Flix 5,184 Author Popular Post Share Posted October 20, 2016 Now that the Assassin (Temple Guardian) doesn't have an energy shield, is it possible to remove all the energy shield related modifiers from his equipment? I'm seeing batteries with modifiers like "Max shield energy", etc. It's a minor annoyance. Ah yes, good point. I removed all such modifiers from his unique and set items but forgot to do so for his random batteries. I'll get on it shortly. There were a few sabers and swords that seemed really tiny and frail to me, almost as small as daggers. So in Beta 7 these models are scaled up in size. The second sword texture is used for Ysandrifa's Law. The third sword texture is used for Blade of Mutiny. 4 Link to comment
Tharkun 40 Share Posted October 22, 2016 Hello Flix! One minor tiny thing this time. These swords are backwards. http://www.sacredwiki.org/index.php/File:Swo14c.jpg http://www.sacredwiki.org/index.php/File:Swo15c.jpg http://www.sacredwiki.org/index.php/File:New_CM_Random_BSword.jpg Link to comment
Flix 5,184 Author Popular Post Share Posted October 27, 2016 I've always wondered, Is it possible to add bowstrings to all bows? Well Pesmontis delivered on this one. I didn't even have to ask him. Buy this guy a beer if you're ever in his neck of the woods. Every single bow in the game now has a bowstring. Pesmontis added them to over 30 different models, and I personally documented every one. 4 Link to comment
gogoblender 3,223 Popular Post Share Posted October 28, 2016 I've always wondered, Is it possible to add bowstrings to all bows? Well Pesmontis delivered on this one. I didn't even have to ask him. Buy this guy a beer if you're ever in his neck of the woods. Every single bow in the game now has a bowstring. Pesmontis added them to over 30 different models, and I personally documented every one. Guys, this is awesome! Always bugged me how they were missing the strings... and though I kind of made one up in my mind's eye, seeing this extra nugget of detail is just that much more love added which I appreciatate (and know the fans will too! ) Thank you Pesmontis and Flix! Beers, yes... *sliding across bar* ... Curious... does having the string make the bow animation change? gogo 2 Link to comment
Flix 5,184 Author Popular Post Share Posted October 28, 2016 Curious... does having the string make the bow animation change? Funny you should mention that. The quick answer is no, because the bows were never animated to begin with. It's just the player that makes the bowstring-pulling motion and then the arrow just materializes and fires. And that might be the end of it, except that it turns out bows could be animated. The string can be gripped and pulled back, even the ends of the bow itself can be bent from the pulling of the string. In the end, what killed the idea is that the animations for shooting bows are so different between the different characters that it was impossible to make a "one size fits all" bow animation. If it was just the High Elf that was the only player character, then it would work but the other characters just don't match. 3 Link to comment
Tharkun 40 Share Posted November 30, 2016 Hi Flix, I've found a couple of rare poison jewels and unique poison jewels and the rare ones seem to boost all poison damage a bit more than the unique ones, even lower level rares give a better boost to poison damage than the unique ones. Are Malthael's weapons available for player characters? Those look beast. 1 Link to comment
Flix 5,184 Author Popular Post Share Posted November 30, 2016 Hi Flix, I've found a couple of rare poison jewels and unique poison jewels and the rare ones seem to boost all poison damage a bit more than the unique ones, even lower level rares give a better boost to poison damage than the unique ones. Rare jewels shouldn't boost damage at all. They should give chance for secondary effect +X%. Only unique jewels boost damage. Please take a screenshot if this doesn't seem to be the case. Are Malthael's weapons available for player characters? Those look beast. No. No one in Ancaria has the power to wield death's sickles without dying. 2 Link to comment
gogoblender 3,223 Share Posted November 30, 2016 >Are Malthael's weapons available for player characters? Those look beast. No. No one in Ancaria has the power to wield death's sickles without dying. ha...sounds so epic... pure awesome Flix gogo Link to comment
Tharkun 40 Share Posted November 30, 2016 You're right, rare jewels give a chance for secondary effect, sorry my bad. >Are Malthael's weapons available for player characters? Those look beast. No. No one in Ancaria has the power to wield death's sickles without dying. ha...sounds so epic... pure awesome Flix Couldn't agree more 1 Link to comment
Flix 5,184 Author Popular Post Share Posted April 7, 2017 Small Item Update -------------------- I have significantly boosted the power of the item modifier: "Energy Shield Absorption: Opponent -X%". This modifier normally has very limited usefulness since there are only a small number of opponents that use Energy Shields. Therefore it will now allow you to cut through an energy shield in just a few hits. -------------------- A recent discussion got me thinking, there are no special item modifiers unlocked and boosted by the Magic Staves skill like there are for other weapon lore skills. So in Beta 8, all random magic staves and wands will have new unlockable bonuses added to their pool of potential modifiers: Casting Speed +X% Spell Intensity +X% Block Chance: Close Combat +X% Block Chance: Combat Arts +X% Chance to Halve Regeneration Time +X%Unlocked by Magic Staves skill mastery. Item level 70 or higher. Magic tier or better. Normal difficulty or higher. Combat Art Range +X%Unlocked by Magic Staves skill mastery. Item level 70 or higher. Rare tier only. Normal difficulty or higher. These values will typically scale better than the normal appearances of such bonuses, especially with heavy investment in the Magic Staves skill. 2 Link to comment
Dragon Brother 619 Popular Post Share Posted April 7, 2017 Still tweaking and improving! I like the add for the continuity with other skills it brings. 2 Link to comment
Flix 5,184 Author Share Posted April 8, 2017 Target release date for Beta 8 is Easter 2017. That's just over 1 week from today. So for the next week as we count down to release, in addition to updates on new content, I'm also going to post some Easter goodies for players of D2F. I will be posting stashes packed full of new D2F items. These files are made in the same manner as the item downloads in the DarkMatters downloads. These are stashes with multiple copies of each item, from low level up to the highest level. You install them by overwriting your chest.sacred2chest file in your save folder. D2F Item Stashes Part 1 Contains: Blackhand Key (Necromancer Wand) Chromatic Ire (2h Magic Staff) Dimoak's Hew (Halberd) Reaper's Toll (Halberd) Skull Collector (2h Magic Staff) The Battlebranch (Pole) The BFG (Paladin Energy Weapon) The Oculus (Sorceress Wand) The Tannr Gorerod (Pole) Item Levels: 30 - 210 in roughly 10 level increments. Normal-Hell difficulties. As I upload each part, I will add it to a master list in the first post in this thread for convenience. Link to comment
Flix 5,184 Author Share Posted April 9, 2017 D2F Item Stashes Part 2 Contains: Azurewrath (B@stard sword) Coldsteel Eye (Saber) Culwen's Point (B@stard sword) Djinn Slayer (Saber) Ethereal Shortsword Firelizard's Talons (Fist weapon) Hexfire (Saber) Jade Talon (Fist weapon) Natalya's Mark (Fist weapon) Shadow Killer (Fist weapon) Skewer of Krinitz (Saber) Item Levels: 20 - 210 in roughly 10 level increments. Normal-Hell difficulties. Link to comment
Flix 5,184 Author Share Posted April 10, 2017 D2F Item Stashes Part 3 These stashes contain all the unique daggers and 2h swords added in the mod. Contains: Blackbog's Sharp Cloudcrack Ethereal Greatsword Shadowfang Spectral Shard Stormspike The Jade Tan Do The Patriarch Wizardspike Item Levels: 20 - 210 in roughly 10 level increments. Normal-Hell difficulties. Link to comment
Flix 5,184 Author Share Posted April 12, 2017 D2F Item Stashes Part 4 This batch of items contains the new shortbows and throwing weapons of D2F. Contains: Deathbit Ethereal Shortbow Glimmershred Lacerator Lycander's Aim Ravenclaw Skystrike The Scalper Warshrike Item Levels: 20 - 210 in roughly 10 level increments. Normal-Hell difficulties. Link to comment
Flix 5,184 Author Share Posted April 13, 2017 D2F Item Stashes Part 5 These are the new 1h axes. Contains: Butcher's Pupil Coldkill Ethereal Axe Guardian Naga Messerschmidt's Reaver Rakescar Tancred's Crowbill Item Levels: 20 - 210 in roughly 6-12 level increments. Normal-Hell difficulties. 1 Link to comment
Flix 5,184 Author Share Posted April 20, 2017 Continuing your Easter basket of goodies D2F Item Stashes Part 6 Contains: Blastbark (Bow) Dangoon's Teaching (Mace) Demon Limb (Hammer) Ethereal Maul (2h Hammer) Kuko Shakaku (Bow) Riphook (Bow) Stormrider (2h Axe) Stoutnail (Hammer) Windforce (Bow) Wizendraw (Bow) Item Levels: 20 - 210 in roughly 10 level increments. Normal-Hell difficulties. 1 Link to comment
Flix 5,184 Author Share Posted April 22, 2017 D2F Item Stashes Part 7 Contains: Herald of Zakarum (Paladin-only shield) Lidless Wall Pelta Lunata Taebaek's Glory Umbral Disk Wall of the Eyeless Item Levels: 20 - 210 in roughly 10 level increments. Normal-Hell difficulties. As I was beginning to question whether these were worth the effort, I caught a bug where I had the wrong shield model assigned to Herald of Zakarum. If you get the shield from these stashes (and from Beta 8 onward) it will be the correct model. 1 Link to comment
Bogen62 1 Share Posted May 13, 2017 (edited) Hello Flix, I'm new here and I love your mod D2 Fallen! So I have a question, would it be possible to implant a category of object called "Souls", Powerful items that can be placed on the "Rings" compartment; That one can loot on the bosses? Edited May 13, 2017 by Bogen62 1 Link to comment
Flix 5,184 Author Popular Post Share Posted June 3, 2017 Hello Flix, I'm new here and I love your mod D2 Fallen! So I have a question, would it be possible to implant a category of object called "Souls", Powerful items that can be placed on the "Rings" compartment; That one can loot on the bosses? Hi sorry for the late response. Thanks for trying the mod. That's an interesting idea. The way item categories work they would still have to be classified as rings and would make ring sfx. I'm not sure there's a Diablo-related antecedent to "Souls" however. What kind of properties would you expect them to have? 2 Link to comment
gogoblender 3,223 Share Posted June 3, 2017 Hello Flix, I'm new here and I love your mod D2 Fallen! So I have a question, would it be possible to implant a category of object called "Souls", Powerful items that can be placed on the "Rings" compartment; That one can loot on the bosses? Happy you found your way to our boards, Bogen Have fun with Flix's Mod, and welcome to DarkMatters!'':) gogo 1 Link to comment
Tharkun 40 Share Posted June 6, 2017 Hey Flix! Quick question, is it possible to implement proc skills or aura type skills on items in Sacred 2? Something like "25% chance to cast level 5 blizzard on hit" or "grants level 2 burst of speed when equipped" Link to comment
Flix 5,184 Author Popular Post Share Posted June 6, 2017 Hey Flix! Quick question, is it possible to implement proc skills or aura type skills on items in Sacred 2? Something like "25% chance to cast level 5 blizzard on hit" or "grants level 2 burst of speed when equipped" Nope 2 Link to comment
Flix 5,184 Author Share Posted January 4, 2018 Item Update for v10: Fixed a typo in the drop lists that made some Legendary hafted weapons too rare. Fixed a typo that caused rare 1h axes to sometimes lack a bonus. Fixed a bug where some shortbows and recurve bows were missing damage. Reaper's Toll is now classified as a halberd, like all other scythes in D2F. Druid animal pelts are more common now. Set pieces of "Undead Legionaires' Armaments" are rebalanced: modifier intensity reduced, drops are more rare. Throwing Stones now use a special bonus group that includes: Knockback, Disregard Armor, and Stun. Fixed a bug where Books had ranged weapon stats in their tooltips. Adjusted the icon size and orientation for several bows and a few swords. And some quest reward updates: "The Imposter" quest reward: player now gets Dark Guardian (instead of Huntress of Light) if the evil path is taken. Player now gets the reward for killing the Garganthropod on the Shadow Path (Amulet of the Jade Scarab). Amazon now gets Griffon's Eye class quest reward on Shadow Path (instead of Shaman's Mask). 1 Link to comment
Tharkun 40 Share Posted April 1, 2018 Hey Flix. I 've been wondering about crossbows again and I think these could be used as a amazon/dryad weapon only. https://prnt.sc/izgra1 The blowpipe stance could be looked (with a little imagination) as a crossbow shooting stance, if you change some of the blowpipe models to look like a crossbow, these could be a "strong but slow" kind of version of the blowpipe. I think even the sound effect fits as a crossbow shot sound. What do you think? Thanks in advance! Link to comment
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