Flix 5,218 Posted January 17, 2022 Author Posted January 17, 2022 I believe I found the problem. In the quest set droplist I had added the three set items from "Memories of the Trees" which was a CM Patch invention, therefore there are no blueprints for these items. I'll know for sure tonight when I can test it. Blueprints 3469, 3470, 3471 1
Popular Post Flix 5,218 Posted January 18, 2022 Author Popular Post Posted January 18, 2022 Alright we've got our official 1.0 release ready now. Links in the first post. Change log for this version is simple but effective in improving quality. Fixed Gartor's stats being too strong. Gar'Colossus no longer crashes game when using his stone throw attack. Fixed Temple Guardian's Primal Mutation modifications having wrong tooltips. Fixed crash to main menu when completing/updating quests. Fixed Dragon Mage mutation set dropping as uniques and having no set bonuses. Fixed some Dragon Mage and Shadow Warrior block animation timings. 1 1 1
gogoblender 3,462 Posted January 18, 2022 Posted January 18, 2022 Bravo and gratz Flix, hard work for this wintery season's release! ! Least here in MTL gogo 1
NathyielNathyiel 45 Posted January 18, 2022 Posted January 18, 2022 all the change are nice and all. good job 1
Androdion 900 Posted January 18, 2022 Posted January 18, 2022 So many pearls, so little time. I'll make sure to update my files then, still not sure when I can find some time to run it though. But I will!
Hooyaah 3,124 Posted January 18, 2022 Posted January 18, 2022 Ben, you're a genius! Thank you, most sincerely, my friend.
Lindor 572 Posted January 18, 2022 Posted January 18, 2022 I found an old list of CM-Patch Bugs (with no other mod) which I posted when I was active in the german forum: https://forum.worldofplayers.de/forum/threads/1547877-CM-Patch-Bugs It's from 2019 though (and in german) and I know at least some of them have been fixed already, but it's a pretty long list and I thought it might be for some use for your Purist Project. I can translate if you're interested.
Androdion 900 Posted January 18, 2022 Posted January 18, 2022 Dumb question, if the Christmas Patch is enabled do both quest lines on that island become active at once like before?
Popular Post Flix 5,218 Posted January 19, 2022 Author Popular Post Posted January 19, 2022 4 hours ago, Lindor said: I found an old list of CM-Patch Bugs (with no other mod) which I posted when I was active in the german forum: https://forum.worldofplayers.de/forum/threads/1547877-CM-Patch-Bugs It's from 2019 though (and in german) and I know at least some of them have been fixed already, but it's a pretty long list and I thought it might be for some use for your Purist Project. I can translate if you're interested. I've run it through Google Translate, thanks. A quick glance says most of that is CM-specific stuff that's not in PFP, or code quirks that I have no clue about. I'll see what I can do. 3 hours ago, Androdion said: Dumb question, if the Christmas Patch is enabled do both quest lines on that island become active at once like before? That's the plan, though I haven't given it as much testing as I'd like. I'm not sure what the alternative would even be... did you wonder if Northland Expedition might get disabled if Christmas Patch was installed? I decided not to go that route. 2
NathyielNathyiel 45 Posted January 19, 2022 Posted January 19, 2022 the change to the epic quest marker is really EPIC.
Vishanka 242 Posted January 19, 2022 Posted January 19, 2022 (edited) When handing in normal (blue) quests I sometimes experience a "connection loss" and drop out of the game. It happened twice within minutes, I'm playing offline storymode. didn't happen with the cm patch. and 3rd time... seems to happen almost always when I want to hand in quest. On 1/18/2022 at 5:24 AM, Flix said: Fixed crash to main menu when completing/updating quests. ah I see, where can I get the 1.0? Edit: So I seem to have used your latest version, but I still got the crashes mentioned before. I reverted blueprint and drop to ice&blood vanilla and now I can play properly. Edited January 19, 2022 by Vishanka
NathyielNathyiel 45 Posted January 19, 2022 Posted January 19, 2022 found a bug. this light is blinking hard and is way too bright. I can't screen my map for the precise point. It's in a kobold cave near the Seraphim Valey. Not sure of the exact location. Sorry. It may not be related to the mod.
Flix 5,218 Posted January 19, 2022 Author Posted January 19, 2022 2 hours ago, Vishanka said: When handing in normal (blue) quests I sometimes experience a "connection loss" and drop out of the game. It happened twice within minutes, I'm playing offline storymode. didn't happen with the cm patch. and 3rd time... seems to happen almost always when I want to hand in quest. ah I see, where can I get the 1.0? Edit: So I seem to have used your latest version, but I still got the crashes mentioned before. I reverted blueprint and drop to ice&blood vanilla and now I can play properly. What other mods do you have installed? I can't reproduce this bug anymore with my current drop.txt. Also there's nothing wrong with blueprint.txt
Flix 5,218 Posted January 19, 2022 Author Posted January 19, 2022 2 hours ago, NathyielNathyiel said: I can't screen my map for the precise point. It's in a kobold cave near the Seraphim Valey. Not sure of the exact location. Sorry. Nothing I can do about that. It's something to do with newer graphics drivers.
Popular Post Vishanka 242 Posted January 19, 2022 Popular Post Posted January 19, 2022 (edited) 38 minutes ago, Flix said: What other mods do you have installed? I can't reproduce this bug anymore with my current drop.txt. Also there's nothing wrong with blueprint.txt I don't have anything else installed, I had a clean I&B installation and just put your mod on top. The problem is solved by replacing those two files, it might be fixed with the drop.txt only, I haven't tried to replace just one of them I always do the quest at thylysium docks, but it happens with any quest But I also want to take this opportunity to thank you very much for this work. My Sacred 2 was absolutely unplayable, it crashed every 3 minutes and I couldn't leave the Crystal Plains anymore since it crashed when I tried to port away. With the Community Patch it was finally stable again, but I didn't like the new sets and Items, I didn't like them in the old German Forum back then when they were created... I'm sure a lot of heart and soul went into it, but it didn't feel like the base game anymore. The Purist Patch is everything I ever wanted from Sacred 2, and I can hardly believe that after 10 years I'm starting the game again exactly on the day when the purist patch came out of the beta. Thank you, I told my friends to download it and finally enjoy the game. EDIT: I know what might have happened: There is also a drop.txt in "PFP DM Mutation Set" and it probably did overwrite the updated version from Purist Fixpack. Edited January 19, 2022 by Vishanka 1 1
Androdion 900 Posted January 19, 2022 Posted January 19, 2022 19 hours ago, Flix said: That's the plan, though I haven't given it as much testing as I'd like. I'm not sure what the alternative would even be... did you wonder if Northland Expedition might get disabled if Christmas Patch was installed? I decided not to go that route. Yeah, that was precisely my point. So enabling it will make both quests available at the same time "like usual". I'll try v1.0 with everything enabled then. Small note to everyone trying this, when changing from Beta to v1.0 remind yourselves to first disable the Beta version on GME and then enable v1.0, otherwise things may go south. Also noteworthy, first enable the main Fixpack module and only afterwards the optional DM and Christmas modules. Happy playing!
Flix 5,218 Posted January 20, 2022 Author Posted January 20, 2022 3 hours ago, Vishanka said: EDIT: I know what might have happened: There is also a drop.txt in "PFP DM Mutation Set" and it probably did overwrite the updated version from Purist Fixpack. Yeah, that's it. I forgot to update that file. Will do shortly. I forget that everyone wants DM Mutation, I might as well just combine it with the main mod. 1
Popular Post Flix 5,218 Posted January 20, 2022 Author Popular Post Posted January 20, 2022 Alright folks I have merged the Dragon Mage mutation set module with the main PFP. This makes development and support much easier on me, and will fix the lingering crash to main menu problem for users of the DM Mutation set. New release is 1.1, download links are updated, this was the only change. 1 1
Vishanka 242 Posted January 20, 2022 Posted January 20, 2022 (edited) One other question about the PhysiX. The new PhysixExt.zip reduces the number of leaves and debris on the ground. I always copy the old file because I like it when so much stuff flies around. I don't know what other changes the file contains, so far the game seems to be stable with the old file; but if there are other changes besides the number of particles that increase the stability of PhysiX I wanted to ask if it would be possible to get a file that doesn't reduce the number of debris but includes possible fixes for stability. Edited January 20, 2022 by Vishanka
NathyielNathyiel 45 Posted January 20, 2022 Posted January 20, 2022 12 hours ago, Flix said: Nothing I can do about that. It's something to do with newer graphics drivers. that's what I thought too. I tested much content without problem (no DM set nor Christmas Island). Currently testing Epic quest. I started to do some change based on your files like reduced size for some boss (so I can see Dragon boss, not just their feets), Increase other like (mostly Humanoid) and walk/run speed a bit. Now I search if HE mount flying animation can be speed up. The wing flapping animation os so slow that it look like the mount is a lot slower.
Flix 5,218 Posted January 21, 2022 Author Posted January 21, 2022 13 hours ago, Vishanka said: One other question about the PhysiX. The new PhysixExt.zip reduces the number of leaves and debris on the ground. I always copy the old file because I like it when so much stuff flies around. I don't know what other changes the file contains, so far the game seems to be stable with the old file; but if there are other changes besides the number of particles that increase the stability of PhysiX I wanted to ask if it would be possible to get a file that doesn't reduce the number of debris but includes possible fixes for stability. PFP does not contain the physxExt.zip file from the CM Patch with all the particles deleted. The file in PFP is essentially a correction.
Vishanka 242 Posted January 21, 2022 Posted January 21, 2022 (edited) 34 minutes ago, Flix said: PFP does not contain the physxExt.zip file from the CM Patch with all the particles deleted. The file in PFP is essentially a correction. I just replaced it with the file from the purist pack again and it's definitely less debris and leaves. It also looks like the wind is missing, there are no leaves flying around with the purist physxext Edited January 21, 2022 by Vishanka
Flix 5,218 Posted January 21, 2022 Author Posted January 21, 2022 Of course it's less debris. The vanilla version is the result of a mistake. If it pleases you, you can just use the vanilla file and think of it like an "turbo overdrive lots of extra leaves and dirt mod" or something. So long as performance and stability is satisfactory to you, it doesn't matter. The wind is dependent on the weather, which is not constant (and not changed in the mod at all).
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