Huntiro 3 Posted July 10, 2020 Posted July 10, 2020 This bug causes some annoyed visual glitches. Here is the fix. open "spell.txt" mgr.defineSpell( "dm_co_windstoss", { eiStateName = "cSpellCast", fxTypeCast = "FX_DM_WINDSTOSS_C", fxTypeSpell = "FX_DM_WINDSTOSS", ---missing: fxTypeCastSpecial = "FX_DM_WINDSTOSS_C" duration = 0.000000, animType = "ANIM_TYPE_SM06", animTypeApproach = "", animTypeRide = "", animTypeSpecial = "ANIM_TYPE_RIDESM06-SPECIAL", ... }) gogoblender 1
Flix 5,247 Posted July 10, 2020 Posted July 10, 2020 Good catch. There's probably more spells that would benefit from such a change. gogoblender 1
dimitrius154 632 Posted July 10, 2020 Posted July 10, 2020 2 hours ago, Huntiro said: This bug causes some annoyed visual glitches. Indeed. Quite a few other spells that make good use of the fxTypeCast used as fxTypeCastSpecial. Unfortunately, many don't, due to spell effect fx bone position.
Huntiro 3 Posted July 20, 2020 Author Posted July 20, 2020 If the casting speed is high enough(about +30%), the FX of Gust of Wind has another kind of visual glitch when unmounted. But it is OK when mounted. This is very strange.
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