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Torchlight : Infinite (mobile&PC)


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Well, Hello :)

 

Torchlight Infinite

 

 

So sorry, I wanted to post this a few days / weeks ago but completely forgot... :

I was browsing the steam forum boards related to some of my other h&s arpg's I got over there,

including games I'm currently playing, been playing recently, or looking forward to play again.. Namely, that is Wolcen, PoE, Titan Quest,

and Last Epoch (the latter I'm waiting for eagerly, want to start playing as soon as they implement and roll out multiplayer to public)

and I think it was inside the Last Epoch forum, where someone compared LE's minion builds to other games,

 

and somehow somewhere, someone dropped the name of a game called Torchlight Infinite..

Whoa, man did I look surprised, I guess.. Had never heard about that one before.. completely under & off my radar.. !

WHY is there a Torchlight game that I don't already know of, and hasn't been mentioned yet on any of the 'big' gaming news sites I usually browse?

 

Then I found out, why:

1) Torchlight Infinite is (currently) a game only for mobile phones (google android & Apple iOS) :

official Torchlight Infinite website can be found here  https://torchlight.xd.com/

That might explains it, why I never heard or read about it yet:

2) it's still pretty new , and  I usually never play, and also never browse mobile game sites.

Also, sites like Gamestar.de are usually pretty slow and often just pick up and do reports about games when they  are already known & hyped everywhere anyway.

A PC version is planned & in development but hasn't been released yet.

3) It's developed and/or published by "XD Inc"  , I had to look it up, found out I never played any of their games they mention on their site: https://www.xd.com/about-us/?lang=en

4) It's currently in public/closed beta, exlusively on "taptap.io" another thing that was new to me, turns out XD co-founded that games distribution platform.

guess that's why it's currently exlusively distributed over that platform/portal - you can find Torchlight Infinite on taptap over here: https://www.taptap.io/app/227017

 

so, what exactly can you expect from this game?

 

I currently haven't played that much yet, but got to level 25 and enjoyed it pretty much:

* there seems to be a lot more depth to this game compared to TL3 at least, maybe also D3

* fair amount  of skill &  character customization

* it runs - but sometimes with drastical limitations reg. framerate&visuals -  even on 'older' or 'lower class/entry level' tablets,

also including devices that won't be able to download & run Diablo Immortal - Eg. My Samsung Galaxy A7 Tab from I believe 2020/21,

it wont get Diablo Immortal over the store, but I can try Torchlight Infinite instead as an alternative.

* TL:Infinite features a similar look & feel like previous installments of the series,

regarding it's typical  art style, humour, story telling, characters and gameplay.

 

I showed both of them to a colleague @ work today,

he prefers the looks of Torchlight over those of Diablo Immortal;

I for myself haven't decided yet, I'm okay with both.

( reg. the level of detail &  how they look on a small screen - they both look & feel pretty decent, also gameplay wise.. they run at highest settings @ stable 60 fps on my Moto G100 )

 

I can't really say yet which character & skill development systems I will like better in the end, haven't played TL:Infinite long enough yet (but made it to level 25 and had fun for a few hours)

and also haven't even started D:Immortal yet.

 

currently, I think my favourite is going to be  Torchlight Infinite in the end,

 

because it's systems and  it's characters & skills all feel kinda fresh & unique, in comparison to Diablo Immortal:

just launched Diablo Immortal yesterday, and thought "meh, boring. why no new char class? played the existing classes it has to over @ launch up & down for hundreds of hours in D3, why nothing new there..?"

(ended up creating both a Crusader&DemonHunter on one of the English, and also on a German Server (both showed roughly the same ping, only france would be slightly better at times I guess)

regarding Torchlight Infinite, I'm currently running a machine guy, no idea what's it's class is called right now, but I picked it, because it's got loads of (mechanical) minions,
and I just love playing minion builds, I always try them out first in any new game, if it features a dedicated class or skills..

 

here's a (story/intro?) trailer of Torchlight Infinite:

 

 

..and one for the CBT2 that launched end of April :

 

oh, and here's my guy I think, Commander Moto (the mechanical minion dude I chose) :

 

Edited by Rotluchs
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  • The title was changed to Torchlight : Infinite (mobile)

Choosing one over another for new classes is strong reason.  I felt a big "oomph" when I realized that Diablos mobile game was gonna be same ole same ole D3...and having to make sacrfices to play it on a teeny tiny screen...meh :lol:

torchlight was was always a close runner up for me in arpg vs arpg... that minion mechano build looks interesting.. loved minion builds, could not get enough of them in Guild Wars original...thought that that game was one of the only ones that got minions down right 

:viking:

gogo

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Just saw this review by ryker (love this reviewer) who does a lot of reviews for Diablo  as well, used to follow his builds the classes... and i love how they note that torchlight wont have ANY pay win...just for cosmetics... this still the way it is?

 

Shame on you blizzard

:gun2:

gogo

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  • 1 month later...
On 6/12/2022 at 10:41 PM, gogoblender said:

Just saw this review by ryker (love this reviewer) who does a lot of reviews for Diablo  as well, used to follow his builds the classes... and I love how they note that torchlight wont have ANY pay win...just for cosmetics... this still the way it is?

[..]

Shame on you blizzard

:gun2:

gogo

at least it's clear  right from the start that the video is sponsored by the developer/publisher :)

yes, I believe that's still what  they are saying, "we won't have pay2win"  and/or "pay2progress"

 

however, I personally  would not take his or their (or any developer's/publisher's word) at face value,

(see how that went regarding blizzard and diablo:immortal.. ^^ )

 

from my personal experience with the last  TL:I beta, here's what I saw so far:

* the cash shop wasn't  functional / fully implemented yet.

* I noticed several progression/currency systems that appear to be tailored towards monetarisation, but neither does it necessarily mean "pay2win" nor "pay2progress"  or both..

 

for example, the way you aquire those lovely pets:

it's random draws, and your chance to get the one you would love or desire the most,

can be increased, boosting those draw/drop rates,

by  spending that special currency you found ingame (or maybe, bought in the cash shop)

the thing is with pets, they are not only cosmetic,

they also all have different passive effects which contribute towards your characters stats in the end;  the higher the rarity level, the more interesting they look and  the more valuable/desirable stats they will also have.

I can't tell how 'important' those will be, if at all, at some point in endgame eg.. they sure don't look like mandatory or must haves,

but  still, they might have a noticeable effect after all, I donno (haven't made it that far to aquire any legendary pet in order to compare)

 

my point is,

* I don't believe it's going to be 100% "cosmetics" only like PoE (which also isn't entirely true, if you keep the inventory/item management stuff in mind)

* I do believe there will be stuff on their shop that will help you adavance faster or easier at some point,  by directly boosting certain stats or exchange real cash for ingame currency.

* I do believe it won't be as bad as in Diablo:Immortal however, but am unsure  what that will mean in the end / long run, anyway?

=> as in:  how much will it have to be 'better' than D:Immortal  to be considered 'good' and not 'still bad' after all)

 

I wasn't expecting much from these kind of mobile games,

yet still, I was surprised how much I really 'disliked'  or 'neglected' D:Immortal right from the start,

and  in the same way I was also surprised  that I quite enjoyed playing a little bit of TL:Infinite instead, every now and then, in short sessions.

(my body can't endure long sessions anymore, like it used to do, not even on PC^^)

TL:Infinite was the first game I played  on mobile -  in years..!  and I guess still more hours in total than all others combined before that^^..

which basically only involve Snake on an old Nokia during the pre-smartphone era, and helping out my gf with some candy crush levels every now and then, back when she used to play it..

 

btw,

They  just recently announced that Torchlight:Infinite's Open Beta Test will start in Oct '22 (not sure if it's mentioned in the video you posted)  :

you should also now be able to find the game in your corresponding app store (either apple or google's thing),

so no need to head over to their tap tap platform first, anymore.. (which still remains an option) :

https://apps.apple.com/app/torchlight-infinite/id1593130084

https://play.google.com/store/apps/details?id=com.xd.TLglobal

if you have questions or are interested, I guess most infos, they post  on their discord chatter or twitter thingy.

 

 

 

 

Edited by Rotluchs
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15 hours ago, Rotluchs said:

 

 

I wasn't expecting much from these kind of mobile games,

yet still, I was surprised how much I really 'disliked'  or 'neglected' D:Immortal right from the start,

and  in the same way I was also surprised  that I quite enjoyed playing a little bit of TL:Infinite instead, every now and then, in short sessions.

 

 

 

 

 

I love your distinction here... I never really spent a LOT of time on torchlight, but i remember adoring the pets... are pets a feature that manifests early?

:)

gogo

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I would say yes, you can start collecting your zoo pretty early iirc ;)

 

btw regarding MTX, the devs just posted this today :

https://www.taptap.io/post/1622724

(the video snippets are terribly cut tho, or not fully uploaded yet?)

 

it's a lot of blablah,  but  what they are repeatedly saying is:

Quote

Complete freedom comes without any restrictions. This means Torchlight Infinite is battle-pass free, stamina free, loot-cap free, hidden caps free, gem free and crest free of course! All players are encouraged to pick up a map to grind anytime, anywhere at will, without the need to worry about timed chances.

Quote

 

You have our words, it is truly Play-to-Win!

Now let's look at the real question in the eye, yes, no progression walls or any impact on build progression from microtransactions. That is, to power up and switch between skills, and talents and build ideas, all components are obtained from your playtime only. None of the gears, skills, and power-ups are sold as microtransactions. Neither can they be traded in the Trade House.

 

what they are not saying, is, however, that the cash shop would  really be 100% cosmetics only, so we shall see :)

Edited by Rotluchs
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  • The title was changed to Torchlight : Infinite (mobile&PC)

Hi,

totally missed it, but on Sept. 5th, the 3rd Closed Beta Test for Torchlight Infinite went live,

now for the first time also with the new client for PC, so it's no longer mobile-only.. you can request access & start downloading/playing directly on steam now, for example! :) :

https://store.steampowered.com/app/1974050/Torchlight_Infinite/

 

<blockquote class="twitter-tweet"><p lang="en" dir="ltr">Hey hunters, it&#39;s time to be a Torchlight pioneer! Closed Beta is Now Live!<br>PC Download: <a href="https://t.co/1FZ6iPG4jJ">https://t.co/1FZ6iPG4jJ</a><br>Steam Playtest: <a href="https://t.co/oDD3iQOAe4">https://t.co/oDD3iQOAe4</a> <br>Google Play (Android): <a href="https://t.co/VKPbsPNuaT">https://t.co/VKPbsPNuaT</a><br>TapTap (iOS &amp; Android): <a href="https://t.co/FkJ2THPlOC">https://t.co/FkJ2THPlOC</a> <a href="https://twitter.com/hashtag/torchlightinfinite?src=hash&amp;ref_src=twsrc%5Etfw">#torchlightinfinite</a> <a href="https://t.co/steRq3MwI5">pic.twitter.com/steRq3MwI5</a></p>&mdash; Torchlight: Infinite (@torchlight_xd) <a href="https://twitter.com/torchlight_xd/status/1566606774953975808?ref_src=twsrc%5Etfw">September 5, 2022</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>

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