Flix 5,164 Popular Post Share Posted October 29, 2014 Are you ready for a brand new Sacred 2 experience? Presenting a new mod for Sacred 2 CM 1.60: Diablo 2 Fallen Latest update as of March 9, 2023! Download the latest release: Diablo 2 Fallen v.15c Download D2 Music Pack Here The fonts needed for the interface are located in the pak/fonts directory of the mod. Right click each font and click "Install" to install them on your system. Diablo 2 Fallen is on SacredWiki! Get all the in-depth info and details on the mod! Features: 7 completely overhauled character classes with brand new combat arts, runes, skills and voices The worlds of Ancaria and Sanctuary merged - the lore of both games has been combined 6 new deities with new divine gifts, god statues, and quests (see list below) Dozens of new enemy designs, creature overhauls, plus new hero monsters and bosses (read about them in the D2F Creatures Thread) New Diablo-inspired user interface, loading screens, fx, and shrines (read about them HERE) Complete soundtrack and sound effects revamp (see link for D2F Music Pack download above) Gems, jewels, and charms integrated into gameplay New items: Necromancer Shrunken Heads, Amazon Trophies, Throwing Axes, Magic Wands, and more! Overhaul and rebalance for old item designs and modifiers Download the full Visual Guide to D2F Unique Weapons Read about all items, old and new, in the D2F Items Thread Better quest rewards for bosses and chain quests - find more uniques and special items through questing! See full list of new quest rewards HERE. Optional feature: Inferno Edition difficulty patch for extreme challenge. Read about it HERE. Completely rebalanced gameplay. Fight more powerful and aggressive enemies - with better XP & rewards! Custom version of Wardust's Serious Textures built in. Reduced Fog Mod integrated Rewrites for character class quests - learn more about their personal backstory. All new quests imported from Diablo 1 and 2! New feature: The Hellfire Arena, a series of arena battles pitting you against waves of the strongest monsters and bosses! Meet the Character Classes: The Druid The Barbarian The Necromancer The Sorceress The Amazon The Paladin The Assassin Meet the New Gods: Gods in Diablo 2 Fallen are the Nephalem of Diablo lore, the god-like hybrids of angels and demons who became the progenitors of all the mortal races. They appear in the mod as likenesses of the original Diablo 2 character classes. Fiacla-Géar - The First Druid Rathma - The First Necromancer Helgrotha - The First Amazon Esu - The First Sorceress Bul-Kathos - The First Barbarian Philios - The First Paladin Meet the New Monsters: Old enemies have been redesigned, and all kinds of new enemies will appear across the map. Look out for the new bosses and "super-unique" elite enemies that will have special abilities. Read about all the enemies in the Diablo 2 Fallen Creatures Thread. D2F Strategies and Tips Debuffs, Part 1 List of New Quest Rewards Visual Guide to Unique Weapons Debuffs, Part 2 List of New Bosses & Superuniques Druid Shapeshifting Guide Debuffs, Part 3 Map of New Bosses & Superuniques 18 Link to comment
King Angel 69 Share Posted October 29, 2014 (edited) Wooooow great, but post more pictures or video Edited October 29, 2014 by King Angel 1 Link to comment
VAMPIRE 86 Popular Post Share Posted October 29, 2014 :drool: Flix You are the einstein of sacred Crom protect you 4 Link to comment
gogoblender 3,199 Popular Post Share Posted October 29, 2014 Are you ready for a brand new Sacred 2 experience? Presenting a new mod for Sacred 2 CM 1.50: Diablo 2 Fallen Features: Completely overhauled character classes with brand new voices, combat arts, runes and skills New deities and divine gifts New Diablo-inspired user interface and loading screens Complete soundtrack and sfx revamp New item types and overhaul to old items and modifers Enemy design tweaks, new hero monsters, and bosses New quests (possibly) Elite Mounts included (hopefully) Built-in support for Wardust's Serious Textures Mod This is just a teaser post for now, more detailed info will come later in periodic updates. This isn't just an idea, it IS happening, I'm putting the finishing touches on the final character class now. After months of working on it I finally got it to a state where I feel confident that I can release it no matter what. Flix, this is insane, I love it!! Mouth's stuck open staring at the work here, lush, vivid , RELEVANT... Bravo friend!! +++ gogo 3 Link to comment
SX255 630 Popular Post Share Posted October 29, 2014 Epic. What will be the installation requerments? 2 Link to comment
Veracious 267 Popular Post Share Posted October 29, 2014 All I got is "holy crap!!!" 2 Link to comment
Flix 5,164 Author Popular Post Share Posted October 30, 2014 :drool: Flix You are the einstein of sacred Crom protect you All I got is "holy crap!" Thank you. Wooooow great, but post more pictures or video They're coming. Soon pictures and videos will rain from the sky. Epic. What will be the installation requerments? Just CM Patch 1.50. It will use the Generic Mod Enabler as always. Wardust's Texture Mod will be recommended but optional. Item Mod 1.2a hotfix should be installed beforehand it to get the restored item models but again, not neccessary. The surface.txt fix will be included anyway. The mod won't be compatible with much of anything else because so many game files are touched by D2F. But it will include difficulty adjustments comparable to the Survival Mod so there shouldn't be much that players would be wanting to have installed alongside it anyway. The music I'll make a separate download since it will have a large file size. Flix, this is insane, I love it! Mouth's stuck open staring at the work here, lush, vivid , RELEVANT... Bravo friend! +++ gogo Thank you. When I was looking through spells.txt for the Wiki pages and later when working on Enhanced Spells, I saw a lot of unused potential. Eventually I thought, "There's enough stuff here to make a whole separate set of Combat Arts." I think of Diablo 2 as the father of the modern action RPG that will know and love today. It was the start of my addiction. Its iron-clad reputation alone ensured that Diablo 3 was a bestseller despite some...questionable design choices. And now it passed its 14th anniversary this year. I thought if there was any game worthy of being recreated, it would be this classic game. 3 Link to comment
Ironwill 135 Popular Post Share Posted October 30, 2014 (edited) Sounds cool.There are already abilities identical to diablo 2 such as Inquisitor's corpse explosion,warrior's leap and summon skeletons,high elf's teleport and such.I think it will be great update improving High Elf's horrible lightning damage capacity.Inquisitor as Necromancer is also nice and Seraphim as Paladin.If you also add this I'll buy it at a high price lolA question I forgot to ask:Would it be too complex to make a 5 level descending underground levels as a mod?Cathedral,Catacombs,Hell etc Edited October 30, 2014 by Ironwill 2 Link to comment
Yoshio 91 Popular Post Share Posted October 30, 2014 Every time when I think Sacred is fine, now after CM-Patch 1.50, You show up with something brand new which just make me want it immediately! But I know that I will have to wait patiently, but I also will follow closely the progress and up-dates! 3 Link to comment
Dorimil 224 Popular Post Share Posted October 30, 2014 based on cm 1.50! great...I dont want to miss that anymore, so I am looking forward to this...looks awesome so far 2 Link to comment
SX255 630 Share Posted October 30, 2014 By the way, did anyone ever try mod changing the landscape of the game? Put a building here, an island there... 1 Link to comment
gogoblender 3,199 Share Posted October 30, 2014 Flix, do you already have voice actors? gogo Link to comment
Ironwill 135 Share Posted October 30, 2014 (edited) Natalie "Seraphim"Duke http://nataliedukevoiceover.com/Pat "Inquisitor" Duke - www.patduke.com/ They are accepting online requests,I thinkFor High Elf and Shadow Warrior(both have fb accounts) while Temple Guardian only seem to have linked.in account and no personal websites.If you decide to add new voices with new actors,I would like to pay a portion too Edited October 30, 2014 by Ironwill 1 Link to comment
Flix 5,164 Author Popular Post Share Posted October 30, 2014 If you also add this... I'll buy it at a high price lol That song's in place. Soundtrack will include the entirety of Diablo 1 + 2 and will have tracks from Torchlight 1 & 2 (same composer Matt Uelman) to fill out the soundtrack. A question I forgot to ask: Would it be too complex to make a 5 level descending underground levels as a mod? Cathedral,Catacombs,Hell etc By the way, did anyone ever try mod changing the landscape of the game? Put a building here, an island there... Can't be done sadly. Objects and creatures only. Flix, do you already have voice actors? Natalie "Seraphim"Duke http://nataliedukevoiceover.com/ Pat "Inquisitor" Duke - www.patduke.com/ They are accepting online requests,I think For High Elf and Shadow Warrior(both have fb accounts) while Temple Guardian only seem to have linked.in account and no personal websites. If you decide to add new voices with new actors,I would like to pay a portion too My plan is to use voice clips from the Diablo games actually. I've already done the character intros that way. As for the in-game bits, there probably won't be enough to cover all the things that are said. I'll figure something out. 3 Link to comment
Ironwill 135 Share Posted October 30, 2014 will you use existing models or modified models? I mean dark skinned dragon mage can look like paladin.What about others? 1 Link to comment
VAMPIRE 86 Share Posted October 30, 2014 New creatures will change textures, or are completely new. With 150 cm and wardust mod, new textures animals have disappeared.I have prayed a lot Crom, for you. 1 Link to comment
Flix 5,164 Author Share Posted October 30, 2014 will you use existing models or modified models? I mean dark skinned dragon mage can look like paladin.What about others? You're forgetting one very important thing, and that is the armor. If this were a game like Diablo 2, Baldur's Gate, Titan Quest or most any other game, where the same armor is adapted for any character that wears it, I would do that. The problem with swapping the character models though is that the class's armor wouldn't fit anymore. I would have to go through thousands of pieces of Seraphim armor and meticulously edit them all to fit the Dragon Mage's model. Or else I could throw away all the Seraphim armor and have the Druid and Paladin wearing all the same things. Or else make 10+ entirely new sets of armor from scratch, which would take years. So swapping is out. Small alterations to the character models and armor are possible though. However, I'm mostly making the visual transition by editing textures. New creatures will change textures, or are completely new. With 150 cm and wardust mod, new textures animals have disappeared. I have prayed a lot Crom, for you. I don't really have the skill to make entirely new creature models. Mostly will be retextured and resized enemies. There are also some unused enemies and enemy spells in the game files I can activate. I also thought it would be cool to make more enemies with Diablo 2 powers, such as resurrecting their team mates and exploding corpses. Link to comment
Gilberticus 374 Share Posted October 30, 2014 Maybe a new set of armor or two would be a nice project some day for someone eager to get their feet wet, if you decide to pass on the torch instead of just calling it quits, Flix. 1 Link to comment
VAMPIRE 86 Share Posted October 31, 2014 Flix, have you some names of creatures that have not been activated in the base game? 1 Link to comment
gogoblender 3,199 Share Posted November 1, 2014 If you also add this... I'll buy it at a high price lol That song's in place. Soundtrack will include the entirety of Diablo 1 + 2 and will have tracks from Torchlight 1 & 2 (same composer Matt Uelman) to fill out the soundtrack. > A question I forgot to ask: Would it be too complex to make a 5 level descending underground levels as a mod? Cathedral,Catacombs,Hell etc By the way, did anyone ever try mod changing the landscape of the game? Put a building here, an island there... Can't be done sadly. Objects and creatures only. Flix, do you already have voice actors? Natalie "Seraphim"Duke http://nataliedukevoiceover.com/ Pat "Inquisitor" Duke - www.patduke.com/ They are accepting online requests,I think For High Elf and Shadow Warrior(both have fb accounts) while Temple Guardian only seem to have linked.in account and no personal websites. If you decide to add new voices with new actors,I would like to pay a portion too My plan is to use voice clips from the Diablo games actually. I've already done the character intros that way. As for the in-game bits, there probably won't be enough to cover all the things that are said. I'll figure something out. We can all send you personal audition soundbytes if you need pending on what kinda voices you need gogo 1 Link to comment
Dragon Brother 619 Popular Post Share Posted November 2, 2014 Impressive work Flix. Looking forwards to more details! 2 Link to comment
Steerpike1 53 Popular Post Share Posted November 3, 2014 That really is impressive work, Flix. Good luck with completing it. 2 Link to comment
VAMPIRE 86 Share Posted November 3, 2014 Good night brave warriors. Flix, how your mod will use the Wardust's Serious Textures Mod. I use it without the text files. Small Kobold replacing the rats do not like me. The rest is great. But the graphics of my zombies has not changed. Must use all your text files such as surface.text. It will be included in your mod? 1 Link to comment
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