gogoblender 3,223 Share Posted June 12, 2022 @Flix @dimitrius154 the shields are dazzling... i cant believe you set that goal, to make sure no one borrows another. spent my whole morning with my coffee now pulling one open after another. This one here is my favorite, wheres it from ? The details on the shield are eye popping Link to comment
Flix 5,184 Author Share Posted June 12, 2022 35 minutes ago, gogoblender said: This one here is my favorite, wheres it from ? The details on the shield are eye popping It's the Empire's heraldry from Warhammer. 1 Link to comment
dimitrius154 614 Share Posted June 12, 2022 (edited) There's a Chinese(I believe) model resource www.cadnav.com, that had provided a large umount of templates to work on. An, of course, Warhammer Fantasy(the pre-AoS one) is one of my favorite settings. Edited June 12, 2022 by dimitrius154 1 Link to comment
Flix 5,184 Author Share Posted June 13, 2022 New Item Models in v15 - Part 2 All screenshots are from the upcoming "Visual Guide to Unique Weapons" for v15. 1h Clubs 1h Axes 1h Hammers 2h Axes 2h Hammers Some New Designs Present as Random Rares Link to comment
gogoblender 3,223 Share Posted June 15, 2022 Great combo! the helmet gives great elevation to the storied concept of 2 H hammer , This must look sharp while in battle gogo Link to comment
Flix 5,184 Author Share Posted June 15, 2022 10 hours ago, gogoblender said: Great combo! the helmet gives great elevation to the storied concept of 2 H hammer , This must look sharp while in battle gogo That's my favorite one of the bunch. If ever a weapon deserved to be called "The Forbidden Punisher"... 1 Link to comment
Flix 5,184 Author Share Posted June 16, 2022 New Item Models in v15 - Part 3 All screenshots are from the upcoming "Visual Guide to Unique Weapons" for v15. Wands In previous releases, 3 of the above used models imported from Titan Quest. Those TQ models will now appear as random rares instead. New random rare wand model 2h Magic Staves Lightsabers Unique lightsabers no longer have randomized models, each one is now unique. They will all display elemental VFX on the hilt rather than the blade changing color. <-- I love this one. Random Rare Lightsabers still use the old design and may still spawn in all colors and damage types. 2h Saberstaves As with the 1h lightsabers, the random rare saberstaves use the old hilt design and may spawn in any color with elemental damage VFX. The blades are also now animated, to an extent. Lightsabers and Saberstaves will deactivate when mounted outside of combat, and the blades will extend when combat begins. So your poor mount isn't sliced in half by the blades. Link to comment
gogoblender 3,223 Share Posted June 16, 2022 Just the word wands is exciting. Always been one of my favorite drops in Sacred and Diablo... one of the best and most ferocious ways to get a squishy magic user to power up. I feel like these were a lot of fun to work with? This ones my favorite.. it reminds me of Van Gogh's starry night! but im also kinda drawn to this one... takes me back to that wizard dueling scene in harry potter where Voldemort goes head to head against Dumble Dore and one of the spells Voldemort casts has a flat line negative light just chopping the other spell in half with distortion... nice effect here 1 Link to comment
Flix 5,184 Author Share Posted June 17, 2022 New Item Models in v15 - Part 4 All screenshots are from the upcoming "Visual Guide to Unique Weapons" for v15. Bows Blowguns Throwing Axes As you can see throwing weapons now use a 1h-like grip to accommodate the new throwing axe and dagger models. This may make the grip on stars and potions look a little odd at times. Hopefully someday I can split them apart so they have separate animations. Throwing Daggers + Potions Throwing Stars Energy Pistols This was a chance not just to revamp models but also to overhaul the base materials used on the unique energy weapons. Ascaron made 5 "tech" materials, each one emphasizing one of the 5 damage types, but in vanilla they only seemed to use the same magic/fire materials over and over again. Some of the vanilla normal/magic/rare weapons also got a pass to make sure they had the T-Energy effect active. Energy Staves 1 Link to comment
gogoblender 3,223 Share Posted June 18, 2022 super hoover rug buster... on roids... referencing ghost busters? Love it And in MP..if two streams cross... gogo Link to comment
Flix 5,184 Author Share Posted June 18, 2022 1 hour ago, gogoblender said: super hoover rug buster... on roids... referencing ghost busters? Love it And in MP..if two streams cross... gogo 1 Link to comment
dimitrius154 614 Share Posted June 18, 2022 2 hours ago, gogoblender said: referencing ghost busters? One of Fallout 3 mods, introducing extra weapons, had a captivating plasma cannon model, which has served as a template for this particular item. 1 Link to comment
dimitrius154 614 Share Posted June 18, 2022 @FlixI would appreciate reports of any instances of weird weapon handling, in either idle, or combat stance. Judging by the screenshots, some item models need to be fixed. Link to comment
Flix 5,184 Author Share Posted June 18, 2022 44 minutes ago, dimitrius154 said: @FlixI would appreciate reports of any instances of weird weapon handling, in either idle, or combat stance. Judging by the screenshots, some item models need to be fixed. Which ones look bad? Don't mind the throwing weapons, I'm having to make do with all throwing weapons using a single set of animations so that's not how they look in your mod. Same for saberstaves, they're still just using 2h sword animations. As a final disclaimer I'm not always using your full set of hero models and animations. The inquisitor for example is still his old vertex-animated self, only because I still need a model with a shield bone on his left arm. Link to comment
dimitrius154 614 Share Posted June 18, 2022 4 hours ago, Flix said: Which ones look bad? The "Dark Side" and "Windu's Mace" lightsaber grip bone seems off. 4 hours ago, Flix said: only because I still need a model with a shield bone on his left arm Hmm, the shield_l_arm is present, should work. Link to comment
Flix 5,184 Author Share Posted June 19, 2022 12 hours ago, dimitrius154 said: @FlixI would appreciate reports of any instances of weird weapon handling, in either idle, or combat stance. Judging by the screenshots, some item models need to be fixed. I suppose if we're looking at the finer details, then the normal-class Sabercat shield is upside-down. It clearly has feathers hanging on the shield's front, but they're all defying gravity and pointing upwards. I looked at just flipping the design on the texture but it's not symmetrical. Link to comment
Flix 5,184 Author Share Posted June 19, 2022 New Item Models in v15 - Part 5 All screenshots are from the upcoming "Visual Guide to Unique Weapons" for v15. This wraps up all the new weapon models. Many thanks to Dmitriy for the reinvigoration of the designs. Longswords Shortswords B@stard Swords Sabers Katana Dagger + Fistweapon 2H Swords Some random rare models Link to comment
Lindor 539 Share Posted June 20, 2022 On 6/12/2022 at 2:28 PM, gogoblender said: This one here is my favorite, wheres it from ? The details on the shield are eye popping AFAIK this one also exists in EE? Or at least something similar looking, I know I've had smth like this dropped at least once in EE, but I can't find it in the wiki page for legendary shields. Link to comment
Flix 5,184 Author Share Posted June 22, 2022 On 6/20/2022 at 2:50 PM, Lindor said: AFAIK this one also exists in EE? Or at least something similar looking, I know I've had smth like this dropped at least once in EE, but I can't find it in the wiki page for legendary shields. The déjà vu is to be expected. In fact most of all of these models were ported over into EE some time ago. Link to comment
nerasw 4 Share Posted July 19, 2022 Is new paladin's (npc) set usable by players? BTW where can I find info on reskinned sets? Link to comment
Flix 5,184 Author Share Posted July 19, 2022 10 hours ago, nerasw said: Is new paladin's (npc) set usable by players? BTW where can I find info on reskinned sets? It's not because the Paladin NPC's body is just one big model. Each character class has their own thread where I detail all the changes to their CA's and gear. For example the Paladin thread: 1 Link to comment
nerasw 4 Share Posted July 20, 2022 2 hours ago, Flix said: It's not because the Paladin NPC's body is just one big model. Each character class has their own thread where I detail all the changes to their CA's and gear. For example the Paladin thread: Thanks Link to comment
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