in the previous game, you had the Wizard's Crown. It was an item that let you cast lightning, improved the spell casting, and had high defensive bonuses. Can you show some pictures or offer descriptions of visual designs that might fit these ideas? A good greatsword and a Unique or Legendary helmet can be a good addition. It's not really possible to make an item grant you a spell your character does not have, but maybe an All Combat Arts bonus can replace a property that gives you a Lightning CA... not fully but at least partially. As for the spear, if you remember the name and appearance, maybe something can be made, if you don't think it would overlap with previously made items. And by the way, I have two new scythe models made, and two more in process, so maybe the next version would grant your request for more scythe weapons. Edited July 27, 2014 by Silver_fox 1 Link to comment
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