AstralLord 2 Posted May 15, 2023 Share Posted May 15, 2023 Are Shadow Warrior and Inquisitor supposed to have this T-energy blue effect all over their body? Link to comment
dimitrius154 612 Posted May 15, 2023 Author Share Posted May 15, 2023 @Lorane@contra The fix for the "Extra" sacred2.exe is in: https://drive.google.com/file/d/1GdFn9iCmB268SV9iu-t0_Tk8S453LHMy/view?usp=sharing the password is 12345. 1 Link to comment
contra 8 Posted May 16, 2023 Share Posted May 16, 2023 The fixed patch did not solve the problem, but simply replacing it with the non-extra main program sacred2.exe allowed you to enter the game and settings normally. But I didn't have a game flow to unfold, and I didn't know what the consequences would be. Link to comment
Lorane 9 Posted May 16, 2023 Share Posted May 16, 2023 Unfortunately, replacing the files in the Extra folder did not solve the problems with the sound slider and teleports Link to comment
dimitrius154 612 Posted May 16, 2023 Author Share Posted May 16, 2023 @Lorane@contra That's because I've posted an incorrect file, again. Should be fine now. 1 Link to comment
rawal22 1 Posted May 16, 2023 Share Posted May 16, 2023 thx it works now no crash any more ^^ 1 Link to comment
Lorane 9 Posted May 16, 2023 Share Posted May 16, 2023 Thank you! Crashes have stopped. But, unfortunately, all the main problems remained: Miasma cannot be killed, there is no dragon, there are no yellow items from merchants in the last region passed... 1 Link to comment
dimitrius154 612 Posted May 16, 2023 Author Share Posted May 16, 2023 @LoraneHmm, I definitely require your character file for further analysis. Link to comment
dimitrius154 612 Posted May 16, 2023 Author Share Posted May 16, 2023 22 hours ago, AstralLord said: Are Shadow Warrior and Inquisitor supposed to have this T-energy blue effect all over their body? No, it most likely means, that some texture files are missing. Link to comment
Lorane 9 Posted May 17, 2023 Share Posted May 17, 2023 I'm still in another city, I'll definitely send it when I get back! Seems to @Sirisk have had a similar problem, maybe he can do it faster? 1 Link to comment
Sirisk 15 Posted May 17, 2023 Share Posted May 17, 2023 6 hours ago, Lorane said: I'm still in another city, I'll definitely send it when I get back! Seems to @Sirisk have had a similar problem, maybe he can do it faster? @dimitrius154Sending character files to PM. 1 Link to comment
dimitrius154 612 Posted May 17, 2023 Author Share Posted May 17, 2023 @FlixLooks like any minions spawned by the "cSpellFogUndead" spellclass must have has_corpse = 1, otherwise the "et_sacrifice_health_rel" token does not work. @Lorane Now that I know the reason for the Miasma trouble, I require a character file saved near one of the problematic merchants. Link to comment
Flix 5,116 Posted May 18, 2023 Share Posted May 18, 2023 1 hour ago, dimitrius154 said: Looks like any minions spawned by the "cSpellFogUndead" spellclass must have has_corpse = 1, otherwise the "et_sacrifice_health_rel" token does not work. Yes indeed. "Fogspawn_skeleton_lich" should retain that flag - looks like it was removed in Addendum at some point. Link to comment
Lorane 9 Posted May 20, 2023 Share Posted May 20, 2023 @dimitrius154 Hi! Sent a file with problematic merchants to the PM. It also shows that there is no dragon in the desert Link to comment
dimitrius154 612 Posted May 21, 2023 Author Share Posted May 21, 2023 @Flix Using identical "area_id" values for quests has turned out to be a bad idea, especially for type 1 quests. Link to comment
Flix 5,116 Posted May 21, 2023 Share Posted May 21, 2023 4 hours ago, dimitrius154 said: Using identical "area_id" values for quests has turned out to be a bad idea, especially for type 1 quests. That doesn't sound like something I would do. I remember creating new ones for the new D2F quests. Is this a widespread problem? Link to comment
dimitrius154 612 Posted May 21, 2023 Author Share Posted May 21, 2023 1 hour ago, Flix said: Is this a widespread problem? Nope, it's just that it's been discovered to actually be a problem in practice. Those ID's are not present within global.res and have been considered mere placeholders, for a time. Well, they actually play a global role in quest state execution. Link to comment
dimitrius154 612 Posted May 22, 2023 Author Share Posted May 22, 2023 @Lorane @SiriskThe patch is ready: https://drive.google.com/file/d/1a4ow67bgbofvZL2XVUwtZnPvdrrPr3Wy/view?usp=share_link Lorane, the merchant selection behaviour is not a bug per se, but a curious lapse within the diminishing return algorithm. One your Character Level, or Bargaining Skill improve, the rares become available. 1 Link to comment
Lorane 9 Posted May 22, 2023 Share Posted May 22, 2023 @dimitrius154Hi! Thank you so much for fixing the bosses, now everything is ok, I'm happy 12 hours ago, dimitrius154 said: One your Character Level, or Bargaining Skill improve, the rares become available Shouldn't this work the same for all territories? The higher my level and skill, the better items all merchants have. Right now, yellow items instantly appear in the penultimate territory visited (as soon as I reach the next territory) and are absent in the last one. This behavior began in the swamp area. Link to comment
dimitrius154 612 Posted May 22, 2023 Author Share Posted May 22, 2023 16 minutes ago, Lorane said: Right now, yellow items instantly appear in the penultimate territory visited (as soon as I reach the next territory) and are absent in the last one. This behavior began in the swamp area. I think, the catch may be, that trader levels are not static throughout the game world. And you just happen to stumble upon this fine thin red line, since you try to keep the Bargaining at an optimal low level. Link to comment
Lorane 9 Posted May 23, 2023 Share Posted May 23, 2023 That is, it cannot be fixed, you can only increase the trading skill so that it is equal to or higher than the level of the character, do I understand correctly? Link to comment
dimitrius154 612 Posted May 23, 2023 Author Share Posted May 23, 2023 13 hours ago, Lorane said: only increase the trading skill so that it is equal to or higher than the level of the character, do I understand correctly? It's been the case, since Sacred 1. In fact, the better item chance diminishing return progression, I've devised, is kind of less punishing, than the original one. 1 Link to comment
Popular Post idbeholdME 388 Posted May 23, 2023 Popular Post Share Posted May 23, 2023 (edited) 9 hours ago, Lorane said: That is, it cannot be fixed, you can only increase the trading skill so that it is equal to or higher than the level of the character, do I understand correctly? For the original Bargaining breakpoints, refer to here: https://www.sacredwiki.org/index.php/Sacred_2:Item_quality_levels_vs_Enhanced_Perception_-_Magic_Find_-_Bargaining The higher your character level, the harder it is to access the higher rarity tiers. By level 200, having access to tier 11-12 at merchants is not feasible. 10 can be reached with a dedicated Bargaining set and relics. Meanwhile, access up to tier 12 can be feasibly maintained until about character level ~110-120. And as you level further, you won't be able to reach 11 either even if you pump Bargaining as much as possible. Overkilling Bargaining by a lot compared to your character level will cause rare items to spawn almost exclusively at merchants. If you don't reach the breakpoint for at least tier 8 items, you'll see no rares at merchants. Although I'm not sure how merchant levels come into play in all this. This is the first time I've heard about that being a thing. Also, it's apparently been changed in the addendum, so take the link above as just a reference. Edited May 23, 2023 by idbeholdME 2 Link to comment
Lorane 9 Posted May 24, 2023 Share Posted May 24, 2023 It's sad, but I'm grateful for the information and the answer! 1 Link to comment
Sirisk 15 Posted May 26, 2023 Share Posted May 26, 2023 It turns out the skill of the trade is meaningless. The benefit it can bring is negligible compared to what can be gained by investing points in other skills. What about a skill that gives you the chance to get a rare item? Doesn't that make much sense either? Has anyone tested it? Link to comment
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