Caledor 27 Posted September 14, 2015 Share Posted September 14, 2015 Hi guys Almost a year ago I managed to find the infamous s2rw tool to edit the global.res file. I managed to use it at that time but now, after replacing my old pc with a new one and reinstalling sacred 2, all I get is the "no sacred 2 found" message at launch. How am I supposed to make it work? ps. I apologize in advance if talk about the matter is not allowed. I haven't found anything suggesting it is but all the relevant threads are no longer here so... Link to comment
Popular Post Flix 5,162 Posted September 15, 2015 Popular Post Share Posted September 15, 2015 If you want to decode global.res, then s2rw needs to be in the same folder, so inside the locale folder for your language. For decoding you can just run the program and go from there. For encoding, it needs to be in the Sacred 2 system folder (so I have two copies of s2rw sitting in my Sacred 2 folder). For encoding you have to use command prompt. Direct it to start in the /system folder and enter the command: S2rw.v1.7exe globalEn_texts.txt En+ That's for English. For Italian it would look like: S2rw.v1.7.exe globalIt_texts.txt It+ The language abbreviations are "De", "En, "Fr", "Ru", "Cz", "Pl", "It", "Hu", and "Sp". This also assuming you didn't rename the decoded text file to something else. 3 Link to comment
Caledor 27 Posted September 15, 2015 Author Share Posted September 15, 2015 Thank you very much flix, now it works. Just wanted to say that putting it into the locale folder didn't help but I managed to decrypt the global.res from by running it from the system folder and copy pasting the file there. Also, sorry to bother you again but could you please provide me an english global.res patched with the Community patch (or the decrypted globalEn_texts.txt). I want to improve the italian localization and having the original for comparison would be a great help Link to comment
Popular Post Flix 5,162 Posted September 15, 2015 Popular Post Share Posted September 15, 2015 Thank you very much flix, now it works. Just wanted to say that putting it into the locale folder didn't help but I managed to decrypt the global.res from by running it from the system folder and copy pasting the file there. Also, sorry to bother you again but could you please provide me an english global.res patched with the Community patch (or the decrypted globalEn_texts.txt). I want to improve the italian localization and having the original for comparison would be a great help CM Patch 1.50 English Texts 2 Link to comment
Caledor 27 Posted September 15, 2015 Author Share Posted September 15, 2015 Thank you very much flix, now it works. Just wanted to say that putting it into the locale folder didn't help but I managed to decrypt the global.res from by running it from the system folder and copy pasting the file there. Also, sorry to bother you again but could you please provide me an english global.res patched with the Community patch (or the decrypted globalEn_texts.txt). I want to improve the italian localization and having the original for comparison would be a great help CM Patch 1.50 English Texts Thanks again! 1 Link to comment
gogoblender 3,184 Posted September 15, 2015 Share Posted September 15, 2015 Thank you very much flix, now it works. Just wanted to say that putting it into the locale folder didn't help but I managed to decrypt the global.res from by running it from the system folder and copy pasting the file there. Also, sorry to bother you again but could you please provide me an english global.res patched with the Community patch (or the decrypted globalEn_texts.txt). I want to improve the italian localization and having the original for comparison would be a great help CM Patch 1.50 English Texts Thanks again! And welcome to DarkMatters Caledor!~ gogo 1 Link to comment
Caledor 27 Posted September 15, 2015 Author Share Posted September 15, 2015 Thanks gogo! (for your ice elf guide as well ) 1 Link to comment
Popular Post Caledor 27 Posted September 16, 2015 Author Popular Post Share Posted September 16, 2015 (edited) https://drive.google.com/file/d/0B4izpdMnaorhejI4SGFSVzRCMUk/view?usp=sharing @Flix In this file I've corrected all the names of the items for the italian version of CM 1.50. I've uploaded it cause I though you might be intrested in integrating it in the original CM. In any case, feel free to use it as you see fit. Maybe one day I'll work on dialogue strings as well. Edited September 16, 2015 by Caledor 2 Link to comment
gogoblender 3,184 Posted September 16, 2015 Share Posted September 16, 2015 https://drive.google.com/file/d/0B4izpdMnaorhejI4SGFSVzRCMUk/view?usp=sharing @Flix In this file I've corrected all the names of the items for the italian version of CM 1.50. I've uploaded it cause I though you might be intrested in integrating it in the original CM. In any case, feel free to use it as you see fit. Maybe one day I'll work on dialogue strings as well. Nice work Caledor! gogo 1 Link to comment
gogoblender 3,184 Posted September 16, 2015 Share Posted September 16, 2015 Thanks gogo! (for your ice elf guide as well ) lol, yay , that ice elf is still alive! she was a lot of fun playing^^ gogo 1 Link to comment
Popular Post Flix 5,162 Posted September 23, 2015 Popular Post Share Posted September 23, 2015 Here's a copy I uploaded to Mediafire last December. Some of us posted Google Drive links but they kept taking it down because apparently exe's are "suspicious." http://www.mediafire.com/download/0ya3wkb6fja3kiv/S2rw.v1.7.zip 4 Link to comment
Popular Post Guinness 6 Posted September 26, 2015 Popular Post Share Posted September 26, 2015 (edited) Thanks, - much appreciated, - there are quite a few mod sites suffering similar problems with file links and it has resulted in a lot of lost mods, resources, and other valuable material. - I host on a private webhost server and for community work (for anyone needing it) (my contribution to the scene), so I am fortunate in not having to deal with those sites. I am also just in the process of updating the Community Patch from 01.50 to 1.50 (?), and then I am going to play your Diablo Fallen mod (which, quite honestly, looks pretty damned good). - I am interested to see what you have managed to integrate by way of Wardust's textures (I could not get them to work with our game), Enhanced Spells (which is a vast improvement on the original game spells), and Elite Mounts. In the process I will let you know if I encounter any conflicts between the latest version of the community patch and Diablo Fallen. Edited September 26, 2015 by Guinness 2 Link to comment
Spock 272 Posted September 27, 2015 Share Posted September 27, 2015 What is S2RW.exe? Is it a file editor enabling the modding of Sacred 2 files? Link to comment
Flix 5,162 Posted September 27, 2015 Share Posted September 27, 2015 Sacred 2 Reader/Writer. It decodes and encodes global.res. The game texts. Link to comment
Spock 272 Posted September 27, 2015 Share Posted September 27, 2015 Ah, thanks. Needed if you want to change existing speech but not so much to mod the game. Link to comment
Popular Post Flix 5,162 Posted September 28, 2015 Popular Post Share Posted September 28, 2015 It holds almost all text in the game except for random items, so s2rw is sorely needed for any mod that adds something new. Items, spells, NPC's, monsters, mounts quests, all need names encoded. 2 Link to comment
Spock 272 Posted September 28, 2015 Share Posted September 28, 2015 Ah, learning new things is so easy in here. Too bad it's not so easy over on my side. Link to comment
Nekromaniak 1 Posted November 7, 2015 Share Posted November 7, 2015 Hi all, I would like to change stats on amazing cool looking SW Scourge of Lordaeron set. Or better say, I wanna make copy of this set with different names and new stats and bonuses. And maybe add/change weapon. BUT.. My S2rw.v1.7.exe (downloaded from Flixs´ link) for editing global.res is giving me this error: S2rw registry check - No Sacred 2 found. I have two copies of S2rw... one in D:\SteamLibrary\SteamApps\common\Sacred 2 Gold\locale\en_UK folder and one in D:\SteamLibrary\SteamApps\common\Sacred 2 Gold\system folder In regedit I have these informations: HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\ascaron entertainment\sacred 2 currentversion = 2.56.2.0 InstallPath = D:\SteamLibrary\steamapps\common\Sacred 2 Gold language = en_UK movietrack = 6 speech = en_UK HKEY_CURRENT_USER\Software\Ascaron Entertainment\Sacred 2 currentversion = 2.65.2.0 EULA = 0x00000001 (1) InstallPath = D:\SteamLibrary\SteamApps\common\Sacred 2 Gold Language = en_UK LastUpdateCheck = 0x000b422e (737838) MovieTrack = 6 ShortcutProgramMenu = Installed Speech = en_UK I tried to change InstallPath to ...common\Sacred 2 Gold\system but got same error.. Pretty despaired now... 1 Link to comment
Flix 5,162 Posted November 11, 2015 Share Posted November 11, 2015 My S2rw.v1.7.exe (downloaded from Flixs´ link) for editing global.res is giving me this error: S2rw registry check - No Sacred 2 found. Are you trying to decode or encode? 1 Link to comment
Nekromaniak 1 Posted November 11, 2015 Share Posted November 11, 2015 Well both.. I also downloaded your CM Patch 1.50 English Texts. I believe things will be more difficult than I thought before. There are many guides and tips but they are all scattered around the forum. Is it possible to make some beginner guide (better video than text) from scratch? Let´s say, I have Sacred 2 Gold installed and just patched with CM patch 1.50, nothing else. And I would like to make copy of Smoke Without Fire set (1h sword, shield, amulet) with different item stats, different set stats. So after modding there will be original Smoke Without Fire set + new same looking set called for example Dancing Fire with different stats and set bonus (choose whatever you want). What shall I do step by step as a beginner? I will really appreciate any video step by step comprehensive guide. Long and dark winter evenings are before us and I believe with good guide I will be able to mod any existing set to fit my gaming taste or fit better my char build. Thank you very much. Link to comment
Flix 5,162 Posted November 13, 2015 Share Posted November 13, 2015 I will really appreciate any video step by step comprehensive guide. Long and dark winter evenings are before us and I believe with good guide I will be able to mod any existing set to fit my gaming taste or fit better my char build. Thank you very much. I would just copy the blueprints (scripts/server/blueprint.txt) for the items and give them new unique blueprint ID's. Then use those ID's to generate the hash for the new item names and paste them into the texts. newBlueprint = { id = 4204, name = "set_demonshield_smokescreen", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {833,167,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {666,1400,10,9,0}, -- Chance to Evade % bonusgroup1 = {284,1500,10,9,0}, -- Defence Value % bonusgroup2 = {830,1550,10,9,0}, -- Chance to Reflect Close Combat bonusgroup3 = {673,1450,10,9,0}, -- Ranged Defence Value bonusgroup4 = {815,1350,10,9,0}, -- Spell Resistance % bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13582,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4204, newBlueprint); newBlueprint = { id = 4205, name = "set_demonsword_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {500,500,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {665,1400,10,9,0}, -- Opponent's Chance to Evade -% bonusgroup1 = {530,1350,10,9,0}, -- Attack Value +% bonusgroup2 = {528,1250,10,9,0}, -- All Damage +% bonusgroup3 = {816,1350,10,9,0}, -- Spell Intensity +% bonusgroup4 = {750,1000,10,9,0}, -- Silver Socket bonusgroup5 = {751,1000,10,9,0}, -- Gold Socket specialuseonly = 0, itemtypes = {13583,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4205, newBlueprint); newBlueprint = { id = 4224, name = "set_demon_amulet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {889,900,10,9,0}, -- Regen per hit bonusgroup1 = {527,900,10,9,0}, -- Life Leech per Hit itemtypes = {10535,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4224, newBlueprint); Those are the 3 items. Note the blueprint ID is entered twice for each item. There's also the set bonuses: newBlueprintSet = { -- Smoke without Fire (Demonset) id = 221, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {4204,4205,4224,}, bonusgroupsforset0= {650,1400,2,0}, -- All Armor +% bonusgroupsforset1= {1110,1400,3,0}, -- Opponents' Armor -% } mgr.createBlueprintset(221, newBlueprintSet); You can give your new set a new ID. For the names, use this format with S2RW: BLUEPRINT_XXXX and SET_XXX where the X's are the numbers. Then hit "our own hash" to generate the number for global_texts. Enter the number (preserve numerical order) and hit TAB then type the name of the item/set. 1 Link to comment
Excelsior 56 Posted September 16, 2016 Share Posted September 16, 2016 For some reason, it says that there is no Sacred 2 found when I try to run it. Help? Link to comment
Flix 5,162 Posted September 16, 2016 Share Posted September 16, 2016 For some reason, it says that there is no Sacred 2 found when I try to run it. Help? This would happen for digital (or pirated) versions of the game. It's looking for something in the registry that's not there. Anyway, it's easily overcome by placing a dummy file (no file extension) in the same folder called "noS2". 1 Link to comment
Excelsior 56 Posted September 16, 2016 Share Posted September 16, 2016 For some reason, it says that there is no Sacred 2 found when I try to run it. Help? This would happen for digital (or pirated) versions of the game. It's looking for something in the registry that's not there. Anyway, it's easily overcome by placing a dummy file (no file extension) in the same folder called "noS2". Hmm... I bought my game off Steam for $15. Why this is happening is beyond me, but I'll give it a good go! Thanks Link to comment
Excelsior 56 Posted September 16, 2016 Share Posted September 16, 2016 (edited) Thanks! Worked great! Still, there's one problem. When I try to decode the global.res file, it says it's not there. Any solution? EDIT: Nevermind. I somehow missed that I had to put the global.res file in the same folder as the s2rw.exe file. Sorry to bug you when the answer was right in front of me... Edited September 16, 2016 by DevanT249Sacred2 Link to comment
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