Zettt 12 Posted December 3, 2020 Share Posted December 3, 2020 Hi Guys I was wondering, what is the difference between Wounds Increase Damage Dealt and Chance to Open Wounds? With WIDD, the idea seems to be pretty simple: If your health goes down, your damage goes up. However, I don't know what Chance to Open Wounds means. Does WIDD have a % probability of occuring? And this is the chance to open wounds? Are WIDD and CTOW even related? I haven't made a true WIDD build and I am not sure whether CTOW goes hand in hand with it. With other modifiers, it kind of makes sense how this is used. If you have lifeleech / damage increases your health, and you have damage per hit to your own health, you can have the two cancel each other out, but still use WIDD in the process. As your health goes down, it gives the WIDD bonus, and then lifeleech gives you back the lost hit points. But how does CTOW come into the picture? Thanks Z 1 Link to comment
Flix 5,116 Posted December 3, 2020 Share Posted December 3, 2020 Chance for open wounds applies to enemies, not yourself. It's a chance to inflict additional bleeding damage over time. 1 Link to comment
gogoblender 3,070 Posted December 3, 2020 Share Posted December 3, 2020 1 hour ago, Zettt said: Hi Guys With WIDD, the idea seems to be pretty simple: If your health goes down, your damage goes up. However, I don't know what Chance to Open Wounds means. Does WIDD have a % probability of occuring? We used to socket rings with huge percentages of Widd on it ... spend hours at the merchants switching tween them to find a single ring at a time with percentages of thirty or thirty five on it? This was online in those days and so you'd have a group of players online tween the two stalls *shopping* for hours. Widd rings were very rare, but if you were lucky to be able to find or shop them you could socket them ...with spectacular damage but also with your HP flashing at close to zero if you wanted to really pull out the damage from the highest risk at lowest level of HP gogo Link to comment
Zettt 12 Posted December 3, 2020 Author Share Posted December 3, 2020 2 hours ago, Flix said: Chance for open wounds applies to enemies, not yourself. It's a chance to inflict additional bleeding damage over time. Thanks! So basically WIDD and CFOW don't interact with each other. Link to comment
Zettt 12 Posted December 3, 2020 Author Share Posted December 3, 2020 2 hours ago, gogoblender said: We used to socket rings with huge percentages of Widd on it ... spend hours at the merchants switching tween them to find a single ring at a time with percentages of thirty or thirty five on it? This was online in those days and so you'd have a group of players online tween the two stalls *shopping* for hours. Widd rings were very rare, but if you were lucky to be able to find or shop them you could socket them ...with spectacular damage but also with your HP flashing at close to zero if you wanted to really pull out the damage from the highest risk at lowest level of HP gogo Gogo, is it possible to self host a server? 1 Link to comment
Popular Post Flix 5,116 Posted December 4, 2020 Popular Post Share Posted December 4, 2020 7 hours ago, Zettt said: Thanks! So basically WIDD and CFOW don't interact with each other. They don't, but I like the way your mind is working there. It reminds me of the Monk class from Pillars of Eternity, who would power his special attacks by gaining "wounds" which fueled his psychic energies. Unlike the other classes, the Monk wanted to gain wounds. There were even talents with which you could automatically wound yourself. 2 Link to comment
Popular Post Lindor 438 Posted December 4, 2020 Popular Post Share Posted December 4, 2020 8 hours ago, Zettt said: Thanks! So basically WIDD and CFOW don't interact with each other. Hmm if I remember correctly unlike in Sacred 2, where DoTs are calculated based on the attack that caused them, all (weapon based) damage dealt in sacred 1 is dependent of the characters current damage when the tick happens. There is a trick for killing bosses at range with e.g. a 2h axe wielding Gladiator where you could fire arrows with a bow, then quickly before the arrows hit change to the 2h axe slot and the damage of the arrows when they hit is calculated by your characters damage when he's wielding the axe and not the bow, so you could basically become a ranged fighter without skilling it. So after that long explanation, my point is since WIDD increases your characters overall damage, it should also increase the damage of CFOW dynamically. Which would mean they do interact, but of course not the way you thought. I'm not entirely sure though. 2 Link to comment
gogoblender 3,070 Posted December 4, 2020 Share Posted December 4, 2020 18 hours ago, Zettt said: Gogo, is it possible to self host a server? I think some players were doing it in SP... mostly so they could self-share chest, there could be a guide around here somewhere, will see if i can dig it up. As well, there is s player servers being hosted for players not online, they have "cracked the code" for this, ill get you the link gogo Link to comment
gogoblender 3,070 Posted December 4, 2020 Share Posted December 4, 2020 link for MP. SACRED 2 ONLINE MULTIPLAYER: HOW-TO, DISCUSSION & DEVELOPMENT I'll hunt down the sp during the day for you gogo Link to comment
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