Popular Post DarkWolfNine 46 Posted March 5, 2020 Popular Post Share Posted March 5, 2020 (edited) * Note: I brought this over from my original post on Clan-DA's Forum ** Note 2: I have not yet tested this with the Community Mod. Only vanilla. * Note 3: It has been a long time since I have played Sacred/Sacred 2, so I won't be able to answer any questions with this build (yet). I will be following my own guide to get back into this fantastic game! *My Perfected Astute Supremacy/Gruesome Inquisition Hybrid Inquisitor Build This guide will offer two things. It is a build guide and a road map. What I mean by that is, I am laying out what I took or am taking and how I am modding them, etc. For that, it is a build guide. I also took it one step further, and documented my first 19 levels of leveling up and how I allocated points, and modding so that I could create a road map. This will allow someone to get a jump start on this build. Or allow a beginner a little assistance to getting an inquisitor past the fatal stages. (Although this build is a little aggressive. that might be a problem. But I am sure if they want it bad enough, they will persevere. It will be worth it in the end. *wink*) Since this is my first build guide/road map, I don't know if the road map will be totally useless (as people like to experiment, and choose for themselves. I know I do. So I know it won't be for everyone) But I thought it might help a few, so I documented it. I hope you all find the guide somewhat insightful and useful. This build will be pretty precise and aggressive at the start. I devised this build from learning what few things I wanted to change with my high level inquisitor character. I learned what weaknesses he suffered from and what I needed to change to make this build perfect (in my eyes). Now, I have only tested this new perfected build up to level 38 or so. But this first 38 levels, and with my high level character experience, I know this build is on the right track to be perfect. ~DarkWolfNine Skills (in this order)1. Astute Supremacy Lore Increases damage, critical chance, and cast speed for this aspect.2. Dual Wield Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons.3. Astute Supremacy Focus Improves regeneration and raises max Combat Art level for this aspect.4. Armor Lore Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.5. Nefarious Netherworld Focus Improves regeneration and raises max Combat Art level for this aspect.6. Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.7. Constitution Increases health and health regeneration.8. Gruesome Inquisition Focus Improves regeneration and raises max Combat Art level for this aspect.9. Tactics Increases damage and chance for critical hits with all weapons.10. Spell Resistance Increases resistance to spells and protection from spell-based critical hits. (An alternate 10th skill option would Combat Reflexes instead of Spell Resistance to block the physical attack critical hits. But I feel that reducing the damage from all the poison (from spiders, for example), and fire traps, etc. etc.) could be a better pay-off. It could go either way really. You will have to be more careful against physical critical hits with spell resistance. (Another reason for my constitution mentioning below)) Soul Reaver will protect you from physical, when it is charged (later in your character's life), but it is also no help against boss battles) Anyway. Just something to think about. Combat Arts:Gruesome Inquisition - Callous Execution Powerful blow or stab that will inflict heavy damage on an opponent. Mods: 1. Bleed (top) An attack which inflicts damage and causes bleeding (damage over time). (50% + 0.5% per CA level chance) 2. Lacerate (top) The opponent suffers from a deep wound that will decrease the base hit point value for a brief period. (19.8% + 0.2% per CA level chance) 3. Judgement (bottom) Increases chance for critical hits. (19.8% + 0.2% per CA level chance) Astute Supremacy - Levin Array Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor. Mods: 1. Elongation (bottom) Increases the range of the lightning streaks. (20% increase) 2. Paralyze (top) Briefly decreases movement speed of affected opponents. (50% + 0.5% per CA level decrease) 3. Dynamic (bottom) Increases the chance for critical hits. (19.8% + 0.2% per CA level chance) - Clustering Maelstrom Everything within range of the maelstrom will be drawn in to collide heavily at its core. Opponents will sustain damage from the collision. Mods: 1. Chaos (bottom) Opponents tumbling into other opponents will inflict more damage. (49.5% + 0.5% per CA level increase) 2. Gash (bottom) Adds bleeding damage (damage over time). (42 + 21 per CA level physical damage over time (+damage modifiers)) 3. Vortex (top) Increases the range of Clustering Maelstrom. (18.75% increased area of effect from base value) - Reverse Polarity While active, this aura grants a chance to reflect ranged damage back to its source. Mods: 1. Sphere (bottom) Opponents within a certain radius around the Inquisitor will be hit and damaged by small streaks of lightning. (21 + 10.5 per CA level magic damage (+damage modifiers)) 2. Counterblow (top) Adds a chance to reflect close combat damage. (20% + 2% per CA level chance) 3. Evade (bottom) Increases the defense value. (10 + 5 per CA level increase) (Why did I not add the Zealous Doppleganger into my build? Well, simple, because he is bugged right now. Even though he is not supposed to use the Soul Reaver buff, he still does, and he steals my souls. Which is no good to me right now. When it is fixed, I might incorporate him back into this perfect build. His mods would be: 1. Incentive, 2. Domination, 3. Companion. So that when my Concentration is mastered, and I can use 3 buffs, I would probably add him as a third buff (if the bug gets fixed. :)) Nefarious Netherworld - Soul Reaver The essences of fallen corpses will rise and surround the Inquisitor. Whenever a fresh soul is raised, the duration of their stay is reset. Each additional soul grants a bonus. Mods: 1. Zealot (bottom) Increases the lifespan of each reanimated soul. (50% increase) 2. Source (bottom) Decreases the regeneration time of combat arts while the Inquisitor is accompanied by souls. (10% + 0.5% per CA level decrease) 3. Zealot (top) Increases the lifespan of each reanimated soul. (50% increase) (Combat Art Mods are gained after putting skill points of focus/lore: 3, 5, 9, 14, 22, 31, 42, 55, 70, 87, 106, 126) CA Regen Times: Keep CA's at level 1 until Regen's (of Clustering/Levin, and Callous with Buff(s)) are under 2-3 seconds. (then can level them up, and maintain under 3-4 seconds) At High levels I keep them around 2-2.5 seconds or less. Clustering/Levin I keep at the same Regen times, as I combo them after regen times get down under 12 seconds or so (Clustering Maelstrom first, followed by Levin Array) Changing Mods?: If you choose to change the mods from what I have recommended, I cannot stress enough to leave at least the two Zealot mods on Soul Reaver. They have been priceless to my builds. They are what take my Soul Reaver from 15 seconds to 24 and then to 30 seconds. Although I can go into very analytical and/or justified proof as to why I feel I have the best mods I can of each choice. I just wanted to stress the important note, that you will not regret taking both Zealots, later in your Inquisitor's life. Armor Lore: I took Armor Lore at level 8 because your speed has been (or will start) to be reduced by armor you are wearing at that time. So to keep from slowing you down too much, I thought it a good investment to finally take. (I would have taken it at level 12 or so, otherwise) Constitution: (This paragraph is a small repeat from the Roadmap, as it is also important to the guide) At level 25, I take Constitution. And I will put 2 points into it on every level, until I max it. And I will keep it maxed until I hit level 75, so that it can be my first mastery. Healing during battles is a very nice bonus. And adding to constitution, giving you extra hit points is very good for an inquisitor. Attribute points: Up to level 35-40 I am always putting them into Stamina. Then I will start a rotation of 3. (Stamina, Willpower, and Intelligence) At level 50, it becomes a little easier as you get 2 attribute points. You will know what you are lacking (of those 3). But regen times are super important. Spell Resistance will help a lot for willpower, and Astute Lore, will help for Intelligence. So just remember that they will help counter those being lower, so you can spend more in stamina. Health Pots: I was probably crazed for always buying all the pots from vendors for a long long time. But I would rather waste a few extra gold and pots in healing, than be a corpse somewhere. You will get hit a lot. And it will be a little while for this character to become strong. But he will be. Soul Reaver Buff: Just remember that Soul Reaver will help, As long as you kill monsters w/ souls (no undead or whisps, etc.) within every 30 seconds (If modded with both Zealot mods), your Attack value & defense value will increase. So at the start you will get hit, but build that up if you can, and you will become un-hittable, while not missing with your sword attacks either. It will take a while, but as an example, my high level character (at the time of this writing, at 140), can start Soul Reaver, and will get hit for the first 45 seconds, until I make a few kills (easy w/ Area of Effect spells), and then I will all but stop being hit. Maybe once more in the next 2 mins. And then nothing, for the next half hour or so. (as something will eventually make its way through) but I usually only get hit once per half hour, now. As long as I'm building my Soul Reaver. It is a level 46 now, and I can go 40.2 or so seconds w/o missing a soul. Just something to look forward to. But don't get too used to not getting hit. Because if you miss your 30 second window, you will be back to your normal Attack value and Defense value, and will be vulnerable again. So always be cautious/aware of your time or attack/defense values. Set Armor: For the longest time I wore Deylen's Set (The set that greatly benefits the Astute Supremacy Tree) It wasn't until I realized 2 things. 1. The spider (inquisitor's unique mount) is slow (assuming when you don't have Riding/mastered) 2. I would hurt a bunch of enemies and they would then all go running. It was a pain to track them, but it became habit for me. The Deylen set has a major flawed bonus, if you will. Chance to scare enemies away. This was no good. Not when I wanted enemies so I could use Clustering/Levin on them. Not chase them all over the world to finish them off. Now, you might think that that attribute might be handy in the beginning when you are still getting stronger, and you are probably right. It is the first bonus you get for wearing enough pieces of that set. But when you get high enough in levels to where you are needing the kills for experience to get up to the next difficulties. Don't forget, that this will be working against you. My high level character now wears a couple pieces from all the different sets, and it is working out great.No bonuses, but I easily recover that, from socketing rings/amulets. Best Weapon Type?: Since Inquisitors cannot use Shields, I dual wield all of my inquisitor builds. For this build, I highly recommend single handed swords. I have used it with all my inquisitor builds. They have good stats, and many sockets. Since this build is a dual wielder, just think about running around with two Officer Sabers having 4 sockets in each. Of course, I don't have a tailored weapon skill chosen here, so any single handed weapon should dual wield nicely with this build. But I thought I would mention swords as my premium choice. Deity Choice: I chose Testa. But I am not really sure if your deity choice affects your build very much if you aren't taking Divine Devotion. So it could be personal preference. I like the ability Testa offers. On a final note, should mention, that this guide (while I got carried away with making this more than a build guide per se.) does have some good information that should show you how I've have gone with my perfected inquisitor. But feel free to take from it what you will, and deviate where needed to form an inquisitor that might best fit you and your playing style. Though I really don't mind if there are a bunch of mini-me's running around. (or else I wouldn't have gone into such great detail) I just want everyone to enjoy the inquisitor character as much as I have come to. ~DarkWolfNine Thanks to the SacredWiki for the CA Mod Stats.* Unfortunately, sacred2.net has long since disappearedUntil I get some pictures up of my character. I thought I could post the two builds I have going, that are using this build guide. (at the time of this writing level 38, and one at 18. Once the ladder's are updated anyway, it should show that.) level 38http://www.sacred2.net/char.html?char=142554 level 18http://www.sacred2.net/char.html?char=173633 The Starting Character ROAD MAP (First 19 levels) --------------------------------------------------------------------------------------------------- For the first few levels, certain points, will need to go into certain skills, in order to unlock a 2nd tier skill, or to pre-mod a buff entirely before use. Things like that. So try to bear with me. Pre-Requisite needs: I would have to say before hand, that I think that the only pre-requisite for this build, might be, that there are a couple CA's you might need at least 1 of, after a few levels. (either found, traded-in, or given to) Having one CA of each of the 5 CA's that you will use, ahead of time, would be ideal. (But you will need Reverse Polarity by level 3, Clustering Maelstrom by level 5, Levin Array by level 6 (although having it at the start for a starting CA, even with high regen would be great), Soul Reaver by Level 12, Ideally having Callous Execution by level 3 would be also, for the second CA slot.) Don't level each of the 5 CA's above level 1 yet. (aka don't read more than 1 of each of them. Your first buff that you will use is Reverse Polarity. (As soon you have it) If you have Levin Array, set it to your CA (Right Click) slot. Level2:Skill: Astute Lore (1 pt)Att: Stamina (1 pt)NEW SKILL: Astute Supremacy Lore Level3: Skill: Astute Lore (1 pt)Att: Stamina (1 pt)NEW SKILL: Dual Wield Put first mod on Reverse Polarity (Sphere (bottom)) If you have Callous Execution, (I set it to the First CA use slot) And then Levin Array to the second Slot. (#1, for a single enemy, #2 for multiple enemies for hot keys on the keyboard) Level4:Skill: Astute Lore (1 pt)Att: Stamina (1 pt) Level5: Put the 1 point on the Astute Lore before picking new skill!!!!Skill: Astute Lore (1pt) Astute Focus (1pt)Att: Stamina (1 pt)NEW SKILL: Astute Focus (2nd Tier) Put first mod on Clustering Maelstrom (Chaos (bottom)) I will usually start my combo here. (Create a combo, Put Clustering Maelstrom first, Levin Array second) And set that as your #2 CA slot) You don't have to though, if Levin array is working for you, you can stick with it for a while longer. At level 11, you will gain a 3rd CA use slot, so you can have space for all 3. (Callous, Levin, and the combo) Level6:Skill: Astute Focus (2pts)Att: Stamina (1 pt) Put first mod on Levin Array (Elongation (bottom)) Level7:Skill: Astute Focus (2pts)Att: Stamina (1 pt) Level8:Skill: Astute Focus (2pts)Att: Stamina (1 pt)NEW SKILL: Armor Lore (only taken at this level, because armor starts to reduce your movement speed) Level9:Skill: Armor Lore (1pt), Astute Focus (1pt)Att: Stamina (1 pt) Put second mod on Reverse Polarity (Counterblow (top)) Level10:Skill: Armor Lore (1pt), Astute Focus (1pt)Att: Stamina (1 pt) Level11:Skill: Astute Focus (1pt), Astute Lore (1pt)Att: Stamina (1 pt) Level12: Choose NEW SKILL FIRST (before points)Skill: all points on Nefarious Focus (3pts)Att: Stamina (1 pt)NEW SKILL: Nefarious Netherworld Focus (this is taken so we can pre-build all the mods on Soul Reaver) Choose the first Soul Reaver mod Zealot (bottom). Level13:Skill: 1 point Nefarious Focus, 1 point Astute Focus, 1 point Armor Lore (3pts)Att: Stamina (1 pt) Choose the second Soul Reaver Mod Source (bottom) Level14:Skill: 1 pt Astute Lore, 2 Points on Astute Focus (3pts)Att: Stamina (1 pt) Level15:Skill: 1 point on Nefarious Focus, 1 pt Armor Lore, 1 pt Astute Focus (3pts)Att: Stamina (1 pt) Put second mod on Clustering Maelstrom (Gash (bottom)) Level16:Skill: 1 pt Nefarious Focus, 1 pt Astute Focus, 1 pt Astute Lore (3pts)Att: Stamina (1 pt) Level17:Skill: 1 pt Nefarious Focus, 1 pt Astute Focus, 1 pt Astute Lore (3pts)Att: Stamina (1 pt) Level18:Skill: 1 point Nefarious Focus,1 pt Astute Focus, 1 pt Astute Lore (3pts)Att: Stamina (1 pt)NEW SKILL: Concentration Choose last Soul Reaver Mod Zealot (top) Use Soul Reaver now w/ Reverse Polarity I was only going to post the first 18 levels. But I added one more level as it will give one more mod for the Astute tree CA's. You get a choice here. Level19:Skill: 1 pt Astute Focus, 2 pt Astute Lore (3pts)Att: Stamina (1 pt) Put last mod on Clustering Maelstrom (Vortex (top)) (recommended, if doing fine w/ taking damage) OR Put last mod on Reverse Polarity (Evade (bottom)) It might be a good idea to keep Astute focus maxed for a while as it will provide two benefits. 1. It will keep the meter going toward your last 2 mods for Levin Array. 2. It will keep working on your regen time a little. The other 2 points can be used as you see fit. (I like to put one of them on armor lore for a while, until the armor regen bonus isn't worthwhile for a bit anyway. As that helps my regen time a lot too.) Dual Wield wouldn't be a bad choice to start giving points into either. (in my opinion) At level 25, I take Constitution. And I will put 2 points into it on every level, until I max it. And I will keep it maxed until I hit level 75, so that it can be my first mastery. Healing during battles is a very nice bonus. And adding to constitution, giving you extra hit points is very good for an inquisitor. (The last point (after the constitution 2), or 2 points, when you get a 4th, can be used for regen time (my preference), and then the 4th, can be used for Dual Wield, or another skill you need to add points into that you are lacking.) It just depends at the time what you are needing, really. Sometimes you will want to put a point in something else for 1 or 2 levels, and then go back to your regen point use. But I never go away from my 2 points of constitution. Edited March 20, 2020 by DarkWolfNine 1 2 Link to comment
idbeholdME 379 Posted January 16, 2023 Share Posted January 16, 2023 Just stumbled upon this while browsing the builds section and it's very similar to the build I'm currently running. The only change is that I took Damage Lore instead of Spell Resistance and I'm focusing mostly on melee left click attacks and using CA's only at opportune moments. The only relevant ones are really going to be Callous Execution, Ruthless Mutilation, Dislodged Spirit for bosses and the temporary Buffs (Frenetic Fervor and Paralyzing Dread). As such, I pump all the buffs to high levels because I don't care much about regen times. The biggest difference is that I will be using the Doppelganger (along with Purifying Chastisement and Reverse Polarity) as a buff instead of Soul Reaver from level 75 on. Damage Lore is the basis of my build, using fire/poison weapons and taking the Sphere mod on Reverse Polarity to automatically trigger Weaken on everything I touch. Also planning on getting a set of Ice Weapons for when I cast the Doppelganger so I can trigger every single secondary effect on any enemy at all times. I took Astute Supremacy Lore and Focus to power up the Doppelganger and Reverse Polarity. All the other 3 offensive CAs are going to be mostly ignored except maybe Clustering Maelstrom to clump up enemies for the occasional Ruthless Mutilation casts. Also took Nefarious Focus to mod Dislodged Spirit and Paralyzing Dread. Working really well so far, currently level 54. My only concern is survivability in later Niobium, but I'm putting every single attribute point into Vitality and plan on pumping Constitution a lot. 1 Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now