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Lost Combat Art?


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When exchanging runes at a Combo Master, I suddenly got this as a result:

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Couldn't find any information about it anywhere. Does it have any use? The "Wrong Character Class" message seems strange as no other runes have it.

 

EDIT:

Managed to dig out an ancient thread mentioning it:

Seems it is of no use unfortunately.

Edited by idbeholdME
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No, it has no use in the unmodified game. It might be remenant of the Amazon class which has not made it into the game. The crosslinks to the Amazon can be found all over the place when you unzip the games textures. Her 3d-model is used in the Loromir quest and hangs around in the tavern of Mystdale Castle. She has even her own animation
set.

According to the wiki entries Sacred was meant to be an rpg in thefirst line but made a u-turn and became a slasher. A good decision at this time imho, Sacred would have drowned in no time since the rpg world still surfed the Baldurs Gate 2 wave and turned to its successor, Neverwinter Nights, only little later.
However. The Ascaron guys swallowed a little, bankrupt studio and integrated their work into the new project. When you dig through files and systems you will find tons of non-functional stuff, half baked systems, only roughly implemented. The unknown combat art you have found is only the tip of the ice berg. Who did the main job in Sacred, Ascaron or the little studio, will remain shrouded in mystery most likely.

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Thanks for the history lesson. Had no idea about a potential Amazon class. Funny how this one thing slipped through the cracks.

 

EDIT:

Stumbled upon another unused one. This one is called "Servant" and looks like a Demoness rune. Interestingly, it has Spell Resistance +5 instead of the usual +2 on other runes.

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Now this rune I truly haven't been able to find any information about online. I've just been repeatedly mixing 2 runes to see what all can come up (loading after every try). Wonder how many of these will pop up. 

Edited by idbeholdME
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Interesting indeed. Found another puzzle piece yesterday. A review from a German game magazine. It says, short story, that the CEO was rather a nice guy and dreamer than a die hard despot manager. The lack of simple and clear orders, combined with the waste of financial resources, led to chaos, crunch time, missed deadlines and highly unfinished products which had to be thrown on the market like it or not. The studio was nearly all the time a financial wreck, before the waves finally crushed it in 2008.
 
 

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loooooove this old history of Sacred's original engine and the many teams involved in creating our gem... its almost uncanny when you look at trailers of armalion how close to Sacred it looks and how in fact SMOOTHER the original animation was before the final product we call Sacred got rleased

:)

 

gogo

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