Lindor 427 Posted February 13, 2022 Share Posted February 13, 2022 Sacred 2 modding tool: .txt modmerging inserter View File Inserts one mod's scripts into the other, kinda like a modmerging system for scripts and insanely fast. Works only on windows operating systems. Use together with S2CE_Extract.exe so you can pull one mod out and insert it somewhere else. Especially useful for mods based on other mods if the first mod gets an update. Support for CM-patch 1.60 and all mods which came later. NOT supported .txt files: scripts autoexec.txt genMipMapInfo.tx options_readme.txt startPos.txt scripts/server questscripts.txt respawn.txt spawnpos.txt worldobjecthints.txt scripts/shared defines.txt staticinfo.txt Partially supported define based comparison .txt files: scripts/server creature.txt The "mapPosition"s at the end of the file are not supported due to two different safe patterns. Everything else works. quest.txt Task Creatures work Task Items work Quests work nothing else works Fully supported define-based comparison .txt files: scripts behaviour.txt heightmap.txt landscape.txt optionsDefault.txt roadmap.txt scripts/client animation.txt collision.txt Eliza.txt environment.txt keycodes.txt minitypes.txt patches.txt poidata.txt relations.txt soundcluster.txt soundprofile.txt soundresources.txt surface.txt scripts/server balance.txt blueprint.txt creatures.txt drop.txt equipsets.txt faction.txt pathObjects.txt portals.txt region.txt spawn.txt treasure.txt triggerarea.txt triggervolumes.txt waypoints.txt weaponpool.txt worldobjects.txt scripts/server/heroes centurio.txt dragonmage.txt dryadin.txt highelve.txt inquisitor.txt seraphim.txt templeguard.txt scripts/shared books.txt creatureinfo.txt iteminfo.txt itemtype.txt material.txt spells.txt typification.txt The tool is completely coded in lua and fully open source. The Script is included in the upload since version 1.1.0. Credits: Luiz Henrique de Figueiredo, I used his srlua to compile the script into a standalone .exe. Submitter Lindor Submitted 02/13/2022 Category Fallen Angel Tools Link to comment
Lindor 427 Posted February 13, 2022 Author Share Posted February 13, 2022 (edited) I have a question for everyone: Is it understandable how it works and what you need to do? Do you understand the README file? Do you understand what it does? It is important to me, because if there are uncertainties I need to figure out how to explain things from my head better. EDIT: Forgot to mention something in the description and readme file. The .txt files you want to insert all have to start with "DEFINES_" (without quotation marks). It's no big deal if you're using it together with the Extractor because it does that automatically (that's why I didn't notice), but the tool is intended to be a standalone modmerger so that's kinda bad. EDIT2: Included it into 1.0.1s README file. All the main functionality is working. I'm postponing quality-of life improvements (like changing the "DEFINES_" behaviour) into the future. Edited February 15, 2022 by Lindor Link to comment
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