podgie_bear 185 Share Posted August 17, 2014 (edited) I just started playing Sacred2 again and although I have played an Inquisitor before it was always using Astute Supremacy. My new character is going to me a non-spell user focusing on pure melee combat as I would like to see what Gruesome Inquisition can manage alone without help from either Astute Supremacy or Nefarious Netherworld. Can anyone tell me if the Inquisitor can be a vialble melee only build while mounted on his Spider? It would be nice to know before I spend hours levelling him enough to get his special mount. Edited August 17, 2014 by podgie_bear Link to comment
Gilberticus 374 Share Posted August 17, 2014 I know this one! He Can be a viable melee build on a spider using only Gruesome Inquisition, I've had several of those to try to get away from the Clustering Maelstrom/Levin Array/Eruptive Desecration combo. What I discovered is while that build works, I love the CM/LA combo too much, plus focus only on Gruesome Inquisition alone took a lot longer to get the job done. So yes, he can do it, but he's a lot slower. Taking Soul Reaver away seemed to drop his survivability away a bit, plus I love Dislodged Spirit against bosses. But here's what I don't understand: I've tried almost every build and CA combination,I've never really made a build that wasn't able to get the job done. Granted, some of them were substantially harder when I got to higher difficulty levels and took a little bit of strategy, but I've never absolutely hit a brick wall with any of them, none of them had to see me grasp my hair and say "CRAP! Back to the drawing board. All those hours, just down the crapper, man..... why did I insist on playing HC with an experimental build?!" 1 Link to comment
chattius 2,668 Share Posted August 17, 2014 He can very good in the AddOn. Staff bug allows to hit all what is in front of him. Not as good as the dryad who does a full circle. Advantage towards the dryad, but needing AS-focus: use double wield, 2 nlovae staves, sigil set with +ca range and you can bring nearly the full screen of monsters in front of you with the black hole effect thing. So all are hit just before your feet. Way less searching for loot. If staying away from staff bugs, I would prefer the polearm for its extended range from spiders back. Link to comment
podgie_bear 185 Author Share Posted August 18, 2014 Thank you both, I will think and plan ahead. He is currently dual wielding hafted weapons. I may have to reconsider that now that you mention weapon range from spiderback. I just feel like playing something that is not going to be throwing spells around as there seems to be too much concentration on spells in Sacred2. And of the characters in the game, the Inquisitor has the most personality I think. Link to comment
Flix 5,196 Share Posted August 18, 2014 Gruesome Inquisitor is fun. Mine is dual wield. The speed and number of modifiers from having two weapons is just too good to pass up. It's totally doable but the Inquisitor has a few support CA's that help melee combat in the Netherworld aspect as well. So I might take Netherworld Focus to take advantage of the Soul Reaver buff (the melee power will really shine with this buff), Paralyzing Dread (good debuff, could go in a combo with Frenetic Fervor), and maybe even Dislodged Spirit (nice debuffing power, could go in a combo with Mortifying Pillory). That's just me though. Link to comment
podgie_bear 185 Author Share Posted August 18, 2014 (edited) Thanks but I am trying single aspect with absolutely no magic. Just level 13 at the moment as am playing with no balance.text boosts or mods to increase xp. Just beat the Kobold Chief (The one that looks like he's 15ft tall and throws boulders at you) and boy did he take some putting down, especially having to chase him through the kobold 'villages' and fight off all the adds as well! Edited August 18, 2014 by podgie_bear Link to comment
Flix 5,196 Share Posted August 19, 2014 Thanks but I am trying single aspect with absolutely no magic. Yeah, I saw "melee Inquisitor," got excited, and missed the single-aspect part. I can't imagine that Soul Reaver would have much better use than to help a melee Inquisitor though. Link to comment
chattius 2,668 Share Posted August 19, 2014 Don't laugh: I think a single aspect melee inquisitor would be a character which could use either riding skill (if played to high levels = mastery in riding) or alternativly to put 5 points in divine devotion to boost the reflects from Forens amd lower its cooldown. Both skills would unlock alchemy. Link to comment
colif 39 Share Posted August 20, 2014 ...as there seems to be too much concentration on spells in Sacred2. Having only ever played SW myself for the most part, I don't see this at all. Unless you mean CA in which case, making a build without CA would be a struggle. I only started a HE this week and being able to eat runes without penalty (within reason) is a new thing to me, very often I have too many runes but that isn't case with her. I have played too many classes where eating runes is the final answer in most cases, so its hard to adjust to. The inquisitor is fun but I haven't tried anything other than a CM/LA build myself. 1 Link to comment
claudius 104 Share Posted August 27, 2014 The problem is defense not offense. You can for offense use purifying chastisement crits, ruthless mutilation for multiple enemies (spider has a large 'surface area, but no dual wield dual hits), and for single enemies and champions use callous execution. This is all the offense you need. For defense on mobs you lose soul reaver which is like the best mobs defense, but not defense for casters. This is a huge loss. You also lose reverse polarity which is also a big loss. Inquisitor is by nature squishy so losing those buffs is a hard loss. My build used those buffs and also took mitigation mod on purifying chastisement, armor mastery for mitigation, toughness for mitigation, and inquisitor set pieces that give physical mitigation. He got around 80 % physical mitigation and around 65 % all channel mitigation. I used boots and skirt slots with evasion. That inquisitor was a hell of a tank. But you can go with my strategy just a hard loss to lose reverse polarity and soul reaver. But you can switch in defensive skills for those two foci (focuses?) and don't need concentration. Take combat reflexes, constitution, armor, toughness, and spell resistance (only worth it if mastery). Spec all of your stat points in vitality. Spec to mitigation and evasion and some % spell resistance (percent). It's worth a whirl. Here's an example off top of my head. 1 Tactics 2 Armor 3 Gruesome 4 Sword or Pole arm (for % life leach) 5 Combat Reflexes 6 Toughness 7 Bargaining or Combat Discipline (only take bargaining if you are mastering) 8 Constitution 9 Spell resistance 10 Damage Lore Link to comment
Flix 5,196 Share Posted August 27, 2014 ruthless mutilation for multiple enemies (spider has a large 'surface area, but no dual wield dual hits) I think this was corrected in the CM Patch. Link to comment
podgie_bear 185 Author Share Posted August 27, 2014 (edited) The problem is defense not offense. You can for offense use purifying chastisement crits, ruthless mutilation for multiple enemies (spider has a large 'surface area, but no dual wield dual hits), and for single enemies and champions use callous execution. This is all the offense you need. For defense on mobs you lose soul reaver which is like the best mobs defense, but not defense for casters. This is a huge loss. You also lose reverse polarity which is also a big loss. Inquisitor is by nature squishy so losing those buffs is a hard loss. My build used those buffs and also took mitigation mod on purifying chastisement, armor mastery for mitigation, toughness for mitigation, and inquisitor set pieces that give physical mitigation. He got around 80 % physical mitigation and around 65 % all channel mitigation. I used boots and skirt slots with evasion. That inquisitor was a hell of a tank. But you can go with my strategy just a hard loss to lose reverse polarity and soul reaver. But you can switch in defensive skills for those two foci (focuses?) and don't need concentration. Take combat reflexes, constitution, armor, toughness, and spell resistance (only worth it if mastery). Spec all of your stat points in vitality. Spec to mitigation and evasion and some % spell resistance (percent). It's worth a whirl. Here's an example off top of my head. 1 Tactics 2 Armor 3 Gruesome 4 Sword or Pole arm (for % life leach) 5 Combat Reflexes 6 Toughness 7 Bargaining or Combat Discipline (only take bargaining if you are mastering) 8 Constitution 9 Spell resistance 10 Damage Lore Hmmm. I may have a serious rethink before I level up anymore. I was so blinded by the wish to not be a 'spell slinger' that I rejected buff skills without even considering them. So do I stick with a 'pure' melee character or do I allow buffs like Soul Reaver. Good question and something to seriously consider while my character is still a (fairly) low level. I am also dual wielding maces for cosmetic/roleplay reasons, is that a mistake also? Yet more to consider! Thank you for the input. Edited August 27, 2014 by podgie_bear Link to comment
claudius 104 Share Posted August 27, 2014 The problem with dual wield is no % life leach Link to comment