Popular Post Hooyaah 2,799 Posted April 20, 2022 Popular Post Share Posted April 20, 2022 DOWNLOAD The Mod Here At Nexus Mods: The Ancaria Beautification Project I am really appreciating the work Vishanka has done in making some colorful tweaks to dress up the game. This thread serves as a place to provide feedback and share opinions and ideas to make this project as awesome as I think that it will end up being in the end. Above we see the game as it was designed with some enhancements to the flora, adding a splash of color. I like what she has done, but I say go all in! I added to the photo a bit more dazzling blue and it really makes the color pop. Doing this sort or a brighter color palette throughout the fields and gardens of Ancaria is my suggestion. There is a merchant in Thylysium in the market square near the docks displaying some interesting sorts of plants which I had never noticed elsewhere. It would be interesting to see more of these elsewhere in the game in appropriate spots such as ponds and the banks of streams and near waterfalls. 1 1 Link to comment
Vishanka 236 Posted April 20, 2022 Share Posted April 20, 2022 (edited) Thank you for doing this thread but it does not seem like the activation of my mod has worked for you I replaced especially those flowers with more pretty stuff and the grass and ground should look very different. Perhaps I did something wrong with the names and paths of the folders, maybe there's a pak folder in the pak folder now. Maybe you use the Elite textures and your game is calling the original hq folder from the zipfiles so my changes don't show up. I just included the mq folder. I can add a hq folder but thought it would be more convenient to have half the download size, or you just rename mq to hq if that is the case for you. Let me know when you find the problem why it didn't work, I'm really new to the modenabler and don't use it myself -- Edit: I just checked other mods again and I think I did just the same thing as everyone else with their mods Modname/pak/mq... should be correct. Might be active Elite Textures then. Here's what you should be seeing; example 1: old new example 2: old new Edited April 20, 2022 by Vishanka 1 Link to comment
Popular Post Vishanka 236 Posted April 20, 2022 Popular Post Share Posted April 20, 2022 (edited) I think the mod itself is solid enough to go into an open alpha. I've played through the campaign twice and haven't noticed any other major problems. I would be very happy about collaborators who help me to complete the mod. The world of Sacred is just very big and I hardly have a chance to see everything on my own. Please keep in mind that it's an alpha, which means you can still have areas that don't look right because I missed a texture or whole areas that might still get an overhaul. If you don't like parts of my work in general and you have a suggestion on how to realize it instead, I'll be happy to try it. The mod is purely visual and only changes textures of the areas, grasses, plants and trees and does not make any changes to any game functions. It should be compatible with PFP, CM Patch and EE. Unfortunately, I don't know about the Addendum Version. Download: Sacred 2 Beautification Project 1.1 Feedback and suggestions welcome! Edited April 20, 2022 by Vishanka 1 2 Link to comment
Flix 5,116 Posted April 20, 2022 Share Posted April 20, 2022 My advice is to add the hq folder into the file structure. Many if not most users of this mod are going to be running elite textures. Otherwise put a big notice that the mod only works with the textures set to "Default". 1 Link to comment
Vishanka 236 Posted April 20, 2022 Share Posted April 20, 2022 1 minute ago, Flix said: My advice is to add the hq folder into the file structure. Many if not most users of this mod are going to be running elite textures. Otherwise put a big notice that the mod only works with the textures set to "Default". Most of the mods I downloaded only had the mq folder included so I thought that would be the go-to version for most I can consolidate both downloads to one and include both folders, it's just double the filesize. But probably you're right, people might not be familiar with the file structure and rather just have a failsafe version. Updating the link. 1 Link to comment
Popular Post Dax 478 Posted April 20, 2022 Popular Post Share Posted April 20, 2022 Interesting indeed. I do not play Sacred 2 and won´t do it anytime soon, but I have to confess that the project catched my attention. +1 2 Link to comment
Popular Post Lindor 426 Posted April 20, 2022 Popular Post Share Posted April 20, 2022 I have downloaded and taken a little bit of a look. Just elven region so far, but it's a difference like night and day. Really impressive! Never been more happy to change my opinion - I'd definitely vote for mod now. Great Work Vishanka! 2 Link to comment
Popular Post Vishanka 236 Posted April 20, 2022 Popular Post Share Posted April 20, 2022 I took some more Screenshots, this time mainly of Artamark. Originally Artamark didn't seem that yellowish and bright to me but I toned down the colors to keep the difference between Elven and Human Region. One will still notice the change when transisting between those regions. More screenshots in the spoilers to not bloat the post Spoiler Spoiler Spoiler And one more of Elven Region 1 1 Link to comment
Hooyaah 2,799 Posted April 20, 2022 Author Share Posted April 20, 2022 I love the lush, dense grasses. I think that I would like the flowers to be just a bit more vibrant. That's just my personal taste. I'm loving it, nonetheless. Link to comment
Vishanka 236 Posted April 20, 2022 Share Posted April 20, 2022 (edited) There are more and less vibrant flowers; I will not change much about their colors since I consider it a good thing to have variety (there are deep blue flowers but they aren't very common). But I will replace more of the "models" which might make a considerable difference. Although I'm not sure if it will be the more vibrant difference you asked for This type is used often and I just don't appreciate the looks of them very much. They are not meant to be viewed close up and I think they could look more uh... "Screenshotproof". Replacing the flowers is definitely one of my next efforts. I already replaced some that were really unbearable messy but I just like about 2 out of 5 of my versions since not every texture that looks pretty performs well ingame. Anyhow, I do have a Graphics Tablet and think I will need to put some more labor into it. Edited April 20, 2022 by Vishanka Link to comment
Hooyaah 2,799 Posted April 21, 2022 Author Share Posted April 21, 2022 As a fellow artist, I appreciate and respect your creativity. One should never tell an artist how to "paint." Link to comment
Hooyaah 2,799 Posted April 22, 2022 Author Share Posted April 22, 2022 Here's one of my favorite screenshots highlighting the beauty of this remarkable mod. Link to comment
Flix 5,116 Posted April 22, 2022 Share Posted April 22, 2022 It's such a simple yet brilliant change you made to keep the tops of the grass stalks a different color from the blades of grass. This is something I never thought to do, I just kept all the colors uniform as in vanilla. It adds an extra degree of texture and variety to the grass. You could hardly even tell there were stalks among the blades before, because it was just all just the same sea of neon yellow. Link to comment
Androdion 870 Posted April 22, 2022 Share Posted April 22, 2022 Subbed. Is it possible to make this mod compatible with Elite Textures? Link to comment
Hooyaah 2,799 Posted April 22, 2022 Author Share Posted April 22, 2022 I just placed the contents of the download inside: Sacred 2 Gold/pak/HQ and it works as intended. Link to comment
Vishanka 236 Posted April 22, 2022 Share Posted April 22, 2022 1 hour ago, Androdion said: Subbed. Is it possible to make this mod compatible with Elite Textures? Thank you! It is already compatible with Elite Textures, I included Standard and Elite Textures in the download 10 hours ago, Flix said: It's such a simple yet brilliant change you made to keep the tops of the grass stalks a different color from the blades of grass. This is something I never thought to do, I just kept all the colors uniform as in vanilla. I was really wondering why they designed grasses with spikes when they just made them grass colored so they don't stand out. -- Yesterday I was working on the flowers and then suffered a bluescreen so most of my work is lost and I have to start over again Nevertheless, here a preview of 3 flowertypes that turned out quite well for being just a 2d texture. Buttercup, poppy and dog daisy. 1 Link to comment
Hooyaah 2,799 Posted April 22, 2022 Author Share Posted April 22, 2022 I love it! You are transforming Ancaria into a place worth the trouble a hero would encounter in order to save it. The world shall be a place filled with beauty, detail, and color. Link to comment
Androdion 870 Posted April 22, 2022 Share Posted April 22, 2022 5 hours ago, Vishanka said: It is already compatible with Elite Textures, I included Standard and Elite Textures in the download Oh, I understood otherwise. Sorry, and thank you. Keep up the great work! Link to comment
Vishanka 236 Posted April 24, 2022 Share Posted April 24, 2022 (edited) Finally found an area where the flowers I added for the jungle do not fit well. Thylysium slum area. I will need to come up with something else that fits both areas then Edited April 24, 2022 by Vishanka grammar Link to comment
Lindor 426 Posted April 24, 2022 Share Posted April 24, 2022 (edited) Hmm if you accidentally stumble across a way to edit the ground/environment in the sector files directly, can you tell me? It's on my list to replace the dryad island area's sand beaches with normal grassy/jungly land. Edited April 24, 2022 by Lindor Reason: spelling mistake Link to comment
Vishanka 236 Posted April 24, 2022 Share Posted April 24, 2022 3 hours ago, Lindor said: Hmm if you accidentally stumble across a way to edit the ground/environment in the sector files directly, can you tell me? It's on my list to replace the dryad island area's sand beaches with normal grassy/jungly land. And vice versa as well, even if I admit I'm not planning any such deep interventions in the game. For me, replacing blades of grass with a flower is almost the upper limit of how far I want to deviate from the original Link to comment
Popular Post Vishanka 236 Posted April 25, 2022 Popular Post Share Posted April 25, 2022 There you go, Jungle and Thylysium Slum area 'fixed'. 1 1 Link to comment
Hooyaah 2,799 Posted April 25, 2022 Author Share Posted April 25, 2022 Yes indeed, looks much more appropriate in both sectors. Link to comment
Lindor 426 Posted April 25, 2022 Share Posted April 25, 2022 18 hours ago, Vishanka said: And vice versa as well Promised Link to comment
Hooyaah 2,799 Posted May 1, 2022 Author Share Posted May 1, 2022 Deep within the heart of the series of caves at Schlun Zum, I discovered a most wonderful change in the area. Lush, beautiful flora decorated the area inside the interior. The first screenshot is before the augmentation and the second is after Vishanka's marvelous beautification. The first of the shots shows what appears to be a Polynesian tiki. In the second, the tiki is obscured by the High Elf's shield. It's as if the lands of Ancaria are now a precious gem which has been properly cut and polished to a stunning brilliance. Spoiler 1 Link to comment
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