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Unarmed Wood Elf Plays! Custom Rules/Custom Gameplay/Imagination is the limit/ NL MOD/ MAXIMUM HARDCORE/ Rules Below:


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Sacred Underworld NL Settings

Start with nothing. All items used must be manually crafted using Sacred Item Editor.

Gain equipment by killing enemies and then when you find suitable armor or weapon, grab it, reset it's values to 0 and edit is using Item editor.

DEFAULT RINGS HAVE 1 ATTACK 1 DEFENSE

Set items keep their ID but all values are on 0, then they need to be upgraded.

1 Book gives 1 skill and 1 attribute point.

At Start, use unarmed until getting desired item.

SACRED CACHES: ALLOWED TO CLICK ONCE BECAUSE THEY GIVE UNLIMITED ITEMS !!!

( UNTIL & DURING LEVEL 5, +1 DAMAGE & ARMOR COST IS 5000 GOLD )

EVERY 500 KILLS GAIN 1 SKILL & ATT POINT !!!

From levels 1 - 25 1 SKILL or 1 ATT POINT = 50K gold.

From levels 26 - 50 1 SKILL or 1 ATT POINT = 100K gold.

From levels 51 - 74 1 SKILL or 1 ATT POINT = 200K gold.

From levels 75+ 1 SKILL or 1 ATT POINT = 250K gold.

+1 SKILL TO EQUIPMENT (DISARMING / TRADING) = equal as levels

 

Sockets:

1 Bronze socket = 50k gold

1 Silver socket = 100k gold

1 gold socket = 150k gold

1 green socket = 200k gold

Removing Socket = 50k gold cost

ITEM ATTRIBUTE RESET COST: 100K GOLD

1 SKILL RESET = 500K GOLD

 

UPGRADE COST:

FROM LEVELS 1 - 10

5K GOLD +1 WHITE EFFECT (FIRE/POISON/PHYSICAL/MAGIC)DMG OR ARMOR IN %

7500 GOLD +1 BLUE EFFECT

10K GOLD +1 GOLDEN EFFECT

15K GOLD +1 DAMAGE OR ARMOR (5K UNTIL LEVEL 5 AND DURING)

15K GOLD +1 ATTACK OR DEFENSE

15k GOLD +1 „Weapon dmg „+% attribute“

15k GOLD +1 „ +% Armor per attribute“

FROM LEVELS 11 - 100

15K GOLD +1 WHITE EFFECT (FIRE/POISON/PHYSICAL/MAGIC)DMG OR ARMOR IN %

25K GOLD +1 BLUE EFFECT

50K GOLD +1 GOLDEN EFFECT

25K GOLD +1 DAMAGE OR ARMOR

25K GOLD +1 ATTACK OR DEFENSE

30k GOLD +1 „Weapon dmg „+% attribute“

30k GOLD +1 „ +% Armor per attribute“

30k GOLD +1 „+% ATTACK OR DEFENSE per attribute“

 

FROM LEVELS 101 +

25K GOLD +1 WHITE EFFECT (FIRE/POISON/PHYSICAL/MAGIC)DMG OR ARMOR IN %

50K GOLD +1 BLUE EFFECT

100K GOLD +1 GOLDEN EFFECT

50K GOLD +1 DAMAGE OR ARMOR

50K GOLD +1 ATTACK OR DEFENSE

75k GOLD +1 „Weapon dmg „+% attribute“

75k GOLD +1 „ +% Armor per attribute“

 

COMBAT ARTS COST:

2500 GOLD COST FOR LEVELS 1 - 5.

5000 GOLD COST FOR LEVELS 6 - 10.

25000 GOLD COST FOR LEVELS 11 - 25.

50000 GOLD COST FOR LEVELS 25 - 50.

100K GOLD COST FOR LEVELS 50+

 

PLAY ON BRONZE DIFFICULTY ONLY ALLOWED UNTIL & DURING LEVEL 5 !!!

GOLD BEFORE UPGRADING: 

GOLD AFTER UPGRADING:  

 

FOR VAMPIRESS: WOLF MUST BE UNDER PLAYER LEVEL

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UNARMED WOOD ELF KILL COUNT:

 

UNARMED WOOD ELF BOOKS:

1ST ROUND:

„ dryads in treetops“

„ the sea of blood“

„wood and timber from the north“

 

„grilled quail out of braverock“

„hoxar demise“

„ laws of the barony demordrey“

 

„the enslavement of the dwarves“

„into the abyss

„shaddar curse“

 

„demons“

 

= +10 att and skill points !!!

2nd round:

 

If you search for something new... this is it! LET'S GOOOO XD

image_2022-06-12_110323106.png

  • Like! 1
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6 hours ago, Dax said:

Some concepts are quite interesting, like the books, that give once various boni. Maybe the idea will make it into Reborn, or NL mod. But the remaining ideas heavily interrupt the games flow. Who wants to go back to desktop every two minutes? Especially in the early levels you level up like crazy. You have to ask yourself what the gaming shall be. Burden, or fun.

My coding is dog:eek:, so I cannot implement that LOL. But... I am known for doing crazy stuff in single player games. If game can be modded... well I make it into something extreme. 

I wouldnt say I go to desktop every 2 minutes. I am level 5. I upgraded 2 times in 2 hours. upgraded dmg from 1 to 25, took 2 combat arts, that is enough now until I collect 150 000 to 500 000 gold. 

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There are people here, who do the coding. Even if you cant see it right now. You can toss ideas at any given time. If they find an audience, is an other question.

Speaking of your style of play, well, lets say it is refreshing. Something entirely new. But since S1 is concepted as a fast f!ck-sh!t-up-and-do-not-look-back slasher, I do not think many others will give it a try. I would rather suggest to join mod teams and to work on ideas. I really like the book-thingy. Its pretty cool.

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1 hour ago, Dax said:

There are people here, who do the coding. Even if you cant see it right now. You can toss ideas at any given time. If they find an audience, is an other question.

Speaking of your style of play, well, lets say it is refreshing. Something entirely new. But since S1 is concepted as a fast f!ck-sh!t-up-and-do-not-look-back slasher, I do not think many others will give it a try. I would rather suggest to join mod teams and to work on ideas. I really like the book-thingy. Its pretty cool.

Yep, I know, I just decided to share it! I wanted to let people know, how others are playing Sacred 1 :D

  • Like! 1
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