gogoblender 3,069 Posted April 21, 2007 Share Posted April 21, 2007 What is the ebolt daemon's analog of heavenly magic? Thanks! gogo Link to comment
myles 2 Posted April 21, 2007 Share Posted April 21, 2007 Hell power? But I don't think it helps the attack speed on EB, just as heavenly magic won't increase EB on seraphim (or on BFG). Link to comment
gogoblender 3,069 Posted April 21, 2007 Author Share Posted April 21, 2007 yeah, I think hell power only affaerct magic ca's and ebolts for daemon is weird..it's modded only by phys regen, conc and weapon lore Wonky gogo p.s. MYles we're in the servers come on down man Link to comment
myles 2 Posted April 21, 2007 Share Posted April 21, 2007 I can't, I only have my labtop and it overheat anytime I play Sacred. Link to comment
Llama8 8 Posted April 21, 2007 Share Posted April 21, 2007 yeah, I think hell power only affaerct magic Combat Artsand ebolts for daemon is weird..it's modded only by phys regen, conc and weapon lore Wonky Well, it is a CA Gogo... Not a spell, so why should it be affected by the spell-related skills? Link to comment
gogoblender 3,069 Posted April 21, 2007 Author Share Posted April 21, 2007 hmm, so what do you think will bring down it's casting then...ATtack Speed? gogo Link to comment
myles 2 Posted April 21, 2007 Share Posted April 21, 2007 You probably have to get use to the attack speed of EB. Link to comment
gogoblender 3,069 Posted April 21, 2007 Author Share Posted April 21, 2007 if the analog to hm is, for a physical CA, Attack Speed...maybe if I put points into my lore will help it cast faster. hmmm gogo Link to comment
Therion X 19 Posted April 21, 2007 Share Posted April 21, 2007 http://forum.sacredeng.ascaron-net.com/sho...ed=1#post391951 Link to comment
gogoblender 3,069 Posted April 21, 2007 Author Share Posted April 21, 2007 Are you sher about this? How bout ATtack Speed Have you ever tried putting points into yer lore to see what happenned? Thanks! gogo Link to comment
gogoblender 3,069 Posted April 21, 2007 Author Share Posted April 21, 2007 Sorry for double post Tit, who is a pretty good player for SAcred in hc, just told me that increaseing attack speed will lower the regen time of BFG...which is comparable to this spell Could it be the same thing? gogo Link to comment
myles 2 Posted April 21, 2007 Share Posted April 21, 2007 BFG is weird... I don't think there's anything like it. I'm still trying to see if the hidden synergies between seraphim's BFG and EB is still there. But I can't play Sacred now.... Do you know gogo ? Link to comment
gogoblender 3,069 Posted April 21, 2007 Author Share Posted April 21, 2007 I"M actually trying to see whether there is an effect or not. K, I'm not too sher about this absolutely...but..I think there is I just ran a test with al level 82er daemon and it SEEMS like she casts faster. But...the level 82 er is casting a level one ebolts... does this mean anything? dunno...back to testing gogo Link to comment
myles 2 Posted April 21, 2007 Share Posted April 21, 2007 Well LHW increase BFG casting timespeed above a certain level (I forget what). But what weapon is EB.... ? Link to comment
gogoblender 3,069 Posted April 21, 2007 Author Share Posted April 21, 2007 Int4eresing... tha's VERY cool that you think that there could be a correlation between a PARTICULAR type of lore to increase the daemon's ebolt casting speed. Interesing therion, have you ever put a bunch of points into an ebolt daemon's lore and seen waht happenned? well, I took DW, I'll pour a bunch of points into it and see how this experiment goes. Beacuse, if there is no correlation, there should be no dif in casting speed between a daemon with level one ebolts with lots of Duel Wield and , let's say a higher level ebolts wiht lower duel wield... right? gogo Link to comment
myles 2 Posted April 21, 2007 Share Posted April 21, 2007 Um but DW doesn't increase the casting speed of seraphim's BFG and EB, I just don't want you to waste your time gogo. Link to comment
gogoblender 3,069 Posted April 21, 2007 Author Share Posted April 21, 2007 well, it'll increase attacking speed which I was hoping would be some kind of analog to hm. However..I've just tested with both now. I dont' think I'm convined that the ebolts casting time can reduced... I guess what I was seeing was a very high level of spell regen on the level one ebolt which made it SEEM like it was casting it fast...but in actuality it just ...got the spell off? tricky here lol..faster ahh, welll therion's build still rocks! gogo Link to comment
Therion X 19 Posted April 22, 2007 Share Posted April 22, 2007 (edited) Well.. I have about +100 to all Skills, so also to Dual Wield. And the Casting Time is still the same as at lvl1 Gotta try it out with other Lores, but to be honest, I don't really believe in that Edited April 22, 2007 by Therion X Link to comment
Therion X 19 Posted April 22, 2007 Share Posted April 22, 2007 Sorry for the Double Post. Here are the Results: Nope Axe Lore -> No Effect Sword Lore -> No Effect LHW -> No Effect Dual Wield -> No Effect Sorry to say Link to comment
gogoblender 3,069 Posted April 22, 2007 Author Share Posted April 22, 2007 Therion, you're awesome, and a true first class investigator! Man...I just just jamming with this build last night and yer right...onc you start using it there's just no goin back... YOu et used to just being swept away with the charged bolts...it's almost like another version of BM's ice shards...but this has omnidirectional potency! It's so weird though that we can reduce the regen on the spell...but not it's casting time? See ever Ca mechanism in this game has a means of accessing what we all think were basic mechanisms on all the ca's...right? So my burning quesiton is...if it's not a particular lore, if it's not attack speed...are there any other varibles in the game that ascaron has secretly left out that could affect this like other ca's? Like the way that attack speed affects the Seraphims casting time on BFG? Another question, yea, heh sorry I got a lot I'm becoming concerned with how you knew when to balance the rsm. Did you balance always against one second? Like...you'd just keep eating runes until you had a balance for one second with the equipment you wore? And...what level total rsm is on yer equipment with this daemon to balance the level of Charged Bolts runes you have eaten. Also, what level is yer Conc at and what level is yer phys regen at. Thanks! gogo Link to comment
Therion X 19 Posted April 22, 2007 Share Posted April 22, 2007 That's a Bunch of Questions gogo. I Guess, there's something, that could answer some of them: My Energy Daemon herself Feel free to take a Look at her. Link to comment
Therion X 19 Posted April 23, 2007 Share Posted April 23, 2007 It's so weird though that we can reduce the regen on the spell...but not it's casting time?See ever Ca mechanism in this game has a means of accessing what we all think were basic mechanisms on all the Combat Arts...right? So my burning quesiton is...if it's not a particular lore, if it's not attack speed...are there any other varibles in the game that ascaron has secretly left out that could affect this like other Combat Arts? Like the way that attack speed affects the Seraphims casting time on BFG? Gogo, you can ask a lot of Things, it's never boring But I thought about it a little Bit, maybe I even found kinda Answer to that Problem.. got nothing to do in School So here we go.. I think, there's no Way to increase Energy Bolts', Poison Cloud's and Flame Wall's (Casting) Animation, because they aren't related to the Weapon. The Weapon's Damage doesn't affect those Combat Arts Damage. They aren't like Hard Hit, Multi Hit and Stuff, whose Speed is supported by different Lores, because those Combat Arts are a direct Use of the Weapon (and its Damage). CAs like Dagger Stare, Heroic Courage, Vamp's Transforming.. all those won't ever be faster as well. Just because, they don't use the Weapon DIRECTLY.. I mean, they are independent from Weapons' Basic Damage. Like the Daemoness' Form CAs. They have their own Damage, that is independent from Weapon's Basic Damage. No matter, what Type of Weapon it is.. that's why I think, that a specific Lore doesn't affect anything related to Casting/Animation/Attack Speed of the Form CAs. And as no Character has any Skill to speed up a Special Move (greenish CA), I see no Way to speed up Daemon's Form CAs. But honestly.. is that necessarily? I don't think so Dunno, whether anyone could follow that... I just hope, it's (at least) a little Bit clear, what I mean Greets, Therion X Link to comment
myles 2 Posted April 23, 2007 Share Posted April 23, 2007 It is a good question to ask and test nonetheless. The point is valid that daemon doesn't get a CA special lore like DE, Dwarf, Vamp do, so the logic flows. So I guess in the end, gogo needs to just deal with the casting speed. Link to comment
Therion X 19 Posted April 23, 2007 Share Posted April 23, 2007 Dude, no Character has a Special Move-specific Skill, except for Concentration (Regeneration only). Every further CA-related Skill is for Toon-specific CAs (the non-greenish Ones). Maybe all Vamp's, Dwarf's and Dark Elf's Moves are affected by Regeneration Special Moves.. but they aren't affected by Concentration (except for their greenish Ones of Course). So, the other Way round, Concentration still and only affects green CAs, like Hard Hit, Attack, Multi Hit etc. and for the Daemon, Poison Daemon (Poison Cloud), Energy Daemon (Energy Bolts) etc. Link to comment
myles 2 Posted April 23, 2007 Share Posted April 23, 2007 Yeah I get that. But think of it this way, IF Daemon get a CA special lore then what would have been her non-green CAs? The forms! Link to comment
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