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Why does dragon when in spit animation changes direction after I hit him :)


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2 hours ago, xInquisitor1961x said:

For example, I run around until he starts wind up animation, I start hitting him, and then after I hit him he starts shooting at me instead on opposite direction:) 

Such parameter as "Shock Opponent" breaks the animation of the enemy

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40 minutes ago, RuDDicK said:

Such parameter as "Shock Opponent" breaks the animation of the enemy

I do not have shock opponent... I use dual wield 2 maces... out of effects here is what I have: 

CURRENT DAEMON EFFECTS ( LEVEL 51)

WEAPON DAMAGE PHYSICAL: +5% PHYSICAL REGENERATION

WEAPON DAMAGE FIRE: +5% PHYSICAL REGENERATION

WEAPON DAMAGE FIRE: +5% DEXTERITY

WEAPON DAMAGE FIRE: +5% ENDURANCE

WEAPON DAMAGE FIRE: +5% MENTAL REGENERATION

WEAPON DAMAGE MAGIC: +5% PHYSICAL REGENERATION

WEAPON DAMAGE POISON: +5% PHYSICAL REGENERATION

+100% TO ATTACK

+100% DEXTERITY TO ATTACK

ATTACK SPEED: +100

SPEED +200

REGENERATION SPELLS: +500

CHANCE OF FINDING SPECIAL ITEMS: +100 (+100%)

FOR ATTACK AND DEFENSE: +100%

CHANCE TO GAIN GOLD BY HITTING AN OPPONENT: +50%

CHANCE TO LAND A CRITICAL HIT: +100 (+50%)

INCREASES ALL DAMAGE TYPES: +100%

Edited by xInquisitor1961x
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22 hours ago, xInquisitor1961x said:

I do not have shock opponent... I use dual wield 2 maces... out of effects here is what I have: 

CURRENT DAEMON EFFECTS ( LEVEL 51)

WEAPON DAMAGE PHYSICAL: +5% PHYSICAL REGENERATION

WEAPON DAMAGE FIRE: +5% PHYSICAL REGENERATION

WEAPON DAMAGE FIRE: +5% DEXTERITY

WEAPON DAMAGE FIRE: +5% ENDURANCE

WEAPON DAMAGE FIRE: +5% MENTAL REGENERATION

WEAPON DAMAGE MAGIC: +5% PHYSICAL REGENERATION

WEAPON DAMAGE POISON: +5% PHYSICAL REGENERATION

+100% TO ATTACK

+100% DEXTERITY TO ATTACK

ATTACK SPEED: +100

SPEED +200

REGENERATION SPELLS: +500

CHANCE OF FINDING SPECIAL ITEMS: +100 (+100%)

FOR ATTACK AND DEFENSE: +100%

CHANCE TO GAIN GOLD BY HITTING AN OPPONENT: +50%

CHANCE TO LAND A CRITICAL HIT: +100 (+50%)

INCREASES ALL DAMAGE TYPES: +100%

If its not the modifier listed by Ruddick, could it be one of the others that you have listed thats breaking ? Anyway to single them out to trouble shoot?

:)

 

gogo

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8 minutes ago, gogoblender said:

If its not the modifier listed by Ruddick, could it be one of the others that you have listed thats breaking ? Anyway to single them out to trouble shoot?

:)

 

gogo

Maybe the club maces by default have some sort of hidden "stun" ? 

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On 7/30/2022 at 2:33 PM, gogoblender said:

did you check the stats for it in the wiki?

when u equip unequip dont you see displayed stats for the difference?
:)

gogo

Like I said above, all stats from items are there, no stun at all... so if it is, its hidden... really strange, but I will juice my daemon later so it wont be a problem :D

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