idbeholdME 381 Posted May 1, 2022 Share Posted May 1, 2022 (edited) Even though the tooltip at level 1 says it revives 2 corpses, it actually only tells you the maximum it can potentially revive, not how many it will revive exactly. If we look at the exact token entry: entry1 = {"et_minion_raise", 1250, 2, 0, 5 }, From observation, it means that at CA level 1, you have a 100% chance to revive 1 enemy and a 25.2% chance to revive 2, which will increase by 0.2% per CA level. If you also take the mod that increases the corpses revived: entry6 = {"et_minion_raise", 1000, 1, 4, 5 }, Then at CA level 1, you will always revive at least 2 enemies, and have a 25.3% chance to revive 3, increasing by 0.3% per CA level. Potentially reaching 4 corpses revived per cast is impossible, as you would have to push Rallied Souls to level 251. Even though the tooltip always says "Corpses Raised per Conjuration #2" from level 1, I still regularly see it only reviving one. So simply put - 1 corpse raised with a chance of 2 baseline and 2 with a chance of 3 with the silver mod upgrade. The CA level itself will only increase the chance of the additional revive hapenning. Another thing: the spot where the enemies will revive is the place they died at, not where their corpse physically is. If you ragdoll them around and away from where they died, you still have to be near the spot they died to successfully revive them, Example: Level 100 Rallied Souls. No mods - 100% chance to raise one corpse in one cast and 45% chance to raise 2 in one cast. Silver mod Demand taken - 100% chance to raise 2 corpses in one cast and 55% chance to raise 3 in one cast. Edited May 11, 2022 by idbeholdME Link to comment
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