Ginnosaji 3 Popular Post Posted February 1, 2014 Hi guys After some testing, I found that the bronze modification for Purifying Chastisment DOES increase magic pearl's damage when socketed, even though many people told me otherwise. This made me create a magic damage inquisitor (it would work with fire damage too!) It is possible have 70%+ magic damage proportion on my melee weapons. So I made this melee inquisitor build. Skills: 1. Negociation (keep at char level) 2. Dual wield (75) master at 75 3. Gruesome Inquisition Focus (100) master at 75 4. Armor lore(100) 5. Tactics lore (99) 6. Constitution(200) 7. Nefarious netherworld focus (14) 8. Astute Supremacy focus (31) 9. Concentration (1) 10. Toughness (100) CA mods In order of priority Gruesome Inquisition Purifying Chastisment Purge/Mystic (depends if you want fire or magic) > Eradicate > Hallow Callous Execution Bleed > Lacerate > Judgment Ruthless Mutilation Ire>Dolor>Frenzy Frenetic Fervor Fanaticism>Resolve>Relentless Mortifying Pillory Disgrace > Proclamation> Mortify Astute Supremacy Reverse Polarity Rebound>Counterblow>Exploit Zealous Doppelganger Incentive>Equal>Determination Nefarious Netherworld Dislodged Spirit Gelidity>Deprivation Paralyzing Dread Panic>Decrepit equip 2 weapons with magic pearls in them, and a few others weapons with another element in case you have to kill an opponent resistent to magic EDIT: forgot to mention I also aways wear % damage conversion to magic gloves! thoughts? 3
Flix 5,215 Posted February 1, 2014 Yes, very cool application of CA synergy there. SacredWiki SHOULD be pretty complete and accurate as of now with Combat Art properties (no guarantees though). For example, the page for Purifying Chastisement tells us: Modification Notes The Bronze level modifications are seemingly superficial, but they actually have very specific applications. Purge is better used for Inquisitors who wish to use long ranged weapons, slow melee weapons and/or make use of damage over time. Mystic is better for Inquisitors who wish to fight up close and personal, utilizing fast melee attacks. Note that these two modifications do not add fire or magic damage, they multiply existing damage of that type. So if the Inquisitor is not wielding weapons with either of these damage types, they will not take effect. Note also however, that these modifications also apply to spell damage, so for example, the magic damage of Levin Array will be boosted by Mystic. Sucks you were mislead about this in the past. :/
Ginnosaji 3 Author Posted February 1, 2014 (edited) yeah -_- but many people told me this, not only the wiki... strange. EDIT: forgot to mention I also aways wear % damage conversion to magic gloves! Edited February 1, 2014 by Ginnosaji
claudius 104 Posted February 11, 2014 I am amazed at the find of %damage conversion to element works with inquisitor damage bronze mod. Everyone always said it didn't. Are you sure? Try equipping a ring that raises fire damage by a % (or magic) see if it raises the converted damage. Then we can sort out this matter a little better. It might only be combat arts such as the bronze modification and not rings.
Flix 5,215 Posted February 11, 2014 (edited) The bronze PC mods increase ALL sources of the corresponding damage type (either fire or magic, depending on which mod is chosen). It simply provides a Damage: Magic +% bonus (or Fire). Choose one of the mods, activate the buff and then check your bonus overview. I'm kind of baffled why people would say that it wouldn't work for magic/fire damage on weapons. It's the same as any other source of % Damage. You put a Lava Chunk into Sword of the Blood Dryads, which has a big % increase to Fire damage, and you effectively increase the total damage of the sword, because now more of the sword's damage is converted to fire, which is then boosted by the % Fire Damage modifier. It should work the exact same way with the Fire damage boost from PC. Edited February 11, 2014 by Flix 1
claudius 104 Posted February 11, 2014 Flix. People thought that the conversion to magic for % socketable item happened after applying bonuses to damage. So we thought it was like: 50 damage sword. Apply PC mod = zero bonus to fire damage. 2nd after that convert physical damage to fire and if you have a 25% mod then you do 12 damage fire and 38 damage physical. If what you say is true it is like: 50 damage sword. Apply conversion to fire = 50 x .25 = 12 damage fire and 38 physical. Now multiply the fire by the PC mod and you get 12 x +50% (figure to illustrate) and you do 18 fire damage and 38 physical.
claudius 104 Posted February 11, 2014 (edited) So can you wear gloves that convert to magic and use a phyical combat art like gust of wind (GoW)? Will it add magic damage to GoW? Could you kill the poison lord with %magic gloves and GoW? nevermind my post is not related to the above ^^ It is a different question I raised. Sorry for the derail. Edited February 11, 2014 by claudius
Flix 5,215 Posted February 11, 2014 Well let me double check then. Wouldn't be the first time I was wrong, but % damage being applied before damage converstion doesn't sound right to me.
Flix 5,215 Popular Post Posted February 12, 2014 (edited) Ok, I tested it and Damage % bonuses (including from the Purifying Chastisement mods) are applied after damage is converted. I ran several tests but they all turned out the same so this one example should be illustrative: Naked inquisitor, wileding only a plain old magic staff with only physical damage, socketed with a Magic Pearl giving about 50% conversion to magic damage. Before PC buff with "Mystic" mod: After PC buff with "Mystic" mod: Magic damage has been increased. I don't know why anyone thought it wouldn't be. Maybe it used to be different before Ice and Blood. I've never played the original Fallen Angel. So can you wear gloves that convert to magic and use a phyical combat art like gust of wind (GoW)? Will it add magic damage to GoW? Could you kill the poison lord with %magic gloves and GoW? nevermind my post is not related to the above ^^ It is a different question I raised. Sorry for the derail. Damage conversion should only work for weapon damage, not Combat Arts. Edited February 12, 2014 by Flix 3
gogoblender 3,406 Posted February 12, 2014 Ok, I tested it and Damage % bonuses (including from the Purifying Chastisement mods) are applied after damage is converted. I ran several tests but they all turned out the same so this one example should be illustrative: Naked inquisitor, wileding only a plain old magic staff with only physical damage, socketed with a Magic Pearl giving about 50% conversion to magic damage. Before PC buff with "Mystic" mod: After PC buff with "Mystic" mod: Magic damage has been increased. I don't know why anyone thought it wouldn't be. Maybe it used to be different before Ice and Blood. I've never played the original Fallen Angel. So can you wear gloves that convert to magic and use a phyical combat art like gust of wind (GoW)? Will it add magic damage to GoW? Could you kill the poison lord with %magic gloves and GoW? nevermind my post is not related to the above ^^ It is a different question I raised. Sorry for the derail. Damage conversion should only work for weapon damage, not Combat Arts. This is an excellence reference post It should be referred to as a "note" on the page of Wiki where a possible question could be arising regarding this because of "talk" strong work flix gogo 1
claudius 104 Posted February 17, 2014 I found out something else. With a ice relic in my sword if I switch on crystal skin with the ice damage mod both the ice damage and total damage go up. That is exactly as Flix tests show. But interestingly Magic Coup which is a function of weapon damage does not go up! But magic coup is a weapon CA and if you use a higher base damage sword it does more damage. But the ice damage mod addition to damage does not modify magic coup. I assume this is only true for magic coup, archangels wrath, and spectral hand. 1