Flix 5,191 Popular Post Share Posted March 24, 2014 File Name: Community Items ModFile Submitter: FlixFile Submitted: 23 Mar 2014File Category: Community PatchCommunity Items Mod v1.2bThe Community Items Mod 1.2 is now integrated into the Community Patch 1.50. This download is a small mod that is designed to be installed on top of Sacred 2 Gold + CM Patch 1.50.================================Features:1) The mod restores some item designs that were present in the CM Items Mod 1.2 but were removed for copyright reasons (which are now resolved) when the mod was integrated into the CM Patch. This mod restores their unique designs. Without this mod the items will use generic item models from Sacred 2 (but will still function). The items with changed appearances are: a) Torch of Light b) Axe-Bot 2525 c) Forgotten Technology d) Spear of the Dryads e) The Catalyst f) The Iron Knight g) Earthshaker h) Soulflay Fork2) The mod also contains a hotfix for an issue with the leg armor of the new Frozen Gems set, which flash and glow due to a script error. The error is corrected with this mod.3) 1.2b introduces a couple fixes for the Children of Asha Set (left boot mesh spike fix, double cape mesh fix) and a fix for the Doom Guard Set (better cape weights). Updated 2/6/2017.================================Installation:1) It's always best to install Sacred 2 mods with the Generic Mod Enabler (GME). It can save a lot of headaches and frustration. Get it free at http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml2) Install the GME into your Sacred 2 root folder and run it once.3) Place the "Item Mod 1.2b" folder into the MODS folder created by the GME. 4) Use the GME to activate this mod.If updating from v1.2a:Simply disable the old version with the mod enabler, delete the old folder, then enable the new 1.2b version. Install order is the same. Compatibility with other mods is the same. This mod REQUIRES Sacred 2 Ice and Blood with the latest official patch (2.65.1.0 or 2.65.2.0) plus the latest Community Patch (1.50).================================Development threads and more info:New Dragon Mage Sets in DevelopmentNew Uniques and Legendaries Brainstorming================================Thanks to my CM Items Mod team: Silver Fox for overseeing and handling the development of v1.2. Also for his scripting, mastery of the game files, insight into item balancing and planning, attention to detail, encouragement, and his work on textures and reviewing bonuses. His modding expertise and dedication helped to make every little piece of this mod as good as it could possibly be. Pesmontis for his crucial knowledge and tireless efforts in helping to get this project off the ground and completed, and for all his hard work editing textures and models, his kindness and endless patience, and wonderful item contributions. It would not have been possible without him. Special thanks to: Dimitrius154 and LazyTomcat for contributing their amazing work to the mod. Other volunteer testers (Gilberticus, Dragon Brother, SX255). People who offered up suggestions and requests, and contributed ideas and work to the mod: (Dragon Brother, Thorin Oakenshield, Chattius, Giberticus, SX255, Dave-O, Moonpaw). Czevak and Dragon Brother for getting me going with starter tips on what files to edit. LazyTomcat, Wardust, and others who made mods before me so I could follow their example. Gogoblender and Schot for hosting this mod on Darkmatters.org Everyone at Darkmatters who has followed the development of this mod and offered support and encouragement (especially Yoshio). Marcus and Czevak for adding the mod to the Community Patch. Click here to download this file 3 Link to comment
Flix 5,191 Author Share Posted April 29, 2014 (edited) Mod has been updated to v1.1 and uploaded to the DarkMatters Downloads! All links and info above have been updated. Download the latest version and check out the details of what's new with the mod in the New Uniques and Legendaries thread. EDIT: Also, I'm not sure I've officially announced it yet, but work is underway to add the CM Items Mod to the final version of the Community Patch. I'm on the CM Patch team as a developer now, so even though I won't be modding up a storm like before, I'll be trying to do my part to get all this content transferred smoothly into the CM Patch. Edited April 29, 2014 by Flix Link to comment
Flix 5,191 Author Share Posted July 25, 2014 Mod has been updated to v1.2 and uploaded to the DarkMatters Downloads! All links and info above have been updated. Download the latest version and check out the details of what's new with the mod in the New Uniques and Legendaries thread. Huge thanks to Silver Fox for doing most of the work to get this update ready for release. Link to comment
Ysne58 236 Share Posted July 27, 2014 This looks really interesting. I'm not playing Sacred 2 at the moment, but will get getting back to it. 1 Link to comment
Findlkind 0 Share Posted August 28, 2014 Thanks for the mod and updates! Now, you said you might offer a compatibility patch for Wardust's Texture mod... ^^ If you got time, that would be great. Cheers. Link to comment
Flix 5,191 Author Share Posted August 28, 2014 Thanks for the mod and updates! Now, you said you might offer a compatibility patch for Wardust's Texture mod... ^^ If you got time, that would be great. Cheers. Sure I could do that. Basically I'd just have to do 2 things: 1) Merge Wardust's surface.txt with our own, and 2) Restore the original models for the DM's "Iron Set" (used by Draco's Garments of Mutation) because Wardust's mod is set up so that it overrides ours with his own. The latter is easy, the former might take a little while. I'll try to find some time this weekend. Link to comment
Flix 5,191 Author Share Posted September 2, 2014 (edited) Actually what I've decided to do is what until the next release of the CM Patch, which should be this month. After that it won't be necessary to even download the current CM Items Mod because it will be included in the CM Patch. Then what I'll try to do is make some patches for all the various mods that are outdated/incompatible to bring them up to date with the CM Patch/Items Mod. Edited September 2, 2014 by Flix 1 Link to comment
KJnewBEE 18 Share Posted September 23, 2014 flix? is this right? I think the sharp edge of the blade is facing the wrong direction. 1 Link to comment
Flix 5,191 Author Share Posted September 23, 2014 flix? is this right? I think the sharp edge of the blade is facing the wrong direction. Looks good to me. Link to comment
Flix 5,191 Author Share Posted October 8, 2014 Ok as you can see by looking at the first post in this thread, the CM Items Mod is updated again on DarkMatters. The CM Patch 1.50 now contains the complete Item Mod 1.2, so it's no longer necessary to download the Items Mod and install it separately if you have the latest CM Patch. The download is now a small hotfix that goes on top of the CM Patch that restores some weapon designs and fixes a small texture problem. It's optional but recommended to get the most out of the mod. Link to comment
Ironwill 135 Share Posted October 8, 2014 (edited) Sorry,I have 1.50 and I no longer need to download 1.2.Ignore this message Edited October 8, 2014 by Ironwill Link to comment
atrox1234 1 Share Posted July 6, 2016 (edited) except for a bug in certain objects otherwise it is perfect Edited July 6, 2016 by atrox1234 Link to comment
Yaohu 18 Share Posted October 24, 2016 (edited) Hello everyone, first great job on the mod, much better Item variety available now now I have a question, I'd like to install Hammerhorde's "Niokaste Retex" but JSGME tells me it wants to overwrite "surface.txt" which your mod "Item mod 1.2a hotfix" has generated. I don't like overwriting gamefiles or modfiles without knowing it won't blow the entire installation to the abyss. Did that once with another of my favorite Games... wasn't funny deleting and reinstalling the whole thing -.- here the url to the mod http://darkmatters.org/forums/index.php?/files/file/294-niokastes-retex/ thx in advance Edited October 24, 2016 by Yaohu 1 Link to comment
Flix 5,191 Author Share Posted October 24, 2016 Hello! The problem here isn't so much that Hammerhorde's retex would overwrite the Item Mod, but since it's so old, using his surface.txt file would destroy all the surface changes from the CM Patch 1.50. I just need to update Hammerhorde's mod like I've done for all the rest. I'll try to upload an update later today. 1 Link to comment
Yaohu 18 Share Posted October 24, 2016 I just need to update Hammerhorde's mod like I've done for all the rest. I'll try to upload an update later today. Thanks for yur quick answer, but there is no need to hurry yourself. I simply wanted to make sure that my hesitence to overwrite was justified or not in this situation. Take your time with updating that one, you aren't getting paid to do this Link to comment
Flix 5,191 Author Share Posted October 24, 2016 It's no trouble. It took all of 30 seconds to copy the changes over. You'll still get the overwrite warning but this time it won't matter because the surface.txt file contains the combined changes.Niokastes RetexUpdated for CM Patch 1.50 in October 2016 by FlixCompatible with Item Mod 1.2a and Elite Mounts, and pretty much any other mod except Wardust's Serious Textures and Diablo 2 Fallen, which make their own changes to this armor set.You can (and should) use the Generic Mod Enabler (GME) for this mod. Just choose either "CM Patch 1.50 Version" or "Fallen Angel Version" and place the folder into the MODS folder generated by the GME. Then run the GME and enable the mod. It should be installed last in the mod order. Link to comment
gogoblender 3,297 Share Posted October 24, 2016 Hello everyone, first great job on the mod, much better Item variety available now now I have a question, I'd like to install Hammerhorde's "Niokaste Retex" but JSGME tells me it wants to overwrite "surface.txt" which your mod "Item mod 1.2a hotfix" has generated. I don't like overwriting gamefiles or modfiles without knowing it won't blow the entire installation to the abyss. Did that once with another of my favorite Games... wasn't funny deleting and reinstalling the whole thing -.- here the url to the mod http://darkmatters.org/forums/index.php?/files/file/294-niokastes-retex/ thx in advance Here to just quickly stick my head in and yell out a hearty "Welcome to DarkMatters!" and the magic of this amazing mod by Flix et al to you, Yaohu! gogo Link to comment
Yaohu 18 Popular Post Share Posted October 25, 2016 It's no trouble. It took all of 30 seconds to copy the changes over. You'll still get the overwrite warning but this time it won't matter because the surface.txt file contains the combined changes. Thanks for the quick work, something like that should be properly appreciated not taken for granted. As for the warning, I only refrained from doing it because I didn't know wether the mods were compatible. Now that I know they are, I'll do it. Thanks for the warm welcome gogoblender 2 Link to comment
gogoblender 3,297 Share Posted October 28, 2016 It's no trouble. It took all of 30 seconds to copy the changes over. You'll still get the overwrite warning but this time it won't matter because the surface.txt file contains the combined changes. Thanks for the quick work, something like that should be properly appreciated not taken for granted. As for the warning, I only refrained from doing it because I didn't know wether the mods were compatible. Now that I know they are, I'll do it. Thanks for the warm welcome gogoblender I just noticed your avatar and like it, is it from a game? gogo Link to comment
Yaohu 18 Share Posted October 28, 2016 I just noticed your avatar and like it, is it from a game? gogo It is gogo. Its a cutout I made from a World of Warcraft FanArt, where I then inserted my nick. Made that one years ago, got one other also prepared. 1 Link to comment
Flix 5,191 Author Share Posted February 9, 2017 Mod has been updated to version 1.2b and uploaded to DarkMatters downloads! All links and info in the lead post have been updated.ChangelogA few days ago I got some model updates to some of the armor sets made by Dimitrius154: Children of Asha Set (left boot mesh spike fix, double cape mesh fix) Fix for the Doom Guard Set (better cape weights) Updating If you're updating your mod setup, the install instructions and load order are the same as always. Just disable the old version of the Item Mod and enable the new one in its place. Keep it in the same spot on the mod list as always (after CM Patch, before everything else). I'll integrate these changes into the next patch for Diablo 2 Fallen as well. 1 Link to comment
gogoblender 3,297 Share Posted February 9, 2017 Mod has been updated to version 1.2b and uploaded to DarkMatters downloads! All links and info in the lead post have been updated. Changelog A few days ago I got some model updates to some of the armor sets made by Dimitrius154: Children of Asha Set (left boot mesh spike fix, double cape mesh fix) Fix for the Doom Guard Set (better cape weights) Updating If you're updating your mod setup, the install instructions and load order are the same as always. Just disable the old version of the Item Mod and enable the new one in its place. Keep it in the same spot on the mod list as always (after CM Patch, before everything else). I'll integrate these changes into the next patch for Diablo 2 Fallen as well. thanks for the upgrade to the forums download Flix, one stop Sacred Fallen shop! gogo Link to comment
KZavi 0 Share Posted October 24, 2017 Hello, As version 1.2 of this mod was integrated into CM 1.50, any hope of seeing this version in CM 1.60? Or would it keep being separate? Link to comment
Flix 5,191 Author Share Posted October 24, 2017 Yes this mod will be included in its entirety in CM patch 1.60. Then I will retire this download. 1 Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now