Lindor 536 Author Popular Post Share Posted September 15 I have restored the spider looks and @Dax has done some magic and successfully composed really cool spider sounds - esp. the new mount/dismount sounds are hair-raising! BTW the icy aura you're seeing is the new Buff for the Netherworld Aspect - Wish there were more FX which work with We're getting closer and closer to a release. Stuff left on my To-Do-List: Recolorize Inquisitor Scourge Set to the new Blue-Green Color Lower the volume of the inquisitor's lightning shield SFX Re-Enable the 2d-Effect-Shader for the Deylen Set Find usecase for FX_DEATH_EOD_SERVANT1 on inquisitor Finish Temple Guardian Spells Finish the Dryad Voodoo Spells Finetune the High Elf Spell Tokens Find out why the small icon of the new buff that replaces DM's gust of wind isn't displaying (@Flix maybe you have some advice?) Filter all itemtypes - remove Community Items Mod Create some new Items, can re-use some itemtypes from the Community Items Mod here recreate elemental rings / amulets alternate relic boni Replace the old HE ice magic set with something that has a little bit more fabric - or metal, I guess. Maybe use Nine Hells Set or so. With some Exceptions, move all items with fixed boni into the automated Bonusgroup Generation Files fix rarity for items: apply the itemtype distribution here Compose new quest.txt rewards If the Character Quests give some really good Weapon, everybody will be using this which would kill the diversity. This is already happening with the relics from the elemental bosses. I don't really have a good solution to this problem yet. Maybe some legendary jewelry? Because one can equip more than one? But how do I prevent then that people just farm this forever? Same issue for other quests like that, like e.g. the Epic Office Quest. Compose new drop.txt Give the DM the Dragon Mount, HE Elite Mounts will be the silver mount, the hippocampus etc. remove the old mounts from the special mount ogre trader so that there's no more confusion make runes buyable Give the Inquisitor Guards their new Star-Wars Red Guard Look format questscripts.txt format quest.txt edit hero starting stats make Temple Guardian can no longer yield any weapons but energy pistols Finish the integration of the Giant Punpkin Flix Boss Enemy Mod into Lindor's Mod Find out why the boss isn't responding to the Behaviour.txt changes (Ben maybe you can give some advice again?) If Dmitriy returns, ask him if I can integrate the Dmitriy Boss Create a Gogo Boss, probably some sort of Sun shooting Beams or so It's still a pretty long List, but it's already way shorter than it was last year. I don't know what of my list will make it to the alpha version, I'd like to finish at least all the spell related stuff but I mean you have waited so long at this point that I guess I can finish developing everything on the list before a release, it probably doesn't matter at this point if it's a couple months more or less. 2 Link to comment
Flix 5,167 Share Posted September 15 3 hours ago, Lindor said: Find out why the small icon of the new buff that replaces DM's gust of wind isn't displaying (@Flix maybe you have some advice?) You would need to append _small to the name of the large icon to construct the filename, and make sure the format is uncompressed TGA. 1 Link to comment
Lindor 536 Author Share Posted September 15 29 minutes ago, Flix said: You would need to append _small to the name of the large icon to construct the filename, and make sure the format is uncompressed TGA. These requirements are fulfilled yet it still isn't working Link to comment
SLD 335 Share Posted September 16 16 hours ago, Lindor said: make Temple Guardian can no longer yield any weapons but energy pistols That would also make the battery quite a superflous item as it can no longer be used. Not that anyone ever wanted to use that before as it was never a properly supported playstyle. Just saying that when it's no longer usable as a weapon,maybe it should be reworked to do something else. Forget this statement, as I just remembered people could still fist-fight to enable the battery... 16 hours ago, Lindor said: If the Character Quests give some really good Weapon, everybody will be using this which would kill the diversity. This is already happening with the relics from the elemental bosses. I don't really have a good solution to this problem yet. Maybe some legendary jewelry? Because one can equip more than one? But how do I prevent then that people just farm this forever? Same issue for other quests like that, like e.g. the Epic Office Quest. Well people will always farm fixed quest rewards if they are good, so you use fixed quest rewards only to give a certain controllable baseline. For example in D2F there are no rare weapons with LL% and there is a quest that gives a LL% unique throwing star. The quest basically ensures that you can have this mod "early" wether you got lucky with other loot or not. It creates a reliable baseline you can plan your character around. For the quests you mentioned, especially the epic office quest, a fixed reward will always suck. Either it is enormously OP and you can't play without it, or it will never be worth to do this enormous quest and will just be ignored. I'm not sure if you can specify a high number of high quality random rewards for such quests, but balanced with the workload to complete these quests, that is the only idea for a reward I have. If you can't give a specified number of high quality random rewards directly, a quest could also spawn some loot Pinata enemies at the end that solve this as a workaround... If you really want to prevent quest-farming in general you have to go the addendum route of removing all quests from free play modes and make Sp and MP campaigns exclusive to the corresponding character types. That way people can finally go back to duping the quest rewards through the shared stash... Link to comment
Lindor 536 Author Share Posted Saturday at 11:51 AM On 9/16/2024 at 5:39 AM, SLD said: That would also make the battery quite a superflous item as it can no longer be used. Not that anyone ever wanted to use that before as it was never a properly supported playstyle. Just saying that when it's no longer usable as a weapon,maybe it should be reworked to do something else. Forget this statement, as I just remembered people could still fist-fight to enable the battery... I didn't want to spoil too much before revealing my plans for the Temple Guardian, so let's just say you might or might not be right. If it turns out that what you're saying is correct, then I'll probably ban energy pistols as well. It would be sad though since it fits so wel thematically. On 9/16/2024 at 5:39 AM, SLD said: Well people will always farm fixed quest rewards if they are good, so you use fixed quest rewards only to give a certain controllable baseline. For example in D2F there are no rare weapons with LL% and there is a quest that gives a LL% unique throwing star. The quest basically ensures that you can have this mod "early" wether you got lucky with other loot or not. It creates a reliable baseline you can plan your character around. For the quests you mentioned, especially the epic office quest, a fixed reward will always suck. Either it is enormously OP and you can't play without it, or it will never be worth to do this enormous quest and will just be ignored. I'm not sure if you can specify a high number of high quality random rewards for such quests, but balanced with the workload to complete these quests, that is the only idea for a reward I have. If you can't give a specified number of high quality random rewards directly, a quest could also spawn some loot Pinata enemies at the end that solve this as a workaround... If you really want to prevent quest-farming in general you have to go the addendum route of removing all quests from free play modes and make Sp and MP campaigns exclusive to the corresponding character types. That way people can finally go back to duping the quest rewards through the shared stash... It would be possible for me to generate random quest rewards, but that would require the use of the lua math library. I know from experience that even though they're standard Lua Libraries, io and os cannot be used in lots (maybe even all) of Sacred 2 Lua scripts, they do not work and lead to errors and crashes. But I also know that questscripts.txt and quest.txt are both using the Lua math, string and table libraries and it seems to work just fine. We'll see. The thing about my idea is, the reward would change on each time quest.txt is reloaded, so if you're accepting a quest based on the reward it's showing you, save and reload the game and then finish the quest, you might get somehing entirely different which would suck. I think in order to change the rewards displayings I'd have to be able to mod in assembly though which for now is outside my abilities. The only modder I know who ever reached that kind of skill was Dmitriy. 1 Link to comment
SLD 335 Share Posted Saturday at 03:25 PM 3 hours ago, Lindor said: The thing about my idea is, the reward would change on each time quest.txt is reloaded, so if you're accepting a quest based on the reward it's showing you, save and reload the game and then finish the quest, you might get somehing entirely different which would suck. Or people would look at the reward in the questlog and reload until they get what they want Link to comment
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