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Diablo 2 Fallen Classes: The Paladin


Flix

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XqTMnQK.jpg

 

This is my favorite capture of your work.  The shield is absolute Sacred 2 DNA and you've somehow managed to make this (yes) hokey set look fearsome and collectible 

:thumbsup:

gogo

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  • 1 year later...

If Holy Shield drops and Holy Freeze buff was active Holy Freeze will drop too. At least none of my builds uses all 3 buffs in Blessed Defense tree. So the dropping effect could be moved to one of the other two buffs. I wonder what except 3 different spells.txt has to be changed.

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12 hours ago, chattius said:

If Holy Shield drops and Holy Freeze buff was active Holy Freeze will drop too.

It's fixed in the upcoming release. I'm just lacking some final code touches before it's playable.

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  • 4 months later...

Did I read correctly, A new version coming. I didn't play sacred for some time cause of work commitment. I may get back into sacred once the new version release. I am moving my whole system over to Linux today so praying game works on Linux.

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17 hours ago, klariska said:

Did I read correctly, A new version coming. I didn't play sacred for some time cause of work commitment. I may get back into sacred once the new version release. I am moving my whole system over to Linux today so praying game works on Linux.

Hi Klariska and welcome !

I was just reading a topic with another member about some modding, looks like Flix had mentioned that he was waiting for some coding help from another modder,  Dimitriy and then would be able to finish his work on this Paladin...his final hero in his hugely popular D2 mod for Sacred 2!

:bounce:

gogo

 

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  • 4 weeks later...

Man, The Paladin is baws. I usually go with a weird bow or staff paladin. My Sacred did not work on Linux for some reason and as I am blessed with good luck, My Linux crashed 11pm 2 days ago :B6nFRAh: So just dual boot win + linux just to play wh40k Matyr and Sacred. Funny thing is that Grim Dawn had issues and I ran gog through Bottles and it worked fine (only program I could get gog games to work properly). I tried Sacred but no dice....

 

And Thank You @gogoblender

Edited by klariska
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14 hours ago, klariska said:

Man, The Paladin is baws. I usually go with a weird bow or staff paladin. My Sacred did not work on Linux for some reason and as I am blessed with good luck, My Linux crashed 11pm 2 days ago :B6nFRAh: So just dual boot win + linux just to play wh40k Matyr and Sacred. Funny thing is that Grim Dawn had issues and I ran gog through Bottles and it worked fine (only program I could get gog games to work properly). I tried Sacred but no dice....

 

And Thank You @gogoblender

I  haven't played it yet klariska, but, you make it sound like a GOAT Build! And happy that after your crash, the gods were good to allow Sacred to play! :bounce:  Got a video going of your toon in action, maybe on youtube?
I'm sure Flix is delighted with how satisfying this class has been for your gaming

:)

 

gogo

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Thanks, I really would like to release the final version but there's just a handful of bugs that are bothering me that I need help with from a codemaster like Dmitriy. These are issues that cropped up with all the code changes from Addendum, so in spite of hundreds of amazing improvements I've got this last batch of issues that I don't want to inflict on players:

  •     Conviction has a messed up tooltip that's showing as flat value instead of percent.
  •     Confuse: Factions don't reset after duration expires, so enemies keep attacking each other forever.
  •     Rainbow Facet jewel: "physical to best" damage conversion is not working.
  •     Can still enter singleplayer with a multiplayer character (they are meant to be exclusive now).
  •     Werewolf/Werebear have broken attack animations, only using one animation instead of two.
  •     Assassin's idle "deactivating sounds" play constantly, even when he's just standing around.
  •     Cloak of Shadows - even melee attacks don't break the effect anymore, so it's essentially broken and OP.

I've also got to review all the special mount animations to make sure the buff FX look right, since a lot of models got updated, and that's just kinda... boring.

I have a giant change log of cool new code features, but as they say, even a speck of sh*t ruins a fine meal, so I'm kinda stuck.

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On 7/2/2024 at 11:27 PM, SLD said:

If your buglist is anywhere near complete this version would be really awesome already. Please consider letting us test this just in case there are more bugs in there that you could still fix without dimitrius' help.

I'll see if I can't put something together to publish before the end of the month. I have a change log I can review and start posting about.  I'm still in Van Helsing mode right now.

There's still a few things within my power to check before then, mainly all the special mount animations (buff FX are off-center on a ton of them), I'm also concerned with the Amazon's base model being updated that her hairstyles and custom Amazon armor may be misaligned.

D2F v16 will definitely require rolling new characters. Trying to load old ones causes all kinds of issues.  The Assassin is definitely the most broken of the 7 characters.

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1 hour ago, Flix said:

I'll see if I can't put something together to publish before the end of the month.

Well this month is gonna be a busy one for me anyway. Next week is the start of a new d3 season that I'll be checking out for a bit and then poe will reveal a new patch as well that I will at least have to process.

1 hour ago, Flix said:

D2F v16 will definitely require rolling new characters. Trying to load old ones causes all kinds of issues. 

I made new characters when playing v14, v15b and v15c. It makes no sense for me to keep anything from a previous version.
As long as I am enjoying the new version, I'm sure I'll be stumbling upon some bugs along the way.
I'm certainly not worried someone else might find the last bugs before me. I doubt there's gonna be much competition.
At least not unless chattius suddenly unveils a secret legion of granddaughters :)

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