contra 8 Posted January 8, 2022 Posted January 8, 2022 For the above reasons, adding them with Dragon Mage mutation set is a standalone module in PFP, I think it is acceptable.
Flix 5,218 Posted January 8, 2022 Author Posted January 8, 2022 1 hour ago, contra said: These items no set bonuses scripted in the files that Ascaron provided is because Ascaron did not have time to complete them, which is a pity. I agree. I believe this was also the case for Charo's, Gruma's, Silithar's, and Khral's mini-sets. This is why I have completed them in Enhanced Edition. 1 hour ago, contra said: They are ingrained properties of SET Items,instead of the current attributeless Unique style. I Well, I can certainly return them to set status by re-adding the empty set bonus entry back into blueprint.txt. The result is that item text will be green and they will appear in the set items overview on the character sheet, however there will be no set bonuses granted for equipping multiple pieces because none were ever created and there are no clues as to what the bonuses were supposed to be. In the vanilla scripts there is simply a "placeholder" entry that tells the game: "display these items like set items." But there is no content in the entry. To me, this would just draw more attention to the bug. But then this patch isn't for me.
Popular Post Androdion 900 Posted January 8, 2022 Popular Post Posted January 8, 2022 Ah, finally some me time! So, I made a clean install of the game, slapped the Trimmed Elite Textures and adjusted the Nvidia CP to my liking. The game still looks very nice, though I had forgotten how bright it is in some areas. Dropped the gamma slider to its minimum and made a few more adjustments on the Nvidia CP. It's not perfect, and the mobs' rings do feel a bit blurry but it's a small price to pay for the absence of jagged edges on most of the game's surfaces. Started a seraphim in Silver, went to Char Editor and gave it the level 75 blank toon treatment as to not be disturbed throughout my trip to Ancaria. Some considerations: - I've noticed how the autocollect ring radius is smaller than it should, does it still need to be manually corrected in options.txt like in CM 1.60? - I rushed the main quest up until the end of Gar, no crashes or voyages back to desktop. - Gar didn't crash, but being that I was OP in comparison to him he couldn't really attack me. Maybe the issue occurs when he attacks? - I've noticed some instances where mobs are over the area limit, namely a few Kobolds near Thylisium which were at char level, and in the Special Mount Island, though I'm not sure if there the mobs' minimum level is always the same as your toon. - I've tried altering the save to have access to higher difficulties, and strangely enough it didn't work? Everything else did, level/xp/skills/CAs... Not sure what's going on with the save's structure because that always worked. I know, not a priority to understand this interaction, but maybe that's somehow related with the way the game is erroneously writing into the save file and causing random "back to main menu" kicks? No idea. Is it better to test the game with an untwinked toon as to be hit and be interacted by the mobs' abilities more? It probably is. PS: I don't remember the movement speed being so slow, even with a special mount. Is it me or was I accustomed to CM Patch changes pumping it up a notch? 1 1
NathyielNathyiel 45 Posted January 8, 2022 Posted January 8, 2022 (edited) Got a CTD with "Missing Patrol" when speaking to the guard to finish the quest. HE level 5, in bronze. (Started in Silver but switched back to Bronze as it will be quicker to test everything.) edit: reload. I was able to give the quest and take the follow u without problem) edit2: add a "connexion lost" error when handing another quest. I have a bad internet sadly but Holy Hannah!. Edited January 8, 2022 by NathyielNathyiel 1
Flix 5,218 Posted January 8, 2022 Author Posted January 8, 2022 3 hours ago, Androdion said: - I've noticed how the autocollect ring radius is smaller than it should, does it still need to be manually corrected in options.txt like in CM 1.60? Ah, yes. 3 hours ago, Androdion said: Gar didn't crash, but being that I was OP in comparison to him he couldn't really attack me. Maybe the issue occurs when he attacks? Yes. To properly test a boss's behavior I would just kite them and let them cycle through all their attacks. I'm suspecting the single-rock throw ability. 3 hours ago, Androdion said: I don't remember the movement speed being so slow, even with a special mount. Is it me or was I accustomed to CM Patch changes pumping it up a notch? Vanilla movement speed is abysmal, and that includes mounts. CM Patch did not alter this. However, in EE and D2F I increased them to be on par with other ARPG's. That's probably what you're used to. 3 hours ago, Androdion said: I've tried altering the save to have access to higher difficulties, and strangely enough it didn't work? Everything else did, level/xp/skills/CAs... Not sure what's going on with the save's structure because that always worked. I know, not a priority to understand this interaction, but maybe that's somehow related with the way the game is erroneously writing into the save file and causing random "back to main menu" kicks? No idea. There are scripted minimum limits in vanilla based on character level as to what difficulties a character can access. These are removed in EE and D2F, probably what you're used to. Thanks for checking. Any feedback is useful.
Androdion 900 Posted January 8, 2022 Posted January 8, 2022 1 hour ago, Flix said: There are scripted minimum limits in vanilla based on character level as to what difficulties a character can access. These are removed in EE and D2F, probably what you're used to. Uhn, funny... I'm pretty sure I made that lv.75 blank toon pack for all classes based on CM Patch alone (1.50 or 1.60). But it's been years so... I'll see if I can run a char from level 1 onwards. Some vanilla things I wasn't exactly dying to see again were "selling price" and "pacifism". Vanilla being vanilla.
dimitrius154 630 Posted January 9, 2022 Posted January 9, 2022 (edited) 2 hours ago, Flix said: There are scripted minimum limits in vanilla based on character level as to what difficulties a character can access. That's true for the multiplayer. The singleplayer is controlled by the Campaign completion flag. Also, one can get to level 70 in Bronze, then use one of the multiplayer modes to get to Gold, then kind of cheat one's way into the Campaign at that difficulty via loading the game. Edited January 9, 2022 by dimitrius154 1
Hooyaah 3,124 Posted January 9, 2022 Posted January 9, 2022 The Farm Owner Quest crashed ten times before I could complete it by speaking with his widow, the new farm owner. Hitting Esc instead of the dialogue box actually does nothing to prevent quests crashing rather than completing. It is apparent that the only quests that have crashed for me were the ones which I had completed in Bronze. All other quests which were not taken in Bronze complete without crashing. Interestingly, I have received no random quest rewards with valuable items or set pieces whatsoever. Only the items that are hard coded to drop for completion of a specific quest will drop. I am at level 15, Silver, and I have just over 159,000 gold which won't buy me very much. How long can my character survive without any special armor, weapons and items? 1
Flix 5,218 Posted January 9, 2022 Author Posted January 9, 2022 1 hour ago, Hooyaah said: Interestingly, I have received no random quest rewards with valuable items or set pieces whatsoever. Only the items that are hard coded to drop for completion of a specific quest will drop I don't think there's a single set or unique in the vanilla game that can drop before level 15. From this point on you should be seeing more of them now that you are appropriate level. The game uses a special drop list that pulls from all set items in order to give those special random rewards. I didn't change anything here except to add missing items (mostly some of the mini-set armor pieces).
dimitrius154 630 Posted January 9, 2022 Posted January 9, 2022 All right, if anyone is willing to send an excerpt from the Windows Application Log, regarding sacred2.exe random CTD's, I'll try and determine the reason for said CTD's.
Hooyaah 3,124 Posted January 10, 2022 Posted January 10, 2022 2 hours ago, Flix said: I don't think there's a single set or unique in the vanilla game that can drop before level 15. From this point on you should be seeing more of them now that you are appropriate level. The game uses a special drop list that pulls from all set items in order to give those special random rewards. I didn't change anything here except to add missing items (mostly some of the mini-set armor pieces). I never got any special rings or amulets before level fifteen with Stamina and Vitality (Beguilers Sparkle for example) as is common after a set number of completed quests. Also, almost every quest will not complete. I gave up trying on Kobold Canyon. It's difficult to play when one cannot complete quests.
Evolyn 2 Posted January 10, 2022 Posted January 10, 2022 7 hours ago, dimitrius154 said: All right, if anyone is willing to send an excerpt from the Windows Application Log, regarding sacred2.exe random CTD's, I'll try and determine the reason for said CTD's. Guess CTD stands for crash to desktop? Never exported crash reports before, is saving *.evtx file the correct way? I've uploaded two crash reports, wasn't entirely sure which one you want. First one is the sacred2.exe crash at boss Gar'Colossus where you get back to desktop, I wouldn't call this random and Flix already guessed the cause but anyway: https://drive.google.com/file/d/1I89tflRC8At464II4CuUcScWbdAlY0bv/view?usp=sharing Second one is related to the questbug, it crashes s2gs.exe where you get kicked back to main menu: https://drive.google.com/file/d/1xIRo22P1vIJ4mlREeJCIBDSTRUDIG5f2/view?usp=sharing
dimitrius154 630 Posted January 10, 2022 Posted January 10, 2022 3 hours ago, Evolyn said: Second one is related to the questbug, it crashes s2gs.exe where you get kicked back to main menu: The CTD is caused by an attempt to create and drop a non-existant blueprint - which means, there's at least one faulty entry in drop.txt. 1
Flix 5,218 Posted January 10, 2022 Author Posted January 10, 2022 Thanks. I tried the vanilla drop.txt to rule out that file but got the same behavior. Might be, that I deleted something in blueprint.txt. It also happens at points when it would be unusual to receive a quest drop, such as initiating combat by clicking "OK" in the pre-fight dialog.
NathyielNathyiel 45 Posted January 11, 2022 Posted January 11, 2022 (edited) I revert to vanilla for both files, no crash so far. I will redo a new character and test quest that crash me before. edit: redo a lot of quest. no crash. Edited January 11, 2022 by NathyielNathyiel
Androdion 900 Posted January 11, 2022 Posted January 11, 2022 Nice! Good to know that the cause has been found, and here's to hoping it doesn't get you too much work to correct it Flix.
Flix 5,218 Posted January 11, 2022 Author Posted January 11, 2022 It must be something in blueprint then, though I didn't delete any entries, I did add some, and also added some itemtypes into various blueprints. And the quest drop pattern encompasses nearly every item in the game. @NathyielNathyiel Could you possibly try it with the PFP blueprint.txt, but the vanilla drop.txt, and see if there is any bad behavior? That will help me quite a bit.
NathyielNathyiel 45 Posted January 12, 2022 Posted January 12, 2022 (edited) redo most early quest, no problem so far. and like with vanilla files, quest reward seem good. edit : played some more and no problem so far. Edited January 14, 2022 by NathyielNathyiel
NathyielNathyiel 45 Posted January 15, 2022 Posted January 15, 2022 @Flix I looked at Drop and Blueprint. I didn't found anything that look wrong (like unclosed block). I have seen that you have removed completely Droplist 1495. So I have tested to add it again .... so far, no crash. I will make a new comment if I add a crash. it's the 2nd block at the debut of the file mgr.createDroplist(1495,{ -- Droplist_all_normal_ARMOR_ONLY but there's something else as I don't have anymore loot from quest. I only get specific reward (rune) but no random drop, nor gold or "circle of life" ring (I know you nerf it ... ). only XP.
Flix 5,218 Posted January 15, 2022 Author Posted January 15, 2022 1 hour ago, NathyielNathyiel said: @Flix I looked at Drop and Blueprint. I didn't found anything that look wrong (like unclosed block). I have seen that you have removed completely Droplist 1495. So I have tested to add it again .... so far, no crash. I will make a new comment if I add a crash. it's the 2nd block at the debut of the file mgr.createDroplist(1495,{ -- Droplist_all_normal_ARMOR_ONLY but there's something else as I don't have anymore loot from quest. I only get specific reward (rune) but no random drop, nor gold or "circle of life" ring (I know you nerf it ... ). only XP. Thanks for writing about your findings. I removed droplist 1495 because it was not used in any drop patterns, and therefore removing it should not have any effect at all. Of course I'll add it back if that was somehow the problem! The true normal armor droplist is: mgr.createDroplist(1473,{ -- Droplist_all_armour_normal Keep in mind not every quest is flagged to drop random loot or gold. Many of them only give XP or static rewards.
NathyielNathyiel 45 Posted January 15, 2022 Posted January 15, 2022 I planning on playing more with different difficulty, etc. RNG can be tricky.
NathyielNathyiel 45 Posted January 15, 2022 Posted January 15, 2022 (edited) I just crash. Another Connexion lost error. but my conexion have been fixed and I didn't have any internet problem at this time. I was able to see "game saved" on the screen, when speaking to a PNJ at the end of a small quest. More likely another bug, unrelated to drop. edit: crash again on the quest. screen of the error. I will try to save winEvent. edit 2 : Event report of the 2 crash. I don't know how to get something useful from it. https://drive.google.com/file/d/1CjYbXNA8Pz9dfE-z57WnBakQj2bJWCWn/view?usp=sharing edit3 : Finally, I get a random quest reward. Edited January 15, 2022 by NathyielNathyiel
Flix 5,218 Posted January 16, 2022 Author Posted January 16, 2022 8 hours ago, NathyielNathyiel said: I was able to see "game saved" on the screen, when speaking to a PNJ at the end of a small quest. More likely another bug, unrelated to drop. This is all the same bug. It can happen whenever a quest phase updates, usually through dialog and usually at the end of a quest, but not always. Can you tell me please, are you continuing the play with the vanilla drop.txt when you get these crashes? This would indicate that my drop file isn't the problem.
NathyielNathyiel 45 Posted January 16, 2022 Posted January 16, 2022 no I was back to your file. I will go back to vanilla drop.txt and will do a lot of quest. 1
NathyielNathyiel 45 Posted January 16, 2022 Posted January 16, 2022 (edited) Did all the quest of Thylysium (there's so much... ) with vanilla drop.txt. No crash or bug. Really enjoyed some of your change. Edited January 16, 2022 by NathyielNathyiel spelling 1
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