xInquisitor1961x 49 Posted July 29, 2022 Share Posted July 29, 2022 For example, I run around until he starts wind up animation, I start hitting him, and then after I hit him he starts shooting at me instead on opposite direction:) Link to comment
RuDDicK 133 Posted July 29, 2022 Share Posted July 29, 2022 2 hours ago, xInquisitor1961x said: For example, I run around until he starts wind up animation, I start hitting him, and then after I hit him he starts shooting at me instead on opposite direction:) Such parameter as "Shock Opponent" breaks the animation of the enemy 1 Link to comment
xInquisitor1961x 49 Posted July 29, 2022 Author Share Posted July 29, 2022 (edited) 40 minutes ago, RuDDicK said: Such parameter as "Shock Opponent" breaks the animation of the enemy I do not have shock opponent... I use dual wield 2 maces... out of effects here is what I have: CURRENT DAEMON EFFECTS ( LEVEL 51) WEAPON DAMAGE PHYSICAL: +5% PHYSICAL REGENERATION WEAPON DAMAGE FIRE: +5% PHYSICAL REGENERATION WEAPON DAMAGE FIRE: +5% DEXTERITY WEAPON DAMAGE FIRE: +5% ENDURANCE WEAPON DAMAGE FIRE: +5% MENTAL REGENERATION WEAPON DAMAGE MAGIC: +5% PHYSICAL REGENERATION WEAPON DAMAGE POISON: +5% PHYSICAL REGENERATION +100% TO ATTACK +100% DEXTERITY TO ATTACK ATTACK SPEED: +100 SPEED +200 REGENERATION SPELLS: +500 CHANCE OF FINDING SPECIAL ITEMS: +100 (+100%) FOR ATTACK AND DEFENSE: +100% CHANCE TO GAIN GOLD BY HITTING AN OPPONENT: +50% CHANCE TO LAND A CRITICAL HIT: +100 (+50%) INCREASES ALL DAMAGE TYPES: +100% Edited July 29, 2022 by xInquisitor1961x Link to comment
gogoblender 3,069 Posted July 30, 2022 Share Posted July 30, 2022 22 hours ago, xInquisitor1961x said: I do not have shock opponent... I use dual wield 2 maces... out of effects here is what I have: CURRENT DAEMON EFFECTS ( LEVEL 51) WEAPON DAMAGE PHYSICAL: +5% PHYSICAL REGENERATION WEAPON DAMAGE FIRE: +5% PHYSICAL REGENERATION WEAPON DAMAGE FIRE: +5% DEXTERITY WEAPON DAMAGE FIRE: +5% ENDURANCE WEAPON DAMAGE FIRE: +5% MENTAL REGENERATION WEAPON DAMAGE MAGIC: +5% PHYSICAL REGENERATION WEAPON DAMAGE POISON: +5% PHYSICAL REGENERATION +100% TO ATTACK +100% DEXTERITY TO ATTACK ATTACK SPEED: +100 SPEED +200 REGENERATION SPELLS: +500 CHANCE OF FINDING SPECIAL ITEMS: +100 (+100%) FOR ATTACK AND DEFENSE: +100% CHANCE TO GAIN GOLD BY HITTING AN OPPONENT: +50% CHANCE TO LAND A CRITICAL HIT: +100 (+50%) INCREASES ALL DAMAGE TYPES: +100% If its not the modifier listed by Ruddick, could it be one of the others that you have listed thats breaking ? Anyway to single them out to trouble shoot? gogo Link to comment
xInquisitor1961x 49 Posted July 30, 2022 Author Share Posted July 30, 2022 8 minutes ago, gogoblender said: If its not the modifier listed by Ruddick, could it be one of the others that you have listed thats breaking ? Anyway to single them out to trouble shoot? gogo Maybe the club maces by default have some sort of hidden "stun" ? Link to comment
gogoblender 3,069 Posted July 30, 2022 Share Posted July 30, 2022 did you check the stats for it in the wiki? when u equip unequip dont you see displayed stats for the difference? gogo Link to comment
xInquisitor1961x 49 Posted August 1, 2022 Author Share Posted August 1, 2022 On 7/30/2022 at 2:33 PM, gogoblender said: did you check the stats for it in the wiki? when u equip unequip dont you see displayed stats for the difference? gogo Like I said above, all stats from items are there, no stun at all... so if it is, its hidden... really strange, but I will juice my daemon later so it wont be a problem Link to comment
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