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Sacred Underworld - Death From Above (Stomping Gladi)


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Posted

Genius guide, Rolf, so detailed!  I never really played the Gladiator ,but so many of my online friends did...and I was lucky enough to play with the legendary r00ster who was apt with game mechanics and loved to min max all his builds... kind of a visionary for all of us at that time, and I'm very touched that you referenced him in your guide.

I'm sure your guide will find its followers, theres a few thousand a day lurking at this forum, always reading (thank you for mentionning your time here reading its always rewarding thinking that others out there are following this game :bounce: ) and looking for builds.

Thanks for registering and making your first post, and going full epic as well. :sun:

welcome to DarkMatters!

:)

 

gogo

  • Like! 1
Posted

Isn't there a guide for Daemoness called Death from Above based around Soaring Demon?

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Posted

I think I remember seeing that guide name somewhere too

 

:)

 

gogo

Posted (edited)

Thank you everyone for your encouraging replies, much appreciated!

I'd like to reply to some of the comments. :)

 

2 hours ago, podgie_bear said:

Isn't there a guide for Daemoness called Death from Above based around Soaring Demon?

I checked the Daemon sub-forum and you are indeed correct! "Death comes from above" is the name of a guide there.
It was not my intention to so closely copy that name. My initial idea for the post name was "Victory one stomp at a time" and then I changed it to it's current name just before posting.
Then I remembered there's a skill in a game called "Heroes of Newerth" where the character yells "death from above!" when executing it and I thought it was a more fitting name. I'm not opposed to changing it if the title would be too confusing now though.

 

 

3 hours ago, Augmint said:

Interesting guide. I agree somewhat with the criticisms of R00sters guide. +% attribute mods are pretty hard to find and while they sound effective they seem like end game - grind NIOB for hours - stuff. With the exception of Lorgars amulets I can't remember finding a really good +% attribute mods (maybe on weapons vs undead)  

Elemental damage is still important, you notice it when you fight trolls with a poison mist build, or having fire vs undead  and the right one vs specific dragons. Very hard to use Lightning BM on magic resistant creatures.

If I could add anything dagger stare and split % might be something to explore if you use stomping jump.

Yes allow me to elaborate a bit.

I agree that resistances are important and with spells I'd say even more so. My point here was that very strong physical weapons were so much easier to come by that even up to Platinum you could use a set of physical weapons and still out-damage all the other element types on MOST enemies, and I just thought that going through the effort of getting a set for each element as early as silver/gold (or below level 100 ) was a bit much. Especially since I've noticed how hard a good magic/poison/fire weapon is to come by in the first place.

Having racked up quite a few hours starting at merchant wares at this point I gotta say I'm a bit disappointed in the variety of element choices you're provided with. Granted I only bother to check 1-handed weapons so I'm surely missing a lot of magic/poison/fire weapons. Even so it's so rare to see anything but physical and often you see hybrid weapons which I would not bother with either. And when you find a pure magic weapon for instance, I've yet to see a solid +x% in stat to damage line on it, even +X% magic damage is quite rare on them. While most axes usually spawn with both "stat to damage" and % damage.

I actually bothered to make a strong set of each element back at level 120 before going into platinum and with only a few exceptions my physical weapons have always been the strongest in platinum. I suspect it's not the same in niobium though.

I've been thinking that dagger stare would be a good choice for this build. I might level it now, but having no points invested in it at 140 puts me off a bit. I'll probably keep a look out for some + dagger stare items on my next merch round though!

I'll also add this CA as a recommendation in the guide, thanks for the input!

 

Edited by AngryNinja
  • Like! 1
Posted (edited)
1 hour ago, AngryNinja said:

I checked the Daemon sub-forum and you are indeed correct! "Death comes from above" is the name of a guide there.
It was not my intention to so closely copy that name. My initial idea for the post name was "Victory one stomp at a time" and then I changed it to it's current name just before posting.
Then I remembered there's a skill in a game called "Heroes of Newerth" where the character yells "death from above!" when executing it and I thought it was a more fitting name. I'm not opposed to changing it if the title would be too confusing now though.


 

I have no problem with the name if you want to keep it, just couldn't remember if the "original" was here or on another site that specialised in Sacred.

Now I know it is on here, I will go look it up. I always meant to try that build but had never got around to it. Seeing your name made me remember it is all.

Edited by podgie_bear
Posted

With dagger stare I'd just shop for a belt and boots with +DS, find some +CA jewelry and make a combo. You could get to 45 - 50 easily. Buy yellow potions and you're good to go.

RE Elemental damage - I think there is a middle ground between focusing on elemental damage. In platinum you can go physical
and (except for a few situations) not notice much of a difference. But tooltip damage in Sacred has always been higher than real, on screen numbers esp. in Niobium.

Agree whole heartedly on shopping for elemental damage.

 

Posted
8 hours ago, Augmint said:

With dagger stare I'd just shop for a belt and boots with +DS, find some +CA jewelry and make a combo. You could get to 45 - 50 easily. Buy yellow potions and you're good to go.

RE Elemental damage - I think there is a middle ground between focusing on elemental damage. In platinum you can go physical
and (except for a few situations) not notice much of a difference. But tooltip damage in Sacred has always been higher than real, on screen numbers esp. in Niobium.

Agree whole heartedly on shopping for elemental damage.

 

Aye, I'll likely stick to the 1 point invested to learn it and get the rest from gear to try it out.

I actually incorporated level 1 Dagger stare yesterday while leveling in VoT while having some split% equipped. I'm not exactly sure how split% works but I would assume the extra hits from DS would help to activate it, which would be the biggest reason for using it (unsure how significant the damage would be at ~50).
Unfortunately it had one nasty downside when used in VoT... The long range on DS tends to attract the attention of far off Cerebropods which then become aggresive and instantly beam you with the anti-CA beam of doom... Quite annoying. Without DS it's easier to get the "jump" on them, pun intended, before they beam you.

  • 1 year later...
Posted

well the build is interesting but why don't u use the Butcher Machete? 

  • Appreciation 1
  • 4 years later...
Posted (edited)

Great guide mate, I don't know how I missed it for so long! Are you still around? My gladi is still low level, I think 60ish. So far I've been following R00ster's guide as well, apart from the trading part. I had lots and lots of stored items even from really high levels, so I decided against it, and took up Axe lore instead, just to be able to use Fadalmar set:) I wanted to see those fireballs, as I've never used it before. (Thain's axe is also a guaranteed drop that's better with axe lore so you don't have to oversocket it.) Oh well, I think I was just too lazy to trade...

But what I wanted to ask you is about Stomping jump: So how many runes have you actually read? And what's your stun percent on the tooltip? Is it 100% even with less runes read? And how does it fare against bosses, dragons and such? Does it stun them at all? And against much higher level enemies in the Valley for example? If they're like 30 levels above you, does it still stun them?

Cheers!

(And thanks for making me think about my build a bit more, I don't do that too often!)

Edited by Sethi22
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Posted (edited)
On 4/1/2020 at 9:30 AM, Zhurong said:

well the build is interesting but why don't u use the Butcher Machete? 

Anyone interested in this will find a bit more info about it here: http://pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/Pages/Eggs-JasonItems.html

It's actually called Battered Machete, and I almost gave up on this great sword because I always played singleplayer, and for some reason, the Jason items are missing there. The place was empty. But now I read it somewhere, that in multiplayer it's still there. So I just tried it, and it's true! Both the machete and the hockey mask are there, if you start a multiplayer session and go in alone.  :JC_hurrah:

Edited by Sethi22
  • Like! 1
Posted (edited)

It sure did! I always keep asking these crowd control things. With my Vamp I wanted to know how many runes mind control needed to work on champs, with dark elf, I wanted to know cobra, stomping here... I never really got an answer that satisfied my curiosity, but if all are calculated by the same formula, it's time to stop asking I guess. (Both mind control and cobra was a big disappointment for me. Mind control I could never get to work on champs (although never made it to high levels with vamp). And in the "Epox the Cobra" guide it's said cobra can even stun bosses and such if kept at high enough level. I had mine way above character level and could never get a stun with it on dragons for example. What I got instead was a quick death:)) So that's why I'm a bit more cautious about these skills now. So far stomping looks fine, although as you said, it doesn't stun the big guys, but apart from them, everybody including champs are stunned left and right, really easy work. Its animation is much faster than cobra, and can be used from far away... It really is a great skill compared to the ones mentioned before. I only used it as a travelling skill until know, but with half my character's level of runes, it stuns everything apart from bosses. So it looks really promising! I'll try out the formula checking thing for sure! (And report my results for educational purposes of course... :angel: 

And about the rest: Andiell's set (the red one) would probably be my choice as well, although a bit low on reg spec move. That's my biggest concern about this build, putting all points into strength makes me feel starved for a bit more RSM. I guess I'll socket Lorgars amulets in most of them.

And about weapons: You have Thain's axe for fire, the Machete for physical, Thorwyn's club for magic, all of these are guaranteed drops that can be farmed easily. Trading is not necessary I think. The only thing missing is a good poison weapon, Jacquaire's ripping skull splitter is not that bad for poison, and I have quite a few of it stored away... I'll just skip the trading part.

 

 

 

Edited by Sethi22
  • Like! 1
Posted (edited)
1 hour ago, SLD said:

unless you want to use the double heroic courage thing.

 

What? Raane's set gives permanent HC, that I know. Although I have no clue about it's level. But you mean it actually stacks with yours? I didn't know that either, that sounds fun!

I wanted the red set for the "blood damage" bonus mainly, but maybe it's time to start thinking again...:blink:

Edited by Sethi22
Posted
15 hours ago, Sethi22 said:

What? Raane's set gives permanent HC, that I know. Although I have no clue about it's level.

Neither does anyone else. All sources I know of claim it's only lvl 1 but tested in game it's your current HC level even upgrades on the fly when you eat another rune.

15 hours ago, Sethi22 said:

But you mean it actually stacks with yours? I didn't know that either, that sounds fun!

Yes it can stack, but no not in a fun way. You can't activate HC while you have HC, meaning you have to take off one set piece cast HC and then reequip the set piece to get two HCs at the same time, until the casted one runs out of duration and then you're back to only the one from the set. Attack and defense stack additively meaning if you get 1000% bonus from one HC you'll get 2000% from two.

15 hours ago, Sethi22 said:

I wanted the red set for the "blood damage" bonus mainly, but maybe it's time to start thinking again...:blink:

I would want that too. Sadly it would only be worth it in a build that doesn't lose more from wearing the set than it gains. In which of these categories this build would fall probably depends heavily on available gear and some player choices. I just remember that even though I wanted the blood damage I usually did not end up using it. I mean do whatever you like, it's just Sacred, it certainly won't brick your build. And at least the blood damage looks cool :)

  • Thanks! 1
Posted (edited)

That is great news! (Oh, damn! No movement speed on Raane's boots! :B6nFRAh:I guess I'll just Jump around then like House of Pain...:bounce:)

Edited by Sethi22
  • 2 weeks later...
Posted
On 7/25/2024 at 6:42 AM, SLD said:

There is a formula for CA-LVL required to get 100% stun chance. Not sure if and where you can find that formula, but it is a really simple one like 5monster levels per CA lvl or something like that maybe with an offset like MLVL=2+5xCALVL or something.

Just ran some tests by accident and found out that it's probably a lot more complicated than I thought.

Here are some values from stomping jump.
On a LVL 77 character CAlvl 16 is not enough for 100% in silver difficulty, but CAlvl 17 is enough. In gold I need CAlvl 18.
On a LVL 79 character it now needs CAlvl 18 on silver and CAlvl19 on gold.
On a LVL 131 character you need CALvl 31 in Gold and CALvl 33 on Platinum.

Maybe these numbers help at least give some idea of what is needed.
Sadly I don't see a formula in there. I'm just not Maneus enough for this task :)

  • Thanks! 1
Posted (edited)

Great job man, You know my weakness for getting and reading many-many runes, so at level 75ish, I think I was already at 30 in silver. So I'm way above what's needed it seems. I promised to make this test myself, I know, but so far I haven't been able to find enough... mental strength. :unsure:

But what you say fits nicely into my plans. I want to get Stomping  jump well below one second, Hard hit as well of course, 2 secs for Attack, and I'll max out Fist of the gods, I don't care about the reg there. That's the plan!

Luckily I stopped reading any more into Stomping, and I will try to defeat my inner demons who always urge me to read more. I'm still at 30, so (hopefully) I won't read any more into it, and see how many are needed in Nio. I'm nowhere close though, so it might take a while... But I'll report back for sure!

Thanks for the great info! :JC_gimmefive:

Edited by Sethi22
  • Like! 1
  • The title was changed to Sacred Underworld - Death From Above (Stomping Gladi)

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