contra 8 Posted February 27, 2023 Share Posted February 27, 2023 21 hours ago, dimitrius154 said: @contraIt's time for some blind search then. Do you still have sacred2.exe, s2logic.dll, s2render.dll from the previous iteration? I also keep the full version 3.0 Addendum Extra integration (the regular version of 13 skills is not kept, probably it is the latest before version 3.1 released, as of January 30, 2023, I see no update yet). In previous versions, neither of the above 2 issues existed. I compared the SHA1 values of the 3 files you said, only sacred2 .exe is different. I tried to replace the previous version file to version 3.1 released, because I don't have much time today, so I only played the game for about 20 minutes, and no crash occurred, but the screen overexposure problem still exists. Link to comment
contra 8 Posted February 27, 2023 Share Posted February 27, 2023 Screenshots of the same characters in different versions of the game. Link to comment
dimitrius154 612 Posted February 27, 2023 Author Share Posted February 27, 2023 @contra Try the following https://drive.google.com/file/d/1UIamGhQ0VKQSWZccsbd5WEZ4Lla17JmA/view?usp=sharing with the latest sacred2.exe(24/07/2022). Link to comment
Sirisk 15 Posted February 27, 2023 Share Posted February 27, 2023 It is impossible to attack the Vapor Vortex. The attack icon (arrow) simply does not appear when pointing at him. Link to comment
dimitrius154 612 Posted February 27, 2023 Author Share Posted February 27, 2023 5 minutes ago, Sirisk said: It is impossible to attack the Vapor Vortex. It's supposed to kill itself after spawning three groups of undead. 1 Link to comment
Flix 5,116 Posted February 28, 2023 Share Posted February 28, 2023 14 hours ago, dimitrius154 said: s2render.dll replacement: https://drive.google.com/file/d/1iE-b5NqwoOrm1s0dQYBZip76MEGJQVrl/view?usp=sharing Thanks. Sadly the error persists even with this replacement. The debug log report is the same as before. Link to comment
dimitrius154 612 Posted February 28, 2023 Author Share Posted February 28, 2023 2 hours ago, Flix said: Sadly the error persists even with this replacement. The debug log report is the same as before. Hmm, any error entries within the Windows Application Log? Link to comment
Flix 5,116 Posted February 28, 2023 Share Posted February 28, 2023 59 minutes ago, dimitrius154 said: Hmm, any error entries within the Windows Application Log? I checked Event Viewer but I don't see errors or any entries at all for the game under Windows Applications. Just the normal Information events. Link to comment
dimitrius154 612 Posted February 28, 2023 Author Share Posted February 28, 2023 @FlixFour files can be at fault: sacred2.exe, s2core.dll, s2logic.dll, s2render.dll. Try replacing them with the previous version, one by one. Link to comment
Flix 5,116 Posted February 28, 2023 Share Posted February 28, 2023 31 minutes ago, dimitrius154 said: @FlixFour files can be at fault: sacred2.exe, s2core.dll, s2logic.dll, s2render.dll. Try replacing them with the previous version, one by one. As soon as I replaced Sacred2.exe the application started as expected. No launch errors. Link to comment
dimitrius154 612 Posted February 28, 2023 Author Share Posted February 28, 2023 @Flixtry this one: https://drive.google.com/file/d/1JL0ZtrXP40Y9BGUF6IcCwG1U051Mif8t/view?usp=sharing pass - 12345 Link to comment
Sirisk 15 Posted February 28, 2023 Share Posted February 28, 2023 On 2/27/2023 at 10:21 PM, dimitrius154 said: It's supposed to kill itself after spawning three groups of undead. It took me 35 minutes for this boss to die. During this time, probably more than two dozen groups of undead were supawned. Is that normal? Link to comment
dimitrius154 612 Posted February 28, 2023 Author Share Posted February 28, 2023 1 minute ago, Sirisk said: On 2/27/2023 at 10:21 PM, dimitrius154 said: It's supposed to kill itself after spawning three groups of undead. It took me 35 minutes for this boss to die. Looks like it still regenerates somehow. Link to comment
Sirisk 15 Posted February 28, 2023 Share Posted February 28, 2023 7 minutes ago, dimitrius154 said: Looks like it still regenerates somehow. And he was damaged only 3 times (more than 1/3 of his HP at a time). It happened somehow spontaneously after the death of the mob. And yes, he regenerated a little between damage. If he was taking damage equal to exactly 1/3 of his xp, he wouldn't have died in 3 times. The first damage he took was much later than the 3 waves of mobs spawned. Link to comment
Flix 5,116 Posted February 28, 2023 Share Posted February 28, 2023 7 hours ago, dimitrius154 said: @Flixtry this one: https://drive.google.com/file/d/1JL0ZtrXP40Y9BGUF6IcCwG1U051Mif8t/view?usp=sharing pass - 12345 Thanks, but no luck. The same error and debug.log results. No errors in event viewer. Link to comment
dimitrius154 612 Posted February 28, 2023 Author Share Posted February 28, 2023 19 minutes ago, Flix said: Thanks, but no luck. Hmm, D2F v14 definitley launches for me. have you tries a shortcut with -nocpubinding -skipopenal flags? Link to comment
Flix 5,116 Posted March 1, 2023 Share Posted March 1, 2023 1 hour ago, dimitrius154 said: Hmm, D2F v14 definitley launches for me. have you tries a shortcut with -nocpubinding -skipopenal flags? I have a shortcut with those flags added. Didn't resolve the error though. I also tried manually installing Openal32.dll. I still got an error though the debug log is slightly different now. Now it says "SoundSystemFactory type 'OPENAL' registered" instead of "could not find 'OpenAL32.dll'" Link to comment
dimitrius154 612 Posted March 1, 2023 Author Share Posted March 1, 2023 @FlixHmm, we definitely need one more rig. Can anyone else confirm that same behaviour? @Androdion, perhaps? Link to comment
Flix 5,116 Posted March 1, 2023 Share Posted March 1, 2023 I'll try installing it on my old Windows 7 machine tomorrow. Some other findings: Copying an old Sacred2.exe (from CM Patch) while keeping all other Addendum/D2F system files causes the game to launch ok. BUT copying over the current standard Addendum exe still causes the same launch error. Installing the current standard Addendum in full (no D2F) and the game launches without issue. Link to comment
dimitrius154 612 Posted March 1, 2023 Author Share Posted March 1, 2023 @FlixLet's try this one, the entire system folder: https://drive.google.com/file/d/1MKeizcyQ4lU6m131gpczp_o_0svceNA7/view?usp=sharing Link to comment
Flix 5,116 Posted March 1, 2023 Share Posted March 1, 2023 32 minutes ago, dimitrius154 said: @FlixLet's try this one, the entire system folder: https://drive.google.com/file/d/1MKeizcyQ4lU6m131gpczp_o_0svceNA7/view?usp=sharing OK, I backed up and removed my base system folder, replaced the entire D2F system folder with that one, then enabled the mod, and... the same error occurred as before. My usual system folder does not contain any of that securom stuff, and also has an additional file: goggame-1207665233.dll - however this was not present when I tried your system folder. Do you think GOG version might not be supported somehow? Link to comment
dimitrius154 612 Posted March 1, 2023 Author Share Posted March 1, 2023 8 minutes ago, Flix said: Do you think GOG version might not be supported somehow? That would be weird. Maybe it's about the GME. I'd suggest trying the more basic installation approach. Link to comment
Lorane 9 Posted March 1, 2023 Share Posted March 1, 2023 (edited) I have a couple of questions 1) Sometimes caches (yellow lights on the ground) don't drop anything. 2) Parashu Axe still drops more than other green items. My level 32 Seraphim got it 3 or 4 times, while 3 or 4 other green items only dropped once. is this a bug or is it ok? Edited March 1, 2023 by Lorane Link to comment
dimitrius154 612 Posted March 1, 2023 Author Share Posted March 1, 2023 2 hours ago, Lorane said: 1) Sometimes caches (yellow lights on the ground) don't drop anything. 2) Parashu Axe still drops more than other green items. My level 32 Seraphim got it 3 or 4 times, while 3 or 4 other green items only dropped once. 1) Technically possible, their droplists may yield an empty roll. 2) I'd say, it's a pesudo-randomization quirk, unless the same situation continues further ingame. Link to comment
contra 8 Posted March 1, 2023 Share Posted March 1, 2023 (edited) I just noticed that some items(Not all, but most) in version 3.1 Addendum have an additional attribute, such as Hitpoint Regeneration +xx/s, Light Range +xx/m... etc. This item attribute does not exist in previous versions and sacredwiki. Because of this, there are multiple Light Range +xx/m item attributes superimposed on the body, causing the game screen to be overexposed. Edited March 1, 2023 by contra Link to comment
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