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Summoning and Buffs


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I plan to make two summoning combat arts that summon the same creature. Both will be basically the same combat art except they will each have a single modification line to buff all the characters summons in different ways.

The only way I have would to do this is to make the buffs an area effect. But I don't want to apply these buffs to other party members. So does anyone know if there is a way to make a buff that affects all my minions put not other players?

Edited by JadeRabbit
Reduced the word count.
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All the mechanisms that apply buff effects to your summons would also affect all allied units.

That would be either the spellcontroltype = "eCAtype_b_boost_friendly" or the "et_friendfactor" spell token.

The only way to exclusively buff summons would be to use those tokens that only affect the creature summoned by that particular spell.

That would be any of these:

mgr.addTokenBonus( {"et_minion_AWVW_rel", 176 })  -- 176 = bb_AWVW_rel
mgr.addTokenBonus( {"et_minion_armor_all", 191 })  -- 191 = bb_armor_any
mgr.addTokenBonus( {"et_minion_attackspeed", 151 })  -- 151 = bb_attackspeed_any
mgr.addTokenBonus( {"et_minion_attackspeed_timed", 151 })  -- 151 = bb_attackspeed_any
mgr.addTokenBonus( {"et_minion_blame", 270 })  -- 270 = bb_chance_calltarget
mgr.addTokenBonus( {"et_minion_fighttime", 190 })  -- 190 = bb_minion_lifetime
mgr.addTokenBonus( {"et_minion_infect", 566 })  -- 566 = bb_chance_minion_infect
mgr.addTokenBonus( {"et_minion_lifetime", 190 })  -- 190 = bb_minion_lifetime
mgr.addTokenBonus( {"et_minion_raise", 192 })  -- 192 = bb_chance_minion
mgr.addTokenBonus( {"et_minion_replenish", 421 })  -- 421 = crbonus_life_regen_rel
mgr.addTokenBonus( {"et_minion_wdam_phy", 97 })  -- 97 = bb_weapondamage_phy

mgr.addTokenBonus( {"et_summon_armor", 191 })  -- 191 = bb_armor_any
mgr.addTokenBonus( {"et_summon_longsword", 97 })  -- 97 = bb_weapondamage_phy
mgr.addTokenBonus( {"et_summon_towershield", 149 })  -- 149 = bb_addVW

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