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Lindor's Alternate Spells Module for Sacred 2 EE development Thread


Lindor

Beta version yes or no?  

1 member has voted

  1. 1. Should i publish an early test version of my unfinished mod?

    • Yes, I want to participate in playtesting.
      0
    • Generally I'd like a Beta version, but if it's really so unfinished yet, you should work on it a little bit more first.
      1
    • No, don't publish until it's perfect.
      0


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Quick info: it is possible to create new images and assign them to FX.

fx_inq_vergeltung.particle uses flare5.jpg by default. Initially I recolorized that image because there was no flare with the color I wanted. Now I tried to create a new flare7.jpg and assign it to the particle script, it worked perfectly fine, no need to recolorize.

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  • Lindor changed the title to Lindor's Alternate Spells Module for Sacred 2 EE development Thread

Okay I'm quite unsure about publishing an early test version.

Generally I'm not a very fast modder, I tend to make lots and lots of small changes even to the tiniest part of the project. There's some little improvement every day, small changes every day has a cumulative effect, but if I'd update my mod every time I make a change I'd flood the forum servers. Not an issue per se, I spoke with gogo about that and he offered me to delete my old mod versions every time I upload a new one (Thank you again!:)), but I think that is a little bit unfair to him, I cannot expect him to keep track of my mod every day. So the Beta would probably stay in a very unfinished state for a long time.

I have a hard time deciding what to do, generally I want to publish it but I also know the mod's not quite there yet. That's why I made a public poll for it with this thread. Please vote and help me making a decision. Thank you!:)

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On 4/11/2022 at 12:52 AM, Lindor said:

Quick info: it is possible to create new images and assign them to FX.

fx_inq_vergeltung.particle uses flare5.jpg by default. Initially I recolorized that image because there was no flare with the color I wanted. Now I tried to create a new flare7.jpg and assign it to the particle script, it worked perfectly fine, no need to recolorize.

Just noticed: EE 3.1 does this too, so I'm gonna go with flare8.jpg then.

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  • 2 months later...

Quick info: I have a really bad bug atm with Sacred 2, it's mostly visual but can also lead to character freezes / game crashes. The visual part of the bug symptoms is that Deylen's shoulder item does not get rendered correctly and the glow channel is just outright red while diffuse is just a little bit red-er than normal.

I have tried everything I know to get rid of this bug, from steam file validation over re-installation up to registy cleansing, I simply can't get rid of it so I don't know when I'll be able to continue my shader project.

 

If anyone has experience with such a thing and/or knows a possible solution, pls let me know.

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The poll is interesting!
The question is, which approach is the most reasonable.

Work silently and unleash the whole shebang as a whole:
+ Calm and relaxed working
+ Far less pressure on the modder due to the lack of a demanding community
+ Strong focus on the project since distractions are missing
- Community looses interest and moves on, or has never heard of it.
- No checks and balances from a third side.
- No feedback, input, or morale boost, since the community is not involved in the making.

Step-by-step release with fequent updates:
+ Mod gests constantly checked by the community, feeback is coming in all the time.
+ More players become interested and want to play the new mod.
- People go easily into the but-it-is-not-exactly-like-I-want-it mode and start calling your mod cheap trash and cr!p.
- High pressure on the modder to deliver all the time can lead to frustration and finally burnout.

Share with other modders only until the mod is ready:
+ Give and take. You help fellow modders, they help you.
+ Qualified ideas and input are coming in.
+ Expertise is exchanged.
+ Make some friends in the best case
+ Relaxed working withing a circle of people, who know how much work it is to get things done.
- People dislike each other, maybe even start fighting
- You (might) get ripped

 

Sorry for being off topic a bit.

Edited by Dax
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2 hours ago, Dax said:

Sorry for being off topic a bit.

No problem, thx for your thoughts on this topic!

2 hours ago, Dax said:

Step-by-step release with fequent updates:

-I would flood the darkmatters servers since there is very tiny improvement every day

2 hours ago, Dax said:

- People dislike each other, maybe even start fighting
- You get ripped

Doubt that would happen, esp. in this community. But I also doubt that other modders have a lot of interest into my unfinished mod either.

So for now I'm going with this option:

2 hours ago, Dax said:

Work silently and unleash the whole shebang in a whole:

The whole loose interest thing is not that bad, the interest will probably come up again once it's released. What is really a problem though is the no feedback thing. That's why I'm trying to keep you up to date whenever I'm working on something new and big, like the fur shader and the galaxy shader.

There will probably be a beta version once I've completed all the main goals on my list.

 

----------

On 6/16/2022 at 9:26 AM, Lindor said:

I have a really bad bug atm

I have defeated the bug. It was definitely a texture but I'm not 100% sure what exactly it was, either it was a single texture somehow becoming corrupt or it was that there were too many unzipped/uncompressed textures present at once. One of the two.

  • Like! 1
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As for Sacred 2 it all goes well I think. Overlookers got ripped very early. There is a guy who has uploaded the new versions of Reborn immediately after release and revealed years later, that he is not part of Overlookers Klan. Such things are always painful for the makers. Maybe that was the reason they have switched to bit.ly Look here: https://www.moddb.com/downloads/sacred-reborn-v321

Speaking of missing feedback, it is a well known problem here. Work in the first line for yourself. Thats the best way to deal with the issue.

  • zomgod! 1
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On 6/18/2022 at 12:33 PM, gogoblender said:

Early morning hug

for defeating the bug

:hooyaah: @ :spock:

gogo

Haha thx. It was 12:33 PM for me when you sent this though :)

On 6/18/2022 at 6:06 PM, Dax said:

As for Sacred 2 it all goes well I think. Overlookers got ripped very early. There is a guy who has uploaded the new versions of Reborn immediately after release and revealed years later, that he is not part of Overlookers Klan. Such things are always painful for the makers. Maybe that was the reason they have switched to bit.ly Look here: https://www.moddb.com/downloads/sacred-reborn-v321

Aw man that sucks.

  • Like! 1
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1 hour ago, Lindor said:

Initially I wanted it to make earth spikes with DM wall FX, but these FX don't behave as I want them to, I couldn't find a spellclass which would make them like a circle of earth spikes. Also I don't know wether they're resizable.
@Flix @dimitrius154 maybe you know some more about these FX? The dream of earthspikes is weakened but not dead yet.

It was a stroke of luck to discover that the Radiant Pillar spellclass turned Magic Wall into a single damaging spike.  I feel like I ran through every single spellclass and never got a better result than that.  That was 5 years ago though, maybe something slipped by me.

The only non-code thing I can think of is editing the model and animations of the earthen spikes.

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