Huntiro 3 Posted July 10, 2020 Share Posted July 10, 2020 This bug causes some annoyed visual glitches. Here is the fix. open "spell.txt" mgr.defineSpell( "dm_co_windstoss", { eiStateName = "cSpellCast", fxTypeCast = "FX_DM_WINDSTOSS_C", fxTypeSpell = "FX_DM_WINDSTOSS", ---missing: fxTypeCastSpecial = "FX_DM_WINDSTOSS_C" duration = 0.000000, animType = "ANIM_TYPE_SM06", animTypeApproach = "", animTypeRide = "", animTypeSpecial = "ANIM_TYPE_RIDESM06-SPECIAL", ... }) 1 Link to comment
Flix 5,017 Posted July 10, 2020 Share Posted July 10, 2020 Good catch. There's probably more spells that would benefit from such a change. 1 Link to comment
dimitrius154 573 Posted July 10, 2020 Share Posted July 10, 2020 2 hours ago, Huntiro said: This bug causes some annoyed visual glitches. Indeed. Quite a few other spells that make good use of the fxTypeCast used as fxTypeCastSpecial. Unfortunately, many don't, due to spell effect fx bone position. Link to comment
Huntiro 3 Posted July 20, 2020 Author Share Posted July 20, 2020 If the casting speed is high enough(about +30%), the FX of Gust of Wind has another kind of visual glitch when unmounted. But it is OK when mounted. This is very strange. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now