Flix 5,167 Author Share Posted November 26, 2023 On 11/24/2023 at 6:58 PM, kubitoid said: one small question. what could be done to apply this wonderful add-on but with positions marked on screenshot below removed from it It can all be done through creatures.txt. Scroll down to the section where the skills are added to each creature (addCreatureSkill) The entries are in numerical order by creature ID. The player characters are as follows: id = 1, -- Seraphim id = 51, -- Inquisitor id = 93, -- Shadow Warrior id = 94, -- Dryad id = 209, -- High Elf id = 210, -- Temple Guardian id = 1949, -- Dragon Mage When you find each character's set of skill entries, you can add/remove skills and also set different ones to primary/secondary (with the "advanced" flag). 1 Link to comment
kubitoid 9 Share Posted November 27, 2023 (edited) On 11/27/2023 at 12:07 AM, Flix said: It can all be done through creatures.txt. Scroll down to the section where the skills are added to each creature (addCreatureSkill) The entries are in numerical order by creature ID. The player characters are as follows: id = 1, -- Seraphim id = 51, -- Inquisitor id = 93, -- Shadow Warrior id = 94, -- Dryad id = 209, -- High Elf id = 210, -- Temple Guardian id = 1949, -- Dragon Mage When you find each character's set of skill entries, you can add/remove skills and also set different ones to primary/secondary (with the "advanced" flag). so I just replace 3.2a hotfix lines with pfp 1.4 ones. thx a lot for IDs and explanation ps - also I suppose its been discussed by community about devs reasons behind damage lore being secondary skill. why did they make it that way? pps - just tried it. awesome overall. feels faster than vanilla/CM and enemies hits harder even non-elite. but its fine its just that amount and density of enemies is overwhelming - cant run few steps w/o a fight now. its ok too but gives too much xp when just want to explore map listening to new enhanced music pak. how to revert enemies quantity to vanilla? many thx for this mountain of work again Edited November 28, 2023 by kubitoid Link to comment
HardyWatkins 5 Share Posted January 17 (edited) Hello everyone. A new member here. Firstly, I absolutely adore this mod. It's classy. Nicely made. As a bonus I havn't had that map glitch where the hud vanishes after opening the map ever since I've been using it... so far anyway and it's been about a week of lots of playing. There is one thing I would like to change with the Shadow Warrior however. Is it possible to eliminate the sound of the Deathchill aura? (deathchill aura is my go-to relic in Grim Dawn) The sound is fine for shivering miasma as it gives me an audible cue for when the spell has expired but once I make it a permanent buff and it becomes deathchill aura the sound is constant and something of an annoyance. Thanks! Actually I have another question regarding the base game. I'd like to use three buffs at around level 50 concentration instead of having to go to mastery in concentration at lev 75. Is that doable? Edited January 19 by HardyWatkins 1 Link to comment
Pityesz 3 Share Posted January 25 Hello there, I've just tried EE for the first time and I'm glad for all the fixes and especially for removing the stat-point exploit CM160 had. My only question is that, is I'm free to enable and disable the optional mods comes with EE anytime? Doing so doesn't affect my save? 1 Link to comment
Flix 5,167 Author Share Posted January 28 On 1/25/2024 at 4:59 AM, Pityesz said: My only question is that, is I'm free to enable and disable the optional mods comes with EE anytime? Doing so doesn't affect my save? Yes, that's correct. Thanks for trying the mod and writing back. 1 Link to comment
Pityesz 3 Share Posted January 28 3 hours ago, Flix said: Yes, that's correct. Thanks for trying the mod and writing back. That's super cool. Then I can switch back and forth between difficulty mods or more and less mobs depending on how much challenge I want. I like this mod and I wanted to try it since you mentioned in the CE topic, now I have the time needed for this. 1 Link to comment
Lindor 536 Share Posted February 12 2 Bug reports: mgr.createDroplist(1460 ...) has duplicate entry101 German Localization uses Alternate Spells module locales in spite of the module being not active More reports might follow Link to comment
Flix 5,167 Author Share Posted February 13 6 hours ago, Lindor said: More reports might follow Thanks but there's really no need to post them here. As we discussed back in May of last year there won't be any more releases of Enhanced Edition. It's now at a point where people can build on top of it if they wish. Link to comment
lordvampir 5 Share Posted March 25 Quote mgr.createDroplist(1460 ...) has duplicate entry101 Hmm, what does this affect? Link to comment
MeGoGo 4 Share Posted April 9 Hello, tell me how to change the language of the videos because by default it is in German? Link to comment
Lindor 536 Share Posted August 6 @Flix Did you ever use some sort of project management tool like OpenProject when you were creating your mods? Can you recommend one? Link to comment
Flix 5,167 Author Popular Post Share Posted August 6 7 hours ago, Lindor said: @Flix Did you ever use some sort of project management tool like OpenProject when you were creating your mods? Can you recommend one? With Van Helsing I now use a lot of spreadsheets for planning mods (Excel or LibreOffice Calc), but when I made EE, D2F, and the others, I just used plain text files and folders to organize things. I always have a To-Do list and and Change Log, around which everything revolves. When I complete things on the To-Do list, I indent them with a tab which means they still need testing. Once tested, I move them to the Change Log. I'll usually have a working directory that mimics the folder structure of the mod. Inevitably there's always a folder called "New Folder" that's full of random stuff. If I ever have to step away for more than a day, I will leave notes to my future self as plainly as possible. It's a wonder I was able to stay organized. 1 1 Link to comment
SLD 335 Share Posted August 7 7 hours ago, Flix said: Inevitably there's always a folder called "New Folder" that's full of random stuff. 7 hours ago, Flix said: I was able to stay organized. you sure? Link to comment
ric7202 8 Share Posted Saturday at 10:31 AM Hi and thx for this lovely mod. I just wonder if there is any forum or community dedicated to character builds based on this mod, like there is for the regular unmodded game? Link to comment
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