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gogoblender

Sacred Underworld Guide: The Secrets of Your Weapon Slots and CA choices.

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Posted

I've always wanted to know how others set up their slots and ca's. I find it fascinating and have never seen a thread like this in the SIF. So let's bare all. If you can, take a pic of your array and describe the weapons, reasons for them and then the ca's.

Do you build toons for elemental damages?

Do you use all your slots?

Do you just use some and for you that's enough?

Are you a multitasker and are always trying to squeeze more onto your bar?

 

Let's see what we're all building and have some fun looking at everyone's array and gaming style then.

 

This is my array here on my platinum serapim trader who is a WIDDer:

 

weaponslots.gif

 

From left to right I'll describe my slots now:

 

1-Attack Weapon Slot

2-Celestial Light Weapon Slot

3-Regen Spells/Speed slot

4-RBOL Weapon Slot

5-Far Sight WeaponSlot

 

Ca Slots:

 

1-Attack CA

2-Celestial Light CA

3-Rbol CA/Strength of Faith...depends on my mood.

4-Combat Jump CA

5-Combot of three CA's:

a-RBol level 165

b-Strength of Faith level 125

c-Light Shield level 135

 

As you can see, I'm not an elemental damages player, after being sucked into the widd game a while ago. I much prefer to over power all monsters with huge amounts of damage, and have balanced in favor of being able to use and manipulate a a lof of Ca's at once. I love seeing my seraphim doing flips in combat, landing with an Attack, then casting Cls on a distant skellie mob as a source of hp while my rbol does constant damage.

The Far Sight, for me is a new slot, but now I just can't see myself ever playing without it ever again. Once you have seen how easy it is to save time and just run straight to mobs, you'll find it had to run blind again.

 

Raab sister daggers at the max level you can can use, have, as far as I've seen, been the maximum of Ca's per weapon v.s. any weapon with max socketed max ca level rings that I have ever been able to find. If you find a Raab dagger, keep it :P

Duel them if you can to launch your rbols with and if you are using any of the other ca's which they help with consider placeing them in the proper weapon slot.

My Regen spells weapon slot is now standard on any build I make. It can reduce your regen time on all your buffs by at least fifty percent and in the case of my Daemon in Niob, by two thirds.

Useful when regenning those buffs is important. This slot, if I'm lucky usually has speed boosts built in. I usually always run from one battle to another after I toggle to this slot so that my my running speed is increased and my regen spells is working to quicker my regen on all my long term spell buffs.

 

And so guys, how have you built out your builds?

I'm curious to see how peeps are using their slots and ca choices, and this thread could prove interesting.

 

Cheers!

:D

gogo

 

 

 

Posted

Ranged WE here

 

1) Phys Bow (usually Ettol's if I have it)

 

2) Fire bow Arielfi's or Polemides or a relly good yellow one

 

3) Magic Bow Octanion once I get it

 

4) Poison bow - usually the best blue/yellow I can find as no set bow does much poison

 

5) Spare - usually keep my trade weps here

 

I haven't had a really good unique bow in so long I forget which I've used. One (Magic Glass bow?) has pretty good MF, but weak damage, so I'll equip it in slot 1 if I'm in a safer area and don't need max damage

Combat Arts

 

6) Multi-Shot

 

7) Exploder

 

8) Penetrating Arrow

 

9) Combo slot. Usually higher level MS

 

10) Emergency save slot - Recuperation with about 20% life restore.

 

I don't have a regen slot, as my Combat Arts are kept pretty low anyway, and MS, my main CA, lasts a lot longer than regen time.

 

I do a lot of "6, rc (right click), 7, rc, lc, rc, lc, rc" as my regen allows just about every other arrow to be an exploder.

 

Don't know if I'll ever be a sophisticated user like you, gogo. You practically need a manual to run your gal. I've been watching the trhreads on far sight, and I may put some in slot 5 once I get to gold.

Posted

Hehe curious gogo...

 

Don't use all my weapon slots, usually have at least one open.

Slot 1: main attack skill (with my DE's this is always PM)

Slot 2: main buffer (Testy)

Slot 3: speed gear/later on this gets Crit or Split, combined with def depending on needs

Slot 4: empty?

Slot 5: empty?/trading gear when needed

 

CA slots, I use all.

Slot 1: PM

Slot 2: Testy

Slot 3: Mongoose

Slot 4: Adren iirc

Slot 5: Testy combo (for dragons and Sakkara playgrounds)

Posted

I have so far, only used one weapon slot for all of my characters, but only when I started using my seraphim I so far am only using a weapon slot to get my RBoL 3 lvls higher xD

I just don't think I have that good enough Itemsfor the slots. that's all, if I had the weapons I would use all the slots I had, but at the moment not..

 

Sylph

Posted

Very interesting Thing, gogo.

Ususally I don't use many Slots..

 

Weapon Slots:

1. Weapons

2. empty

3. empty

4. empty

5. Trading Weap/Shield or empty

 

CA Slots:

1. Main CA

2. 1st Support CA

3. 2nd Support CA

4. empty

5. empty

 

My left Hand is always on ALT, Space, W+R and 6, 7, 8. Those Hotkeys are reachable at any Time. 9 and 0 are too slow to reach in Combats. So I try to leave those Slots out, whenever I can.

Generally The most important CA is on 5 and the following get Step per Step more unimportant.

I love it simple :whistle:

 

Some Examples..

 

Poison Daemon

 

1: Weapons

2: empty

3: empty

4: empty

5: empty

----------

6: Poison Daemon (Poison Cloud)

7: Soaring Daemon

8: empty

9: empty

0: empty

 

Fireball Mage

 

1: Weapons

2: empty

3: empty

4: empty

5: Trading Equip

----------

6: Fireball

7: Ghost Meadow

8: Stoneskin

9: empty

0: empty

 

Ranger Gladiator

 

1: Egill's Vehemence

2: empty

3: empty

4: empty

5: empty

----------

6: Multi Hit

7: Heroic Courage

8: Stomping Jump

9: empty

0: empty

 

:yay:

Posted

Here's my melee BM setup:

 

 

Items of interest are the Byleth Wall in 1st and second slot that comes with a lot of Flameskin and the Mammons Cut in the 5th slot which comes with a lot of Stoneskin. I've socket Mammons Safeguards in it which also have a lot of Stoneskin. Items mentioned are set items.

 

weaponslot.gif

Posted

Hi :drunkards:

 

 

Wow! I love how Schot sets the requirements thats high!

Posted (edited)

Well, since you can setup 6 hotkeys via F1-F6 in UW....

I don't need the 5 slots on the right side anymore, only one :drunkards:

 

so I can do all with the left hand, I usually only use alt,shift,crtl, key 1-3 and the adjustable F1-F4 hotkeys..

 

somwhere out there, there's this little prog.. the hotkey-remapper... so you could even re-adjust all keys used ingame... (not needed, for my requirements though.. I'm just fine.. never use so much weapons or Combat Arts.. exept with mage,damoness+dwarf)

 

(only reason to use the 5 slots on your right hand side would be if enabling the 'combine slot' function, so when you activate slot 3 on your left side, slot 3 on the right side is activated automatically, too.. could be usefull for a RBoL seraphim eg.. but experimentally function only..)

Edited by Rotluchs
Posted

Hi :sweating:

 

I never really used thoose hotkeys...

 

Most of the time my slots are fiilled with: my main weapon (and shield) 1-3 Spell or CA booster and/or items I cannot store anywhere else.

Posted

Interesting variation going on here. lol, Therion and Rotluchs going with all purist builds! :P I guess I get bored and...greedy. For example, after seeing the benefits of what far sight offers in terms of speedy gaming style, I don't think I would build a toon without one now. In fact, I feel rather blind when I don't have a toon that uses it. Also, Far sight has great merit for teamplay. When you're running with friends looking for mobs, you get to play eagley-eye boyscout, and lead the party go bigger experience faster.

My spell regen slot is an absolute must have. Every toon I have going now uses it to make the best of both timers and the added bonus of this is that with a superior spell regen happening I can cast buffs on all my friends (go rbol!) and increase their fun as well.

It's fun filling out the slots with all kinds of different mods. This game is full of them and perhaps there is a way of playing this game that noone has seen yet. Using a careful selection of weapon slots and timing can give greedy players a little bit of everying.

:angry:

 

gogo

 

p.s. Never used the remap remap prog cuz my Nostromo does it all!

Posted

Hmm I usually go for the most slots/ best attributes item I can find and fill them! A shield would have max def as attack, Bows with max fire or poison damage. (I try as much as I can for the one hit kills, Im still trying to perfect that though...) Any armor with max defense. Then I add in on the other various pieces, with LL and experience gained runes and those special finds (Amulets or rings)

I also like to have the "find special items" High as well so I can find lots of goodies to share :P

 

I know I do more.. but I haven't had alot of coffee yet... :angry:

Posted

well with my new gladiator Rocky Beatsaboar I have 1 slot fire - 2 poison - 3 Undead/fire - Phy - magic

Posted

ISn't there a Build on this you made gogo? How to use weapon slots etc?

I only have one weapon slot in use though... I need to get myself to buy some other stuff and other specials etc...

 

Anyone has any tips for what to buy for which slot per character say, seraphim full magic?

 

Sylph

Posted
On 7/14/2024 at 1:01 AM, SLD said:

It does one "blast" every second for 50 seconds. 

I have no clue what that ca switching part is about, please elaborate :) I also have no clue why you think sacred 2 would bge slow compared to sacred underworld. I recently played UW and it's so clunky...

Sacred Underworld is very different from Sacred 2. It was ... more arcadey. When the game first came out we had see nothing like it.  Unbelieveably fast... fireballs and ice shards were significantly better executed than in Sacred 2.

For CA level switching... we'd have many weapon slots for different uses
I wrote a guide for it waaaaaaaay back

 

One weapon slot stuffed with the highest gear to cast the CA at... and then another weapon slot stuffed with the best regen gear we could find to bring the regen of the spell down just AFTER we cast it.. I could case a Celestial Light at incredibly high levels... and then switch to my Ca regen slot to bring it down to a fraction of the regen so I could cast it again quickly. I loved casting high level cls, I think my max was 15at a time...and this was in closed servers.  As well, we would, when in a party, whoever was casting Ghost Meadow on us (usually Schot :lol: ) would carry around an extra set of gear in in their back pack to further increase the level of the CA being cast at to get max efficiency.https://darkmatters.org/forums/index.php?/topic/4629-sacred-guide-the-secrets-of-your-weapon-slots-and-ca-choices/

Alas... when we started playing Sacred 2 that *free energy* as the devs called it was taken out... for me this was a wild mechanic in underworld... and the reason why, when I was playing online with others... I needed my Nostromo 52 at all time!! :Laie_34: Weapon Slot Switching as quickly as possible to manage max damage and balancing CA regen was nigh important!! 

maxresdefault.jpg

 

Ahhh, the gaming life 20 years ago

:4rofl:

gogo

 

PS I think either me or Schot put together a guide on using our weapon slots.. probably Schot since i remember it as having a diagram with arrows...lemme ask him to see where it ...probably in a topic somewhere here :D

Its may years later, looking to see how, people are using their slots and what theyre putting in side them... show us whatcha got! :cow: 

@Sethi22 @xeyp

Posted
20 hours ago, SLD said:

Hmm, never knew you could cheat around the ca regen that way. But now that I do I still wouldn't use it. Far too much effort for far to little value. Switching slots like once a second or more...

 

Cheat??
Whaaaaat!!

This was one of the best parts of the game! Only the most wealthy of us had the equipment to make a regen slot worthwhile... Any aspect of the game could be enhanced by creating a slots for it.

Did you see the Far Sight Wep Slot and the Speed equipment slot

Now THATS a game... it was so fast, so reactive.. did you ever see Schot's fire ball mage? We had a group with us online racing across the desert all firing fireballs ...they fired off so  fast...

this was one of the biggest disappointments for in Sacred 2...The  fireballs in Sacred 2 were soooo slow.. i tried so man variations...and couldn't get that feel of them from the old underworld.

:crazy:

gogo

 

ps hey sacred fam... moved some of the topics from poison mist trappers guide over this to keep the posts on topic. Cheers :) gogo

  • Respect! 1
Posted
4 hours ago, gogoblender said:

Did you see the Far Sight Wep Slot and the Speed equipment slot

No I can't see anything detailed about what you put in those slots. Did I miss something?
 

4 hours ago, gogoblender said:

did you ever see Schot's fire ball mage?

yes. The mechanic that as long as you keep up with them the fireballs have infinite range is a really cool thing. But other than that fire ball seems very uninteresting to me. It only hits one enemy at a time and it doesn't cast THAT fast to make up for it.

5 hours ago, gogoblender said:

this was one of the biggest disappointments for in Sacred 2...The  fireballs in Sacred 2 were soooo slow..

I was more disappointed by them not flying in a straight line.

Posted (edited)

Well guys, It's time to admit the shameful fact, that I never played Sacred 1 in multiplayer. Sadly. I would love to, but so far, it has been a lonely experience for me. I think I'm like two decades late for the party anyway...:wacko:And hats off Gogo for the slot changing part mid cast, I didn't know that either. Oh, I'm a noob. Even after all these years. I see that clearly now... :Just_Cuz_21:

(The weapon slots differ for every char I play, my latest poison trapper used four. One for creating highest combo, one for fighting,with + xp and magic find, Another for Ethan Rhys set for becoming invisible and one shield kept ready for the Weapon of Legends!!! With Gladi, I used all five. Different elements and one for combo, and so on.... It depends. )

 

Edited by Sethi22
  • Appreciation 1
Posted

First of all, gotta love the 17 years later sign before gogoblender's last post.

I'm simple - I don't use multiple weapons, I see whatever's in the weapon slot as a vital part of my equipment and as such exists to fill the holes left by other pieces of equipment.
(the end result (if I have trading) is hopefully very un-hole-y he-he, so it doesn't matter at the end)
So it's usually. 
Main Weapon Combo - Trade (if the toon has it) - Empty - Empty - Empty
For skills I do.
Single Target CA - Area of Effect/Multi target CA - Movement/Mobility CA - Buffs* - Filler

* If the Character has more than one buff - I use the Function keys to bind them and switch on the fly.
The filler slot could be used for Buffs or Other Spells 

  • Haha 1

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