Jump to content

Complete Sacred 2 FX list - Part IV


Lindor

Recommended Posts

 This does not list:

  • Vanilla Boss FX (excluding Traps)
  • Vanilla Hero FX

Due to lag, this has become a multi-part list:

 

Stable environmental FX:
These FX were not meant to be CA FX, despite that it works fine. Some few of them are dependend on the casters hand, but it doesn't look bad. Don't resize/recolorize these FX or else the environment will be affected!

Spoiler

FX_FEDERNLASSEN --the feathers are pretty big
jmBpc3I.jpg

FX_LEAFFLUSH
C0kascn.jpeg

particle scripts: fx_gen_frag.particle
Corresponding name: FX_GEN_FRAG
screenshot example:
hrDbH5j.jpg

 

particle scripts: fx_gen_frag_black.particle
                           fx_gen_frag_p_black.particle
Corresponding name: FX_GEN_FRAG_BLACK
screenshot example:
tFwJMsP.jpeg

 

particle scripts: fx_gen_frag_dust.particle
Corresponding name: FX_GEN_FRAG_DUST
screenshot example:
Ktqew0y.jpeg

 

particle scripts: fx_gen_frag_ghost.particle
                           fx_gen_frag_p_ghost.particle
Corresponding name: FX_GEN_FRAG_GHOST
screenshot example:
Ppe2Apt.jpg

 

particle scripts: fx_gen_frag_green.particle
                           fx_gen_frag_p_green.particle
Corresponding name: FX_GEN_FRAG_GREEN
screenshot example:
mJ8dvkd.jpeg

 

particle scripts: fx_gen_frag_p.particle
Corresponding name: FX_GEN_FRAG_P
note: Yes, it throws a random looking pieco of meat! Was probably meant as splatter FX for enemies being killed if gore is activated.
screenshot example:
ejrFexc.jpg

particle scripts: fx_test.particle
Corresponding name: FX_TEST
note: These are very unstable FX, sometimes the symbol doesn't appear at all, sometimes it appears fully but always for a very short amount of time (was hard to catch a screenshot).
          There's a similarity to the red symbol of the as Casting FX used FX_GEN_TRAP1 
screenshot example:
pfChpVo.jpeg

 

particle scripts: fx_fountain1.particle
                           fx_fountain2.particle
                           fx_fountain3.particle
                           fx_fountain4.particle
                           fx_fountain5.particle
                           fx_fountain6.particle
                           fx_fountain7.particle
                           fx_fountain8.particle
                           fx_fountain9.particle

Corresponding name: FX_FOUNTAIN1
                                      FX_FOUNTAIN2
                                      FX_FOUNTAIN3
                                      FX_FOUNTAIN4
                                      FX_FOUNTAIN5
                                      FX_FOUNTAIN6
                                      FX_FOUNTAIN7
                                      FX_FOUNTAIN8
                                      FX_FOUNTAIN9
note: Image shows 9 distinct FX that are very similar to each other.
screenshot example:
1p4lhHp.jpg

 

particle scripts: fx_fountain2_blood.particle
                           fx_fountain7_blood.particle
                           fx_fountain8_blood.particle
Corresponding name: FX_FOUNTAIN2_BLOOD
                                      FX_FOUNTAIN7_BLOOD
                                      FX_FOUNTAIN8_BLOOD
note: Image shows 3 distinct FX that are very similar to each other.
screenshot example:
Hw1xwS2.jpeg

 

particle scripts: fx_geyser_only_steam1.particle
                           fx_geyser_only_steam2.particle
                           fx_geyser_only_steam3.particle
                           fx_geyser_water1_sparkle.particle
                           fx_geyser_water1.particle
                           fx_geyser_water1steam.particle
                           fx_geyser_water2_sparkle.particle
                           fx_geyser_water2.particle
                           fx_geyser_water2steam.particle
                           fx_geyser_water3_sparkle.particle
                           fx_geyser_water3.particle
                           fx_geyser_water3steam.particle

Corresponding name: FX_GEYSER_WATER1
                                      FX_GEYSER_WATER2
                                      FX_GEYSER_WATER3
note: Image shows 3 distinct FX that are very similar to each other.
screenshot example:
6jCsGFX.jpg

 

particle scripts: fx_lava1.particle
                           fx_lava1mover.particle

Corresponding name: FX_LAVA1
note: There is a very cool looking distortion effect going on that is impossible to catch in a screenshot.
          It was probably meant to display some sort of heat effect, but it makes it look like a fiery force field.
screenshot example:
5i9tm35.jpeg

 

particle scripts: fx_pusteblume.particle
Corresponding name: FX_PUSTEBLUME
note: Unaffected by casters hand position.
screenshot example:
43zEiMf.jpg

 

particle scripts: fx_qfx_dreckigesWasser.particle
                           fx_qfx_dreckigesWasser2.particle

Corresponding name: FX_QFX_DRECKIGESWASSER
screenshot example:
qbaIfjz.jpg

 

particle scripts: fx_qfx_fliegenschwarm.particle
Corresponding name: FX_QFX_FLIEGENSCHWARM
note: Thesere is an on any background super hard to notice bundle of black dots that appear around the caster. It's meant to represent a swarm of flies.
screenshot example:
e4czIX9.jpeg

 

particle scripts: fx_reagenzglas.particle
                           fx_reagenzglas2.particle
Corresponding name: FX_REAGENZGLAS
note: These FX are maybe part of the standard alchemy table, e.g. used by the main quest line NPC Assim in the desert.
screenshot example:
nyrb8Gz.jpeg

 

 

 

particle scripts: fx_solarsystem.particle
                           fx_solarsystemfire.particle
Corresponding name: FX_SOLARSYSTEM
note: There's a mechanical solar system model in Thylysium which probably uses these two FX
          The FX are very unique in the way that they shine through every object. At least through all I tested so far.
screenshot example:
zM45rEV.jpg

 

particle scripts: fx_tleck_i.particle --note: maybe part of the main quest broken T-energy pipe in the swamp that is the cause for the Miasma Boss?
                           fx_tleck_i2.particle
                           fx_tleck.particle
                           fx_tleck2.particle

Corresponding name: FX_TLECK
screenshot example:
B540h8v.jpg

particle scripts: fx_waterdash.particle
                           fx_waterdash2.particle

Corresponding name: FX_WATERDASH
screenshot example:
l5B1KDh.jpeg

particle scripts: fx_windblownleafs.particle
Corresponding name: FX_WINDBLOWNLEAFS
note: Unaffected by the casters hand position.
screenshot example:
2IzV7CI.jpg

Unstable environmental FX:
These FX were not meant to be CA FX. They're extremely sensitive to the casters hand position, so you should be careful about the animation you're choosing. Don't resize/recolorize these FX or else the environment will be affected!

Spoiler

particle scripts: fx_sculpting.particle
Corresponding name: FX_SCULPTING
note: These are VERY subtle FX, they're so barely noticeable that I nearly skipped them.
          They're environmental in the sense that they appear when a sculptors chisel hits the marble, e.g. at the Britney Spears statue in Sloeford.
screenshot example:
CVe2zDU.jpeg

 

FX_FLYINGBATS
oW3lDJv.jpg

FX_GROUNDFOGBLUE --unstable Environmental
FX_GROUNDFOGGREEN
FX_GROUNDFOGGREY
FX_GROUNDFOGRED
1d3Gr2L.jpg

FX_RUNNINGBUGS
Xn5OkuI.jpg

 

particle scripts: fx_desertdust.particle
Corresponding name: FX_DESERTDUST
note: These are 2d FX despite it looking otherwise. It's suuper sensitive to the casters hand position.
screenshot example:
1n9gQzT.jpeg

 

particle scripts: fx_test.particle
Corresponding name: fx_fallingsand1.particle
screenshot example:
Us7aYqf.jpg

 

particle scripts: fx_fallingsand2.particle
Corresponding name: FX_FALLINGSAND2
screenshot example:
vWuHbt7.jpeg

 

particle scripts: fx_fallingsand3.particle
Corresponding name: FX_FALLINGSAND3
screenshot example:
YUwjHZw.jpeg

 

particle scripts: fx_lavafall1_1.particle
                           fx_lavafall1_2.particle
                           fx_lavafall1_3.particle
                           fx_lavafall1_4.particle
                           fx_lavafall1.particle
                           fx_lavafall1blobs.particle
                           fx_lavafall1blobs2.particle

Corresponding name: FX_LAVAFALL1
note: These are 2d FX despite it looking otherwise. It's suuper sensitive to the casters hand position.
screenshot example:
v9ykNDH.jpeg

 

particle scripts: fx_lavafall2_1.particle
                           fx_lavafall2_2.particle
                           fx_lavafall2_3.particle
                           fx_lavafall2_4.particle
                           fx_lavafall2.particle
                           fx_lavafall2blobs.particle
                           fx_lavafall2blobs2.particle

Corresponding name: FX_LAVAFALL2
note: These are 2d FX despite it looking otherwise. It's suuper sensitive to the casters hand position.
screenshot example:
eIkzF3K.jpeg

 

particle scripts: fx_portal1_oben.particle
                           fx_portal1_start.particle
                           fx_portal1_unten.particle

Corresponding name: FX_PORTAL1
screenshot example:
OnEWlpm.jpeg

 

particle scripts: fx_portal2.particle
Corresponding name: FX_PORTAL2
screenshot example:
0y7mUop.jpg

 

particle scripts: fx_smokebigblack.particle
                           fx_smokemediumblack.particle
                           fx_smokesmallblack.particle
                           fx_smokesmallblack2.particle
Corresponding name: FX_SMOKEBIGBLACK
                                      FX_SMOKEMEDIUMBLACK
                                      FX_SMOKESMALLBLACK
                                      FX_SMOKESMALLBLACK2
note: Image shows 4 distinct FX that are very similar to each other.
screenshot example:
Grk6V53.jpg

 

particle scripts: fx_smokebiggrey.particle
                           fx_smokemediumgrey.particle
                           fx_smokesmallgrey.particle
                           fx_smokesmallgrey2.particle

Corresponding name: FX_SMOKEBIGGREY
                                      FX_SMOKEMEDIUMGREY
                                      FX_SMOKESMALLGREY
                                      FX_SMOKESMALLGREY2
note: Image shows 4 distinct FX that are very similar to each other.
screenshot example:
rqCKhw8.jpeg

 

particle scripts: fx_smokemediumwhite.particle
                           fx_smokesmallwhite.particle
                           fx_smokesmallwhite2.particle

Corresponding name: FX_SMOKEMEDIUMWHITE
                                      FX_SMOKESMALLWHITE
                                      FX_SMOKESMALLWHITE2
note: Image shows 3 distinct FX that are very similar to each other.
          FX_SMOKEBIGWHITE is somehow missing, I can't remember whether it didn't work or it's a mistake on my end.
screenshot example:
nZEd0Q9.jpeg

 

particle scripts: fx_waterbubbles.particle
Corresponding name: FX_WATERBUBBLES
screenshot example:
zRVG0nC.jpg

 

particle scripts: fx_waterfall1.particle
                           fx_waterfall1blobs.particle
                           fx_waterfall1blobsqfx.particle
                           fx_waterfall1foam.particle
                           fx_waterfall1foamqfx.particle
                           fx_waterfall1foamtop.particle
                           fx_waterfall1foamtopqfx.particle
                           fx_waterfall1qfx_2.particle
                           fx_waterfall1qfx.particle
                           fx_waterfall1rings.particle
                           fx_waterfall1ringsqfx.particle

Corresponding name: FX_WATERFALL1
note: These are 2d FX despite it looking otherwise. It's suuper sensitive to the casters hand position.
screenshot example:
2fkJ35k.jpg

 

particle scripts: fx_waterfall2.particle
                           fx_waterfall2blobs.particle
                           fx_waterfall2foam.particle
                           fx_waterfall2foamtop.particle
                           fx_waterfall2rings.particle

Corresponding name: FX_WATERFALL2
note: These are 2d FX despite it looking otherwise. It's suuper sensitive to the casters hand position.
screenshot example:
kwLNdIe.jpeg

Color coding:

Yellow - These particle scripts have a possible corresponding merged FX list entry.
Blue - These particle scripts don't have a possible corresponding merged FX list entry.
Check this topic if you don't know what I mean with "merged FX list":

x

Edited by Lindor
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...
Please Sign In or Sign Up